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Erlang Viable Solo Build

68 15 75,991
8.9
by ToneBone updated January 29, 2021

Smite God: Erlang Shen

Build Guide Discussion 19 More Guides
Tap Mouse over an item or ability icon for detailed info

Erlang Shen Build

Starter

Notes He abuses Death's Toll. At his very core, Erlang is an assassin-like warrior. Which is why you don't see him in solo very often, but I'm here to make him viable. This starter is the best one for Erlang because he has very fast base attack speed meaning he can sustain quite a bit. Chalice and pots for even more sustain. Blink for early aggression and beads for safety.

Notes

He abuses Death's Toll. At his very core, Erlang is an assassin-like warrior. Which is why you don't see him in solo very often, but I'm here to make him viable. This starter is the best one for Erlang because he has very fast base attack speed meaning he can sustain quite a bit. Chalice and pots for even more sustain. Blink for early aggression and beads for safety.

Build Item Death's Toll Death's Toll
Build Item Chalice of Healing Chalice of Healing
Build Item Healing Potion Healing Potion
3
Build Item Blink Rune Blink Rune
Build Item Purification Beads Purification Beads

First Back(If Possible)

Notes Upon your first back, try to buy Ninja Tabi. This will increase your attack speed helping you heal much more from Death's Toll. Buy some wards for aggression and safety or pots for more sustain.

Notes

Upon your first back, try to buy Ninja Tabi. This will increase your attack speed helping you heal much more from Death's Toll. Buy some wards for aggression and safety or pots for more sustain.

Build Item Death's Toll Death's Toll
Build Item Ninja Tabi Ninja Tabi
Build Item Healing Potion Healing Potion
2
Build Item Ward Ward
2

Defense, But its Offense

Notes Berserker's shield drastically increases your damage output early on. Giving you more attack speed, penetration and power but not very many prots. The item, though not giving you the sustain it once did, is still a worthy pick up on Erlang.

Notes

Berserker's shield drastically increases your damage output early on. Giving you more attack speed, penetration and power but not very many prots. The item, though not giving you the sustain it once did, is still a worthy pick up on Erlang.

Build Item Death's Toll Death's Toll
Build Item Ninja Tabi Ninja Tabi
Build Item Berserker's Shield Berserker's Shield

Defense, But it's Defense

Notes The Sledge in tandem with Erlang's potential to solo kill makes him a tank that can also rip you to shreds. He is very dangerous if he's fed or even. From behind he's not as much of a threat but come mid game he'll come around. The Sledge has much to offer, the stats giving you so much to work with and a passive that makes you tankier the more enemies there are around you is just a worthy pick. Plus, more health means more healing from Death's Toll(it heals 1% health per auto).

Notes

The Sledge in tandem with Erlang's potential to solo kill makes him a tank that can also rip you to shreds. He is very dangerous if he's fed or even. From behind he's not as much of a threat but come mid game he'll come around. The Sledge has much to offer, the stats giving you so much to work with and a passive that makes you tankier the more enemies there are around you is just a worthy pick. Plus, more health means more healing from Death's Toll(it heals 1% health per auto).

Build Item Death's Toll Death's Toll
Build Item Ninja Tabi Ninja Tabi
Build Item Berserker's Shield Berserker's Shield
Build Item The Sledge The Sledge

Offense, But it's Defense

Notes Part of what makes him so strong is not only his lock down and solo potential, but it's his immense damage. Building him hybrid is truly the only way to build him in solo. We're focusing on damage potential as well as making him seemingly unkillable. Stonecutting will help us do just that. You steal prots and give them to yourself. It's flat pen so the squishies don't stand a chance.

Notes

Part of what makes him so strong is not only his lock down and solo potential, but it's his immense damage. Building him hybrid is truly the only way to build him in solo. We're focusing on damage potential as well as making him seemingly unkillable. Stonecutting will help us do just that. You steal prots and give them to yourself. It's flat pen so the squishies don't stand a chance.

Build Item Death's Toll Death's Toll
Build Item Ninja Tabi Ninja Tabi
Build Item Berserker's Shield Berserker's Shield
Build Item The Sledge The Sledge
Build Item Stone Cutting Sword Stone Cutting Sword

Prioritizing Prots

Notes Oni Hunter's Garb, though it's magical protection, will make you increasingly tankier. The passive gives you 15% damage mit at max stats. Plus the increase in health and CCR makes you very hard to kill. It will be your only magical protection item because from here on it's all damage, baby.

Notes

Oni Hunter's Garb, though it's magical protection, will make you increasingly tankier. The passive gives you 15% damage mit at max stats. Plus the increase in health and CCR makes you very hard to kill. It will be your only magical protection item because from here on it's all damage, baby.

