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I would always recommend [item=Death's Toll version=2 because of the mana and lifesteal sustain and also provide you with high strength.
Axe will evolve into
Devourer's Gauntlet.
Purification Beads will save you during early game giving CC immunity during 2 seconds.
Death's Toll
Axe
Health Potion
Purification Beads
Death's Embrace it is a really good starter because provides you high strength, some lifesteal and mana regeneration that fits perfectly with your first skill!
Tyrfing, if you are winning early game and you want to snowball as much as possible, this item is perfect for that because of the strength that provides and the passive which adds more damage to your basic attacks!
Sun Beam Bow is one of the best ADC items right now, It provides you strength or intelligence depending which you have the most. You need to play wisely with the passive because It gives you a lot of attack damage as magical power but resting your mana at the same time.
Riptalon you should always buy this item because of his stadistics and passive which allows you to have a really good survival and sustain kit.
Titan's Bane provides you with with great amount of strength and penetration being a very cheap item.
Hastened Fatalis is a good mid/late game choice because of the passive effect, whenever you hit an auto attack to an enemy god your basic attack movement penalty is reduced which can make a huge difference in offesinve situations like chasing an enemy.
Odysseus' Bow is pretty cool for farming damage and dealing high amount of damage during team fights in late game. The only problem that it has is that it doesn't provide of any power stat so you will have less DPS.
This build is meant for competitive because your enemies are supposed to be in communication and playing smart so you will be in most of the cases only hitting tanks or junglers that are trying to kill you. Most of them will have more than 200 hundred physical and magical protections and more than 3500 HP so you will need to have bought penetration items for being able to kill them as quick as possible.
Death's Embrace
Tyrfing
Odysseus' Bow
Sun Beam Bow
Titan's Bane
Hastened Fatalis
Riptalon
Purification Beads
Phantom Shell should be bought if their set up doesn't have gods with much CC's and they have walls in their kits like
Ymir or
Cabrakan.
Aegis of Acceleration it is a really good option because it has low CD. You should always buy it in the games where the enemy gods don't have much CC's or in the case they have many burst skills.
Phantom Shell
Aegis of Acceleration
Shifter's Shield can be a great choice if they are focusing you during late game fights because will provide you of good defensive stats and high power! It is an alternative to
Dominance in the last item spot.
Berserker's Shield is an alternative to
Dominance in case you want attack speed and have some protections for late game fights over objetives.
Shifter's Shield
Berserker's Shield
In the case you want to go with crits in your build because you are feeling that you are not doing enough damage, you should do both of them to have good critical chances.
This items should be bought:
Rage for Quin's Sais,
Demon Blade for
Odysseus' Bow,
Deathbringer for
The Executioner.
Demon Blade
Deathbringer
Rage
Dagger Of Frenzy is always a great option for early game because it provides you good strength, attack speed and a passive with attack speed and attack speed damage boost every 15 seconds only for 2400 gold (really cheap item).
A great choice for snowballing in laning phase or winning trades because of having a boost.
The Executioner incorporating this item in an attack speed based build it is crucial because it will give you attack speed, strength and penetration to burn objectives and tanky gods.
Dagger Of Frenzy
The Executioner

Tap each threat level to view Rama’s threats
Tap each synergy level to view Rama’s synergies
Hey, this guide is brought to you by TottiGR! I started playing Smite on PC in February 2014. I have been playing competitive since 2016 and I have been a professional Smite player between March 2020 to July 2023. I have played in different teams like JustF6, Gilded Gladiators or Tartarus Titans this last year in the Smite Pro League (You can always check the SmiteVod Youtube Channel where there's my proffesional games recorded). I have peaked 3500 MMR GrandMaster/Masters in Ranked Conquest on PC plataform every season since 2017 (SEASON 4). I also made Smite Masters (LAN) 4 times in 2022 so I really think I have the knowledge in guiding about the ADC role in SMITEGAME. I hope you find this guide as a useful learning resource for playing
Rama as an ADC.
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Astral Quiver (PASSIVE) - CLICK FOR INFO
ASTRAL STRIKE(1) - CLICK FOR INFO
INFINITE ARROWS (2) - CLICK FOR INFO
ROLLING ASSAULT (3) - CLICK FOR INFO
ASTRAL BARRAGE (ULTIMATE) - CLICK FOR INFOFighting Combo:
Astral Strike >
Infinite Arrows > Basic Attacks
Chasing Combo:
Astral Strike >
Rolling Assault >
Infinite Arrows > Basic Attacks
Ultimate Combo:
Astral Strike >
Rolling Assault > Infinite > Basic Attacks >
Astral Barrage for securing kills form the distance!
You have always active
Astral Strike, but you no longer regen Astral Arrows. When you are out of Astral Arrows, you need to reload again. But when
Infinite Arrows is activated, Astral Arrows are not consumed.
I wouldn't recommend to use this aspect at all, I would rather play the God without any aspect!
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