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3.4 | PTS Patch Notes | Winter’s Bite | March 9th

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Forum » News » 3.4 | PTS Patch Notes | Winter’s Bite | March 9th 10 posts - page 1 of 1
Permalink | Quote | +Rep by Wayne3100 » March 10, 2016 7:27am | Report
"We have a lot on the table for Patch 3.4, Winter's Bite! First, our newest Goddess joins the ranks; hailing from the Norse Pantheon Skadi and her companion Kaldr are ready to join the Battleground of the Gods. In addition to a new god, the 2016 Season Ticket launches, boasting a large number of new skins and rewards to be earned through playing SMITE and watching SMITE eSports!

This patch also brings some adjustments to a few gods who were under-performing as well as addresses some of the concerns around Solo laners in Conquest gaining too much experience. Additionally, a few items are seeing tweaks to better solidify their identity and their strengths. We are excited for everyone to get their hands on the new adjustments and see how they play out!"




New God: Skadi, Goddess of Winter

You can now find Skadi in the Guide Builder!





Passive: Kaldr, The Winter Wolf

Kaldr fights by Skadi's side and has 2 forms: Beast and Elemental. While in Beast form he can attack enemies and be attacked. While Elemental he is immune to attacks and regenerates health over time. His forms can be controlled with Skadi's Rune of the Hunt, but he will be forced into Elemental form if he loses all Hit Points.
  • Hit Points: 5
  • Attack Speed: 50% of Skadi's
  • Movement Speed: 110% of Skadi's
  • Lane Minion Damage: 1 HP lost per 5 hits.
  • Other Source Damage: 1 HP lost from any attack or ability

Piercing Cold

Skadi throws an icy spear forward, dealing damage (90/140/190/240/290 + 80% of your Physical Power) to enemies and Slowing them for 3s. Kaldr's basic attacks deal double damage to targets afflicted by Piercing Cold. Cost: 70/75/80/85/90. Cooldown: 15s.
  • Slow: 20/25/30/35/40%

Rune Of The Hunt

This ability is a toggle. While toggled on, Kaldr assumes Beast form, chasing and attacking the marked enemy. If a marked enemy dies, Kaldr attacks other enemies nearby. When toggled off, Kaldr stops attacking and returns to Skadi, reverting to his Elemental form on the way. This ability can be activated at rank 0 and Kaldr gains new skills as it ranks up. Cost: None. Cooldown: .5s.
  • Basic Attack Damage: 60/80/80/100/100% of Skadi's Basic Attack Damage
  • Rank 1: Kaldr gains a dash attack.
  • Rank 3: Kaldr's kills heal him.
  • Rank 5: Kaldr's attacks give Skadi 10% increased movement speed.

Permafrost

Skadi freezes the ground for 5s at a target location. The frozen area deals damage (70/100/130/160/190 +60% of your Physical Power) to enemies who set foot on it and causes gods to lose control of their movement as they slide across. Skadi's movement speed increases by 25% while standing on the area. Cost: 70/75/80/85/90. Cooldown: 18s.
  • Radius: 16/18/20/22/24

Ultimate: Winter's Grasp

Snowstorms surround Skadi and Kaldr. Upon activation, enemies in range become Rooted and Kaldr is restored to full health. The storms persist for 5s while dealing damage (10/20/30/40/50 +5% of your Physical Power) to enemies every .5s and making Kaldr immune to damage. Cost: 80/90/00/110/120. Cooldown: 90s.
  • Root Duration: 1/1.25/1.5/1.75/2s



New God Skins




Recon Artemis




Hellrider Chiron




Battle Bard Apollo




Thunder's Roar Raijin




Winter's Wrath Skadi




Chaacolate Chaac




SPL 2016 Bellona (Season Ticket)



Sunstar Ra (Season Ticket)




Last Commando Rama (Season Ticket)




Adjudicator Anubis (Season Ticket)




Crimson Ops Bastet (Season Ticket)




White Death Loki (Season Ticket)




Silent Blade Nemesis (Season Ticket)




