*NOTE* For full patch notes, please visit the source. Only Update Schedule, Item and God Balance will be listed here.
UPDATE RELEASE SCHEDULE
NOVEMBER 15 - RUNESCAPE UPDATE
RuneScape & Old School RuneScape Event
Cyber Tokyo Battle Pass
Digital Loot Pack
& Much more!
NOVEMBER 29 - 9.11 BONUS UPDATE
New Skins
New Balance
More info soon!
BALANCE LIVE WITH THE 9.1 UPDATE - NOVEMBER 15
9.11 BALANCE
General
We are going to communicate our balance changes in a new way this update. We will see how players react to this and potentially make it a pattern going forward. So let us know what you think!
Instead of breaking changes up into simply items and gods, grouped by class or alphabetical order, we will instead focus on more specific balance goals and then include all the buffs and nerfs relevant to each goal."
9.5 and TTK (Time to Kill)
There are players who express concerns at every buff they see since 9.5, worried that the effects of that update would be reverted. They really liked 9.5 and they fear going back to the high-risk gameplay we had before that.
There are also plenty of players who weren’t as excited for 9.5, and have been asking for constant increases in early game aggression since then.
9.5 was focused specifically on making the early game of SMITE less punishing. The update was very successful at this goal, because we made pretty intense adjustments to ensure that.
In reality the best place for SMITE is likely someplace in between 9.4 and 9.5. Gameplay data shows that we are pretty far from “reverting” 9.5. The buffs we have applied to a fraction of gods and items buffed recently has a small effect compared to a 40% increase in base stats across 100% of the god roster.
As we continue with buffs in this update we want to acknowledge that we need to be able to buff gods, classes, and roles who are underperforming. We have done quite a few nerfs to offset a lot of these buffs, and we will continue to buff utility instead of damage when possible.
9.11 BALANCE GOALS
Mage Early Game Buffs
"Mages have become a rare occurrence at SPL level play, and in this update we are making some big changes to help address this. As the primary focus for this update, a lot of other entire sections also affect it. Nerfing Mid Hunters will function as a Mage buff, but Mages will also be receiving a set of direct buffs specifically focusing on issues they face in the early game at higher skill tiers. Multiple underperforming Mages are seeing buffs with special priority paid to those who were nerfed in 9.4. And Finally, The Morrigan will be nerfed as she is already the top performing SPL Mid Mage and she will also benefit from these other changes. She needs to be nerfed to open up the lane for more mages."
Includes:
Mid-Hunter Nerfs
Late Game Burst Damage Nerfs
Red Buff Conquest Jungle Monster Nerf
Bancroft’s Claw Nerf
Vampiric Shroud and upgrades reworks (stats only reworks)
Sands of Time Buff
Soul Gem Buff
Chronos Pendant Buff
Hera, Nu Wa, Agni, Zeus, Discordia, Anubis, and Scylla Buffs.
The Morrigan Nerf
Late Game Burst Damage Nerfs
"This update has multiple early game buffs for underperforming archetypes. We are applying an intentional shift here to help these archetypes perform better in the earlygame, which increases their likely viability, while also nerfing their late game, which limits their top end performance. This affects Mages, Mid-Hunters, and Assassins."
Includes:
Titan’s Bane Nerf
Obsidian Shard Nerf
Staff of Myrddin Nerf
Mid Hunter Nerfs
"A key part of keeping mages out of Mid is the hunters that are currently dominating there. We are nerfing the top Mid Hunter as well as the items mostly used by Mid Hunters to help facilitate the Mage buffs in this lane. "
Includes:
The Crusher Nerf
Titan’s Bane Nerf
Ah Muzen Cab Nerf
Warrior Solo Buffs
"Guardians have a firm grasp on the Solo Lane and we are looking to swing the favor back toward Warriors. There has also been feedback that Physical Protection options are lackluster and make it hard for Warriors to counter Assassins and Hunters, so we are buffing the amount of Physical Protections on multiple Warrior Items. "
Includes:
Warding Sigil Buff
Runic Shield Buff
The Sledge Buff
Berserker’s Shield Buff
Mystical Mail Buff
Thorns Relic Buffs
Hades Nerf
Sun Wukong and Gilgamesh Buffs
Support Buffs
"Guardians have also reported feeling the effects of the late game, so they should also get some relief from the %Pen item nerfs. Additionally we are buffing two of their most core items right now to make sure they can be the Tanks their teams need, fulfilling this role is more important than item diversity. And finally we are introducing a large set of buffs to underperforming Relics that could make a big difference on Support play styles."
Includes:
Late Game Damage Burst Nerfs
Utility Relic Buffs
Spirit Robe Buff
Gauntlet of Thebes Buff
Sylvanus and Xing Tian Buffs
Duo Hunter Buffs
"As we work hard to push hunters out of mid, we want to encourage their use in Duo and introduce a few buffs to help them out in their core role. Gilded Arrow will be the primary change that could impact the meta, by bringing back some of the strength of Critical Strike builds. "
Includes:
Gilded Arrow Buff
Diamond Arrow Buff
Griffonwing Earrings Buff
Ishtar, Danzaburou, Hachiman, and Chronos Buffs
Basic Attack Assassin Buffs
"Immediately after the 9.5 changes we started to see Basic Attack Assassins way overperforming Ability Based ones. That has balanced out a lot since then, and recent buffs have put Ability Assassins clearly on top, so we are introducing a small buff to help even this back out. "
Includes:
Serrated Edge Buff
General Underperformers
"Also a few general underperforming gods were buffed, even if they don’t fit into any of these specific categories."
