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Death's Toll is one of the best starters for fighting and sustaining in lane while you get a lot of power!
Light Balde will evolve into Asi.
Golden Shard it is always the best choice because will provide you of Golden Gooseberries passive so you will have a really good early push!
Death's Temper is insane for team fights in late game because it gives you attack speed, power and an additional basic damage buff that will increase a lot your DPS as ADC for securing objectives and burning tanks.
Asi after the last buff where it was given flat penetration, is essential on an basic attack damage build because it gives you attack speed, power, lifesteal and penetration.
Envenomed Executioner is a cheap item that enables you to decrease enemies' protections when you hit them with an auto attack and good attack speed stats. Later in lategame you should evolve it to the envenomed because it will decrease enemies healing and shields when they get hitted by an auto.
Rage it is a really good choices for early/mid game because it will provide you with critical chance and power that can be really important for winning trades and do snowball!
Dominance provides you with the essential stats that a hunter needs: attack speed, power, mana sustain and an incredible penetration percentage on basic attacks.
Devoted Deathbringer is a really good choice as last item. It fits perfectly on the crit build because will increase your crit damage and your critical chances. The glyph will also provide you of much power that will help you with the DPS into objectives or structures.
Temporal Beads provides you with immunity to CC and cooldown reduction.
Aegis of Acceleration provides you with immunity to damage that will help you peeling yourself and avoid enemies' ultimate skills or big damages.
This build is meant for competitive because your enemies are supposed to be in communication and playing smart so you will be in most of the cases only hitting tanks or junglers that are trying to kill you. Most of them will have more than 200 hundred physical and magical protections and more than 3000 HP so you will need to have bought penetration items for being able to kill them as quick as possible.
Bladed Boomerang fits really good in the critical item build, it provides you with good power, attack speed and critical chance. Insane for dueling the other hunter during early game and wining trades. You should always look to buy it instead of Qin's Sais as a third item, always after Executioner.
Griffonwing Earrings is the best choice for dueling against the other ADC because it gives you a lot of power and attack speed. I would really recommend it to buy it as second item before Executioner ---> instead of Qin's Sais.
Odysseus' Bow is pretty cool for farming damage and dealing high amount of damage during team fights in late game. The only problem that it has is that it doesn't provide of any power stat so you will have less DPS.
Silverbranch Bow it provides you really good stats like attack speed, penetration and physical power. The most important thing about this item is the passive, when you hit 2.5 attack speed, every 0.1 plus over the attack speed cap gives you 3 power. I would really recommend to build this item with hunters that have attack speed booster in their skill set. This item should be bought in late game when you are able to cap the attack speed.
Qin's Sais you should always buy this item if you don't know exactly what do build next because of its passive, it is really strong for killing supports and solo laners (tanky gods).
Hastened Fatalis it is a good item for new ADC players, improves your ability of chasing enemy ADC for solo kills.
Titan's Bane it is always a good choice if you need more penetration in your build but I think it is enough if you have bought Executioner and Dominance.
Phantom Shell is a strong option when the enemy team has an auto attack jungler like Mercury, Kali or Bakasura... instead of buying Aegis as second active (mitigations will save your life while you can use autos).
Tap each threat level to view Izanami’s threats
Tap each synergy level to view Izanami’s synergies
Hey, this guide is brought to you by TottiGR! I started playing Smite on PC in February 2014. I have been playing competitive since 2016 and I have been a professional Smite player between March 2020 to July 2023. I have played in different teams like JustF6, Gilded Gladiators or Tartarus Titans this last year in the Smite Pro League (You can always check the SmiteVod Youtube Channel where there's my proffesional games recorded). I have peaked 3500 MMR GrandMaster/Masters in Ranked Conquest on PC plataform every season since 2017 (SEASON 4). I also made Smite Masters (LAN) 4 times in 2022 so I really think I have the knowledge in guiding about the ADC role in SMITEGAME. I hope you find this guide as a useful learning resource for playing Izanami as an ADC.
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Passive - Death Draws Nigh
Izanami's passive. The closer Izanami gets to death, the more powerful she becomes. She gains Physical Penetration for each 10% of her Health that is missing, up to a maximum of 20%. Izanami's Basic Attacks increase in projectile speed with higher Attack Speed and only trigger item effects on the first target hit per attack. |
Ability 1 - Sickle Storm
Izanami's main trading skill. You should always use this ability for fighting the other ADC or lifesteal in minions/buffs. For 6s, Izanami throws her kama sickles even faster and more furiously. While active, she gains Attack Speed and her Basic Attacks no longer return to her, instead applying Bonus Damage in addition to 100% of her Basic Attack power per hit. This Bonus Damage applies to all targets, including structures. |
Ability 2 - Spectral Projection
Izanami's main clear ability. She sends forth a demonic visage of herself to strike down her enemies, damaging and slowing all enemies in a line. If an enemy god is killed while slowed by this ability, future uses of the slow will be increased by 6% per kill up to twice, for a maximum of 30%. |
Ultimate - Dark Portal
Izanami's ultimate skill, she summons a dark portal that damages and silences all enemies in range. This is a circular ground ability. It damages and silences all enemies that are hit by it. I won't lie, this is definitely in the top 5 most simple ultimates in Smite. Something useful about this ability - if you place it under your feet when an Anhur or Ullr or whoever is jumping on you, it will go off in time to damage and silence them, and you won't be hurt or affected by their jump. (So if Anhur leaps and you ult yourself, you won't be knocked back). This gives you a really good start to the 1v1 and confuses the enemy most of the time. |
Dark Portal > Spectral Projection > Sickle Storm > Basic Attacks
Spectral Projection > Dark Portal > Sickle Storm > Basic Attacks
Fade Away > Spectral Projection > Sickle Storm > Basic Attacks > Dark Portal
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Hey Juraugo, thanks you so much for the comment ^^. I hope you like and enjoy it as much as I do <3