Aurum Nu Wa (Season Ticket)



Updated God Cards




Apollo Mastery Skins Updated



New Voice Packs
  • Recon Artemis
  • Hellrider Chiron
  • Chaacolate Chaac
  • Sunstar Ra (Season Ticket)
  • Last Commando Rama (Season Ticket)



2016 Season Ticket
  • New Skins
    • Sunstar Ra
    • Last Commando Rama
    • Adjudicator Anubis
    • Crimson Ops Bastet
    • White Death Loki
    • Silent Blade Nemesis
    • Aurum Nu Wa

  • New Avatar
    • Which Came First?

  • New Global Emote
    • GG

  • New Announcer Pack
    • Hinduman

  • New Ward
    • Peeper

  • New Music Theme
    • Divine Action



Achievements
  • Hades

    • Oh the Agony
      • As Hades, land a single Pillar of Agony on 3 enemy gods affected with Blight.

    • Blighted
      • As Hades, apply Blight on your enemies to augment all four of your abilities in one game.

  • Hel

    • Cleansed Your Soul
      • As Hel cleanse three of your teammates from being stunned.

    • Which Side Are You On
      • As Hel kill the same enemy twice with one kill coming from light stance and one coming from dark stance.

  • Ullr

    • Axemanship
      • As Ullr land 20 Thrown Axe in a single match.

    • Bowmanship
      • As Ullr land 20 Hail Of Arrows in a single match.



Miscellaneous
  • Added a Weekly Quest cooldown timer to show when you will get your next Weekly Quest.
  • Added Bot Difficult Selection for Custom Games.
  • Fixed the Ranked badge page is showing S1 medals for S2 leagues
  • Added Undo for Item Store
    • The button reverts ALL purchases and upgrades since you entered the store.



Gameplay
  • Conquest: Removed one boar from the Fire Giant side Boar Camp.
    • "This is a very targeted adjustment to the amount of Gold and XP that can be farmed in solo lane. We're investigating additional adjustments to that side of the jungle in future patches, but this should be a good first step in closing the level gap generated from the island."



Item Changes


Glowing Emerald
  • All items in this tree have had their cost reduced by 50.

Hydra's Lament
"(NOT IN FIRST ROUND OF PTS)"
  • The passive effect no longer has a cooldown.

Masamune
  • Increased physical power from 3050.

Rage
  • Reduced cost from 26002400.

Rod of Asclepius
  • Increased Aura from 15%20%.
  • Reduced cost from 26602600.

Rod of Healing
  • Reduced cost from 15301500.

sanctuary Sanctuary
  • Sanctuary can no longer be activated while casting another ability.

wind demon Wind Demon
  • Increased Healing Debuff Duration from 3s8s.



God Changes


Anhur
"While our fix to Impale in 3.3 helped out, Anhur still is struggling to find his footing. This patch we're reducing slightly the cost of his clear, while also improving the benefit of his passive."

Enfeeble
  • Increased physical protection debuff from 1520.

Impale

(NOT IN FIRST ROUND OF PTS)
  • Decreased Mana cost from 70/80/90/100/11070/75/80/85/90.

Bakasura
Eat Minion
  • Fixed being unable to eat the small minions at the Blue camp in Conquest.

Chaac
Storm Call
  • Reduced cooldown from 90s75s.

Hercules
"We're expecting a lot of people to be surprised by this one. Hercules has been one of our lowest performing gods, across the board at all skill levels, this season. And we think everyone feels it, as his play-time has slowly decreased to a trickle. We're improving the benefit of his passive as he levels, and also starting his base Attack Damage and Movement Speed more in line with other Warriors. Additionally we're reducing the cooldown of Earthbreaker to better line up with its combo-paired ability; Driving Strike."

General
  • Increased base Movement Speed from 370375.
  • Increased base Attack Damage from 3539.
Strength From Pain
  • Increased Physical Power buff from 30 + 1 per level → 30 + 2 per level.

Earthbreaker
  • Reduced cooldown from 1514.

