"We have a lot on the table for Patch 3.4, Winter's Bite! First, our newest Goddess joins the ranks; hailing from the Norse Pantheon Skadi and her companion Kaldr are ready to join the Battleground of the Gods. In addition to a new god, the 2016 Season Ticket launches, boasting a large number of new skins and rewards to be earned through playing SMITE and watching SMITE eSports!
This patch also brings some adjustments to a few gods who were under-performing as well as addresses some of the concerns around Solo laners in Conquest gaining too much experience. Additionally, a few items are seeing tweaks to better solidify their identity and their strengths. We are excited for everyone to get their hands on the new adjustments and see how they play out!"
Kaldr fights by Skadi's side and has 2 forms: Beast and Elemental. While in Beast form he can attack enemies and be attacked. While Elemental he is immune to attacks and regenerates health over time. His forms can be controlled with Skadi's Rune of the Hunt, but he will be forced into Elemental form if he loses all Hit Points.
Hit Points: 5
Attack Speed: 50% of Skadi's
Movement Speed: 110% of Skadi's
Lane Minion Damage: 1 HP lost per 5 hits.
Other Source Damage: 1 HP lost from any attack or ability
Piercing Cold
Skadi throws an icy spear forward, dealing damage (90/140/190/240/290 + 80% of your Physical Power) to enemies and Slowing them for 3s. Kaldr's basic attacks deal double damage to targets afflicted by Piercing Cold. Cost: 70/75/80/85/90. Cooldown: 15s.
Slow: 20/25/30/35/40%
Rune Of The Hunt
This ability is a toggle. While toggled on, Kaldr assumes Beast form, chasing and attacking the marked enemy. If a marked enemy dies, Kaldr attacks other enemies nearby. When toggled off, Kaldr stops attacking and returns to Skadi, reverting to his Elemental form on the way. This ability can be activated at rank 0 and Kaldr gains new skills as it ranks up. Cost: None. Cooldown: .5s.
Basic Attack Damage: 60/80/80/100/100% of Skadi's Basic Attack Damage
Rank 1: Kaldr gains a dash attack.
Rank 3: Kaldr's kills heal him.
Rank 5: Kaldr's attacks give Skadi 10% increased movement speed.
Permafrost
Skadi freezes the ground for 5s at a target location. The frozen area deals damage (70/100/130/160/190 +60% of your Physical Power) to enemies who set foot on it and causes gods to lose control of their movement as they slide across. Skadi's movement speed increases by 25% while standing on the area. Cost: 70/75/80/85/90. Cooldown: 18s.
Radius: 16/18/20/22/24
Ultimate: Winter's Grasp
Snowstorms surround Skadi and Kaldr. Upon activation, enemies in range become Rooted and Kaldr is restored to full health. The storms persist for 5s while dealing damage (10/20/30/40/50 +5% of your Physical Power) to enemies every .5s and making Kaldr immune to damage. Cost: 80/90/00/110/120. Cooldown: 90s.
Root Duration: 1/1.25/1.5/1.75/2s
New God Skins
Recon Artemis
Hellrider Chiron
Battle Bard Apollo
Thunder's Roar Raijin
Winter's Wrath Skadi
Chaacolate Chaac
SPL 2016 Bellona (Season Ticket)
Sunstar Ra (Season Ticket)
Last Commando Rama (Season Ticket)
Adjudicator Anubis (Season Ticket)
Crimson Ops Bastet (Season Ticket)
White Death Loki (Season Ticket)
Silent Blade Nemesis (Season Ticket)
Aurum Nu Wa (Season Ticket)
Updated God Cards
Apollo Mastery Skins Updated
New Voice Packs
Recon Artemis
Hellrider Chiron
Chaacolate Chaac
Sunstar Ra (Season Ticket)
Last Commando Rama (Season Ticket)
2016 Season Ticket
New Skins
Sunstar Ra
Last Commando Rama
Adjudicator Anubis
Crimson Ops Bastet
White Death Loki
Silent Blade Nemesis
Aurum Nu Wa
New Avatar
Which Came First?
New Global Emote
GG
New Announcer Pack
Hinduman
New Ward
Peeper
New Music Theme
Divine Action
Achievements
Hades
Oh the Agony
As Hades, land a single Pillar of Agony on 3 enemy gods affected with Blight.
Blighted
As Hades, apply Blight on your enemies to augment all four of your abilities in one game.
Hel
Cleansed Your Soul
As Hel cleanse three of your teammates from being stunned.
Which Side Are You On
As Hel kill the same enemy twice with one kill coming from light stance and one coming from dark stance.
Ullr
Axemanship
As Ullr land 20 Thrown Axe in a single match.
Bowmanship
As Ullr land 20 Hail Of Arrows in a single match.
