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Goddess of Domination - Persephone (S7)

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Smite God: Persephone

Build Guide Discussion (6) More Guides

Purchase Order

Starting Build

Build Item Mage's Blessing Mage's Blessing
Build Item Lost Artifact Lost Artifact
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Mana Potion Mana Potion

Core Build Notes Rushing Cooldown Reduction is critical for Persephone's main damage output Harvest as her plant generation is affected by Cooldown reduction, the passives from Chronos' Pendant and Spear of Desolation also gives you additional plants when triggered.

Build Item Shoes of Focus Shoes of Focus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Spear of Desolation Spear of Desolation

Anti Heal

Build Item Divine Ruin Divine Ruin
Build Item Charon's Coin Charon's Coin
Build Item Soul Reaver Soul Reaver

Anti Carries

Build Item Spear of the Magus Spear of the Magus
Build Item Charon's Coin Charon's Coin
Build Item Doom Orb Doom Orb

Anti Tanks Notes If you are playing against a heavy tank composition with substantial healing, I recommend going the Anti Heal path.

Build Item Soul Reaver Soul Reaver
Build Item Obsidian Shard Obsidian Shard
Build Item Spear of the Magus Spear of the Magus

Items to replace Boots

Build Item Rod of Tahuti Rod of Tahuti

Relics Notes Purification Beads is a diverse relic that can help you in a lot of scenarios, especially whenever you're using your ability Flourish you may be at risk to be locked down by opponents.

Aegis Amulet provides you with a short amount of immunity and can be a potent relic in situations where you can completely void an otherwise lethal ability or burst damage, e.g playing against a Scylla, Thanatos, Poseidon or Neith.

Magic Shell is a great relic in situations where you are either facing auto-attack focused gods like Bakasura, Arachne or Mercury as it gives you 2 Absorb stacks, completely negating their damage for a short duration, giving you enough time to either flee or kill them. This relic is also a good choice over Aegis Amulet in this scenario or when either your support or your solo is not picking up a Magic Shell

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Magic Shell Magic Shell

Persephone's Skill Order Notes Harvest is the most versatile ability at level 1 in the game, it provides you with either a heal, AoE damage & slow or long range single target damage. It outdamages Bone Rush and will provide you with the tools to possibly also get a kill at level 1. People might debate however that Bone Rush can be used to plant a few plants early in the mid but it hinders you to further use the plants versatility and combos (detailed further below).

