His kit seems to have no synergy. I mean, he can't exactly stance dance, being a ranged ADC vs melee ADC, and I honestly have no idea how to play him. His combo potential is also very weak, since he has only one CC ability.
I'm sorry, but Ullr is overpowered. Using this build:
Warrior Tabi > Transcendence > Jotunn's Wrath > Rage > Asi > Deathbringer
I get 219 power with a 1.91 attack speed, 41 penetration, 1480 mana, 2080 health, 22 HP5, 18 MP5 and 437 Movement at level 20
(not to mention 25% cooldown and 15% lifesteal on top of his 25% when his #4 is fully powered)
Using the same items on Neith I get:
219 power, 1.66 attack speed, 41 penetration, 1460 msns, 1935 health, 17 HP5, 17MP5, and 431 Movement
That's just one example... Any items will grant better stats on Ullr...
Add to that the fact that he has multiple pokes, a stun, lifesteal, a speed buff, a leap, ridiculous cooldowns and burst capability... and... well... sorry guys... Ullr is overpowered. The first time I ever played him I went 22-2-9 in 3v3. Until they nerf him, I found my new god.
I'm sorry, but Ullr is overpowered. Using this build:
Warrior Tabi > Transcendence > Jotunn's Wrath > Rage > Asi > Deathbringer
I get 219 power with a 1.91 attack speed, 41 penetration, 1480 mana, 2080 health, 22 HP5, 18 MP5 and 437 Movement at level 20
(not to mention 25% cooldown and 15% lifesteal on top of his 25% when his #4 is fully powered)
Using the same items on Neith I get:
219 power, 1.66 attack speed, 41 penetration, 1460 msns, 1935 health, 17 HP5, 17MP5, and 431 Movement
That's just one example... Any items will grant better stats on Ullr...
Add to that the fact that he has multiple pokes, a stun, lifesteal, a speed buff, a leap, ridiculous cooldowns and burst capability... and... well... sorry guys... Ullr is overpowered. The first time I ever played him I went 22-2-9 in 3v3. Until they nerf him, I found my new god.
It just sounds like they need to nerf the way some of his stats scale into late game, all I can say though is I have my main for now ULLR to Stronk, but I still don't really see him as OP, because most people I have seen so far don't combo his abilities to well. Granted I'm not level 30 yet.
Um, stats/builds don't mean anything. If Artemis got a big buff to her base stats, she'll still be weak.
I just think that his 1.8 sec stun is stupid.
Stats do mean something. If you put the same items on Artemis, Neith, Anhur, Ah Muzen Cab, Apollo, etc - they will basically still have almost the exact same stats at level 20. Ullr on the other hand is just a bit better in almost every stat category compared to every single hunter. Add to that his amazing skill set and he's BROKEN.
Hunters are generally auto-attackers. It's just not fair that he would have a 1.91 attack speed with those items when Neith only has a 1.66. He also has two means of escape, can catch runners... basically everything Neith can do and then some. He's just better than Neith. His auto-attack is better and his skills are more versatile and damaging. Either nerf him or raise the other hunters up to his level. Anyone can see that he's broken - I'm amazed that he was released as is - was no play testing done???
Yes, he is better than Neith, or basically any Hunter apart from maybe AMC ATM. But there is a reason that Neith has a 1.66 AA speed. It's because she is more ability reliant - her abilities are overwhelming, and while she doesn't have a steroid, she has a root, a heal/attack speed debuff, a slow + backflip + broken weave, a global, always-hitting-stunning ultimate. You get my point. Ullr should be nerfed, at least in this aspect.
Just got a penta with Ullr, i think he is almost balanced his stun could be 1/1,1/1,2/1,3/1,4/1,5 but his abilities arent always easy to hit and he doesnt have a ultimate except for some passive bonuses.
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