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Anubis: Maximum Melting

1 2 51,670
by TheTurbanator updated February 9, 2014

Smite God: Anubis

Build Guide Discussion 7 More Guides
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Anubis Build

Main Build (Order May Vary Slightly)

Build Item Vampiric Shroud Vampiric Shroud
Build Item Shoes of the Magi Shoes of the Magi
Build Item Bancroft's Talon Bancroft's Talon
Build Item Spear of the Magus Spear of the Magus
Build Item Focused Void Stone Focused Void Stone
Build Item Rod of Tahuti Rod of Tahuti
Build Item Soul Reaver Soul Reaver

Other Items to Consider

Build Item Chronos' Pendant Chronos' Pendant
Build Item Divine Ruin Divine Ruin
Build Item Doom Orb Doom Orb
Build Item Breastplate of Valor Breastplate of Valor
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Polynomicon Polynomicon
Build Item Shoes of Focus Shoes of Focus
Build Item Book of Thoth Book of Thoth
Build Item Obsidian Shard Obsidian Shard
Build Item Ethereal Staff Ethereal Staff

Actives to Consider (Situational)

Build Item Purification Beads (Old) Purification Beads (Old)
Build Item Salvation Salvation
Build Item Aegis Pendant Aegis Pendant
Build Item Aegis Amulet (Old) Aegis Amulet (Old)
Build Item Heavenly Wings Heavenly Wings
Build Item Cloak of Meditation Cloak of Meditation

Anubis's Skill Order

Plague of Locusts

1 X Y
Plague of Locusts
2 8 11 12 14

Mummify

2 A B
Mummify
3 15 16 18 19

Grasping Hands

3 B A
Grasping Hands
1 4 6 7 10

Death Gaze

4 Y X
Death Gaze
5 9 13 17 20
Plague of Locusts
2 8 11 12 14

Plague of Locusts

1 X
A plague of locusts bellows forth from Anubis' mouth, smothering all enemies in the area and doing damage every .25s for 3s. Anubis is immune to knockback while channeling and moves at 50% speed.

Ability Type: Cone, Damage
Damage Per Tick: 18 / 26 / 34 / 42 / 50 (+20% of your Magical Power)
Range: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 11s
Mummify
3 15 16 18 19

Mummify

2 A
Anubis fires a bandage projectile, mummifying and stunning his target.

Ability Type: Line, Stun
Stun Duration: 1.6 / 1.7 / 1.8 / 1.9 / 2s
Range: 70
Cost: 60
Cooldown: 16 / 15 / 14 / 13 / 12s
Grasping Hands
1 4 6 7 10

Grasping Hands

3 B
Anubis calls for help from the underworld as hands penetrate the ground and claw at his enemies, doing damage and slowing every 0.5s for 2s.

Ability Type: Circle, Slow, Damage
Damage Per Tick: 25 / 40 / 55 / 70 / 85 (+35% of your Magical Power)
Slow: 25%
Range/Radius: 55/20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13 / 12 / 11 / 10s
Death Gaze
5 9 13 17 20

Death Gaze

4 Y
Anubis focuses all of his energy into a piercing gaze, doing damage to all enemies in the path, every 0.1s for 3s.

Ability Type: Line, Damage
Damage Per Tick: 23 / 28 / 33 / 38 / 43 (+15% of your Magical Power)
Range: 70
Cost: 90
Cooldown: 90 / 85 / 80 / 75 / 70s

Introduction

This build is mainly designed for absolute melting power. Being able to kill an enemy in a couple of seconds without your ultimate is completely possible with this build. Burst damage is the key to success with Anubis.

Of course, this guide may not work with the playstyle of everybody, but for me personally, focusing most of my build on magic damage makes it very easy to get kills with little to no effort. Feel free to expand upon this build or tweak it to your own preferences.