Bone Rush

Bone Rush

1 X
2 8 11 12 14
Harvest

Harvest

2 A
1 4 6 7 9
Flourish

Flourish

3 B
3 15 16 18 19
Grasp of Death

Grasp of Death

4 Y
5 10 13 17 20
Array ( [extreme] => Array ( [0] => Array ( [god] => Array ( [god_id] => 10 [display_name] => Hel [url] => hel ) [scoreVal] => 1 [notes] => [[Hel]] is [[Persephone]]'s number one opponent in terms of 1v1 and team fighting. Hel's [[Cleanse]] completely neutralises your ultimate [[Grasp of Death]] voiding your ability to setup and engage. Her increased movement speed from her [[Inspire]] ability gives her the tool to deal with both your sprouts and flowers nullifying your main damage source while also providing her with a large heal. [[Hel]]'s capability to deal a large amount of damage as well can make her a deadly threat if she's able to get in range. ) ) [even] => Array ( [0] => Array ( [god] => Array ( [god_id] => 18 [display_name] => Agni [url] => agni ) [scoreVal] => 3 [notes] => [[Agni]] is one the few mages who can keep up with [[Persephone]] to an extent, with consistent damage output. However [[Agni]] lacks CC Immunity and can be forced to use [[Purification beads]] if [[Persephone]] can land her ultimate [[Grasp of Death]] onto Agni and in a scenario where [[Agni]] is without any [[Purification Beads]] he's an easy target for [[Persephone]] to kill. ) [1] => Array ( [god] => Array ( [god_id] => 32 [display_name] => Aphrodite [url] => aphrodite ) [scoreVal] => 3 [notes] => [[Aphrodite]] can have a hard time dealing with a [[Persephone]] as [[Grasp of Death]] can force [[Aphrodite to use her only means of escape [[Undying Love]] which should allow [[Persephone]] to kill her with her [[Harvest]] plants. However, in the hands of an aggresive player who understands the matchup [[Aphrodite]] can easily interrupt [[Persephone]] and deal large amounts of damage to [[Persephone]] while simultaneously healing herself which [[Persephone]] is ultimately going to end up getting out sustained. ) [2] => Array ( [god] => Array ( [god_id] => 40 [display_name] => Chang'e [url] => change ) [scoreVal] => 3 [notes] => [[Chang'e]] can be a threat in the right hands, with her passive [[Jade Rabbit]] she's able to spend more time attempting to dodge your damage while also dealing damage with her abilities. [[Chang'e]] can negate your ultimate [[Grasp of Death]] with her ability [[Moonlit Waltz]] stopping you from taking advantage of the setup that comes from your ultimate. [[Chang'e]] is also able to keep up with you in terms of consistent damage but is forced to commit to an uncomfortable position for your teammates to take advantage of in a scenario where you can easily shut down [[Chang'e]] ) [3] => Array ( [god] => Array ( [god_id] => 82 [display_name] => Thoth [url] => thoth ) [scoreVal] => 3 [notes] => [[Thoth]]'s ability to deal damage from range makes him a difficult opponent for Persephone to face.[[Thoth]] has a considerable easier time to confirm damage than [[Persephone]] at longer range but [[Persephone]]'s ultimate [[Grasp of Death]] can punish a [[Thoth]] with no [[Purification Beads]] available, as his movement ability [[Evade and Punish]] is interrupted by the cripple from [[Grasp of Death]]. ) ) [major] => Array ( [0] => Array ( [god] => Array ( [god_id] => 2 [display_name] => Arachne [url] => arachne ) [scoreVal] => 2 [notes] => [[Arachne]] can easily lock down a [[Persephone]] with her abilities [[Web]], [[Cocoon]] and [[Night Crawler]] as [[Persephone]]'s ability [[Flourish]] and [[Grasp of Death]] will not completely stop Arachne from chasing you down. Your only means of escaping is by killing [[Arachne]] before she kills you or if you have a nearby teammate that is able to aid you in peeling [[Arachne]] off. ) [1] => Array ( [god] => Array ( [god_id] => 23 [display_name] => Ares [url] => ares ) [scoreVal] => 2 [notes] => [[Ares]] is a suitable tank to deal with an aggressive [[Persephone]] as his [[Shackles]] can not only cripple her stopping [[Persephone]] from using her ability [[Flourish]] as a means to escape but also stop her from activating her plants, reducing her damage output considerably for the time that she is chained. His [[Shackles]] can also force her to beads in a situation where she is in need of using [[Flourish]] as a means to escape or engage. [[Persephone]] can still lockdown [[Ares]] with her ultimate [[Grasp of Death]] and deal lethal damage to him with her other abilities. ) [2] => Array ( [god] => Array ( [god_id] => 61 [display_name] => Awilix [url] => awilix ) [scoreVal] => 2 [notes] => [[Awilix]] is one of the few Junglers who can become a threat to a [[Persephone]] due to her ultimate [[Gravity Surge]] pulling any enemy infront of her that is either knocked up or currently leaping which directly counters Persephone's [[Flourish]] which in turn will hinder [[Persephone]] from using the activation mechanic of this ability offensively as she will be severely punished for it, if caught without a [[Purification Beads]]. ) [3] => Array ( [god] => Array ( [god_id] => 110 [display_name] => Cthulhu [url] => cthulhu ) [scoreVal] => 2 [notes] => [[Cthulhu]] is able to run you down and in most scenarios do not care for your flowers. He's easily able to force you to either use your ultimate [[Grasp of Death]] or use [[Flourish]] which can put you in a vulnerable position. ) [4] => Array ( [god] => Array ( [god_id] => 31 [display_name] => Poseidon [url] => poseidon ) [scoreVal] => 2 [notes] => [[Poseidon]] can be a difficult opponent as his kit can interrupt you and force you to use your relics which can put you in a dangerous position where enemies are able to easily lock you down. You do have one advantage over him as you are equally able to lock him down with your ultimate [[Grasp of Death]] if his relics are currently down. ) [5] => Array ( [god] => Array ( [god_id] => 56 [display_name] => Serqet [url] => serqet ) [scoreVal] => 2 [notes] => [[Serqet]] the Goddess of Venom will make you suffer from her poisons. Her ability [[Cobra's Kiss]] will interrupt you and stop you from activating your plants for a short time while also setting [[Serqet]] up for dealing large amounts of damage. [[Serqet]]'s ultimate [[Last Breath]] also stops you from using the healing mechanic from [[Harvest]] skulls giving you a harder time avoiding death. [[Serqet]]'s movement abilities will also make it harder for you to peel her off you and also chase her down, however [[Grasp of Death]] might aid you in this IF [[Serqet]]'s movement abilities are currently on Cooldown. ) ) [minor] => Array ( [0] => Array ( [god] => Array ( [god_id] => 98 [display_name] => Hera [url] => hera ) [scoreVal] => 4 [notes] => [[Hera]] can damage you from range and also have [[Argus, The Defender]] interrupt you while allowing [[Hera]] to stay back and dodge the majority of your damage, however [[Persephone]] will still prove in the end to be better at dealing larger consistent amounts of damage to [[Hera]]. ) [1] => Array ( [god] => Array ( [god_id] => 100 [display_name] => Merlin [url] => merlin ) [scoreVal] => 4 [notes] => [[Merlin]]'s inability to escape [[Persephone]]'s damage makes him an easy target for her to lock down and kill with her abilities. ) [2] => Array ( [god] => Array ( [god_id] => 46 [display_name] => Nu Wa [url] => nu-wa ) [scoreVal] => 4 [notes] => [[Nu Wa]] inability to deal damage from range will give you an easier time as she's forced to put herself in an uncomfortable position for her to deal damage with her [[Clay Minions]] and [[Shining Metal]] combo. [[Fire Shards]] also can be countered by the healing mechanic from [[Harvest]] skulls which might save you depending on the healing and amounts of skulls you are able to consume during the short window you have before you take damage. ) ) [tiny] => Array ( [0] => Array ( [god] => Array ( [god_id] => 36 [display_name] => Isis [url] => isis ) [scoreVal] => 5 [notes] => [[Isis]] will have a difficult time facing a [[Persephone]] as her abilities will not be able to trade with you in terms of damage output and to add this, her lack of movement will give [[Persephone]] another advantage over you. ) [1] => Array ( [god] => Array ( [god_id] => 13 [display_name] => Kukulkan [url] => kukulkan ) [scoreVal] => 5 [notes] => [[Kukulkan]] is one the best matchups for [[Persephone]] as she is able to avoid his [[Tornado]] and [[Zephyr]] while also dealing damage to him with [[Bone Rush]] and [[Harvest]]. His lack of escape and CC Immunity makes him an easy target to lock down and kill. ) ) ) 1

