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Leather Cowl is a different starter than most jungler, but for
Fenrir is very useful thanks to the speed and power it provides.
Health Potion HP sustain for the jungle and enemy poke.
Purification Beads gives you CC's immune when you use.
Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.
Leather Cowl
Axe
Health Potion
Bifrost Shard
Purification Beads
Hunter's Cowl is really good because that extra attack speed and power it gives you is top.
Tyrfing With this item, you will deal extra damage with your basic attacks, furthermore, this bonus also applies when using
Brutalize.
Bragi's Harp With this item, you will deal extra damage with your basic attacks, furthermore, this bonus also applies when using
Brutalize, this makes a great combo with
Tyrfing.
Jotunn's Revenge is very important thanks to the strength and cooldown reduction it offers, allowing you to use your abilities more often.
Berserker's Shield gives you physical defenses and a lot of attack speed and the passive gives you more defense and attack speed when your health drops below 60%.
Ancile is a defensive magic item with good stats, but most importantly, an active that causes your next ability to silence enemies, perfect for use with
Brutalize.
Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.
Purification Beads gives you CC's immune when you use.
Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.
Hunter's Cowl
Tyrfing
Bragi's Harp
Jotunn's Revenge
Berserker's Shield
Ancile
Hide of the Nemean Lion
Bifrost Shard
Purification Beads
If you want more defensive items but very good ones:
Freya's Tears gives you magical and physical defenses and cooldown reduction, really good to spam abilities.
Brawler's Beat Stick gives you good defenses, power, and very importantly anti healing.
Freya's Tears
Brawler's Beat Stick

Tap each threat level to view Fenrir’s threats
Tap each synergy level to view Fenrir’s synergies
Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.
You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, I also continue to compete in Smite 2 in leagues like SmiteSource and smiteprime so I really think I have the knowledge to guide on the Jungle role in SMITE 2.
I hope you find this guide as a useful learning resource for playing
Fenrir as Jungle.
Here are my socials:
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Passive -
Your runes are activated by successful basic attacks, or by activating abilities. You activate 5 runes on killing an enemy god. At five runes your next abilities becomes empowered and gains additional effects. This passive is very important so try to have all 5 runes before using an ability. |
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Ability 1 -
It's a jump forward that does area damage, if you have all 5 runes you stun all enemies in the area. If you don't have all 5 runes and you hit someone with Unchained version, you get 3 runes. This stun is very important to be more easy to combo with your ultimate |
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Ability 2 -
Unleash a howl and gain attack speed, strength, and lifesteal. |
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Ability 3 -
Gains protections and leap forward, grab into an enemy and deal Physical Damage repeatedly to all enemies in the area 4 times. At 5 Runes, the Strength scaling is increased, then all Runes are consumed. Gain 1 Rune per successful hit if you don't have 5 Runes. |
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Ultimate -
Activate this ability to grow bigger, increase your movement speed, physical protection, and magic protection. Your next basic attack grabs an enemy god, allowing you to move it and carry it to any position (Grab duration 1.75 seconds) and you gain immunity to CC's. When It’s very useful that you can move an enemy wherever you want, you can pull them into towers or phoenixes, drag them away from their allies, or simply hold them in place so your teammates can easily hit their skills. |
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