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|Artemis is an AD carry, although she is of a special variety. She is known best as a hyper carry, where she scales less in early to mid game but scales far more in late game. As such, her late game damage is undeniably powerful. This build is intended to help her early and mid game scaling, as well as intensify her late game. With this build, anyone who gets in your way will feel pain.||
Obviously, new Gods are added every 2-3 weeks, giving players new challenges and new opportunities. The newest Gods, beginning with Neith, I have deemed to be the "Superiors".
These Gods are stronger than many of the First 30 Gods, due to Hi-Rez gaining more knowledge of how to make a MOBA. This fact is especially true with Artemis, who compared to the newer Gods I have deemed... inferior.
I bring to the table Neith, who I despise. Compared to Artemis, she has more AD, more attack speed, and far more CC than any AD Carry could need. Against Artemis, she will prove to be superior from level 1. This is an example of the "Post-30" God's power.
Artemis, while having great AD damage, has lost her physical prowess and is in need of a buff of sorts. I have contemplated this idea for a while now, and I believe that Transgressors Fate is where Hi-Rez should begin. More CC is useful as well, and more could be used in Suppress The Insolent.
I await the day that Artemis will be brought to her former glory, seeing as she is my favorite God.
|SOUL EATER: I get this because I like to have attack speed as well as some lifesteal when I am laning with someone else. This is because in early game, abilities and basic on their own do a large amount of damage to enemies, so I build attack speed to get as much damage in as possible before the enemy backs off.|
|WARRIOR TABI: The boots of an AD. Physical Power, Crit Chance, Physical Penetration along with the movement speed are almost necessary to succeed in early game. Without them, chasing enemies or even being chased will likely result in failure.|
|THE EXECUTIONER: A great item to have early game, especially with the Passive debuff. With the attack speed from Soul Eater, early game attack speed as well as moderate damage should do you well in lane, and will allow you to do well in team fights (skill is also a necessity there).|
|DEATHBRINGER: The core item of an AD build. No AD, whether melee or ranged, should go without this item. It adds +50 to your basic attacks and sends your Crit Chance up to 26%, along with the 6% from Warrior Tabi as well as any stacks from Still Target.|
|TITAN'S BANE: An item that I've recently been switching out with Qin's Blades. I might not get that 2.5% in extra physical damage, but the extra Physical Penetration makes up for that considerably. It makes for a much better damage output.|
|RAGE:: Mostly for the Crit Chance, but the attack speed and the small amount of Physical Power is always nice. Your Crit Chance has skyrocketed to 56%, YAY! Half or more of your basic attacks will now be a Crit.|
|HEARTSEEKER: Always a great item to start with. Once you finish it (and it's a relatively inexpensive item), you can begin getting the stacks, each giving you +1 to your basic attacks. The more Physical Power, the better.|
|devourer's gloves||DEVOURER'S GLOVES: The superior, and stackable version of Soul Eater if you're in mid lane. Build this after you finish Heartseeker so that you will not only be stacking up a lot of Physical Power, but will increasingly be gaining Physical Lifesteal.|
|meditation||MEDITATION: In any situation, mana is essential. In early game, it's not always easy to keep mana up high, so getting this item at the start of a game is key. This will allow for more sustain in lane, potentially saving your tower or allow you to destroy an enemy's.|
|blink||BLINK: A new item that works so well with Artemis. It's main purpose is to get close to an enemy and surprise them, but when added with Calydonian Boar it is an excellent initiator. Take if you wish, but it's not necessary.|
|AEGIS AMULET: I like to get this if I know I am against an enemy like Ares who has a pull, or maybe even Arachne. Prevents all damage and removes all Crowd Control.|
|PURIFICATION BEADS: Swap it out for Aegis if you want Crowd Control removed but still want to be able to escape. Useful for Hades' Ultimate, or even Cupid's. You still take damage, though.|
Start with level two Soul Eater and Meditation. When you recall (or die), either get Purification Beads or Aegis Amulet, depending on which one is more useful in the situation.
If in mid lane, start with level two Heartseeker instead, but still get Meditation.
Start the game by getting the exp buff on left lane, which if done quickly will give me and the two other people (left lane and mid lane, depending on where I am) an exp advantage while still allowing us to get to lane before the enemy out-farms the first minion wave.
I'll be honest, Artemis is probably not the best choice for Arena because she just doesn't offer much to get kills until her late-game scale, and by then there will most likely be a fed God that will either take kills or kill you.
If you decide to play Artemis in Arena, your role should be that of poking the squishies. If you see an Anubis, Suppress the Insolent on his face. That goes for any squishy. When you have your boar, DO NOT INITIATE. Wait for someone else to do it, such as Hades or Zeus (who dominates the Arena field), and then pop the boar to assist someone else's initiation. That way, your ultimate will get the most use and will most likely have the most people to affect.
I plan on adding these sections soon:
3. Ideal Partners
Look forward to them!
Thank you for taking a look at my guide. I hope it helps!
If you have any suggestions, feel free to comment.
If you liked the guide, upvote and +Rep. I would really appreciate it!
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