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Season 5 Datamining (Items)

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Forum » Theory Crafting » Season 5 Datamining (Items) 2 posts - page 1 of 1
Permalink | Quote | +Rep by Branmuffin17 » January 15, 2018 4:59pm | Report
Taken from this post from FAERayo: http://smitedatamining.com/smite-season-5-datamining-item-changes


I've copied the text below, and will write up my comments (in orange):

Smite Season 5 Datamining – Item Changes
FAERayo January 15, 2018 Items, Smite Datamining

With Season 5 almost here we have a few items revealed, there are a lot of changes.

REMEMBER THIS POST IS DATAMINING INFO, THE FOLLOWING ITEMS ARE NOT THE FINAL VERSION OF LIVE SEASON 5 PATCH. IT JUST SHOWS ON WHAT THEY HAVE BEEN WORKING ON.
Follow @SmiteDatamining for up to date news

Remember Post is also added to Reddit, I use it as main comment source! – Link to Reddit Post

S5 Items
It is important to know the following info is experimental and may not ever come to final version, chances are low but there’s also a probability some of the features may arrive to final version so we can see what they have done and tested.

Receiving Changes but there’s no info about them
  • S5 Blackthorn Hammer
  • S5 Evolved Gauntlet of Thebes
  • S5 Evolved Hide of the Urchin
  • S5 Obsidian Shard
  • S5 Talisman of Energy
  • S5 The Crusher


S5 Atalanta’s Bow
Attack Speed: +25%
Physical Power: +30
PASSIVE – Hitting enemies with basic attacks gives you 1 stack of 7% Movement Speed. Stacks up to 4 times, stacks last 7s. (This is a 3 second extension to the movespeed time. 7 seconds is a very long time, and might actually make this worthwhile...this will actually be nice for, say, a hunter, who doesn't have access to Hastened Katana, but needs to rotate more quickly. Late game, as you run through the jungle, hit a jungle minion a couple times as you run by and you'll get a boost. Get in a teamfight, finish and either you need to back out cuz you're low health, or you want to chase...well you were just attacking, and you'll have that substantial MS boost to do so.)


S5 Bancroft’s Talon
This item gives the owner additional Magical Power and Lifesteal based on the percentage of the owner’s missing Health.
Magical Power: +100
Mana: +150
Magical Lifesteal: +15%
PASSIVE – You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 100 power and 20% Lifesteal at 25% Health. (So are they contemplating between this version and the V2 version below? Either way, it now has mana, which is convenient when using as an early game power spike + sustain.)


S5 Bancroft’s Talon V2
Magical Power: +100
Mana: +200
Magical Lifesteal: +15%
PASSIVE – Your Magical Lifesteal from items is increased by 50%. Your Magical power is increased by the amount of Magical Lifesteal you have. (This is a weird way to state things, and I think is incomplete as is. Don't know how much power might increase, and does this mean adding more lifesteal via a 2nd lifesteal item might additionally boost power?)


S5 Deathbringer
This item gives the owner increased Critical Strike Chance and damage.
+50 Physical Power
+30% Critical Strike Chance
PASSIVE – Critical Strike damage is increased by 25%. (Alright, an interesting adjustment. Increase crit chance by 10%, but decrease damage boost by 15%. Don't know right now if that ends up being an increase or decrease in average DPS. Might mean in some ways that DB is less of a core crit item...25% is still nice, but 40% was big. Probably depends on god and if they have crit built in...that would change how the crit chance in the item is affected.)


S5 Divine Ruin
This item causes the owner’s abilities to reduce the healing and regeneration of their targets.
Magical Power: +80
Magical Penetration: +15
PASSIVE – Enemies hit by your abilities have 40% reduced healing and regeneration for 8 seconds. (Slightly higher pen. Would consider this a minor buff, as nothing else changes.)


S5 Enchanted Trinket
Magical Power: +30
Health: +100
Magical Lifesteal: +12%
Power and Lifesteal Aura (T2 item, changing from added mana to added health. Not sure why, but I guess survivability is the name of the game. This is the T2 to Polynomicon and Pythagorem's Piece, neither of which are usually purchased early game, where a change to a T2 item might matter a bit more.)


S5 Ethereal Staff
This item converts your Health into Magical Power.
+90 Magical Power
+200 Health
+20% Crowd Control Reduction
PASSIVE – Your abilities deal an additional 3% of the targets maximum Health as True Damage. If the target has over 2250 Health, you ability bonus damage scales up. This effect reaches a maximum of 10% Maximum Health damage at 2750 Health. (Interesting anti-tank function...3% true damage instead of 5% magical damage (and does it still have a CD?). Also scales up in damage the more health (e.g. usually the tankier the enemy builds).)