Includes:
Bastet and Cliodhna Buffs
MAGE EARLY GAME BUFFS
BANCROFT'S CLAW NERF
Decreased Shield size from 0.75% to 0.5% per stack
SANDS OF TIME BUFF
Increased True Damage on Minions from 10 to 15
VAMPIRIC SHROUD REWORK
Increased Magical Power from 20 to 30
Removed 5 Physical Protection
Removed 75 Health
Increased Magical Lifesteal from 5% to 7%
Added 7 MP5
SACRIFICIAL SHROUD
+115 Magical Power
+15% Magical Lifesteal
Increased Physical Protections from 20 to 40
Removed 100 health
Added 15 MP5
BLOOD-SOAKED SHROUD
Increased Magical Power from 75 to 95
Removed 55 Physical Protections
Increased Health from 200 to 300
+15% Magical Lifesteal
Added 15 MP5
SOUL GEM BUFF
Decreased Stacks required to trigger the passive from 4 to 3
CHRONOS' PENDANT BUFF
Decreased Cost from 2700 to 2600
AGNI BUFF
FLAME WAVE
Increased Base Damage from 90/140/190/240/290 to 100/155/210/265/320
RAIN FIRE
Increased Base Damage from 120/160/200/240/280 to 140/180/220/260/300
ANUBIS BUFF
PLAGUE OF LOCUSTS
Decreased Cooldown from 15/14/13/12/11s to 11 seconds at all ranks
DISCORDIA BUFF
UNRULY MAGIC
Increased Base Damage 75/125/175/225/275 to 85/135/185/235/285
HERA BUFF
ROYAL ASSAULT
Increased Range of the Deployable Hand attack from 45 to 50
DIVINE SHROUD
Increased Base HP from 70/110/150/190/230 to 70/115/160/205/250
NU WA BUFF
MYSTERIOUS FOG
Decreased Cooldown from 15s to 13s
SCYLLA BUFF
CRUSH
Both Lane Minions and Jungle Camps take an extra +20% damage
ZEUS BUFF
CHAIN LIGHTNING
Increased Base Damage from 30/60/90/120/150 to 40/70/100/130/160
DETONATE CHARGE
Increased Base Damage from 40/70/100/130/160 to 50/80/110/140/170
THE MORRIGAN NERF
DEADLY ASPECTS
Decreased Damage to minions from 30% to 15%
Decreased Magical Power Scaling from 80% to 70%
DARK OMEN
Decreased Initial Base Damage, Bonus Minion Base Damage, and Bonus god Base Damage from 40/70/100/130/160 to 35/65/95/125/155
CHANGELING
Increased Cooldown from 140/125/110/95/80s to 140/130/120/110/100s
LATE GAME BURST DAMAGE NERFS
TITAN'S BANE NERF
Increased Cost from 2450 to 2500
Decreased Physical Power from 55 to 50
OBSIDIAN SHARD NERF
Increased Cost from 2450 to 2500
Decreased Magical Power from 100 to 90
STAFF OF MYRDDIN NERF
Decreased Damage Buff from the Item’s Passive from 25% to 20%
MID HUNTER NERFS
THE CRUSHER NERF
Decreased Physical Power from 45 to 40
AH MUZEN CAB
SWARM
Decreased Base Damage from 60/105/150/195/240 to 50/90/130/170/210
STINGER
Decreased the CDR on retrieving the Stinger from 80% to 60%
WARRIOR SOLO BUFFS
WARDING SIGIL BUFF
Increased Magical Protection from 10 to 15
BERSERKER'S SHIELD BUFF
Increased Physical Protection from 40 to 50
Increased Damage Mitigation from the item’s passive from 7% to 10%
MYSTICAL MAIL BUFF
Increased Health from 200 to 250
Increased Physical Protection from 35 to 40
RUNIC SHIELD BUFF
Increased the Magical Power Debuff Aura from 40 to 50
THE SLEDGE BUFF
Increased Physical Power from 35 to 40
Increased Physical Protections per stack from 8 to 10 (magical protections will remain at 8 per stack)
THORNS OF OVERGROWTH BUFF
Increase Reflect Damage from 25% to 35%
Increased the Max Damage Reflected from 120*Level to 140*Level
Thorns of Sapping Strength
THORNS OF SAPPING STRENGTH BUFF
Increased Lifesteal Debuff on enemies from 25% to 50%
Increased the Max Damage Reflected from 120*Level to 140*Level
HADES NERF
DEVOUR SOULS
Decreased Detonated Damage from 20/27/34/41/48 to 10/20/30/40/50
GILGAMESH BUFF
SUN-FORGED SCIMITAR
Gilgamesh now gains 20/25/30/35/40 HP5 while this ability is active
DROP KICK
Decreased Cooldown from 16s to 14s
SUN WUKONG BUFF
UNDEFEATED BODY
Increased the Physical and Magical Protection Sun Wukong gains from 1 to 2 per level
MASTER'S WILL
Increased the duration of the Slow and Attack Speed Slow effect from 2s to 3s
SUPPORT BUFFS
DROWNED ANKH BUFF
Increased the Healing Debuff from 40% to 60%
BRACER OF ILLUMINATION BUFF
Increased Power Buff when above half health from 10% to 15%
