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AMC No BS build (S8) - Crit Build

4 3 9,452
6.3
by volkmasterblood updated March 30, 2021

Smite God: Ah Muzen Cab

Build Guide Discussion 6 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starter

Notes Easy first pick. Basic attacks heal and increase mana. Added power and attack speed, as well as the potions help.

Notes

Easy first pick. Basic attacks heal and increase mana. Added power and attack speed, as well as the potions help.

Build Item Death's Toll Death's Toll
Build Item Light Blade Light Blade
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Full Build

Build Item Death's Embrace Death's Embrace
Build Item Ninja Tabi Ninja Tabi
Build Item The Executioner The Executioner
Build Item Demon Blade Demon Blade
Build Item Rage Rage
Build Item Deathbringer Deathbringer

Ah Muzen Cab's Skill Order

Hive

1 X Y
Hive
1 4 6 7 10

Swarm

2 A B
Swarm
2 8 11 12 14

Honey

3 B A
Honey
3 15 16 18 19

Stinger

4 Y X
Stinger
5 9 13 17 20
Hive
1 4 6 7 10

Hive

1 X
Bees swarm at the ground target location, creating a new hive that provides Movement Speed, Attack Speed, and HP5 buffs to Ah Muzen Cab. Hives reveal enemies within 20 units of them. The hives can only be destroyed by basic attacks (Max 7 hives).

Ability Type: Circle, Buff
HP5: 20 / 25 / 30 / 35 / 40
Movement Speed: 10 / 15 / 20 / 25 / 30%
Attack Speed: 10 / 20 / 30 / 40 / 50%
Radius: 90
Cost: 40
Cooldown: 12s
Swarm
2 8 11 12 14

Swarm

2 A
Ah Muzen Cab summons a large swarm of bees that fly forward in a path in front of him, dealing damage to all enemies hit and applying Bees! to them.

Ability Type: Line, Damage
Damage: 50 / 90 / 130 / 170 / 210 (+70% of your Physical Power)
Range: 70
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 15 / 14 / 13 / 12 / 11s
Honey
3 15 16 18 19

Honey

3 B
Ah Muzen Cab sprays honey that lasts for 4s at a moveable ground target location, Slowing all enemies in the area. Bees from Hives within 90 units and Swarm will fly over to protect the honey, dealing damage every 0.5 seconds and applying Bees! to all enemies as they leave the honey.

Ability Type: Area, Slow, Damage
Damage (per Tick): 13 / 25 / 37 / 49 / 61 (+15% of your Physical Power)
Slow: 20%
Cost: 60
Cooldown: 10s
Stinger
5 9 13 17 20

Stinger

4 Y
Ah Muzen Cab fires off an enormous stinger that deals damage to all enemies in a line, sticking into the first god that is hit, applying Bees!, Slowing, Crippling, and decreasing their Physical Protections for 3 seconds. If the target dies or after 3 seconds, the stinger falls onto the ground for 4 seconds. If Ah Muzen Cab picks up his stinger, he gains a significant reduction to Stinger's cooldown.

Ability Type: Line, Cripple, Damage
Damage: 275 / 355 / 435 / 515 / 595 (+100% of your Physical Power)
Slow: 20%
Physical Protection Reduction: 10%
Retrieval Cooldown Reduction: 60%
Range: 70
Cost: 100
Cooldown: 100s

Extended Build

Everything You Need

==Abilities==

Every level of hives makes AMC more deadlier. At level ten he'll have 50% attack speed, 12 health per second healing, and 30% movement speed. That's insane for lvl 10 buffs.

Swarm is great for lane clear, but duo-lane with your support will make it better to focus on using your basic attack over your abilities.

==Items and Strategies==

With a good aim you'll shred people with this build. I can hear every other guide maker now: "No pen??? UsElESs!!!" AMC is not meant for pen. He has buffs on attack speed that put it beyond normal. He has buffs on healing and movement speed. He can pump out crits like no other. His crit chance is 90% after all of the effects, with almost full attack speed.

That means for 2.5 attacks every second, there is a 90% chance of getting a crit. Deatbringer means that your damage is increased by 30% every crit. This means that 90% of the time, you are doing just over 700 dmg per hit. In one second, you are doing approximately.

So in one second...one bloody second...you are doing just shy of 1770 damage to a person. You can shred an opposing AMC is 1.5 seconds. Giving the tankiest hero the most health in the game possible shreds them in 2.5 seconds. With protections, it lessens, but that's why you have Executioner's Blade and the Wind Demon (which respectively lessens physical protections and creates some attack speed and pen).

Basically, this is the AMC you want to play with. I didn't even mention using your stinger. It's laughable how much you delete with this attack. You're doing almost 1600 dmg with your stinger, which is basically another basic attack at this point that applies bees and cripples them (slowing them down significantly = easier to hit).

Even if you fail the early game, sticking it out to this build will make you a true god.

==Relics==

Beads. The other one is situational. For conquest, get the teleporter. I can hear the "BOOOO"s now. Upgraded TP goes to wards, which means you can take down firegiant or gold furry, go back to base, and then continue the push.

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1
volkmasterblood | March 31, 2021 6:29am
I could see the power of the Arrows over the Tolls. The problem with Spectral Armor is that there are usually better items to use. For tanks, they might build it, but assassins/hunters are much likely not going to build it.

I do appreciate your feedback. I'll try some of the stuff you mentioned and come back t change this. I love AMC, and I usually don't lose with him, but I mostly play lower ranks. So maybe playing him differently would bring me higher. Thanks!
1
Branmuffin17 (394) | March 31, 2021 9:31am
One other thing to consider about Death's Toll / Death's Embrace is that your benefit on health/mana restore is per-hit, not on higher damage as lifesteal works. That means you'll get more benefit the higher your AS, and it's typically better with a Qin's-based build rather than crits. (Also, it is immune to anti-heal effects, as it's health restore)

That said, before Ninja Tabi replacement, if you're in range of your hive and you've got the WInd Demon passive going, you're at full AS, so as long as all those are met, DT is still okay (but not my pref of a starter).

Going off of another thread below, it's not about more pen necessarily. You've got The Executioner in there, which is fine unless you want really heavy pen for an exceptionally tanky team. What they're trying to say is that you're building too much into crit with the 3 crit items. If you were instead to get 2 crit items (e.g. Rage + Deathbringer) and switch your starter to Gilded Arrow / Ornate Arrow upgrade, you'll still get very high crit chance but it allows you to get higher power from going into Devourer's Gauntlet (as Perfectium suggests).

I think you also purchase The Executioner too early. When you build into Rage, you usually want it early; helps with a power spike and to start working on your stacks ASAP.

A better build path would be something like:
You could delay DB until last item if preferred and get a different item before it if preferred. The other item could be whatever... Qin's Sais if you have high health enemies, Bloodforge or Asi if the enemy team doesn't build anti-heal, etc.
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2
Kriega1 (143) | March 31, 2021 6:51am
The problem with Spectral Armor is that there are usually better items to use. For tanks, they might build it, but assassins/hunters are much likely not going to build it.


Some assassin's can get away with building it if necessary, and tanks can definitely build it. And both of them are the biggest threats to you in teamfights. Other hunters building spectral is irrelevant, cause you don't get to hit them for free.
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League of Legends Build Guide Author volkmasterblood
AMC No BS build (S8) - Crit Build
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