S5 Gauntlet of Thebes
Health: +200
PASSIVE – For each assist on a lane Minion, gain 1 Stack. Stacks provide 1 Physical Protection and 1 Magical Protection. At 50 stacks Gauntlet of Thebes evolves, providing 20 Magical Protections to nearby allies. (Drop in health and no HP5? And so you get 50 physical and magical protections at full stacks (which is higher than base Urchin or completed Spirit), and then you also get to share only magical protections, not physical as well? Why magical only? Interesting though...could be an early item option for a Support.)


S5 Heartward Amulet
This item gives the owner an aura of magical protections.
+55 Magical Protection
+250 Health
AURA – Allied gods within 70 units have their Magical Protections increased by 20 and their MP5 increased by 20. (Buff to the magical protection and health. Seems decent.)


S5 Ichaival
+25% Attack Speed
+10 Physical Penetration
PASSIVE – Every successful Basic Attack increases your Physical Power by 7 and reduces your target’s Physical Power from items by 7 and Magical Power from items by 15, for 3s. (Max. 3 Stacks) (They're combining this and Silverbranch Bow into one. This is more functional.
Might be more worthwhile.
)


S5 Oni Hunter’s Garb
PASSIVE – When 3 or more enemy gods are within 55 units of you, take 5% less damage. (Don't need to cause damage while multiple enemies are close, but only 5% damage mitigation instead of 20% for 5 seconds...don't like it.)


S5 Polynomicon
This item causes the owner’s next Basic Attack to deal additional damage after using an ability.
Magical Power: +75
Mana: +300
Magical Lifesteal: +12%
PASSIVE – Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 3 seconds. (Uh...isn't this the same as current?)


S5 Pythagorem’s Piece
This item gives the owner an aura of Lifesteal and Power.
Magical Power: +40
Mana: 0
Health: +200
Magical Lifesteal: +12%
Cooldown Reduction: +10%
AURA – Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 30 or their Physical Lifesteal increased by 10% and their Physical Power increased by 20. (So changing again from mana to health. Okay. Mages will appreciate for survival, as they might be less mana hungry at that point of the game.)


S5 Qin’s Sais
This item causes the owner’s Basic Attacks to deal a percentage of the target’s Health as additional damage.
+40 Physical Power
+15% Attack Speed
PASSIVE – On Basic Attack hits, deal Physical Damage equal to 4% of the target’s maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health. (Like the new Ethereal, scales up against tankier gods, and this is already for better use against tanks. Like it overall, I think, but worried tanks might get hit too hard.)


S5 Silverbranch Bow
Attack Speed: +25%
Physical Penetration: +10
PASSIVE – Every successful Basic Attack increases your Attack Speed by 5% and reduces your target’s Attack Speed by 5%, for 3s. (Max 3 Stacks) (So Silver changes from magical variant of Ichaival to this...max 40% attack speed (same as Odysseus) and decrease enemy AS by 15%. Another boxing option, which might have some function, but sadly has no power so...not sure how that will go over.)


S5 Sovereignty
This item gives the owner an aura of physical protections.
+250 Health
+50 Physical Protection
AURA – Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25. (Boost to protection and health. So yeah, tanks get a bit tankier, but those counter items like Ethereal and Qin's sort of counter it, but they need to GET those items to counter a tank. Like this overall...I really missed Sov when Jade took over.)


S5 Spear of Desolation
Description: This item reduces ability cooldowns after a kill or assist
Magical Power: +80
Magical Penetration: +15
Cooldown Reduction: +10%
PASSIVE – If you receive a kill or assist on an Enemy God all of your cooldowns are reduced by 1 seconds. (Slight nerf to pen, from a flat 20. Makes sense, since inherent magical protections are lower than physical, and the current form of it cuts 67% into a squishy god's protection.)


S5 Spear of the Magus
This item causes your damaging abilities to reduce Magical Protections of the target.
Magical Power: +65
Magical Penetration: +15
PASSIVE – Your damaging abilities reduce your target’s Magical Protection by 10 for 5s (max. 5 Stacks). (Buff to the power, from 50. Not bad.)


