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Adc/Hunter help and advice

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Forum » New Player Help » Adc/Hunter help and advice 12 posts - page 1 of 2
Permalink | Quote | +Rep by Kaishinamon » December 16, 2013 6:19am | Report
I recently turned my attention to playing the hunter role either duo lane or solo lane, my preference is Neith as i love her kit and the no escape ult. I would love some tips and help regarding the role.

I've watched loads of vids and streams of Hunter specialists and the Hirez teach Kelly how to play hunter. My question is at the end of the game i have a positive kill death ratio usually not dying or dying once or twice max, but medium damage for my team. Before i get Heartseeker i'm super careful and after Heartseeker i'm even more careful because i don't want to lose the stacks.

My question is, is surviving more important than doing damage? Should i play a risky game or a safe game? Should i expect to out damage a mid mage like Zeus Anubis etc?

Any tips and help would be greatly appreciated, i've never played a Moba before this one so really any information would be helpful.

Kaishinamon



Posts: 34
Permalink | Quote | +Rep by Subzero008 » December 16, 2013 8:48am | Report
In general, playing safe is best, but the best players know when to be aggressive and when to be passive. (Sounds vague, I know).

"Outdamage" is a vague term. Gods like Anubis should be able to kill something ridiculously quickly, but after using their abilities', their DPS sinks like a rock. And gods like Zeus are just unfair.

Hunters specialize in getting DPS almost as good as a mage, but unlike a mage it never drops, since it (usually) comes from basic attacks.

So the answer to your second question is a bit more complicated that you might have thought.

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Permalink | Quote | +Rep by Kaishinamon » December 16, 2013 9:24am | Report
Ah ok, i only started playing adc 2 days ago, it has yielded a pretty high win rate for me so far. I get scared of going in, usually the tank support doesn't want to initiate so i obviously don't go in, or sometimes they start it then run off leaving me alone. After some more time i will probably get around to learning where to be aggressive, at least for now my defence game is good.

What i'm taking from your reply for my second question is its my job to keep my dps constant and try to keep it up with the other damage dealers in my team while not giving the enemy free kills, maybe be more aggressive while mages are on cooldown to cover the drop in team dps?

Because my auto attacks are my main dps, do i hit whatever i can weakening/killing or do i focus on a target and dump everything on them, then move on?

At the moment i've been hanging out at the back hitting whatever i can and killing flankers who try to pick off our mages, should i be more front line?

Kaishinamon



Posts: 34
Permalink | Quote | +Rep by BestMinionEver » December 16, 2013 9:50am | Report
My #1 tip for you (same tip Zapman gave me when I asked him on stream about how to get really good at adc), and that is to play Arena.

Always think about your positioning (Arena is great to learn how to position quickly, because it is teamfights 24/7). Be out of danger (so behind your tank/support), but be able to deal damage to the enemy front line (the back line is the assassins job to kill).

Remember your job, just keep attacking whatever is in front of you basically (go for the squishiest target if you can, but a tank is a fine *** target for a hunter).

How the roles basically work:
Hunter and mage kills whatever is in front of them, support/tank tries to force a enemy hunter/mage out of position and into your range and protect you at the same time, assassin/jungler kills the enemy hunter/mage without the help of the support/tank.
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Permalink | Quote | +Rep by Talenhiem » December 16, 2013 9:59am | Report
First: Stay away from Neith. She's disgustingly broken/OP. Do a favor for Smite, and play Apollo or Ah Muzen Cab instead. As for the actual ADC role:

early game: farm up, poke, try to get kills. Don't rotate, you're too vulnerable.

midgame: stay with your tank, and try to get some poke in.

late game: stay back, get damage in as much as you can. Recognize when being aggressive will yeild enough damage to get the kill, and push them back enough to not harm you too much. Be ready to turn and run. You should be getting the kills, the mage the most damage.

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Permalink | Quote | +Rep by Kaishinamon » December 16, 2013 10:01am | Report
Ah ok BestMinionEver, that helps loads, i have been doing a lot of conquest and not much arena. Most the conquest games end in an early game surrender without me getting to team fights with my build. Great advice and thanks for the basic role definition, i suppose my dps is smaller because i was playing more behind than the rest.

Kaishinamon



Posts: 34
Permalink | Quote | +Rep by Ghraf » December 16, 2013 10:07am | Report
The key to ADC is aggressive early game > careful mid game > aggressive late game. You are safe to do whatever you want for the most part, until the enemy team start to get their builds going. Once the enemy's builds are starting to come together, you need to watch out, as ADCs can't handle a lot of damage. Late game, your build should be near-finished and at that point, you'll punish anyone that gets close enough to you to try to hit you (besides other ADCs), because Neith is kinda OP and you have a root, heal, and slow, plus pretty heavy basic attack damage.

Your goal is to secure kills and attack when the opportunity presents itself, not actively rush into the enemy. Leave that to your tank or bruisers. You aren't about "just damage", you're about kills and keeping the other team's squishies down, and hopefully outplaying their ADC. Mages, which are typically more heavy on AOE, are the "just damage" types, but with lack of any sort of sustain beyond their skills (again, typically), the heavy reliance on cooldowns doesn't suit them as well for forcefully attacking like ADCs can.

Preferably, you look for overextended or solo gods or just anyone in an unfavorable position, and go after them. Do whatever it takes to kill them. You don't just use basics or skills, you have to use a combination of both. If you decide to go for a kill, use everything in your power to get it.

ADC is a "floating" type position where you want to be behind other gods and things if possible early on, and late game it generally shouldn't matter because your damage is enough to make other people suffer for getting in range of you.

