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Arachne season 5 ranked early game snowball build.

0 4 6,247
by derrondad updated October 20, 2018

Smite God: Arachne

Build Guide Discussion 3 More Guides
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Arachne Build

purchase order

Notes Rush golden blade and build one health and mana so you can quick clear using 2 abilities to invade buffs quicker.Then build boots hastened then you can build the crusher or asi, asi if your ahead crusher if only slightly ahead asi if you have a 1 - 2 level lead.Build jotuns wrath as the sixth item after selling assassin blessing. either keep golden blade or sell it for mantle of discord.

Notes

Rush golden blade and build one health and mana so you can quick clear using 2 abilities to invade buffs quicker.Then build boots hastened then you can build the crusher or asi, asi if your ahead crusher if only slightly ahead asi if you have a 1 - 2 level lead.Build jotuns wrath as the sixth item after selling assassin blessing. either keep golden blade or sell it for mantle of discord.

Build Item Katana Katana
Build Item Assassin's Blessing Assassin's Blessing
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Golden Blade Golden Blade
Build Item Warrior Tabi Warrior Tabi
Build Item Hastened Katana Hastened Katana
Build Item The Crusher The Crusher
Build Item Asi Asi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Blink Rune Blink Rune
Build Item Purification Beads Purification Beads

Arachne's Skill Order

Venomous Bite

1 X Y
Venomous Bite
2 8 11 12 13 15

Cocoon

2 A B
Cocoon
4 16 17 18 19

Web

3 B A
Web
1 3 6 7 10

Night Crawler

4 Y X
Night Crawler
5 9 14 20
Venomous Bite
2 8 11 12 13 15

Venomous Bite

1 X
Upon activation, Arachne's next basic attack within 5s does additional damage and infects the target with Venom, dealing damage over time, lowering their healing received and healing Arachne every 0.5s for 3s.

Ability Type: Buff, Damage
Initial Damage: 50 / 75 / 100 / 125 / 150 (+35% of your Physical Power)
Damage Per Tick: 10 / 18 / 26 / 34 / 42 (+8% of your Physical Power)
Healing Reduction: 40%
Healing Per Tick: 8 / 15 / 22 / 29 / 36
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Cocoon
4 16 17 18 19

Cocoon

2 A
Arachne spindles her webbing, increasing her Attack Speed for 4s. If 3 enhanced Basic Attacks hit the same target, that target is Stunned and have their active cooldowns increased.

Ability Type: Buff, Stun
Attack Speed: 20 / 30 / 40 / 50 / 60%
Stun: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Cooldown Increase: 2s
Cost: 70
Cooldown: 14s
Web
1 3 6 7 10

Web

3 B
Arachne shoots a line of Web forward. She is Immune to Slows and moves faster on Web. If the Web reaches max range a Web trap will spawn. Enemy gods who walk through the trap or get hit by the projectile are Slowed by 15%, revealed to Arachne, leave a trail of Web behind them, and are attacked by Pet Broodlings.

Arachne can only have 3 Web traps or projectiles active at a time.

Ability Type: Line, Slow, Damage
Slow Duration: 4 / 4.5 / 5 / 5.5 / 6s
Movement Speed: 40%
Broodlings: 2 / 2 / 2 / 2 / 3
Broodling Damage: 20 / 30 / 40 / 50 / 60 per hit
Web Lifetime: 240s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Night Crawler
5 9 14 20

Night Crawler

4 Y
Arachne flips up to her infinite web, hanging upside down above the lane and increasing her movement speed. She may leap off the web to deal damage to all enemies in the target area and create a large web around the target area. The web area provides the same slow to enemies and benefit to Arachne as her Web Trail.

Arachne may activate Ability 1 and 2 while running on this web.

Ability Type: Circle, Slow, Damage
Damage: 150 / 250 / 350 / 450 / 550 (100% of your Physical Power)
Duration On Web: 5s
Movement Speed: 40%
Damage Radius: 15
Web Radius: 25
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Arachne Threats

Tap each threat level to view Arachne’s threats

Max
0
Major
3
Even
2
Minor
1
Tiny
0

Early game

Take speed, xp them mana if solo lane comes to help leave mana early but do enough damage. go for mid harpy's if their jungle is mid / 3 quarter health or below throw your spiders on them and use your venomous bite for a free kill if they try to contest the harpys if they leave take harpys and invade their red buff with your mid laner. if you get first blood farm till 1500 then back for golden blade and farm near solo and dual lane ganking when they over extend to extend your lead.

Team fights mid game.

Stay close with your team and try to blink in and get a pick on the adc mage or enemy jungle using ultimate to get out or let your guardian engage picking off any squishies while they are affected by cc then making it a 5 v 4 or a 5 v 3 in your favour if all goes well from you snow balling make sure to aim for a surrender or a mid/ late game win not letting the enemy get ahead with farm. also ganking mid and dual lane is more beneficial giving them kills or assists and extra farm putting their mid and dual lanes behind giving even more pressure.

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1
Kriega1 (143) | October 21, 2018 7:33pm
Are you sure about this build? Im especially not sure about Asi.
1
Gary169 (7) | October 24, 2018 9:42am
Bad build. Focused on AA, but you're getting items like Jotunn's Wrath? Asi is a bad choice.
You need items like Qin's Sais in your build if you are committing to AA.

You're too squishy for a jgler.

Fix your title. It's misleading.

Downvoting this guide.
1
Branmuffin17 (394) | October 24, 2018 11:19am
Other points...

With the use of both Golden Blade and Hastened Katana at the 1st and 3rd item locations, you might just consider getting rid of Warrior Tabi altogether, as you'll have 20% MS from those two items. That'll allow you to move more quickly into the rest of your kit, and free a spot for something else (like Stone Cutting Sword, which you might actually want to consider instead of Hastened Katana, or at least delay Hastened until later).

In a basic attack build where you're committing to Hastened, as Gary mentions, you probably don't want Jotunn's Wrath in there...and you are missing on 1 or 2 key basic attack items...namely Qin's Sais and The Executioner.

Finally, your build order is massively screwed up. You don't want to prioritize Web. Your damage isn't going to come from that, it's going to come early game from Venomous Bite, which also is your best source of early health sustain. I have no clue why you wouldn't level this first.

Then your second priority is Cocoon. Maxing that in the mid-game after Bite will coincide with you getting key DPS items (re: Qin's Sais, which you're completely missing from the build).

Night Crawler doesn't need to be prioritized before Bite, other than the 1 point at level 5.

And finally, your skill leveling also puts 6 points into Bite and 4 into your ult. That needs to be fixed.

As such, this whole build is just not nearly optimal. It needs fixing.
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League of Legends Build Guide Author derrondad
Arachne season 5 ranked early game snowball build.
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