S5 Spectral Armor
Physical Protection: +60
PASSIVE – Reduces Critical Strike damage by 50%. (Wait, are those the only 2 stats?
Or does it mean the protection just dropped from 70, and the passive is now anti-crit, but it still retains the added mana, MP5, and CC reduction? If it retains, it's a freaking hard counter to crit...along with buffs to Qin's, I see yet another shift away from crit.
)


Unknown ? Related to S5 Polynomicon?
+50 Magical Power
PASSIVE – Your Magic Damage ignored 20% of the target’s Magic Protection. If a target has over 40 Magical Protections, this effect scales to ignore a larger percentage of their protections. This caps at 40% Magical Penetration at 150 or more Magical Protection.
Bonus Magical Basic Attack damage. (This description is a mess...will hold opinion.)


S5 Talaria Boots
These boots grant bonus speed while leaving the fountain.
+10 Physical Power
+25% Movement Speed
PASSIVE – Whenever you leave the fountain, you gain 20% movespeed for 7s. You will lose this speed early if you enter combat. (5 power loss, base 7% increase in MS, but loss of 3% MS when passive was active...but also gains the Swift Wing leaving base MS buff...interesting...I'll probably guess it also retains its gold increase, but who knows.)


S5 Talon Trinket
Magical Power: +60
Mana: +100
Magical Lifesteal: +8%
Gain Magical Power as Health is lost. (To what extent? Basically giving a bit of the Bancroft passive to this item as well.)


S5 Telkhines Ring
Successful Basic Attacks deal bonus Magical Damage.
+70 Magical Power
+20% Attack Speed
+10% Movement Speed
PASSIVE – Your basic attacks deal bonus damage equal to 10 + 5% of your Magical Power.
Consume stacks to deal bonus damage. (What's going on here? Good new item for Freya?)


S5 Telkhines Ring v2
+50 Magical Power
+150 Health
+12% Magical Lifesteal
+10% Cooldown Reduction
Hitting an enemy with an Ability or Basic Attack gives you 1 Stack. At 5 Stacks your next Ability will deal bonus damage equal to 25% of your Magical power, and will heal yourself and allies within 20 units for 25% of your Magical Power and will consume the 5 stacks.
This item grants the owner Physical Penetration. (Not sure what's going on here either. Another alternate version of Telk. But now it might get lifesteal? Similar in base stats to Pythag. And a weird healing effect. And physical pen? Probably typos and other ****.)


S5 Transcendence
This item gives the owner additional Mana on kills and converts your Mana to additional Physical Power.
+35 Physical Power
+300 Mana
+6 MP5
+10% Cooldown Reduction
PASSIVE – You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). Additionally, 3% of your Mana is converted to Physical Power. (Ohhhh, now this is interesting. The addition of CDR makes this VERY interesting for the hunter mages like Skadi and Neith (and even Ullr, dammit Duotem!).)


S5 Travelers Shoes
These boots grant bonus speed while leaving the fountain.
+20 Magical Power
+25% Movement Speed
PASSIVE – Whenever you leave the fountain, you gain 20% movespeed for 7s. You will lose this speed early if you enter combat. (See Talaria comments.)


S5 Void Shield
This item gives the owner an aura that reduces physical protections.
+20 Physical Power
+60 Physical Protection
+150 Health
AURA – Enemy gods within 55 units have their Physical Protection reduced by 20. (Ahhh, the expected buff to Void, to help put it better in line for the cost...big 20 protection buff and added health. This is definitely more functional now. They should keep the price the same though...or maybe just a 100 gold drop.)


S5 Hide of the Urchin
This item gives the owner stacking Protections.
+30 Physical Protection
+30 Magical Protection
+250 Health
+250 Mana
PASSIVE – You gain +2 Magical Protection and +2 Physical Protection for each god kill or assist (max. 10 Stacks). At 10 stacks Hide of the Urchin evolves, providing a regenerating shield. (Curious how much the shield will be, and how often or quickly it will regenerate...drop in protections though, but that shield is interesting.)



Due to not holding the post longer than I want it to be on editing, I am releasing a few items as Unknown name since it wasnt’t stated in the files. If you recognise any of them, feel free to tweet me on @SmiteDatamining with: Unknown X is YYYY YYYY item, X as the number after Unknown and YYY the name.

Unknown 1
Magical power: +125
MP5: +30
PASSIVE – Enemy gods below 50% health will take 20% additional Magical Power scaling from your abilities. (So this is Rod of Tahuti, but with a weird twist to power boost/scaling. Not sure how this would change things.)