Oh, and something to remember as Neith, World Weaver isn't simply for getting kills on people with low health. You've probably realize it doesn't typically just do a whole lot of damage on its own. It's an initiation skill and also an intervention skill. It has unlimited range (bar LOS from somewhere on the map), so if you see a teammate in trouble on the other side of the map, don't hesitate to shoot one over to the enemy there to stun them. If you want to try to get a kill on someone, you can start with World Weaver as well, because it's a stun. Follow it up with Spirit Arrow for the root too and you've basically got someone locked into place where you want them until you kill them. Also, try not to fire it until the ring around the circle is fully filled as well, or else you don't get all your damage.

And remember, damage done has little-to-no real measure on how you're contributing to your team. As neither do kills and deaths. A tank could be 0/5, but if he has 30 assists then there's a good chance the team wouldn't even be getting half their kills without him. Don't worry about the after-action report stats too much.

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Permalink | Quote | +Rep by Kaishinamon » December 16, 2013 10:12am | Report
Talenhiem wrote:

First: Stay away from Neith. She's disgustingly broken/OP. Do a favor for Smite, and play Apollo or Ah Muzen Cab instead. As for the actual ADC role:

early game: farm up, poke, try to get kills. Don't rotate, you're too vulnerable.

midgame: stay with your tank, and try to get some poke in.

late game: stay back, get damage in as much as you can. Recognize when being aggressive will yeild enough damage to get the kill, and push them back enough to not harm you too much. Be ready to turn and run. You should be getting the kills, the mage the most damage.


Thanks for the reply, and the phase role breakdown.

From what i've seen in the smite tournaments, Anhur Artemis and Apollo are the favorable picks, I've used Anhur and while this yields for me much more kills and deaths still favorable on kills, i find Neith more enjoyable to play for sustain and damage. I love the impale pillar stun or impale wall stun into alt, makes me smile when i hit a nice shot combo with Anhur. The others i don't like their kits and its up to Hirez to fix Neith if shes op.

In casual games even though i call adc and have Neith selected someone always goes and auto locks another adc in, so i tend to solo Neith her heal sustain helps me stay in lane and i have held my own early game against my opponents, once i get Heartseeker i tend to push them back. I know this is just casual, but shes working for me =D

Kaishinamon



Posts: 34
Permalink | Quote | +Rep by Kaishinamon » December 16, 2013 10:21am | Report
Ghraf wrote:

The key to ADC is aggressive early game > careful mid game > aggressive late game. You are safe to do whatever you want for the most part, until the enemy team start to get their builds going. Once the enemy's builds are starting to come together, you need to watch out, as ADCs can't handle a lot of damage. Late game, your build should be near-finished and at that point, you'll punish anyone that gets close enough to you to try to hit you (besides other ADCs), because Neith is kinda OP and you have a root, heal, and slow, plus pretty heavy basic attack damage.

Your goal is to secure kills and attack when the opportunity presents itself, not actively rush into the enemy. Leave that to your tank or bruisers. You aren't about "just damage", you're about kills and keeping the other team's squishies down, and hopefully outplaying their ADC. Mages, which are typically more heavy on AOE, are the "just damage" types, but with lack of any sort of sustain beyond their skills (again, typically), the heavy reliance on cooldowns doesn't suit them as well for forcefully attacking like ADCs can.

Preferably, you look for overextended or solo gods or just anyone in an unfavorable position, and go after them. Do whatever it takes to kill them. You don't just use basics or skills, you have to use a combination of both. If you decide to go for a kill, use everything in your power to get it.

ADC is a "floating" type position where you want to be behind other gods and things if possible early on, and late game it generally shouldn't matter because your damage is enough to make other people suffer for getting in range of you.

Oh, and something to remember as Neith, World Weaver isn't simply for getting kills on people with low health. You've probably realize it doesn't typically just do a whole lot of damage on its own. It's an initiation skill and also an intervention skill. It has unlimited range (bar LOS from somewhere on the map), so if you see a teammate in trouble on the other side of the map, don't hesitate to shoot one over to the enemy there to stun them. If you want to try to get a kill on someone, you can start with World Weaver as well, because it's a stun. Follow it up with Spirit Arrow for the root too and you've basically got someone locked into place where you want them until you kill them. Also, try not to fire it until the ring around the circle is fully filled as well, or else you don't get all your damage.

And remember, damage done has little-to-no real measure on how you're contributing to your team. As neither do kills and deaths. A tank could be 0/5, but if he has 30 assists then there's a good chance the team wouldn't even be getting half their kills without him. Don't worry about the after-action report stats too much.


Thanks thats a lot of information, i do indeed use World Weaver for assist purposes to make sure my team mates chasing someone across the map can catch up and finish them. Does charging make a difference to the stun duration or only the amount of damage? When going for an assist shot i fire it off asap to ensure they don't lose sight of them and the warning is less for a block, i also charge off the target then acquire a target when its fully charged.

I will take on board the advice, target priority seems important if the opportunity presents itself.

Edit: Been playing Cupid in arena i don't really understand his ult, but omg hes so funny and with the lil devil onsie XD hes so my main now. Did the same build as i do with all the adc i use and late game i seemed to hit so much harder than the others racking in kills and the Heart Bomb if done correctly kills a fleeing target =O

Kaishinamon



Posts: 34
Permalink | Quote | +Rep by ICEN » December 17, 2013 2:14am | Report
My #1 tip that newer players and even older players STILL don't understand.

When you KNOW you are going to die don't run, at least turn around and try to fight before you go out and die... basically make your death count. If you know your dead by running your better off fighting especially if you have lifesteal

I guess the real golden rule would be "Your ranged don't try to play melee"

ICEN


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