Build Item Death's Toll Death's Toll
Build Item Ninja Tabi Ninja Tabi
Build Item Berserker's Shield Berserker's Shield
Build Item The Sledge The Sledge
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Oni Hunter's Garb Oni Hunter's Garb

Upgrading Starters

Notes Death's Embrace I feel is the better upgrade because they'll be countering your healing if they're smart. So you can instead focus on running down the carries and tearing them apart. Your attack speed will be incredible alongside your damage and small bit of pen. But you'll be tanky enough that you won't get one shot like a jungle Erlang would.

Notes

Death's Embrace I feel is the better upgrade because they'll be countering your healing if they're smart. So you can instead focus on running down the carries and tearing them apart. Your attack speed will be incredible alongside your damage and small bit of pen. But you'll be tanky enough that you won't get one shot like a jungle Erlang would.

Build Item Death's Temper Death's Temper
Build Item Ninja Tabi Ninja Tabi
Build Item Berserker's Shield Berserker's Shield
Build Item The Sledge The Sledge
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Oni Hunter's Garb Oni Hunter's Garb

Selling Boots

Notes Qin's Sais is my go-to here. This item will help you destroy anyone in your way. This item is my personal favorite to swap out for boots because of the insane damage potential.
Toxic Blade is great for antiheal. If the carries are somehow outhealing your damage this will put a stop to that.
Ichaival is great into high AA team comps, but I wouldn't suggest it otherwise.
Serrated edge is just a fun item on Erlang, being that you use all three of your base abilities really quickly so you get the full effect of the passive. If they neglect to build antiheal go this item.
Void Shield doesn't amplify your attack speed but it makes you a little tankier while helping you do more damage per auto. All around a great item.

Notes

Qin's Sais is my go-to here. This item will help you destroy anyone in your way. This item is my personal favorite to swap out for boots because of the insane damage potential.
Toxic Blade is great for antiheal. If the carries are somehow outhealing your damage this will put a stop to that.
Ichaival is great into high AA team comps, but I wouldn't suggest it otherwise.
Serrated edge is just a fun item on Erlang, being that you use all three of your base abilities really quickly so you get the full effect of the passive. If they neglect to build antiheal go this item.
Void Shield doesn't amplify your attack speed but it makes you a little tankier while helping you do more damage per auto. All around a great item.

Build Item Qin's Sais Qin's Sais
Build Item Toxic Blade Toxic Blade
Build Item Ichaival Ichaival
Build Item Serrated Edge Serrated Edge
Build Item Void Shield Void Shield

Other Items to Consider

Notes Mantle of Discord is seriously a good item to consider because once you get low you'll ult and the passive will make you cc immune and stun anyone for 1 second giving your ult a decent headstart to finish casting.
Spirit Robe is so underrated. The stats are really nice for any warrior, and the passive makes you tankier. It's simply a great item.
Pridwin is a little weird because it only gives you the shield after you've healed. But it can come in clutch. Maybe you ulted and they've almost killed you but then you heal and you have a shield. That'd be nuts.
Magi's Cloak is only good if they can cancel your dash with a cripple, stun, or mesmerize. Your dash is your biggest escape/chase tools.
Frostbound Hammer is good for slowing down a lot of immobile carries and the attack speed of the ADC you're brawling with.

Notes

Mantle of Discord is seriously a good item to consider because once you get low you'll ult and the passive will make you cc immune and stun anyone for 1 second giving your ult a decent headstart to finish casting.
Spirit Robe is so underrated. The stats are really nice for any warrior, and the passive makes you tankier. It's simply a great item.
Pridwin is a little weird because it only gives you the shield after you've healed. But it can come in clutch. Maybe you ulted and they've almost killed you but then you heal and you have a shield. That'd be nuts.
Magi's Cloak is only good if they can cancel your dash with a cripple, stun, or mesmerize. Your dash is your biggest escape/chase tools.
Frostbound Hammer is good for slowing down a lot of immobile carries and the attack speed of the ADC you're brawling with.

Build Item Mantle of Discord Mantle of Discord
Build Item Spirit Robe Spirit Robe
Build Item Pridwen Pridwen
Build Item Magi's Cloak Magi's Cloak
Build Item Frostbound Hammer Frostbound Hammer

Erlang Shen's Skill Order Notes Maxing your dash is the best way to secure a kill, apply instant damage to a pinned target, or chase someone out. If you wanted to poke out your opponent you could even max your 2, but I advise to stick with maxing your dash. Your 1 doesn't become overly impactful until late game when you're constantly picking fights and burning objects. So maxing your pin for a little more ranged poke will be a little more worth. Put points into your ult whenever you can.