Miscellaneous
Added a Weekly Quest cooldown timer to show when you will get your next Weekly Quest.
Added Bot Difficult Selection for Custom Games.
Fixed the Ranked badge page is showing S1 medals for S2 leagues
Added Undo for Item Store
The button reverts ALL purchases and upgrades since you entered the store.
Gameplay
Conquest: Removed one boar from the Fire Giant side Boar Camp.
"This is a very targeted adjustment to the amount of Gold and XP that can be farmed in solo lane. We're investigating additional adjustments to that side of the jungle in future patches, but this should be a good first step in closing the level gap generated from the island."
Item Changes
Glowing Emerald
All items in this tree have had their cost reduced by 50.
Hydra's Lament
"(NOT IN FIRST ROUND OF PTS)"
The passive effect no longer has a cooldown.
Masamune
Increased physical power from 30 → 50.
Rage
Reduced cost from 2600 → 2400.
Rod of Asclepius
Increased Aura from 15% → 20%.
Reduced cost from 2660 → 2600.
Rod of Healing
Reduced cost from 1530 → 1500.
sanctuary
Sanctuary
Sanctuary can no longer be activated while casting another ability.
wind demon
Wind Demon
Increased Healing Debuff Duration from 3s → 8s.
God Changes
Anhur
"While our fix to Impale in 3.3 helped out, Anhur still is struggling to find his footing. This patch we're reducing slightly the cost of his clear, while also improving the benefit of his passive."
Enfeeble
Increased physical protection debuff from 15 → 20.
Impale
(NOT IN FIRST ROUND OF PTS)
Decreased Mana cost from 70/80/90/100/110 → 70/75/80/85/90.
Bakasura
Eat Minion
Fixed being unable to eat the small minions at the Blue camp in Conquest.
Chaac
Storm Call
Reduced cooldown from 90s → 75s.
Hercules
"We're expecting a lot of people to be surprised by this one. Hercules has been one of our lowest performing gods, across the board at all skill levels, this season. And we think everyone feels it, as his play-time has slowly decreased to a trickle. We're improving the benefit of his passive as he levels, and also starting his base Attack Damage and Movement Speed more in line with other Warriors. Additionally we're reducing the cooldown of Earthbreaker to better line up with its combo-paired ability; Driving Strike."
General
Increased base Movement Speed from 370 → 375.
Increased base Attack Damage from 35 → 39.
Strength From Pain
Increased Physical Power buff from 30 + 1 per level → 30 + 2 per level.
Earthbreaker
Reduced cooldown from 15 → 14.
Kukulkan
"Kukulkan is getting some much needed love this patch! We're adjusting the mana cost on Whirlwind (a big community request) securing Kukulkan's position as the king of clear, and also improving the scaling and late game potential from Zephyr."
Zephyr
Increased magical power scaling from 60% → 75%.
Whirlwind
Reduced mana cost from 70/90/110/130/150 → 70/80/90/100/110.
Guan Yu
Conviction
Increased cooldown from 10s → 12s.
Ra
Speed of Light
Increased lifetime from 10s → 15s.
Raijin
Percussive Storm
Fixed Raijin applying 2 procs of Soul Reaver with this ability under special conditions.
Rama
"More arrows! Rama now regenerates Astral Arrows faster, and also consumes less mana when using Astral Strike."
Astral Quiver
Increased rate of Astral Arrow regeneration from one arrow every 15s → every 12s.
Astral Strike
Reduced mana cost per arrow from 25 → 20 per arrow.
Thanatos
General
Increased base physical protection from 11 → 14.
Increased base attack power from 37 → 39.
Ullr
Expose Weakness / Invigorate
Removed the tooltip error which stated he lost the buff upon switching stances.
Well I have to give it to you. You actually made an interesting and mechanically unquipe god instead of the just releasing the same god over and over again with a like a gimmick or two. Let's hope they continue this way
Almost everything in this patch is good, except skadi's abscence of escape, which will ruin her
I would say she doesn't need one as she heavily counters melee assassins with Permafrost making the enemy skate all over the place plus she could use her wolf to distract them so she can run away. Everyone is complaining she has no escape, but she's not a ADC Hunter, she's better in 1v1 fights and would mostly be seen in the solo or jungle.
EDIT: Also her ult can root any enemy so she dose have many ways of escape that isn't an obvious dash or leap like every other hunter (besides Artemis).
I would say she doesn't need one as she heavily counters melee assassins with Permafrost making the enemy skate all over the place plus she could use her wolf to distract them so she can run away. Everyone is complaining she has no escape, but she's not a ADC Hunter, she's better in 1v1 fights and would mostly be seen in the solo or jungle.
EDIT: Also her ult can root any enemy so she dose have many ways of escape that isn't an obvious dash or leap like every other hunter (besides Artemis).
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