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Elite Agent Apollo

5 2 81,010
by Harleqin updated September 1, 2014

Smite God: Apollo

Build Guide Discussion 5 More Guides
Choose a Build: My personal Apollo Build
My personal Apollo Build Extreme viable Build (without Fatalis)
Tap Mouse over an item or ability icon for detailed info

Apollo Build

Full Build

Build Item Warrior Tabi Warrior Tabi
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Hastened Fatalis Hastened Fatalis
Build Item The Executioner The Executioner
Build Item Rage Rage
Build Item Deathbringer Deathbringer

First Buy

Build Item Death's Toll Death's Toll
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Healing Potion Healing Potion

Core

Build Item Warrior Tabi Warrior Tabi
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Deathbringer Deathbringer
Build Item Rage Rage

Offensive / Utility Options

Build Item The Executioner The Executioner
Build Item Asi Asi
Build Item Qin's Sais Qin's Sais
Build Item Winged Blade Winged Blade

Defensive Options

Build Item Ancile Ancile
Build Item Magi's Cloak Magi's Cloak
Build Item Shifter's Shield Shifter's Shield

Actives

Build Item Combat Blink Combat Blink
Build Item Greater Aegis Greater Aegis
Build Item Aegis Pendant Aegis Pendant
Build Item Greater Purification Greater Purification
Build Item Teleport to Gods Teleport to Gods
Build Item Girdle of Inner Power Girdle of Inner Power

Apollo's Skill Order

So Beautiful

1 X Y
So Beautiful
1 4 6 7 8

Serenade

2 A B
Serenade
3 11 16 18 19

The Moves

3 B A
The Moves
2 10 12 14 15

Across The Sky

4 Y X
Across The Sky
5 9 13 17 20
So Beautiful
1 4 6 7 8

So Beautiful

1 X
Apollo strums a single cord on his lyre. It's so beautiful it hurts, and all enemies in a long range line take damage.

Ability Type: Line, Damage
Damage: 90 / 150 / 210 / 270 / 330 (+90% of your Physical Power)
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 11s
Serenade
3 11 16 18 19

Serenade

2 A
Apollo uses his amazing voice to mesmerize all nearby enemies and bolster himself with additional Protections. Any damage done breaks the effect.

Ability Type: Circle, Mesmerize
Mesmerize Duration: 1.5 / 1.7 / 1.9 / 2.1 / 2.3s
Protections: 10 / 15 / 20 / 25 / 30
Buff Lifetime: 5s
Radius: 20
Cost: 75
Cooldown: 17 / 16 / 15 / 14 / 13s
The Moves
2 10 12 14 15

The Moves

3 B
Apollo runs forward and slides on his knees, dealing damage, knocking aside all enemies and adding a stack of Audacity for each enemy hit. At the end of the slide, the movement speed is decreased for enemies and increased for himself and allies.

Ability Type: Dash, Buff, Damage
Damage: 70 / 115 / 160 / 205 / 250 (+60% of your Physical Power)
Movement Speed Buff/Debuff: 15 / 17.5 / 20 / 22.5 / 25%
Buff Duration: 3s
Cost: 70
Cooldown: 15s
Across The Sky
5 9 13 17 20

Across The Sky

4 Y
Apollo rides his chariot across the sky, choosing when to land, dealing damage every .15s for .6s as he lands. Enemies hit by the last tick of the landing will also be knocked up.

Ability Type: Circle, Knockup, Damage
Damage Per Tick: 70 / 95 / 120 / 145 / 170 (+25% of your Physical Power)
Range/Radius: 60/20
Cost: 20 + 35 / 40 / 45 / 50 / 55 per second
Cooldown: 110s

!!! Read this first !!!

This guide is NOT a Pro-Guide!

I'm playing SMITE for quite a long time now, I'm level 30 and you could say I mostly understood the game. I didn't play ranked games yet, because I really don't know which gods I want to master next (I love playing some gods over and over again, to really improve).