Persephone' Threats

Maximum
1
Major
6
Even
4
Minor
3
Tiny
2
Click each Level on the left to view
Persephone' threats

Introduction

Most people refer to me as "the guy who only plays female gods" which I rarely like to admit but when you like to make fun of yourself you gotta do what you gotta do.

I chose to make a guide on Persephone solely because unlike a lot of people, I actually enjoy playing her, she fits my play-style, because I enjoy fast paced gods that can self sustain and take on multiple opponents at once which reminds me of Chang'e (got 11 stars on her).

This guide will primarily focus on what I've learned about Persephone and the hidden knowledge that I've managed to uncover. IF you are looking for a beginners guide this is not for you. *This is also my first guide ever so feel free to tear me to shreds in the comments*

- Linux

This guide is still very much work in progress and will be updated continuously with new information and new chapters.

Ability Description

Passive - Pomegranate Seeds

Persephone gains Pomegranate Seeds when her Harvest plants wither. If she has more than 25 Seeds she can spend these to resist death, continuing to fight at full mana for 8s but dealing 60% reduced damage and moving 20% slower. This can be cancelled before the revive occurs by right-clicking. Additional seeds are sold when she enters the fountain for 3 gold a seed. Persephone can hold 100 Seeds.

Pomegranate Seeds is overall a good passive but it isn't Persephone's defining characteristic. When you are about to revive and there's next to no possibility of doing anything resourceful that might change the outcome of a fight, I recommend skipping the revive and instead keep the seeds and you will be able to sell over accumulated seeds when you spawn while also instantly securing 25 seeds for the next time you die to revive instead, if you are in situation where you aren't able to gather enough seeds for a revive.


1 - Bone Rush
Persephone calls forth a skeletal warrior of the underworld. This warrior charges forward 35 units or until it comes into contact with a god. It charges with such force that when it stops it topples, sending bones flying forward and damaging enemies in its path. The skull from this warrior flies forward and becomes a Harvest Skull when it lands.

Bone Rush is a pretty straight forward ability and it does what you expects it to do. This ability is one of Persephone’s main clearing tools and can be used to poke out enemies at range. This ability is mainly used for the damage and yielding Harvest skulls for Persephone to activate either heal or wait for it to level up into a Sprout or Flower. (More details about the skull is featured in Harvest.