Notes

Maxing your dash is the best way to secure a kill, apply instant damage to a pinned target, or chase someone out. If you wanted to poke out your opponent you could even max your 2, but I advise to stick with maxing your dash. Your 1 doesn't become overly impactful until late game when you're constantly picking fights and burning objects. So maxing your pin for a little more ranged poke will be a little more worth. Put points into your ult whenever you can.

Spot Weakness

1 X Y
Spot Weakness
3 15 16 18 19

Pin

2 A B
Pin
2 10 11 12 14

72 Transformations ES

3 B A
72 Transformations ES
1 4 6 7 8

9 Turns Blessing

4 Y X
9 Turns Blessing
5 9 13 17 20
Spot Weakness
3 15 16 18 19

Spot Weakness

1 X
Erlang Shen opens his third eye and analyzes the enemy's strengths and weaknesses. When activated, Erlang Shen gains additional Physical Damage and Lifesteal on each strike. He also applies a stacking debuff to enemy gods, reducing their damage dealt to all sources. Stacks last 3s.

If the buff effect has ended and the ability is on Cooldown, successful Basic Attacks reduce the Cooldown of this ability by 1s.

Ability Type: Buff, Damage
Physical Damage: 12 / 22 / 32 / 42 / 52 (+5% of your Physical Power)
Lifesteal: 4.5 / 9 / 13.5 / 18 / 22.5%
Damage Reduction: 5 / 5.5 / 6 / 6.6 / 7%
Max Stacks: 3
Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Pin
2 10 11 12 14

Pin

2 A
Erlang Shen launches a spear that damages enemies on impact. Enemies in the dead center of the effect when it lands are Rooted in place.

Ability Type: Circle, Root, Damage
Damage: 85 / 130 / 175 / 220 / 265 (+55% of your Physical Power)
Root Duration: 1.5s
Radius: 20
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 16s
72 Transformations ES
1 4 6 7 8

72 Transformations ES

3 B
Erlang Shen transforms into an Mink or Turtle and charges forward, becoming immune to knockups and slows.

Mink: Damages all enemies, stopping on first god hit and increasing Attack Speed and Movement Speed for 4s.
Turtle: Gains a health shield that is boosted by 75% of your protections from items for 12s.

Ability Type: Line, Buff, Damage
Turtle Damage: 55 / 100 / 145 / 190 / 235 (+40% of your Physical Power)
Shield Health: 50 / 100 / 150 / 200 / 250
Mink Damage: 70 / 130 / 190 / 250 / 310 (+70% of your Physical Power)
Mink Attack Speed: 15 / 20 / 25 / 30 / 35%
Mink Movement Speed: 15%
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 18 / 17.5 / 17 / 16.5 / 16s
9 Turns Blessing
5 9 13 17 20

9 Turns Blessing

4 Y
Erlang Shen Taunts nearby Enemy gods, gaining Damage Mitigation for the next 4s. Afterwards, if Erlang Shen is still alive he is Healed for a flat amount plus 12% of his Maximum Health.

Ability Type: Cone, Taunt
Heal: 100 / 150 / 200 / 250 / 300 (+12% of your Maximum Health)
Damage Mitigation: 35%
Taunt Duration: 1.5s
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 85s

Erlang Shen Threats

Tap each threat level to view Erlang Shen’s threats

Max
0
Major
4
Even
3
Minor
0
Tiny
0

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Collapse All Comments

1
An4rchy | May 11, 2021 1:32pm
I still need a build to go over an guardian, cause everytime I got rekt by it, but still. Your build is doing fina against the others.
1
ToneBone (1) | May 12, 2021 2:48pm
Yes, I’m sorry for not keeping up with my guides. I’ve been very busy with work. I’ll try to update them within the next. Thank you so much for being patient though I really appreciate it.
1
Kriega1 (143) | May 11, 2021 2:36pm
1. You'll want a magic or mixed defense item after boots into a guardian solo.

2. Erlang Solo isn't good (he's mainly a Jungle god, with some potential in Support). He wasn't even played in Solo at the start of the season when the itemisation was ideal for him (pre nerf Manakins, pre nerf Death's Toll, pre nerf Berserker's).
1
Big Damage (37) | May 11, 2021 2:42pm
Oops didn't think he was talking about opponent in lane but you're probably right :P
1
Big Damage (37) | May 11, 2021 2:19pm
So generally as a Solo laner, your targets in a teamfight should be what is called the enemies backline, who are the mid and carry. Because of this a solo build is usually tailored around taking damage from those 2 targets and dealing damage to those 2 targets. So as your targets are squishy with no protections, you aren't going to do much damage to a tanky guardian.