Skills

  • NOT going to be your big damage, but certainly not non-essential.
  • Mainly used in god v. god combat when your ultimate is down.
  • Not amazingly useful for farming considering the short range, but can be if you need to quick clear and there are no enemies in lane
  • DO NOT BE AFRAID TO CANCEL IT. You are a very easy target when you use this ability, if you see someone coming RIGHT CLICK AND GET OUT.
  • Extremely important, borderline essential for kills as Anubis
  • Used primarily to trap enemies so you can hit them hard with your other abilities
  • IF SOMEONE IS STUNNED THAT DOES NOT MEAN YOU CAN KILL THEM. If you are low on health and being chased, provided you feel confident enough in your accuracy, you can turn around and stun the enemy so you can slip away easier. The stun is usually used for combat, but in some cases it's best to use it for escaping.
  • On the same note, if your other abilities are up, you have enough HP for a couple hits, and you are being chased by a relatively squishy champion, it is likely that you can turn around and stun-melt them or at the very least, do enough to scare them off.
  • Also don't be afraid to use it to save other people. If an enemy is chasing a teammate at low health, try to stun the enemy and help your ally slip away.
  • This is going to be one of your primary sources of damage.
  • Used often for minion farming, as you can stay a safe range away and kill most of the minions with a well placed Grasping Hands
  • Almost always used in unison with Mummify regardless of your other abilities. Mummify the enemy and place Grasping hands right beneath them almost always.
  • Don't be afraid to place it right on top of you if you're running away. If someone is chasing you, they'll either take damage and be slowed, or they'll have to go around it.
  • The big ult. The melting machine. This is where the big damage lies.
  • DO NOT use it if you don't have the enemy stunned and/or you missed the stun. Wait for your stun to be back up or else this ult is effectively useless.
  • There are some desperate situations where you will use this without Mummify, but overall, if you're not in immediate danger and your stun is not ready, do not use it.

    THE STRATEGY: FIGHTING OTHER GODS

    Here's the basic rundown of what you need to do.

    If your ult is up:
    Mummify > Grasping Hands > Death Gaze

    You may not always need to use Grasping Hands, but it's always nice to have the extra damage in the event that your ult doesn't do the trick.

    If your ult is down:
    Mummify > Grasping Hands > Plague of Locusts

    This is usually enough to kill most moderately squishy gods or at the very least get them low enough that they run scared.

    Note: Some may prefer to place Grasping Hands before Mummify, but I personally like to place it after because that way they'll for sure take almost all of the damage from it instead of potentially slipping out.
    THE STRATEGY: FARMING

    Basically the only ability you need to farm is Grasping Hands. When minions are fighting each other in lane, you can actually line it up just enough so that you can hit both the archers and the melee. If you're pushing your lane and you want to kill the minions near the enemy tower before they get into the "ritual combat" just place Grasping Hands right in front of the tanky one, leading it so that way when it starts to tick (since it has a delay) it will hit all of them rather than miss the melee and just clip the archers.

Items

This gives you some good early game sustain. I used to not bother with starter items, but it is hugely beneficial to keep yourself in lane longer so you don't get underfarmed. You can probably afford to sell it by the time you have Bancroft's Talon but it's a judgement call.
Remember: Anubis is all about burst damage, and that's exactly what this brings to the table. Lots of MP and the passive are perfect for this. If you have Soul Reaver built and you initiate a fight with someone, it instantly brings the odds of the fight in your favor by lowering their HP by 15% on top of the damage you're already doing. This should be one of your last items though, since Soul Reaver is very expensive and is not very cost-effective in the first two tiers.
This is a no-brainer as Anubis. +125 MP and and a 25% MP increase is significant and it's one of the biggest (if not the biggest) raw MP upgrades.
Focused Voidstone
This gives 3 stats that are generally beneficial as Anubis. It gives you Magic Penetration (which should be maxed out after buying this if you follow the build), some Magic Power, as well as some Magic Defense. It could be situationally swapped out though, as Breastplate of Valor is a good alternative if you are looking for more physical defense rather than magical.
A good choice for Anubis, since he isn't an "auto-attack champion." The extra stacks of magic penetration will almost always be added when in combat seeing as you are going to be using your damaging abilities. Magic Power alone isn't enough to beat down enemies building Magic Defense, so it is important to build a bit of magic penetration.
You can get Shoes of Focus instead if Cooldown Reduction seems more important than Magic Penetration, it's really situational. Personally I go for magic penetration because it usually helps significantly when fighting against tanky Gods.
This is more or less an optional item in some regards seeing as Anubis is basically melt or be melted when it comes to combat. That being said, since Anubis is really squishy, it might be a good idea to grab for situations where you take some smaller damage in lane, whether it be from minions or the enemy doing a little bullying. On top of that, Anubis's passive doubles lifesteal, so you effectively get a 2 for 1 deal.
I usually buy whatever I can afford at the beginning of the game. Usually my starting build is Vampiric Shroud and Magic Shoes which leaves me enough for about 2 of each potion, I believe.