I'm new to the role of an ADC and this guide might improve or be corrected by the time, I make a better expirience with other items and builds. All I can say is:

This build works well in non-ranked games (maybe in ranked games too, I don't know) on a non professional level. I wrote this guide all by myself with the impressions I had while playing SMITE.

_____________________________________________________

UPDATE NOTES
_____________________________________________________

*01.09.2014:
- Addet a second build, for common Apollo. Kept my personal item choice in the first build though (I still love it). New build will soon come with details.
- Changed Core Build and First Buy. Addet more options for offensive / utility items.

For Queen and Kingdom!

Hello Peeps!

First of all, welcome to my Apollo Guide! I'm not a native speaker, so don't expect a perfect use of english language.

I'm Harleqin and I play SMITE quite from the beginning. I stopped for a while due to the game not beeing attractive for me and having too many bugs, but I came back just in time to see how beautiful SMITE had become. So I started all over again!

First I played Mid- and Sololane a lot, but since me and my friends always needet an ADC, I finally switched to that role. Beside Apollo I play Neith and Xibalanque.

So let's see what Apollo can do!
(Note: Buy Elite Agent Apollo, it's totally worth the money. A handsome british-english agent, flirting and talking with that awesome accent. I LOVE IT!)

Items

As everyone should know the skills of Apollo, let's talk about WHY did I make these item choices:


First I will tell you why I choose to buy purification beads at the beginning.
It's quite simple: to avoid early ganks or CC chains that will kill you. Yes, you can slide out with The Moves but it is really tricky and needs to be well placed.
For example I like to get myself out of CC with Purification Beads and check how low the enemys have dropped, so I could eventually slide in with The Moves to start a counter attack.
Purification Beads saved my life so often early on, I nearly always take them from the beginning, if the enemy team has some serious hard CC. I like to stay slippery!

Ok, so let's get to the items:

For sure the best starting item for any ADC out there. You gain health and mana for every successful last hit and also while hitting minions or champions. This item gives you AD and sustain!

Except in arena game mode, I think this is the best choise. There isn't much to explain, you have to choose between cooldown reduction ( Ninja Tabi) and penetration ( Warrior Tabi). I feel like the early penetration does a noticible amount of damage, especially on the tanky people on the enemy's team.

This is not too hard to explain: it gives you loads of AD and lifesteal, again (like Death's Toll) you are rewardet for successful lasthitting. Do you need more motivation? It gives power to your attacks and adds some decent survivability. I buy it first, even before I finish Warrior Tabi, so I can get the stacks up.

I really like to buy this item after finishing Devourer's Gauntlet and Warrior Tabi.
The point for me is quite simple: I love the fast and slippery playstyle you can do with Apollo and after you have stacked your Devourer's Gauntlet you have a lot of AD to make use of Hastened Fatalis.
The key is, to hit nearly every single auto attack on your enemy, so you loose your movement speed penalty and even run faster for 1 second. But if you miss, your bonus movement speed is gone really fast. Still I feel beeing more mobile, fast and slippery with this item, able to travel very fast and do a lot of hit an run, what in my opinion is Apollo's great strengh.
This item also gives a boost to Apollo's passive Audacity, which gives you the advantage of using it more often. The more attack speed you have, the more often Audacity triggers and gives you a massive bonus to outdamage your enemys.

After you have gotten your core build, it's decision time. I will show you my personal choices:


This item gives you both, damage and attack speed. So again you get Audacity ready more often, which results in more overall damage. At this point of the game (you might be somewhere in midgame now), your opponents start to build serious defenses, your enemy bruisers and tanks are getting really annoying by now. So the penetration on The Executioner comes in handy here! You will feel the difference with and without penetration, just try it.
Why do I take The Executioner and not Titan's Bane? It's quite simple. Apollo is a very auto attack depending champion when it comes to dealing damage, so the on-hit-penetration of The Executioner works overall better for your skillset, because it also gives you tons of attack speed (as mentioned above).

I think there is not much explanation needet to this one. Rage ist just an awesome item, giving you some power and highers your crit chance with every successful auto attack that did not deal critical damage. If you buy this one, you get your burst going! Pew, pew pew!
Note: You bought all those attack speed items before - happy crit!