Kukulkan
"Kukulkan is getting some much needed love this patch! We're adjusting the mana cost on Whirlwind (a big community request) securing Kukulkan's position as the king of clear, and also improving the scaling and late game potential from Zephyr."
Zephyr
  • Increased magical power scaling from 60%75%.

Whirlwind
  • Reduced mana cost from 70/90/110/130/15070/80/90/100/110.

Guan Yu
Conviction
  • Increased cooldown from 10s12s.

Ra
Speed of Light
  • Increased lifetime from 10s15s.

Raijin
Percussive Storm
  • Fixed Raijin applying 2 procs of Soul Reaver with this ability under special conditions.

Rama
"More arrows! Rama now regenerates Astral Arrows faster, and also consumes less mana when using Astral Strike."

Astral Quiver
  • Increased rate of Astral Arrow regeneration from one arrow every 15s → every 12s.

Astral Strike
  • Reduced mana cost per arrow from 2520 per arrow.

Thanatos
General
  • Increased base physical protection from 1114.
    Increased base attack power from 3739.

Ullr
Expose Weakness / Invigorate
  • Removed the tooltip error which stated he lost the buff upon switching stances.




* Source: the official Patch Notes

Wayne3100
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Permalink | Quote | +Rep by DucksRock » March 10, 2016 8:18am | Report
Thank you! now i can get working on my Skadi guide.
Hi!

I'm DucksRock, But you can call me Ducks.

Kuzenbo rights advocate, guide-making delayer and passionate pop music fan.

Kuzenbo guide coming soon.






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Permalink | Quote | +Rep by BlackDragon1032 » March 10, 2016 10:22am | Report
I wonder when we ( X1 ) will get it .
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Permalink | Quote | +Rep by CakeSlapping » March 10, 2016 11:28am | Report

I wonder when we ( X1 ) will get it .

I think HiRezScott said late March for raijin, mid April for skadi patches

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Permalink | Quote | +Rep by Nex The Slayer » March 10, 2016 5:16pm | Report
Well I have to give it to you. You actually made an interesting and mechanically unquipe god instead of the just releasing the same god over and over again with a like a gimmick or two. Let's hope they continue this way

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Permalink | Quote | +Rep by GameGeekFan » March 10, 2016 5:21pm | Report
I gotta say that Hi Rez has been pretty good lately compared to Season 2.

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Permalink | Quote | +Rep by BlackDragon1032 » March 10, 2016 11:52pm | Report
CakeSlapping wrote:


I think HiRezScott said late March for raijin, mid April for skadi patches


I thought so to oh well we'll see ^^
I can't wait to play with her :)
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Permalink | Quote | +Rep by Sp1dHQ » March 11, 2016 1:50am | Report
Almost everything in this patch is good, except skadi's abscence of escape, which will ruin her

Sp1dHQ


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Permalink | Quote | +Rep by Stuke99 » March 11, 2016 5:38am | Report
Sp1dHQ wrote:

Almost everything in this patch is good, except skadi's abscence of escape, which will ruin her

I would say she doesn't need one as she heavily counters melee assassins with Permafrost making the enemy skate all over the place plus she could use her wolf to distract them so she can run away. Everyone is complaining she has no escape, but she's not a ADC Hunter, she's better in 1v1 fights and would mostly be seen in the solo or jungle.

EDIT: Also her ult can root any enemy so she dose have many ways of escape that isn't an obvious dash or leap like every other hunter (besides Artemis).

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Permalink | Quote | +Rep by BlackDragon1032 » March 11, 2016 6:55am | Report
Stuke99 wrote:


I would say she doesn't need one as she heavily counters melee assassins with Permafrost making the enemy skate all over the place plus she could use her wolf to distract them so she can run away. Everyone is complaining she has no escape, but she's not a ADC Hunter, she's better in 1v1 fights and would mostly be seen in the solo or jungle.

EDIT: Also her ult can root any enemy so she dose have many ways of escape that isn't an obvious dash or leap like every other hunter (besides Artemis).

People are always complaining in the end
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