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DEITY Agni Mid

Mid Conquest
4 0 2,254
by Ragna_smite updated November 10, 2025

Smite God: Agni

Build Guide Discussion 0 More Guides
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Agni Build

Starter Build

Notes Sands of Time gives us good cooldown and mana regen for early game, this added to Mana Tome gives us close to infinite mana for the early game.

Purification Beads a necesary relic for Agni as we dont have any ability that makes us CC inmune.

Notes

Sands of Time gives us good cooldown and mana regen for early game, this added to Mana Tome gives us close to infinite mana for the early game.

Purification Beads a necesary relic for Agni as we dont have any ability that makes us CC inmune.

Build Item Sands of Time Sands of Time
Build Item Mana Tome Mana Tome
Build Item Health Potion Health Potion
2
Build Item Purification Beads Purification Beads

Full build

Notes Pendulum of Ages, gives us a great amount of cooldown, one of the most important stats from a mage.

Necronomicon, one item that if we manage to stack would make us to deal crazy damage, if you already have a lot of stacks, try to play a bit more safe as if you die you will lose most of your stacks and damage because of that.

Spear of Desolation, as Agni has a crazy low cooldown ult Rain Fire we dont need to take Chronos' Pendant as second item, Spear of Desolation gives us more damage, allowing us to improve a bit agnis early game.

Book of Thoth, this item will increase totally our amount of mana and because of his passive we will keep getting more inteligence for the rest of the game.

Rod of Tahuti, core item for every mage build, his passive increases a lot your damage.

Obsidian Shard, core item for every mage build, this item gives us enough penetration to be able to kill tanks.

Soul Reaver, the reason for this item to be the last, apart from the stats that gives, its his passive that works related to our Inteligence and enemies HP.

So if you go this item the last probably you will be on late game, so enemy tanks will have a lot of hp, so this item will be doing a lot of damage based on procs.

Notes

Pendulum of Ages, gives us a great amount of cooldown, one of the most important stats from a mage.

Necronomicon, one item that if we manage to stack would make us to deal crazy damage, if you already have a lot of stacks, try to play a bit more safe as if you die you will lose most of your stacks and damage because of that.

Spear of Desolation, as Agni has a crazy low cooldown ult Rain Fire we dont need to take Chronos' Pendant as second item, Spear of Desolation gives us more damage, allowing us to improve a bit agnis early game.

Book of Thoth, this item will increase totally our amount of mana and because of his passive we will keep getting more inteligence for the rest of the game.

Rod of Tahuti, core item for every mage build, his passive increases a lot your damage.

Obsidian Shard, core item for every mage build, this item gives us enough penetration to be able to kill tanks.

Soul Reaver, the reason for this item to be the last, apart from the stats that gives, its his passive that works related to our Inteligence and enemies HP.

So if you go this item the last probably you will be on late game, so enemy tanks will have a lot of hp, so this item will be doing a lot of damage based on procs.

Build Item Pendulum of Ages Pendulum of Ages
Build Item Necronomicon Necronomicon
Build Item Spear of Desolation Spear of Desolation
Build Item Book of Thoth Book of Thoth
Build Item Rod of Tahuti Rod of Tahuti
Build Item Obsidian Shard Obsidian Shard
Build Item Soul Reaver Soul Reaver
Build Item Purification Beads Purification Beads

Situational items

Notes These items fit better on games in which there arent too many tanks (this mean one tank or less).

Ancient Signet instead of Necronomicon for more early game damage, as you will be dealing extra flat damage because of his passive.

Soul Gem instead of Soul Reaver if your facing a full carries comp or a comp with just one tanky pick, this item will give you more damage than Soul Reaver.

Chronos' Pendant, insteaf of Spear of Desolation if you are a really big fan of cooldown and you feel that the main build doesnt have enough.

Notes

These items fit better on games in which there arent too many tanks (this mean one tank or less).

Ancient Signet instead of Necronomicon for more early game damage, as you will be dealing extra flat damage because of his passive.

Soul Gem instead of Soul Reaver if your facing a full carries comp or a comp with just one tanky pick, this item will give you more damage than Soul Reaver.

Chronos' Pendant, insteaf of Spear of Desolation if you are a really big fan of cooldown and you feel that the main build doesnt have enough.

Build Item Ancient Signet Ancient Signet
Build Item Soul Gem Soul Gem
Build Item Chronos' Pendant Chronos' Pendant

God Aspect De-Activated

Aspect of Combustion

Your Basic Attacks now ignite enemies dealing damage over time and stacking 5 times. Flame Wave and Rain of Fire consume ignites dealing a burst of damage. Rain of Fire deals reduced damage.

Agni's Skill Order Notes If you believe that you are going to be using constantly Path of Flames as a way to scape, you can upgrade Noxious Fumes before.