Pros / Cons

PROS

  • Amazing damage
  • Good Farm
  • Wins most 1v1 fights
  • Easy Ganking
  • Works very well with support gods like Ares

CONS
  • Super squishy
  • If you miss the stun, you gotta run
  • Purification Beads can counter this strategy (but not completely ruin it)
  • Still doesn't entirely melt (most) tanks, so you need to be extra careful around them.
  • As soon as your abilities are on cooldown, you're useless.

Other Comments

This is a high risk high reward strategy. You will generally be very squishy (~2000 HP at level 20) but can almost certainly melt most gods aside from tanks, provided you can make contact with your stun.

I had a game recently with roughly the same build, and finished the match with 1332 MP... the maximum being 1400. It can be slightly overkill, and you could very easily swap out some of the items in the build for some more defense/HP while still being able to melt enemies. But this is just a general guide on what to build for maximum burst damage and it can easily be tweaked to something more comfortable with your playstyle.

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1
TheTurbanator | November 11, 2013 12:04pm
Raventhor wrote:

1) The lifesteal may not matter in engagements, but I promise it'll mitigate the damage you take by poke in lane. Plus, with anubis's passive, which doubles lifesteal from items, I promise it's a big amount.

2) As far as the shard, no, go Spear of the Magus. Literally 100% of your damaging abilities, all 3, are DoT effects (2 channeled, 1 legitimate DoT.) This means it's exceptionally easy to stack Spear, and unless they are past 208 protections, Spear offers more shred than Obsidian Shard.

I'd still suggest not picking up Soul Reaver first, since 15% of a squishy caster isn't a lot at all, but that's preference, I suppose, according to you. I'd rather take sustain over damage anyday, because no matter what, if they're caught out they're going to die. Only later in the game is it really possible to escape with slivers against an anubis. Besides, the first 2 levels of the item are very underpowered, (30/65 MP isn't that much with respect to its other lack of offensive or sustain stats), and 3100g is a VERY steep cost for a first item.

But I appreciate the response to suggestions, that makes for a good guide maker :)

Thanks for all the info man, I tried to rework the build to make a little more sense again. I moved Soul Reaver to one of the later items, and fit Spear of the Magus in as the second item.
1
TheDoctorfl | November 11, 2013 2:30am
I tried this build with Hel,i did 1000 dmg with 1 abilty (didn't try it in conq yet but i will :D) Edit: I tried it and i was up against an Aphro+Vamana combo and early game it went horrible until i got my Focus boots and soul reaver,i bursted almost everyone down :D +1
1
Raventhor (158) | November 10, 2013 8:25pm
1) The lifesteal may not matter in engagements, but I promise it'll mitigate the damage you take by poke in lane. Plus, with anubis's passive, which doubles lifesteal from items, I promise it's a big amount.

2) As far as the shard, no, go Spear of the Magus. Literally 100% of your damaging abilities, all 3, are DoT effects (2 channeled, 1 legitimate DoT.) This means it's exceptionally easy to stack Spear, and unless they are past 208 protections, Spear offers more shred than Obsidian Shard.

I'd still suggest not picking up Soul Reaver first, since 15% of a squishy caster isn't a lot at all, but that's preference, I suppose, according to you. I'd rather take sustain over damage anyday, because no matter what, if they're caught out they're going to die. Only later in the game is it really possible to escape with slivers against an anubis. Besides, the first 2 levels of the item are very underpowered, (30/65 MP isn't that much with respect to its other lack of offensive or sustain stats), and 3100g is a VERY steep cost for a first item.