To deal damage to guardians though you would just need to build percentage penetration items like Serrated Edge and The Executioner, or Qin's Sais which will take a good chunk out of their health.

However, this is the main issue with Erlang in solo right now. Because he hasn't got any crowd control immunity he can get wrecked pretty hard by guardians that are protecting the backline when trying to kill the mid or carry.
1
boogiebass (46) | May 11, 2021 1:46pm
@BigDamage, BranMuffin, Kriega can likely help you. Just let them know which Guardian you're looking for.
1
rexsoleil | April 26, 2021 7:33am
I haven't yet used this build, but it looks similar to my build for solo Erlang !
2
ToneBone (1) | June 26, 2021 1:31pm
Yeah I believe if you found success with the build then keep using it! If you want to change things then go for it. That’s what great about this season is there’s a little more variety in build aside from Bluestone... I’ll be updating these builds around the next patch. So stay tuned!
1
Big Damage (37) | April 26, 2021 9:27am
With Berserker's Shield nerf it's not that great anymore. If you're still going Death's Toll I would recommend:

Death's Toll > Ninja Tabi > Shifter's Shield / Stone Cutting Sword > Void Shield > Talisman of Energy > Qin's Sais > Swap DT for Pridwen > Swap boots for Ichaival / Toxic Blade / alternative
1
Vezakahn | March 7, 2021 3:16pm
Is there a reason to build/not build hastened katana?
1
ToneBone (1) | June 26, 2021 1:34pm
Katana takes up space in your build when you could be building items that are better for survivability or overall damage. Katana is more a chase item and not necessarily good for your damage numbers. But if you like it and you’re finding success with it in your builds then keep going with it.
1
Kriega1 (143) | March 7, 2021 3:38pm
Erlang has enough CC lockdown with his 2, 3, 4 that you don't need it, also his 3 in mink form gives haste anyway. Even for jungle Erlang you don't build it.

Edit: nevermind mink doesen't have haste anymore. but regardless haste is unnecessary, you're an all in god and you don't need haste for sticking.
1
Big Damage (37) | March 7, 2021 3:42pm
They removed haste from his 3 back in season 6.
3
Anacarnil | February 11, 2021 3:44am
I've started playing Erlang a few days ago, but I'm struggling to dish out decent damage and to stay in fight long enough to be impactful, as he seems super squishy even if I put up lots of protections and everything gets negated pretty much by every cc in the world.

Is there any way to play this character correctly? Also, can you suggest some viable build options for Clash and Siege? I don't play Conquest that much and I'd like to know if something could be adjusted accordingly. Thanks!
4
ToneBone (1) | February 11, 2021 10:35am
Hey! First off I want to thank you for commenting and checking out my build guide. I’m currently fixing certain builds as of right now though I’m simply testing what’s strongest. I haven’t quite gotten to Erlang because even though AA warriors are fairly strong with Deaths Toll and especially Manikin Scepter, he isn’t very tanky like you have recognized. He is definitely a better pick in jungle. As of right now the build I have for him isn’t the best. I would go for a Talisman if Energy over Shoguns and instead of picking up Berserkers Shield first item sell my boots for it later. I’m still working out the kinks but I’m sure you get the gist. As you’ve noticed there are plenty of way to stop his damage, stunning his dash, crippling him, disarming him and antiheal. Out poking him is definitely a way to stop his damage. He has one ranged ability being his root, but long ranged abilities will destroy him if he can’t get close enough to output his own damage. So if you’re playing him be sure you don’t take too much poke and try to play him like an assassin. You’re going to be fairly squishy so don’t overestimate how much damage you can take. Just blink in and root someone auto a couple of times then dash out. Output some damage without overstaying your welcome. As for Clash or Siege I would recommend similar builds and once I finish tweaking the guide you’ll see exactly what I mean. This guide is for Conguest which I forgot to mention in the title and I will definitely add soon hence why it’s not revolving around either of those game modes. Again thank you for commenting and I hope what I said can help and if you want to come back and check out what I’ve updated that’d be really awesome too. Hope your games go well!
1
rexsoleil | April 26, 2021 7:37am
I've started to focus on playing Erlang Solo as my main, and I can confirm the above (Incon mentioned it, too) : Erlang is a Warrior-Assassin, and should be played as such. He's slightly squishy like an assassin but does really great auto damage when up close and personal.
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1
Anacarnil | February 12, 2021 9:41am
I'll make sure to follow your guidance and to come back for more, thanks for the tips and the content!
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League of Legends Build Guide Author ToneBone
Erlang Viable Solo Build
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