Just another awesome must-have item. Your crits deal increased damage and Deathbringer is of course the best combo with Rage. With both items together you crit more often and your crits hurt as hell. Do you want more?
Note: I would recommed to always buy both items together, since they just fit perfectly. If items were able to marry, these two totally should!

These are my prefered item choices on Apollo. This item build is an idea for you guys, it is simply the way I can get the most out of Apollo, while playing him my way: fast and furious!

Now, I expect a lot of flame and posts about the missplacement of Hastened Fatalis. Yes, you are partly rigth with all your comments and I would agree with you on any other god!

So calm down an listen:

In my opinion Hastened Fatalis is just perfect as third item for Apollo. It gives you movement speed and aditional roaming potential, also the ability to dodge your enemy's shots very easily, while hitting them. Yes, you won't hit as hard as with an additional item that gives you more power (like Deathbringer) but your mobility greatly increases and this is, where you skill kicks in.
With Hastened Fatalis you can be Neo and you freaking feel like Neo. If you use it right, it will bring you big advantages together with Audacity.

Active Items

Here comes the Active Item section!

It will not get as big as the item section, but I think it's worth to talk a bit about the differences and when to choose what best.

I choose this skill, when there is mostly hard CC on the enemy team, such as Ares, Kumbhakarna, Athena, Fenrir or Hades. In case you ask yourself: can I use Greater Aegis, too?
Greater Purification ist better than Greater Aegis in these cases of hard cc, because you don't stop moving. You cleanse the CC, use your escape ability and you're faster out of the danger zone than you have ever imagined.
Greater Aegis makes you stop your movement and you stay in place. Yes, you're invulnerable, but after invulnerability fades, you're pretty much dead, because your enemys just stay around you and wait for the kill.
Aegis Pendant makes no sense here, as you can't use it while affected by CC.

This one here is pretty much made for enemys like Poseidon, Ao Kuang, Apollo, Thor and so on (I think you get where this is going). Yes, they have a hard CC too, but mostly they will use it after they approach you, because their best rotation tells them to spare the CC for the middle of the fight, e.g. to prevent someone from escaping. So while they try to blow you up with their ultimates, use your Aegis Pendant an run.
If you're a lucky *****, one of your teammates will help you. Then turn around again after the effect of your Aegis Pendant and shoot your attacker in the face! PEW PEW **********ER!

There are only a few cases so far, where I use this item. See the list of gods above and mix them up as you like it, to create a hard and soft CC enemy team of hell. Mostly I buy Greater Purification and Greater Aegis together in such heavy match ups. When the enemys are extremly good at combining ultimates like Release The Kraken! and Anvil of Dawn you should consider to buy Greater Aegis and pray, your team will get them off of you quickly.
Also I would buy this item when playing versus a good Loki or Serqet, as you WILL be in CC while they ripp your *** off. Use Greater Aegis fast and you will see they need to back off, as you blocked their nice combos with your invulnerability.

I like to use this in combination with Greater Purification as hard escape, or when the enemys have a lot of gods that can chase you up easiliy, like Nemesis, Mercury, Sun Wukong and others. That's where I just escape through the wall, and that's it. Combat Blink can also be used to cut off enemy's escapes through the jungle.

Other active items you might ask about:

As I build Hastened Fatalis I don't use this skill usually. If you disagree on Hastened Fatalis with me, this would be a good choice for any ADC, since you are significant faster while still auto attacking. Greater Sprint can make the difference between kill and no kill!

I don't find this item very bad. When there isn't much CC on the enemy's team, this is a viable choice in my opinion. It gives you a heavy burst on damage and penetration, even tanks will be killed easily with this extra power buff.
Note: The duration is time based, which is great on Apollo, because you are able to do more hits in time with Audacity.

Don't use this in fight, since any damage taken interrupts the effect. Still, this active item is a viable choice for backdooring, splitpushing or a heavy pushing team composition. It also works very well with Across The Sky. You can travel all over the map and push turrets, while your enemys can't follow up that fast.

