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Death's Toll
Warrior Tabi
Heartseeker
Qin's Sais
Malice
Deathbringer
Hastened Fatalis
The Executioner
Bloodforge
Jotunn's Wrath
Shielded Teleport
Purification Beads (Old)
Aegis Amulet (Old)
Aegis Pendant
Heavenly Wings
Hello there and welcome to my overall 20th guide and it will be on
Anhur is a Hunter who has high single target damage mobility and decent CC he is usually seen in the duo/long lane with a tank usually/ideally
Sobek,
Athena,or
Ymir due to there high CC and synchronization with anhur and his kit.
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Pros: + Strong Early game penetration due to his passive + very mobile with his + his + His + his ultimate + very strong synchronization with many gods + strong self synchronization + his + if mastered becomes a great nightmare to deal with with his super soldier like kit |
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Cons: - can be a bit squishy at times - depends on skill shots for best effects and results - requires good positioning to properly land - his combos require good aim and judgement for most efficient effects - a lack of many cons can make some - his - his ultimate - his ultimate - his |
Passive:
Enfeeble is a great passive which grants his AA's 15 bonus pen which is quite strong early in combination with
Warrior Tabi its near true damage till enemy gods hit LvL 13 - 16+.
the item order for your purchases should be
--->
at rank 1 --->
full(we rush this) --->
--->
--->
--->
--->
this is a example full build now ill explain the items them items:
this item
we start the game off with rank 1
we rush this as our 2nd item and finish it first the reasons for so being are that it gives a large amount of AD but also movement speed and its rather cheap so even if you lose stacks you can regain them if your careful.
this is our 3rd item and we get it for its great stats and passive it has everything a ADC/Hunter would need out of a item....
we get this as our 4th item for its obvious high critical strike chance though its other stats are fair as well
we get this as out 5th item for its boost to critical strike damage and its other high stats as well
this is our last final item and is gotten for its great stats and penetration based passive this item is a not a must as the final item of the build and other items can take its place such asHere i will cover your Start your Early,Mid and Late Game
As
Anhur we have a few combos that we use and here i will list them:
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Early Game
A. use |
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Late Game
B. Use your AA to take down the impaled/stunned victim |
|
Option 1
A. B. imaple the target into a wall and follow up with |
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Option 2
A. in case we lack a wall or if you think he wont reach the wall it is possible to put up
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Overall
Anhur is a strong pick that can do very well if given a good partner that can help set him up and his kit is very powerful due to its great mobility and versatility to meet and overcome almost any situation
i Hope this guide is of help to you all
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Build
Build is rather inflexible, but most hunter builds are. But this build is outdated and/or has no lifesteal.
Item Explanations
Bleh. Bland and generic but that's to be expected from a game with so little options like this one.
Skill Explanations
Generic descriptions of the skill. See the detail on
Guiding/Gameplay
Generic, generic, generic. You tell to poke but not how to poke.
"your goal is to contribute/win teamfights and push objectives after winning a fight or defending objectives if a fight is lost or on the losing side"
How utterly unhelpful is that? "Win teamfights?" Where is the how The where and when?
You need to explain what your role is in teamfights.
Also, the combos section is more like a skills section.
Details
Very average and rather disturbing-looking coding, especially the giant head of Anhur. Info is rather...scattered.
Summary
This guide has some solid points, but is severely lacking in any useful gameplay. You provide the how, but not the when and where. I'll downvote, but I was incredibly close to a neutral vote.