Unyielding PASSIVE: Stuns, Taunts, Fears and Mesmerize cannot affect Tyr for longer than 1s.
Fearless: Tyr charges forward, damaging enemies.
ASSAULT Stance: Tyr pushes all enemies along with him, hitting them 2 times and knocking them up in the air.
Power Cleave: Tyr makes a massive melee attack, hitting all enemies within a 180 degree cone.
ASSAULT Stance: Enemies that are knocked up in the air are knocked away.
GUARD Stance: Heals Tyr for each enemy hit (max 3).
Damage: 70/120/170/220/170 (+80% of your physical power).
Cost: 50/55/60/65/70.
Cooldown: 12/11/10/9/8s.
Change Stance: Tyr changes between ASSAULT and GUARD stances. Changing stances refreshes the cooldown on Fearless and Power Cleave.
Lawbringer: Tyr leaps through the air, bringing indiscriminate justice upon all enemies in the target area, and slowing them.
Damage: 150/225/300/375/450 (+120% of your physical power).
Slow: 25%.
Slow Duration: 3s.
Cost: 80/90/100/110/120.
Cooldown: 90/85/80/75/70.
New Skins:
Tyr Dark Judgement
Arachne Golden
Neith Golden
Golden Cupid
Voicepacks:
Tyr
Hercules
He Bo (includes He Bro Easter Egg)
General:
The front-end user interface has undergone major changes. All screens in the front-end UI have been modified.
Context Pinging changed from VQ... to a new targeter system. Pressing V will now bring up a targeter. If left-mouse button is pressed, the location is pinged on the map. Using the targeter while in various sub-menus will change the targeter to a specific type and create a marker in the world for teammates to see.
The character cards on the loading screen now show your God Rank and overall Mastery Level for all users. Gold Cards also show Wins, Kills and Assists.
The mini-map now shows when you have a buff on the ground.
Right-mouse button will exit the VGS menu.
Various ability ground targeters are now visible through walls for easier placement.
Joust Challenge matches now use the respawn times used in 3v3 Joust, versus the shorter 1v1 Joust timers.
Several character cards have been updated for improved artistic presentation.
Various animation polish passes for stuns.
Simple shadows (decals) now appear when on Medium Shadow detail.
A variety of technical changes have been made to the AI system used by NPC..
The tutorial has undergone various changes and now features Neith (previously Ra).
A bug was fixed with the animation of Furies when stunned.
Fixed an issue in which players the camera would go "inside" players' mesh.
UI has undergone some changes (more complete rework planned for a later patch).
Items:
Magi's Blessing
This item has changed to the following:
+350 Health
+30% Crowd Control Reduction
PASSIVE - Absorbs a single hard crowd control effect once every 60 seconds. When this occurs, the owner also receives 1s of cc immunity.
PASSIVE - When a god takes damage from your abilities, they take 15% of their maximum health in additional damage. If multiple gods are hit, the damage is applied to the one with the greatest maximum health. This can only occur once every 60 seconds.
Tier 1 - This is an item that allows you to place a ward every 90 seconds, allowing you to see enemy movements where you place it. It does respect line of sight and can't see through walls. It remains for 1 minute or until killed.
Tier 2 - This is an item that allows you to place a ward every 90 seconds, allowing you to see enemy movements where you place it. It does respect line of sight and can't see through walls. It remains for 2 minutes or until killed.
Tier 3 - This is an item that allows you to place a sentry ward every 90 seconds, allowing you to see enemy movements and wards where you place it. It does respect line of sight and can't see through walls. It remains for 3 minutes or until killed.
Gods:
More magical power scaling gods have had their basic attacks switched from dealing/scaling physical damage to magical.
The bite will no longer deal damage to the Fire Giant, Gold Fury or Minotaur.
With Freya's basic attacks changing to magical damage and scaling, the damage potential of her basic attacks has increased substantially as she builds magical power. Because of that, the damage and scaling of Irradiate and Pulse have been adjusted to compensate.
Heh sorry about the post earlier, saw a LOT of forum posts about it and figured I'd put it in the forums until you released the official version. Looks a lot better here!
As far as the balances are concerned, I think freya will still be amazingly high tier, most of the stuff balances out.
Tyr looks AWESOME but his cooldowns are so long that he spams all the abilities across his skillset, then waits a solid 10 seconds. So happy about the Ra ult not being movable during drunk. Had it happen many many times.
If you get Tyr a Frostbound Hammer and Midgardian Armor, with Creeping Curse and Sprint, he will never be outrun by anything ever in the entire course of this game.
And I just noticed. Freya isn't a hybrid anymore? The fuq?
Freya never really was. She had the perfect opportunity to be, but her best skillset was as a mage. Everyone built her attack speed mage, similar to what chronos would build. She was simply WAY too squishy to be built as physical, so they decided to alter her mage damage and make her what she was built with to begin with. I'd care, but I never had the necessity, nor want, to build her physical at all.
Yay I've been really excited for Tyr, he's even been one of my favorite Norse gods even before I heard he was in smite of when I even played smite, I also really like his moves, almost like Hel, but in a different concept and to me way cooler.
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