COMMING SOON

Now is the time to try out the item section by yourself!

I'll update this guide soon on chapters like "Gameplay" and "Early Game". So you don't just have the items and skilling order, but also a red line you can follow while playing Apollo!

For now I would be grateful for any response to this guide. Feel free to criticize my build choices or make better suggestions, but please, do it like a civilized human. Flames like: "OMG you suck!!!" are not very productive and won't help anybody.

Thanks for reading my guide to Apollo so far, stay tuned for updates!

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1
Bubatrox (1) | September 2, 2014 11:24am
Pentargonite wrote:

Golden Bow
Please don't ever use that on adc's in serious games.....


Have you tried it? :-)
I play with it often, with quite interesting results. Not playing league, but it works quite well on lvl 30 arenas.
1
Pentargonite (62) | September 1, 2014 12:38pm
Bubatrox wrote:


Check it out and let me know what you think of the use of Golden Bow. ;-)


Please don't ever use that on adc's in serious games.....

Anyways, you do kinda have too much attack speed in your second build, I'd suggest changing Qin's Sais to Titan's Bane.

You're missing skill explanations and a gameplay section so this is a downvote.
I'll check again if you update it.

Read this:
BBCoding guide
Guidecrafting guide
1
Bubatrox (1) | September 1, 2014 12:25pm
Howdy,
pretty much standard build for adc - boots, gauntlet, crits.

What I definitelly agree with is the Hastened Fatalis, that is a wonderful thing I fancy alot. It gives you so much freedom of movement - to avoid nasty abilities, to make pursue so much more fun, to make retreat painful for your enemy (and possibly turning the tides),... yeah, fatails is my love. I wrote a little bit about is in my Apollo guide recently.

Check it out and let me know what you think of the use of Golden Bow. ;-)

And one more thing - there is an algorithm somewhere around to count how much attack speed Apollo really needs, so that none is wasted when Audacity kicks in. Hopefully you've seen it, it may help, as I vaguely remember it saying that just The Executioner is enough to reach the soft cap...
1
Harleqin | August 27, 2014 9:48am
Hey there,

thank you very much for this very detailed answer! (and the typo mistake)
I like it when people really think about what they write. Still, as long as I have not tested your submissions for the changes yet, I can't and won't give counter arguments, that would be very stupid from me :)
I will try it right today, because it sounds legit and see how that feels for me, then put in some changes. And yes you're right about the core, I got that placement wrong.
I called this "guide" because well, I'm gonna make gameplay and situational advices sections in a few days.
Thanks a lot for your comment, I'll try it out! (I'm still somewhat new, as I said and every help is appreciated!)
1
Devampi (105) | August 27, 2014 8:51am
it's a nice build. but I have some disagreements on it. oh and you typed Xbalanque wrong.

first off I will start with your starter the only thing what I don't agree on is the t1 boots normally you won't to rush an early Devourer's Gauntlet for the sustain and to start it stacking. it's quicker this way and you don't really need boots that much because you have an escape (and a mesmorize) on AMC you need boots faster because he doesn't have the luxury of an escape.

your core I don't agree on hastened being a core item or a starter item (actives is possible and beads is almost required on every god)

why not a starter item as core. well the core are the most important items that need to be in the build at all time. You sell the starter so it's not in the build anymore.

why is hastened not a core item. you can exchange it in most cases. Deathbringer is the item that's standing as your third and last core item. because you can't play an adc effectively without the 50% increased crits. hastened is more of an situational because the passive of it isn't really a must. (I myself mostly go exo on this spot and hastened or another item on last unless I go double stacking build then it isn't even in here). also you can chase pretty goow with your 3 and ult (and partly 2). so I wouldn't even put this item in a build for apollo. (Sooner in an AMC or Artemis or another adc without an escape)

oh and another mistake this is only a build not a guide you miss gameplay combos teamwork and pros & cons for a guide.

hope you can do something with this and if you don't agree on my arguments give me counter arguments (btw a core doesn't need to be finished asap I normally have DB as 5th item)
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