Unknown 2
Magical power: +60
Mana: +200
MP5: +20
Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 3 Magical Power per stack. Stacks last for 15s and stack up to 5 times. (What is this?Sort of like an altered War Flag for magical gods? Not very interesting though...good for rotations through the jungle or picking up quick nearby camps and going back to lane.)


Unknown 3
Magical power: +70
Mana: +200
MP5: +20
PASSIVE – Killing or assisting an enemy minion provides you with 1 stack, granting 2% Movement Speed and 3 Magical Power per stack. Stacks last for 15s and stack up to 5 times. (This is a V2 variant of Unknown 2. Still, a bit meh.)


Unknown 4
Magical power: +100
Health: +200
Mana: +200
PASSIVE – If you drop below 50% Health, you gain a shield equal to 25% of your current Mana. This shield lasts 6s. This effect can only occur once every 90s. (This is basically a new version of Warlock's Sash? Good for survivability or something, but no longer stacks? That's the item that comes to mind first. Incredible shield if paired with Book of Thoth, eh?)


Unknown 5
Physical Power: +30
Attack Speed: +20%
Physical Penetration” , “value” : “+15
PASSIVE – Your abilities deal bonus damage over time equal to 5% of your Physical Power each tick, ticking 3 times over 2s. (I dunno.)


Unknown 6
This item gives the owner additional Cooldown Reduction or MP5 based on missing Mana.
+30 Physical Power
+350 Health
+200 Mana
PASSIVE – While over 50% Mana, you gain +10% Cooldown Reduction. While under 50% Mana, you gain +50 MP5. (Weird also. Don't like the passive shift, though 50 MP5 is huge.)


Unknown 7
Kills or Assists increase nearby allies’ stats.
+50 Magical Protection
+350 Health
PASSIVE – Getting a kill or assist on enemies causes you and allies within 55 units to gain stacks of energy. Energy stacks provide 1% Movement Speed, 1% Attack Speed, and 5MP5 per stack. Lasts 6s and stacks up to 10 times. (This seems stupid, but is maybe (maybe) good for teamfights and continuing aggression as enemy ranks are thinned? It's a tank item, and they'll be with teammates whenever they get kills/assists, so at least it fits the theme.)


Unknown 8
This item increases allied protections.
+200 Health
+50 Physical Protection
+50 Magical Protection
+15 HP5
PASSIVE – Allies within 55 units receive 20 Magical Protection. (Why are they bringing back aspects of Sov and Heart when that experiment failed? So it's a nicer start for Urchin in a way, but provides that Heart passive sort of.)


Unknown 9
+30% “Bonus Damage vs Jungle Monsters
+10% Health restored on Killing a Jungle Monster
+25 Mana Restored on Killing a Jungle Monster
+10 Penetration (Boosted/Evolved form of Bumba's Mask?)


RELICS

S5 Aegis Amulet
Using this item grants the owner invulnerability for a short duration.
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move.
Cooldown – 180s. (Nerf. Good.)


S5 Aegis Amulet Upgrade
Using this item grants the owner invulnerability for a short duration.
Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move.
Cooldown – 150s


S5 Chalice of the Oracle
This is a ward that allows you to see normal enemy movements.
This consumable places a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can’t see through walls or stealth. It remains for 3 minutes or until killed. Comes with 2 uses that are refilled in Fountain, sells for 0 gold. (Okay?)


S5 Cursed Ankh Upgrade
Reduces enemy Healing.
Using this item reduces the Healing received by all enemy gods within 55 units by 50% for 10s. Enemies that are healed while affected by this curse take 20% more damage from all sources for the duration of the curse.
Cooldown: 120s. (Interesting offensive function. Better than the current passive,
I think.
)


Well, thoughts?
Branmuffin17
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Permalink | Quote | +Rep by ThePerfectPrism » January 15, 2018 5:17pm | Report
I'm always amazed at how much the Datamining guy can actually datamine.
Some interesting changes here and there, like in Phytag's and Thebes'.
IF they make that Cursed Ankh change, it's literally death to healers.
Aegis nerfed, interesting I guess, gods that really need it will take a blow, but will make it's use more... need-be.
The unknown itens are... something. Some are really interesting, like 1 and 2, but there are weird ones like 6 and 7.
Nevertheless I'm hyped for the S5 Patch stream, I'll totally ****ing theory craft from it.
Signature by Stuke99, check out his Website Portfolio and his SmiteFire Profile!

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