Passive - Pomegranate Seeds Persephone
gains Pomegranate Seeds when her Harvest plants wither. If she has more than 25 Seeds she can spend these to resist death, continuing to fight at full mana for 8s but dealing 60% reduced damage and moving 20% slower. This can be cancelled before the revive occurs by right-clicking. Additional seeds are sold when she enters the fountain for 3 gold a seed. Persephone
can hold 100 Seeds.
is overall a good passive but it isn't Persephone
's defining characteristic. When you are about to revive and there's next to no possibility of doing anything resourceful that might change the outcome of a fight, I recommend skipping the revive and instead keep the seeds and you will be able to sell over accumulated seeds when you spawn while also instantly securing 25 seeds for the next time you die to revive instead, if you are in situation where you aren't able to gather enough seeds for a revive.
1 - Bone Rush Persephone
calls forth a skeletal warrior of the underworld. This warrior charges forward 35 units or until it comes into contact with a god. It charges with such force that when it stops it topples, sending bones flying forward and damaging enemies in its path. The skull from this warrior flies forward and becomes a Harvest
Skull when it lands.
is a pretty straight forward ability and it does what you expects it to do. This ability is one of Persephone
’s main clearing tools and can be used to poke out enemies at range. This ability is mainly used for the damage and yielding Harvest
skulls for Persephone
to activate either heal or wait for it to level up into a Sprout or Flower. (More details about the skull is featured in Harvest
2 - Harvest
This ability is her main damage source as she's able to continuously plant more Harvest
and deal damage making Persephone
quite good at poking and dominating enemy mid laners. Persephone
should always look to plant a few plants around a fight but never too many as you may need to heal or also peel someone off you with the heavy damage that it can deal to people who come too close to you.
transforms the next skull you place into a Sprout giving you the option to burst someone down without them expecting it. You should always look to use Flourish
in a safe manner that allows you to spawn a Sprout instantly giving you more options in a team fight and 1v1s, however if you are in need of healing you will be forced to plant the sprout to then plant a skull as you will either way after casting Flourish
have your next plant be a Sprout. Though this ability can provide you with large amounts of damage it can be reduced if you activate too many plants at once dealing less damage. I've put together a spreadsheet for you to see how Harvest
applies it's reduction to each Sprouts from using only 1 to using 6 together.
As you can see Harvest is considerably being reduced if multiple Sprouts are dealing damage at the same time. However, if you activate them separately within a short of 1.5 to 2s you will avoid this reduction as the reduction is only applied on consecutive hits within the same activation. Don't get this wrong however, her damage is still overwhelmingly good but can be even greater if you avoid the damage reduction. (Will add a spreadsheet for Flowers at a later point)
can be very mana consuming in the late game and to maximise your damage output, I recommend building MP5 to give you endless amounts of harvest plants making you a destructive force to deal with.
3 - Flourish Persephone
floods the ground around her with life giving energy that propels her from the ground directly forwards or backwards; based on the direction she is moving like Rama
's Rolling Assault
's Evade and Punish
plants inside the area immediately grow to their next stage and activate. After using this ability the next Harvest cast is pre-germinated and spawns as a Sprout.
This ability is her only form of movement and is an average escape but can be extremely good in a situation where you leap over walls to separate yourself from the enemy. Flourish
should only be used to either get a Sprout, activate multiple plants at once or using it as a means of escape to peel off enemies. When using this as an escape you should always look to plant a few plants beneath you before you use Flourish
this can help you peel off enemies who are nearby the explosion from Harvest
4 - Grasp of Death Persephone
conjures a mass of Entrapping Vines that she throws forwards, entrapping the first enemy god or wall it touches. Entrapped gods are crippled, rooted, and have reduced Attack Speed. Vines then spawn from the Entrapped target that seek nearby enemy gods. Upon finding an enemy god it binds them, crippling them and preventing them from moving away. Entrapping Vines are destroyed if hit by 5 Basic Attacks, ending all effects.
Grasp of Death
is one of the best mage team fight ultimates in the game. This ability can cripple and semi root, 1 to 5 people for 5s and deal damage. If enemies without CC Immunity or Beads are caught in this ultimate, they are mostly guaranteed dead if Persephone is able to land an entire army of Harvest
plants and Bone Rush
. Using this ultimate you should always try aiming for a target that you can guarantee hitting considering it's range is big enough to trap additional players.