Increased Movement Speed Buff when below Half Health from 15% to 20%
CLOAK OF THE AVATAR BUFF
Increased Health and Mana Restore from 10 + 3% to 30 + 4% of their missing health and mana each pulse
SCORCHING BLINK RUNE BUFF
Increased the Duration of the damage over time after leaving the area from 1s to 1.5s
EMBLEM OF TREMBLING TERROR BUFF
Decreased the threshold to trigger the tremble from 15% to 10% of the targets max HP
Increased the duration of the Tremble CC from 1.5s to 3s
HASTENED WINGS BUFF
Increased Movement Speed buff from 20% to 25%
ENTANGLING WINGS BUFF
Increased Movement Speed buff from 20% to 25%
SUNDERING SIPHON BUFF
Decreased the duration of the effect from 4s to 3s
Increased the % Current Health damage per tick from 5% to 8% (increased total damage from 20% to 24% and happens faster)
SPIRIT ROBE BUFF
Decreased Cost from 2500 to 2400
GAUNTLET OF THEBES BUFF
Increased the number of stacks on this item from 50 to 55 (Which increases the Physical and Magical protections by 5 each from 50 to 55 on the Evolved item)
SYLVANUS BUFF
NATURE'S BOUNTY
This ability now increases to 1s CDR at level 15 instead of level 17
VERDANT GROWTH
Decreased Cooldown from 16/15/14/13/12s to 15/14/13/12/11s
XING TIAN BUFF
HOOK SLAM
Decreased Cooldown from 16s to 14s
DUO HUNTER BUFFS
GILDED ARROW BUFF
Increased Attack Speed buff from successfully getting the killing blow on a marked target from 20% to 25%
Increased the Mana Restored on this trigger from 20 to 30
DIAMOND ARROW BUFF
Increased Attack Speed buff from successfully getting the killing blow on a marked target from 20% to 25%
GRIFFONWING EARRINGS BUFF
Increased Physical Power from 40 to 45
Increased Magical Power from 70 to 80
Increased Attack Speed from 25% to 30%
CHRONOS BUFF
ACCELERATE
Increased the attack speed effect of this from 15/20/25/30/35% to 25/27.5/30/32.5/35%
Increased the effect of Section 3 from an increase of 25% Magical Power to an increase of 35%
STOP TIME
Increased Base Damage from 50/70/90/110/130 to 50/75/100/125/150
This ability his all targets twice, so from 100/140/180/220/260 to 100/150/200/250/300
DANZABUROU BUFF
DUBIOUS SAVINGS
Increased Physical Power gained per pouch from 6 to 10 (Increased Max from 24 to 40 Physical Power)
FOOL'S GOLD
Increased Base Damage from 70/115/160/205/250 to 85/130/175/220/265
HACHIMAN BUFF
EAGLE EYE
Increased Eagle Eye’s shots’ Basic Attack Power Scaling from 100% to 110% at all ranks
HEAVENLY BANNER
Increased Duration of the Banner from 4/4.5/5/5.5/6s to 6s at all ranks
ISHTAR BUFF
JOLT
Adjusted this ability so that Ishtar gets some additional immunity frames after hitting an enemy god with Jolt
BASIC ATTACK ASSASSIN BUFFS
SERRATED EDGE
Decreased Cost from 2650 to 2500
Increased Physical Lifesteal from 10% to 15%
GENERAL UNDERPERFORMERS
BASTET BUFF
RAZOR WHIP
Increased DoT Damage Physical Power Scaling from 20% per tick to 25% per tick
Although it makes it more difficult for me to copy things over (haha), I like the new format of balance adjustments. It makes a lot of sense when needing to make more encompassing changes to group them by theme (e.g. early game mage buffs, both items and gods). Makes it easy for people to see the bigger picture of changes, and to see the vision behind the changes by the dev team.
As for the actual adjustments...
Don't think Chronos' Pendant needed a price reduction. If you want to rush high CDR you can pay the price for it.
That's a significant damage increase for Agni. Did he need it?
Did Thebes really need a buff?
Outside of Death's Embrace, my favorite ADC starter is Gilded Arrow -> Ornate Arrow. Ornate has felt way too late game for multiple patches now. I don't think the buff changes this, but I don't know that we want crits to be exactly balanced with (and definitely not ahead of) the Qin's meta.
It's been nice seeing less of Serrated Edge. Starting to buff it again, not sure about that.
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