Notes

If you believe that you are going to be using constantly Path of Flames as a way to scape, you can upgrade Noxious Fumes before.

Noxious Fumes

1 X Y
Noxious Fumes
4 15 16 18 19

Flame Wave

2 A B
Flame Wave
1 3 6 7 10

Path of Flames

3 B A
Path of Flames
2 8 11 12 14

Rain Fire

4 Y X
Rain Fire
5 9 13 17 20
Noxious Fumes
4 15 16 18 19

Noxious Fumes

1 X
Summon a cloud of noxious fumes which deal Magical Damage every second. Hitting the fumes with any of your other abilities detonates the gas, Stunning and dealing Magical Damage to enemies in the area.

Damage: 10 / 20 / 30 / 40 / 50
Damage Scaling: 5% Intelligence
Explode Damage: 20 / 40 / 60 / 80 / 100
Explode Damage Scaling: 20% Intelligence
Stun Duration: 0.8s
Range: 8.8m
Radius: 3.2m
Cooldown: 13s
Cost: 60 / 65 / 70 / 75 / 80

Additional Notes:
  • Fumes last for 10s.
Flame Wave
1 3 6 7 10

Flame Wave

2 A
Summon a wave of fire, dealing Magical Damage. Ignites Noxious Fumes.

Damage: 100 / 155 / 210 / 265 / 320
Damage Scaling: 65% Intelligence
Range: 8m
Radius: 2.6m
Cooldown: 15 / 14.5 / 14 / 13.5 / 13
Cost: 60 / 65 / 70 / 75 / 80

Additional Notes:
  • Persists for 1s after reaching max distance.
Path of Flames
2 8 11 12 14

Path of Flames

3 B
Dash forward and leave a trail of fire behind you. Enemies that enter the area take Magical Damage every 0.5s for 2s.
  • You are Displacement Immune while Dashing.
  • Ignites Noxious Fumes.
Damage: 20 / 30 / 40 / 50 / 60
Damage Scaling: 15% Intelligence
Range: 9.6m
Cooldown: 16s
Cost: 70 / 75 / 80 / 85 / 90

Additional Notes:
  • Flame trail lasts for 3s.
  • Enemies that are being damaged and touch the area again have their damage duration refreshed.
Rain Fire
5 9 13 17 20

Rain Fire

4 Y
Summon a meteor, dealing Magical Damage.
  • You can have up to 3 charges of this ability.
  • Ignites Noxious Fumes.
Damage: 135 / 175 / 215 / 255 / 295
Damage: 60% Intelligence
Range: 10.4m
Radius: 3.2m
Cooldown: 18s
Cost: 10

Additional Notes:
  • You are Slowed by 50% while summoning a meteor.

Agni Threats

Tap each threat level to view Agni’s threats

Max
3
Major
3
Even
1
Minor
0
Tiny
0

Agni Synergies

Tap each synergy level to view Agni’s synergies

Ideal
2
Strong
3
OK
0
Low
0
None
0

Introduction

Hi, my name is Ragna and I started playing Smite 1 on PC in 2021. I started playing in little community tournaments and after a lot of training and work I manage to play professional tournaments on Atlanta as the Smite Content Cup in 2024.

Now, in Smite 2 I have reached Deity every single split and I have competed in tournaments like Smite Vegas Qualifiers (ending in 5th position of EU) and right now Smite Prime, so Im always getting updated about the best metas on the game.

Apart from that I have a Twitch channel Ragna_smite where we play Smite 2 every single day and we do coaching for the subs to help them to improve on Smite 2, answering questions, talking about the game, etc.

Hope you find this guide as a good starting point for the midlane and helps you improve your Janus skills and knowledge.

Here are my socials:

Abilities

Agni' Abilities

Passive - Combustion

As Agni you need to be hitting autos always as you need them to charge your passive and because of that to deal more damage (after each abbility your lose your passive stacks).

So before using any Agni skill make sure you have hitted at least 4 autos before (could be to minions, jungle camps, etc).

After getting a kill you dont have to worry about this as you will have 10 seconds of your passive fully charged.


Ability 1 - Noxious Fumes

You have to use this ability ALWAYS after using any of the other three abilities, like that you will be hitting a crazy area stun to your enemies.

Its a circle that reacts with fire and after that stuns, without reacting with fire is an useless ability.

When you want to stun some enemy that is chasing you, do the following, place Noxious Fumes and after that use Path of Flames, this is the only case you use these ability before fire.

This ability applies anitheal aswell, try to use it on the enemy healers.

Ability 2 - Flame Wave

This ability has a close range, so try to use it when the enemy its stunned so you can get close safely or use it through a would giving yourself a great positioning without risking your life.


