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Bluestone Pendant this item will give us great mana and health sustain, appart from extra damage on our abilities that will make our push to be faster.
Axe more damage that will make our early abilities to be better.
Purification Beads as in the midlane we are going to take so many risks, we will need this relic to be able to scape certain gods.
Bluestone Pendant
Axe
Health Potion
Purification Beads
Bluestone Brooch its the best item for physical midlaners, nevertheless we dont really want to upgrade it until we have
Titan's Bane.
Transcendence its one of the items that give the biggest amount of damage on the game. Appart from that his passive will convert our mana from items into more strength making it the best item for physical midlaners.
Oath-Sworn Spear gives a great stat, flat penetration making this item to be perfect for early-game on ability based gods.
Heartseeker gives more mana that synergies perfect with
Transcendence passive. Moreover, as tanks in this meta are bulding a lot of hp items, this item passive will give you the possibility to blast them in seconds.
Titan's Bane its the core and power spike of the build, as this item will give you the necessary penetration to kill tanks in seconds. After building this item go look for fights as you will be dominating them.
Jotunn's Revenge helps us with the cooldowns, as one of the most important things on a midlaner is the ability to be spamming abilities every second. This item will help us with that. Besides the extra mana amount that will improve the
Transcendence passive.
The Crusher will close the build with its great stats, cooldown and a great passive that will make your abilities to one-shot any backliner.
Bluestone Brooch
Transcendence
Oath-Sworn Spear
Heartseeker
Titan's Bane
Jotunn's Revenge
The Crusher
Purification Beads
Barbed Carver instead of
Oath-Sworn Spear in case you want to add some lifesteal to your build. Moreover, his passive its similar but it isnt flat pen, its extra damage you get after each ability hit.
Aegis of Acceleration instead of
Purification Beads in case we dont need any CC inmunity as we are facing some gods like
Vulcan or
Tsukuyomi
Blinking Abyss instead of
Jotunn's Revenge in case we need to have a second way to scape, in this situation we will be losing a lot of cooldown but we will be much more safer.
Brawler's Beat Stick instead of
Oath-Sworn Spear in case you need anti-heal.
Barbed Carver
Blinking Abyss
Brawler's Beat Stick
Aegis of Acceleration

We upgrade three points on
Training Exercise so we have a great push, after that we focus on maxing
Masterful Shot to apply the highiest amount of slow and damage. Moreover, we upgrade our ultimate
Centaurus whenever we can and for the last our scape
Giddyup!.
Tap each threat level to view Chiron’s threats
Tap each synergy level to view Chiron’s synergies
Hi, my name is Ragna and I started playing Smite 1 on PC in 2021. I started playing in little community tournaments and after a lot of training and work I manage to play professional tournaments on Atlanta as the Smite Content Cup in 2024.
Now, in Smite 2 I have reached Deity every single split and I have competed in tournaments like Smite Vegas Qualifiers (ending in 5th position of EU) and right now Smite Prime, so Im always getting updated about the best metas on the game.
Apart from that I have a Twitch channel Ragna_smite where we play Smite 2 every single day and we do coaching for the subs to help them to improve on Smite 2, answering questions, talking about the game, etc.
Hope you find this guide as a good starting point for the midlane and helps you improve your Chiron skills and knowledge.
Here are my socials:
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Passive - Every 12 seconds, you gain a charge. When you use an ability, you consume a charge to heal the lowest health allied god within range and grant them a Strength and Intelligence buff. This passive allows you to act as a secondary support in lane. You don't need to do anything special to activate it; just playing normally will automatically sustain you or your lane partner, keeping you both in the fight longer. |
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Ability 1 - Deploys a constellation area that grants CC Immunity (Cleanse) to allies instantly. After a 1-second delay, it explodes dealing Physical Damage. This is one of the best utility abilities in the game. While it offers good wave clear, its true power is the Cleanse. Save this to free yourself from heavy crowd control like |
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Ability 2 - Passive: Your Basic Attacks and Abilities mark enemies reducing their Physical Protections. Active: Fires seeking arrows at all marked targets, damaging and Slowing them. This creates an "undodgeable" finisher. Do not use this at the start of a fight. Poke the enemy with Basic Attacks to apply the Protection Reduction mark first, then activate this when they try to run away to secure the kill or slow them down. |
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Ability 3 - This is your main mobility tool, but it is also an offensive weapon. You can use it to dash into an enemy to knock them backward into your tower or your team. Since you are immune to knockups while dashing, use it to counter gods like |
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Ultimate - Transform into a constellation and fire 3 long-distance shots that pass through walls and enemies. If you would die while channeling, you stay alive until the ability ends. Killing an enemy in this state heals you. This is your "Clutch" button. The range is massive, allowing you to snipe enemies through walls. The revival mechanic is key: if you are about to die, pop this ultimate and try to secure a kill on a low-health enemy to cheat death and stay in the fight. |
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