2 - Harvest
This ability is her main damage source as she's able to continuously plant more Harvest and deal damage making Persephone quite good at poking and dominating enemy mid laners. Persephone should always look to plant a few plants around a fight but never too many as you may need to heal or also peel someone off you with the heavy damage that it can deal to people who come too close to you.

Using Flourish transforms the next skull you place into a Sprout giving you the option to burst someone down without them expecting it. You should always look to use Flourish in a safe manner that allows you to spawn a Sprout instantly giving you more options in a team fight and 1v1s, however if you are in need of healing you will be forced to plant the sprout to then plant a skull as you will either way after casting Flourish have your next plant be a Sprout. Though this ability can provide you with large amounts of damage it can be reduced if you activate too many plants at once dealing less damage. I've put together a spreadsheet for you to see how Harvest applies it's reduction to each Sprouts from using only 1 to using 6 together.

Plants
1
2
3
4
5
6

Total
Base Damage
220
132
79,2
48,4
48,4
48,4

576,4
% Scaling
65
39
23,4
14,3
14,3
14,3

170,3
As you can see Harvest is considerably being reduced if multiple Sprouts are dealing damage at the same time. However, if you activate them separately within a short of 1.5 to 2s you will avoid this reduction as the reduction is only applied on consecutive hits within the same activation. Don't get this wrong however, her damage is still overwhelmingly good but can be even greater if you avoid the damage reduction. (Will add a spreadsheet for Flowers at a later point)

Harvest can be very mana consuming in the late game and to maximise your damage output, I recommend building MP5 to give you endless amounts of harvest plants making you a destructive force to deal with.

3 - Flourish
Persephone floods the ground around her with life giving energy that propels her from the ground directly forwards or backwards; based on the direction she is moving like Rama's Rolling Assault and Thoth's Evade and Punish. Harvest plants inside the area immediately grow to their next stage and activate. After using this ability the next Harvest cast is pre-germinated and spawns as a Sprout.

This ability is her only form of movement and is an average escape but can be extremely good in a situation where you leap over walls to separate yourself from the enemy. Flourish should only be used to either get a Sprout, activate multiple plants at once or using it as a means of escape to peel off enemies. When using this as an escape you should always look to plant a few plants beneath you before you use Flourish this can help you peel off enemies who are nearby the explosion from Harvest.


4 - Grasp of Death
Persephone conjures a mass of Entrapping Vines that she throws forwards, entrapping the first enemy god or wall it touches. Entrapped gods are crippled, rooted, and have reduced Attack Speed. Vines then spawn from the Entrapped target that seek nearby enemy gods. Upon finding an enemy god it binds them, crippling them and preventing them from moving away. Entrapping Vines are destroyed if hit by 5 Basic Attacks, ending all effects.

Grasp of Death is one of the best mage team fight ultimates in the game. This ability can cripple and semi root, 1 to 5 people for 5s and deal damage. If enemies without CC Immunity or Beads are caught in this ultimate, they are mostly guaranteed dead if Persephone is able to land an entire army of Harvest plants and Bone Rush. Using this ultimate you should always try aiming for a target that you can guarantee hitting considering it's range is big enough to trap additional players.

Strengths & Weaknesses

Pros:
  • Endless amount of damage output with Harvest.
  • Long range damage with Bone Rush and Harvest flowers.
  • High sustain in late game with Harvest skulls healing you 90-120 for each skull.
  • Grasp of Death can be a team fight determining utimate due to its CC and AoE CC.
  • Extremely good laning pressure.
    .
    .
    .
Cons:
  • Flourish can help her activate a large amount of plants at once but it leaves you with no means of escape at the cost of being aggressive.
  • Her damage is very hard to confirm and requires an extend period of time spent perfecting your usage of her abilities.
  • Persephone needs to basic attack her Harvest plants to activate them which can put you in an awkward position.
  • Poor objective secure

Playstyle

Laning:

Persephone can be a highly aggressive goddess, and can dominate the mid lane through her Harvest plants and her teamfight ultimate Grasp of Death. She isn't afraid for fighting enemies. During laning don't hesitate in pressuring the enemy mid and support if you have your relics or your ultimate as you will have enough peel for yourself to kill them before they will have a chance to kill you.

Persephone should always look to apply her Harvest Sprouts to deal damage and slow enemies to give her flowers a considerably greater chance of hitting its bite dealing massive damage.


