I would say that Susano's main problem is his ability to get out of everything so quickly, and chase someone across the map. Not really anything you can there besides adapt, since if you take it away you get rid of his main gimmick, his whole purpose.
And Bran, if you build straight power, those scalings WILL kick in, making him capable of 100-0, despite what Hi Rez said. "Safe damage".
I would say more scaling nerfs but no base, but the first wave of nerfs (despite being minimal) is a good first step.
I think the nerf hit him where it needed. The main reason he was so op was because of his interaction with Bluestone Pendant early game proc'ing twice on one ability, on top of the extra power. Now since he's a little less bursty, many more gods have the opportunity to contest him, especially if they have an ability that heals them while they do it like Arachne's Venomous Bite which previously wouldn't have been able to be of use since Susano would burst her down before she got the healing (this is one of many examples). He's still strong, but he's no longer the biggest threat in the game.
Not to break up this Susano-fest, but what are people's opinions on Rattata's nerf? I'm not sure that the nerf goes far enough, then again, I only play Arena and am not at the level to where I can accurately judge things just by looking at the numbers.
Edit: Also, can someone tell me what TP means? I'm a bit confused about that part of the update.
Not to break up this Susano-fest, but what are people's opinions on Rattata's nerf? I'm not sure that the nerf goes far enough, then again, I only play Arena and am not at the level to where I can accurately judge things just by looking at the numbers.
Edit: Also, can someone tell me what TP means? I'm a bit confused about that part of the update.
Not enough.
Hirez is afraid of making changes since dreamhack is close.
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Not enough.
Hirez is afraid of making changes since dreamhack is close.
That's my thought as well. Rat's issue is that his kit does too much and his healing is too effective. Combine that with his mobility and well everyone knows... The cooldown increase and Dart damage decrease are negligible at best. The protections debuff nerf looks nice but it's misguided imo.
That's my thought as well. Rat's issue is that his kit does too much and his healing is too effective. Combine that with his mobility and well everyone knows... The cooldown increase and Dart damage decrease are negligible at best. The protections debuff nerf looks nice but it's misguided imo.
i think Flurry is actually fine, what i dont like is the unavoidable stun and mass amount of burst on Acorn Blast, the knockup on his ult that turns it into a mobile Sylvanus ult, the heal on Acorn of Yggdrasil and the damage on Dart.
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I really don't find the witch skin good on aphro. ability wise it's possible however I don't really see afro in it if you only look at the card. Mostly because of the black hair really
Also NO HR buffign the Regen tree (or as you guys call it the health tree) isn't going to work. As the items that also give protections are better eHP wise.
I just thought of something. We all know some gods are kind of op in Assault, like Zeus and Ah Puch because of the large AoE ults, and Eset because of natural regen, and all the healers. I think Fafnir might be op in Assault because of his passive of gold giving him protections while all the other supports have to die for theirs. Correct me if I'm wrong.
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