He's average for me as far as conquest is concerned. Moderate slows, no gap closers outside ult, he's a glorified Kali. However, if you DO let him near you, and for SOME reason you can't create distance between yourself and someone with 0 leaps, he will kill you.
IMO, this means carries outside Artemis, and mages will **** on him, but melees will NOT be able to go toe to toe with him.
Actually, he makes the perfect ganker. His Ult is that good. You nail it when their marked; insta death. Do not pass go, do not collect 200 dollars.
He basically dethrones Thor and pre nerf Ne Zha easily. You can use his Ult over walls too so they may never see you till its too late.
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I think you would at least have 2 health items. Since he can instant kill and do a lot of damage with his skills he would at least need some health to back him up.
And wow at his death lines. XD
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He's not really a tank, Mad Danny, and his abilities don't cost health, they cost % health, so building more health is really just causing your abilities to cost more health. Not really worth it. Furthest I would go is Frostbound Hammer, Qin's Blades, or Soul Eater. None of which are really necessary on him. Due to his ridiculous scaling ratios, his Death Scythe healing based on damage done, and his AD Caster-style play (Kali over, say, Ne Zha/Loki), you're going to be using abilities more than auto attacks. As such, higher damage is better - you want to spike them into less than 40% health, and ult them.
Gives him very high damage, lifesteal, piercing, and CDR, while still giving him the ability to auto attack past it with synergy of Rage and Bloodforge. Health is lost on him as he's sooo squishy, as the multiple leaks of Thanatos have said, that you are a kill or be killed. Do not focus on that MINIMAL health, you're only going to lose it with your spells anyway. Focus on one shotting minion waves for the health restore, and on one shotting squishies.
IMO his 3 should be maxed out first, his wave clear is pretty good and he gets alot of hp back because of the dead minions from your wave clear.
Just to elaborate: I sort of agree, but sort of disagree. If you are jungling, max Death Scythe - the base damage goes up by 70 compared to 50 on Soul Reap, and more base damage on Death Scythe = more health return, since it returns 50% of damage done, but costs no more health per rank.
If you are laning, for some reason (he's not a laner, he's way too squishy, but if you're going for sustain, so be it), you should stagger Death Scythe and Soul Reap levels - not max soul reap first. You'll have waveclear with 3, but no poke, and it slows you down so your harass will be subpar. The right balance of poke with DS and waveclear with SR is important, or you'll fall behind in either farm or harass.
My mistake lol. This time i get it. His real good at ganks as long as you can place your 1 and 3 at the right spots. If your 1 hits more than 2 gods at least you can easily survive the gank and retreat or use your ulti on a escaping enemy. His actually quiet cool. Saw how he was played real well
Oh and i just realized. Think He can really be good at mid. He has 2 wave clears. And can instant kill his opponent if he keeps damaging him enough for his ulti to work. Someone try it out!
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