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Bluestone Pendant this item will give us great mana and health sustain, appart from extra damage on our abilities that will make our push to be faster.
Axe more damage that will make our early abilities to be better.
Purification Beads as in the midlane we are going to take so many risks, we will need this relic to be able to scape certain gods.
Bluestone Pendant
Axe
Health Potion
Purification Beads
Bluestone Brooch its the best item for physical midlaners, nevertheless we dont really want to upgrade it until we have
Titan's Bane.
Hydra's Lament its a great item for
Ullr as it gives you more damage after every ability and this god its based on doing cancels, meaning throwing an auto after every ability, making this item to full performance.
Oath-Sworn Spear gives a great stat, flat penetration making this item to be perfect for early-game on ability based gods, specially
Ullr as his combo its based on 3 abilities, meaning we are going to be decreasing their protections really hard.
Heartseeker as tanks in this meta are bulding a lot of hp items, this item passive will give you the possibility to blast them in seconds.
Titan's Bane its the core and power spike of the build, as this item will give you the necessary penetration to kill tanks in seconds. After building this item go look for fights as you will be dominating them.
Jotunn's Revenge helps us with the cooldowns, as one of the most important things on a midlaner is the ability to be spamming abilities every second. This item will help us with that.
The Crusher will close the build with its great stats, cooldown and a great passive that will make your abilities to one-shot any backliner.
Bluestone Brooch
Hydra's Lament
Oath-Sworn Spear
Heartseeker
Titan's Bane
Jotunn's Revenge
The Crusher
Barbed Carver instead of
Oath-Sworn Spear in case you want to add some lifesteal to your build. Moreover, his passive its similar but it isnt flat pen, its extra damage you get after each ability hit.
Tekko-Kagi instead of
Jotunn's Revenge in case you want more movement speed on your build and strength, but you will be losing an important part of your cooldown as
Tekko-Kagi only gives 10.
Aegis of Acceleration instead of
Purification Beads in case we dont need any CC inmunity as we are facing some gods like
Vulcan or
Tsukuyomi
Blinking Abyss instead of
Jotunn's Revenge in case we need to have a second way to scape, in this situation we will be losing a lot of cooldown but we will be much more safer.
Brawler's Beat Stick instead of
Oath-Sworn Spear in case you need anti-heal.
Barbed Carver
Tekko-Kagi
Blinking Abyss
Brawler's Beat Stick
Aegis of Acceleration
With
Ullr the way we upgrade our abilities isnt the usual. We want to focus on upgrading mainly
Bladed Arrow / Thrown Axe and
Hail of Arrows / Glory Bound as they are our main damage. As you can see we just tick once
Expose Weakness / Invigorate and
Wield Axes / Wield Bow until we have the previous abilities maxed, because upgrading them doesnt give us anything special more than a little bit of better stats for
Ullr
Tap each threat level to view Ullr’s threats
Tap each synergy level to view Ullr’s synergies
Hi, my name is Ragna and I started playing Smite 1 on PC in 2021. I started playing in little community tournaments and after a lot of training and work I manage to play professional tournaments on Atlanta as the Smite Content Cup in 2024.
Now, in Smite 2 I have reached Deity every single split and I have competed in tournaments like Smite Vegas Qualifiers (ending in 5th position of EU) and right now Smite Prime, so Im always getting updated about the best metas on the game.
Apart from that I have a Twitch channel Ragna_smite where we play Smite 2 every single day and we do coaching for the subs to help them to improve on Smite 2, answering questions, talking about the game, etc.
Hope you find this guide as a good starting point for the midlane and helps you improve your Ullr skills and knowledge.
Here are my socials:
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Passive - When you use an ability in either stance, your Cooldowns in the opposite stance are reduced by 1 second. This passive is the engine of your kit. It encourages you to constantly switch stances and spam your abilities rather than holding onto them. By cycling through your Axe and Bow abilities efficiently, you can keep your damage output incredibly high without waiting for long cooldowns. |
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Ability 1 - Axe Stance: Throws an axe that Stuns the first enemy hit. Bow Stance: Fires a long-range arrow that passes through minions and gods. The entire |
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Ability 2 - Axe Stance: You gain increased Movement Speed. Bow Stance: You gain increased Attack Speed. These buffs persist even after you switch stances. Ideally, you want to activate the Movement Speed to close the gap or run away, and activate the Attack Speed right before you start boxing an enemy or shredding a tower. |
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Ability 3 - Axe Stance: A Leap that deals damage where you land. Bow Stance: Fires a volley of arrows at a target area dealing damage. Use the Leap primarily for engagement or escape; it can go over walls. The Bow ability is your best long-range poke tool. A pro tip: leaving the Snow Field from the Bow ability slows enemies, making it easier to land your Axe stun. |
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Ultimate - Switches between Melee (Axe) and Ranged (Bow) stances. Using this Cleanses Disarms. You gain passive Lifesteal in Axe stance and Strength in Bow stance. Because the cooldown is almost instant (1 second), you should be weaving this into every fight to reset your passive cooldown reduction. If an enemy like |
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