Team Fight:

During team fights you can either be spending time as a backline focused mage, peeling off enemy tanks and jungles off yourself and your ADC or looking to deal damage to the enemy adc and mid, considering your extremely long range you are free to choose to simultaneously juggle both at the same time.

Your ultimate Grasp of Death will in some scenarios be the best team fight ultimate on your team and you should always try to look for trapping as many enemies as possible ensuring its full potential is being expended. This ultimate can burn beads and apply anti heal and other debuffs in a large area. If you have built 30-40% CDR you shouldn't be afraid of using it every time it comes off your Cooldown as you will easily have it up for the next fight or maybe even get to use it a second time during a slow team fight.

Tips & Tricks

  • Seeds that are used to plant Harvestskulls is affected by Cooldown reduction and will increase your seed generation exponentially. This includes passive cooldown reductions like Spear of Desolation and Chronos' Pendant.

  • Persephone can abuse the travel time of her basic attacks to activate a Sprout instantly when placed if it's timed correctly.

  • Harvest is best used on Instant Cast to rapidly place an exponential amount of plants in a short amount time.

  • Activating a Sprout will apply a slow giving your flowers a considerably greater chance of hitting its bite on the slowed enemy. Always look to activate Sprouts when the enemy mid is looking to clear minion wave and activate your flowers to deal even more heavier damage.

Conclusion

Persephone can be a very strong god if in the right hands. She can deal large amounts of damage while also providing a lot of team fight presence. Harvest is undoubtedly what makes her damage so strong and should always be levelled to ensure you're dealing maximum possible damage, people who tell you otherwise just don't fathom the damage It brings over Bone Rush.

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[-]
Draisaitl (7) | October 15, 2020 6:54pm
Guide was a nice read and the builds seem decent. I personally wouldn't say CDR is "crucial" for Persephone like it is for some other gods. Just having the 20% between Mage's Blessing and Shoes of Focus will typically be enough to get you through the early/mid game without issue. Though I have to agree that CDR is nice on her. I always like to pick up a Chronos' Pendant later on, opting usually for Doom Orb earlier but that's just personal preference.

I'm curious though, why do you level Harvest at Level 1 before Bone Rush? If you leave the base quickly, you have enough time to use Bone Rush to get a seed planted at speed and 3 in lane. Then you use the plant's damage on top of Bone Rush and I rarely get outcleared this way.

EDIT: I also think you should level Flourish at Level 3 always. It helps with clear as well as gives you an option for both safety and aggression. Waiting until Level 4 seems like a bit of a waste.
1
[-]
Kriega1 (115) | October 16, 2020 2:22am
Also I don’t think you have to max CDR on Perse (though I do usually get at least 20%), and neither Chronos’ or Deso are core on her (though both good options, but rarely are you going to get Deso over Divine or Magus early). And if going Chronos’ early on her I would prefer Magi Shoes.
1
[-]
Iinux | October 16, 2020 2:42am
Read my notes and my comments on why Chronos' Pendant and Spear of Desolation is core.
If you're going to max Harvest and be as effective with your plants as possible it's highly recommended to increase her seed generation by building CDR. If you want to use her Flourish as often as possible with her plants and as a means of escape CDR is also greatly favoured in this case. Her ultimate, perhaps one of the best mage team fight ultimates should be used as often as possible (CDR is great in this scenario as well) as this will help Persephone engage and setup for her other abilities which will guarantee most of the time a kill. Her Harvest damage is only bloated if you expend a large amounts of plants consistently which is only possible with a high amount of CDR.
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[-]
Kriega1 (115) | October 16, 2020 2:19am
You can start with the 2 like seen here (I prefer starting the 1 though):
1
[-]
Iinux | October 16, 2020 12:45am
Not sure if you've read my notes on it or not but why CDR is crucial for Persephone is solely because her Harvest seeds generation, think of it as Yemoja's Omi, she gains more Omi from building CDR, and in the late game Harvest is her main damage source and what makes her bloated overall. This generation is also benefitted from the Cooldown reduction passives from Chronos' Pendant which basically gives you a seed every time the passive is triggered and the same is applied for Spear of Desolation hence why those items are so favourably looked upon from my perspective.

I level Harvest because it simply outclears, brings you versatility with cc and pushing capabilities giving her at level 1 a better chance to gain pressure and possibly even a kill.

About Flourish, that was a mistake on my part, it's suppose to levelled at level 3. Thanks for pointing that out.

Hope I answered your questions and thank you for the feedback! :)
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