But I appreciate the response to suggestions, that makes for a good guide maker :)
1
TheTurbanator | November 10, 2013 8:17pm
ICEN wrote:

Why do you not get boots until like the last items?
Speed is important for escaping, I don't understand why you would rather wait for boots so long

Reordered it. I was sitting there for about 20 minutes trying to get a good order and I just kinda threw in whatever I thought looked good enough and called it at that, haha.
1
TheTurbanator | November 10, 2013 8:17pm
Raventhor wrote:

I literally don't understand this build order whatsoever.


I slightly modified it, I wasn't 100% sure on the ordering of it either, I just sort of picked whatever seemed right off the top of my head.

Quoted:

First, as you said, you rush Soul Reaver for the burst. Which sort of makes sense, but it provides 0 sustain OR defense in lane. It's just not a good first pick, you can be bullied out of lane. Anubis has horrible mana and health conservation.


Most of the items built provide mana, I rarely ever run out of mana playing as Anubis, aside from very early game, which I cover for via mana potions.

Quoted:

Second, You build stacking items 3rd and 4th. That's just plain inefficient, *especially* in arena. You will never reach full stacks.


That's not really true. I almost always get full stack if I build Book of Thoth 4th. I agree that it is better to get earlier, but I feel getting the raw magic damage is more important and then I can start building the stacks after I have a decent enough base to hold my own.

Quoted:

You then build boots 5th. You need speed to escape ganks, you're just not playing safe. It willg et so many people killed.

Yeah, I modified it to move boots forward. I've been getting out of the habit of buying boots early as of recently though because typically, boots or not, I am rarely able to outrun a god.

Quoted:

Then you FINALLY get lifesteal as your LAST item. You do know anubis's passive doesn't grant lifesteal, it grants double your current lifesteal, right? This needs to be an early item or you'll never have sustain.

I personally feel like lifesteal doesn't do much. Maybe I'm wrong, but Anubis is usually so squishy that it's either "melt or get melted" essentially. Like, if damage is being taken it's probably going to result in death. But I can see where lifesteal can definitely come in handy, I just don't find it to be a big priority most of the time.

Quoted:

Finally, you have no magic pen items. If they build any, you lose, especially since Soul Reaver does magic damage, not true damage. If you don't have Spear of the Magus, they can build a voidstone or such, and you'll lose. Pure damage is never ever a good build for a glass cannon mage like Anubis.

I'll let you know if I find any other critiques atm

Hm, interesting. I never really considered magic pen to be a big factor (aside from when they build defense against it). What about Obsidian Shard?

Also, thanks for the info though. Smite is pretty much the first MOBA I've actually gotten into, and I basically just figured out on my own what to do/build rather than looking up info, so I'd imagined I might have some sort of fatal error in my builds, haha. Seems to have worked fine, seeing as I usually go positive and am God Rank 6 with Anubis. But maybe having more of a focus on item order instead of just randomly picking what gives the best MP is going to work better, haha.
1
Raventhor (158) | November 10, 2013 7:50pm
I literally don't understand this build order whatsoever.

First, as you said, you rush Soul Reaver for the burst. Which sort of makes sense, but it provides 0 sustain OR defense in lane. It's just not a good first pick, you can be bullied out of lane. Anubis has horrible mana and health conservation.

Second, You build stacking items 3rd and 4th. That's just plain inefficient, *especially* in arena. You will never reach full stacks.

You then build boots 5th. You need speed to escape ganks, you're just not playing safe. It willg et so many people killed.

Then you FINALLY get lifesteal as your LAST item. You do know anubis's passive doesn't grant lifesteal, it grants double your current lifesteal, right? This needs to be an early item or you'll never have sustain.

Finally, you have no magic pen items. If they build any, you lose, especially since Soul Reaver does magic damage, not true damage. If you don't have Spear of the Magus, they can build a voidstone or such, and you'll lose. Pure damage is never ever a good build for a glass cannon mage like Anubis.

I'll let you know if I find any other critiques atm
1
ICEN (41) | November 10, 2013 7:06pm
Why do you not get boots until like the last items?
Speed is important for escaping, I don't understand why you would rather wait for boots so long
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League of Legends Build Guide Author TheTurbanator
Anubis: Maximum Melting
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