Ability 3 - Path of Flames

Use it most of the times as an scape, as we said before Agni doesnt have a CC inmune ability because of this using your only ability to scape will place yourself on a very bad spot.

You can use it as an agressive ability if you know that with this damage the enemy god will die.


Ultimate - Rain Fire

Its one of the smite ultimates with the lowest cooldown and apart from that you have three of them, because of this you have to be very proactive with it.

Use Rain Fire to proc agnis stuns with Noxious Fumes instead of using Flame Wave, as you have 3 bombs with this ability and only one Flame Wave, look at the example of combos to see the best combos.



Example Combos



In case you're in a safe spot: Rain Fire -> Noxious Fumes -> Flame Wave -> Path of Flames -> Rain Fire

To engage: Rain Fire -> Noxious Fumes -> Flame Wave -> Rain Fire

How to play Agni

Gameplay Start / Early Game
  • Push first wave.

  • Go to your solo camps with your jungler, kill it and after that do the same with red (jungler takes the first red).

  • Go back to lane push another wave after that group up with your jungler and fight for neutral buffs.

  • From here onwards, we get more into Agni playstyle. At this point of the game, we don't have much damage, so we have to make sure to be efficient on our farm, looking always for backcamps to do, maybe invade some enemy camps and neutral camps(the most important ones).

  • After first item, Agni gets stronger, we can look for a solo kill waiting maybe on the midlane bush and using some of the combos we talked before or even prepare some play with our jungler/support to look for a potential multiple kill of just invade some important buff, like red or even speed on the duo side.
  • Remember, use carefully Path of Flames we don't wanna die on the early game and because of that not being able to use Agni's midgame power.

Mid Game:
  • For a midlaner we get into midgame when we have 3 items from our build, at this point we have enough damage to kill a carry (jungler, mage, hunter), but Agni is different, his special ultimate Rain Fire makes him being dangerous even with 2 items.

  • We keep focusing on farm even though we have a good kill potential at this point (remember kills are important but dont waste too much time looking for kills, if not you will fall behind in farm).

  • Be talking/calling constantly to your jungle/support for plays on the midlane you have crazy poke that together with some of the picks we talked at the begining of this guide could end on very easy wins just because of a midlane stomp.

  • Try to be always thinking about rotating (obviously while you farm) so you make teamfights easier to win because of superiority situations

Late Game:
  • At late game, as Agni we have an amazing kit that allows us to be constanly poking and zoning enemy gods with fire rain, Flame Wave together with the stun makes Agni one of the most annoying gods on late game.
  • Important things you should always be thinking about to be able to poke for free:

    • Where is the enemy jungler and support, as these two roles are the main ones that could pick yourself alone ending on a bad situation or forcing you to go back to base.
    • Gods with jumps will insta-jump after you use Rain Fire so unless you know they have their jump on cooldown, dont insta-use Noxious Fumes because they will dodge the stun easily. Use one bomb to force the jump and on the second one is when you use your stun.
    • On a defensive play, use your stun to support your teammates if some enemy jungler, solo laner, etc its fighting melee to them, like that he will have time to scape or even kill that enemy with a good combo.

  • To sum up, always be behind walls to use Rain Fire and poke using your stun combined with Flame Wave to be as annoying as you can to enemy carries.

  • At fire giant moment, you have to zone as much as you can with your abilities so your teammates can get a free fire.

  • If the enemies are the ones pulling the fire gigant, look for potential damage or even to steal it with fire rain, remember dont use Path of Flames to hit fire giant, probably you wont steal it, but for sure you will die.

  • At phoenixes, you have to play it similar as fire gigant situations, if you are the one sieging look to zone the enemy carries so your carries are free to take the objective, and if the enemies are the ones sieging just wait for them to go into phoenix pit and there look for a good stun, so they have to back or even create a good teamfight for your team.

  • If you manage to master your positioning and poking with Agni make sure, you will be a top Agni player.

How to ward as a Midlaner

Early/Mid Game



Here you can see the best spots to ward as a Midlaner.

These wards will help you to be safe during the first instances of the game, giving you the information about if your getting ganked from the solo or duo side.

Very Passive Situation



These wards will help you recover if you come from a bad spot i which maybe you are getting ganked a lot or invaded

Late Game



These wards are use to help your team on teamfight situations or fire gigant pulls, there are a lot of possibilities take those ones who you consider that suits the best to your game situation.

Siege / Defense Phoenix



For this situation there are only two main spots to have a ward, as you can see them rotating from one lane to the others, maybe you could even put one at lane to see if minions are approaching the phoenix but it isn't that important as knowing which lane they are going to siege.

As with that information you could be able to be on the right position before your enemies giving you a great advantage for the teamfight.

Regardless of the role, wards are the most important consumable you can buy, so don't forget to buy two wards after each back!

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