Ao. Instead of a spirit. It's him turning into the dragon. And he will pop up at the end of the ulti. So not only a huge burst ulti but also an escape or possible chaser if your desperate.
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In-game name: MadDany
Owner of: SmiteFireGaming clan. Open for our SmiteFire community members
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Anubis to put your *** in a coffin like a real mummy. Since he has mummify its only right that he should finish the job and put your *** in the coffin.
I always thought of his ult like this.
To keep it short
you can only use the ult if they are mummified
you then have to put 4 locks on them while they are mummified
then you put them in a coffin
then you move them around inside the coffin
that is the simple version which doesn't explain anything
Kali. Turn her next basic attack against a god into a high single target damage nuke.
Vulcan: Thumper IIXV: Same thing as his old 3, just a ton more powerful. His current ult doesn't really fit since he has one less turret.
I would change Artemis' ultimate to deal less damage and to have a longer stun time per targets hit. So a base stun of 1.0/1.1/1.2/1.3/1.4, increasing by 0.3 seconds per enemy hit.
I'd like to change Bastet's ult. Her current ult is way glitchy. I like the idea of summoning cats, but that does not feel like an ultimate. Her 3 could be to summon ONE cat. Of course, not as powerful as the current ones and still applying the slow.
I REALLY like the Spirit's Tempest change suggesed by MadDanny. Mostly Ao Kuangs use Spirit's Tempest during a panic situation against a melee god. That would certainly increase Ao Kuang's survivability.
Bastet is fine the way she is, just needs an FX tuneup.
How about changing Ra's ult so it does only 1/2 of the current damage, but then applies 3/4 of the current damage over the next 10/15/30 something seconds. More overall damage, but less burst.
I'd make Zeus' ult take an extra .25 seconds to start applying damage, and change the time between it ticks to a little bit longer... basically just get rid of the last five buffs his ult got.
Merc's ult's max range should extend with his level, that way he can't lane gank from a tier 2 tower at level 5. His level 5 is way too strong for a hyper carry.
Zhong's ult should have CC reduction, not CC immunity. It's just obnoxious for a character to be able to run around for 5 seconds doing damage while still having access to their full skillset with no way to stop or focus him.
Agni's ult should probably be nerfed. It lets him get away from any threat with the fastest (and farthest?) dash in the game, he's cc immune during it, it does a ton of damage, especially if it ticks multiple times, and it sets up an instant free stun... oh wait, that's his 3. nevermind >_>
I don't know any ults that I'd totally rework though. I like most of them in the game, and a lot of them are cool and unique.
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In-game name: MadDany
Owner of: SmiteFireGaming clan. Open for our SmiteFire community members
Pm or look for our thread(I'd prefer if you'd go to our threadsince I don't online that often.)
A.K.A.The Mad Priest
MadDanny
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- Like Anubis I wrap and kill people, thats what I do.
Anubis guide http://www.smitefire.com/smite/guide/anubis-face-melter-body-decomposer-5359
Hercules guide http://www.smitefire.com/smite/guide/merkules-3754
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