This isn't a discussion detailing a complete or perfect way to do as the title says. Rather, I want to present some of the things I look at when I consider general information or individual matches. I'll mostly use my own profile as an example, because I have no shame at my low level of play XD
My main resource for this topic is Smite Guru. If you're NOT familiar with the site, you can look up your own profile by entering your exact name in the search bar at the top of the site. Make sure you choose the appropriate platform.
General stats: the main page of your profile gives some good information. This includes playtime, global win/loss record, global KDA (kill death assist), a pie chart breaking down your modes by playtime, your top 5 most played gods, and some other general stats for the individual classes.
What general information can you extract from this?
See how much you've played typically damaging gods (Assassin / Hunter / Mage) vs. tanky gods (Guardian / Warrior). This can be interesting, because you typically expect to see higher KD ratio for offensive gods, whereas with tanky gods, your main function is more on support and tanking. How is this reflected in your top gods played? (see top 5 gods on the main profile page, or hit the "GODS" tab to see the full breakdown of all gods)
Use the above in combination with your KDA. As of 7/30/2018, I've got 16,542 kills, 15,450 deaths, and 42,396 assists. Looking at my top gods played, it's Freya, followed by Bacchus, Odin, Medusa, and Loki. Take this a little bit further, and you can see that 6 of my top 10, and 10 of my top 20 gods played are tanks. What can I conclude about myself? If anything, I'm a very average player. It's good that my total kills are higher than my total deaths. You DEFINITELY don't want to see higher deaths than kills. My KDA is enforced a bit by the fact that I play tanks a lot of the time. Ganesha in particular can have a pretty detrimental effect on your kills to deaths, given the fact that he will typically gift the kill to nearby teammates.
At the same time, sadly, I actually want to see my KDA be higher with the damaging gods. Unfortunately, that's not the case. My KDA for Warriors (2.73) and Guardians (2.64) are higher overall than my Assassin (2.13), Hunter (2.37), and Mage (2.43) classes. I do have more kills than deaths in all classes but Guardians...but being that they're Supports, I suppose that's respectable.
Sadly, my first 1-2 years of playing SMITE saw a vast majority of my playing time in the Assault mode. Even though I play that mode very little in comparison these days, Assault takes up more than 1/2 of my total matches played. It's likely I'll never catch up with any other mode.
Gods Played:
Heading over to the Gods tab, it gives you a nice layout of general stats, and you can sort by whatever stat you prefer. Initially, it sorts by # matches played.
My Top 20 Gods Played
Not all that much here that you can't already guess at from playing in your own matches, but interesting to see things like win %.
Matches:
Here's where the meat of the info is. I'll take examples of 2 extremes, and go in more depth on analysis of the matches, an evaluation on competition level, etc.
Some of the main things to look at, on the Matchup tab:
Parties: How many people are grouped up vs. queued solo? Parties can sometimes have a positive effect on strategy and teamwork (unless you're in my group, to be discussed shortly)
Account level: What are the account levels of both teams? Sometimes, during a match, I can tell something is just really wrong. Our team is completely stomping the other, and I have suspicions. After the match, I check, and yup, average account level of the other team is like 50. Unless the team is a group of smurfs (secondary, low lwevel accounts for experienced players), this can show general experience level of the player(s).
Elo: This is Smite Guru's score for a player's general skill level. It varies by individual mode. Its estimation of skill level should always be questioned. Average (starting) is 1,500. It goes up for wins, and down for losses, with amounts varying depending on various factors.
God Matchups: If you're familiar enough with all gods, you can get an idea of when you have the advantage in a matchup, or if your god is hard-countered by someone in particular (e.g. Odin against gods with no leaps). This can be a really big factor in making it seem like you did really bad or good in a game.
Some of the main things to look at, on the Match Stats tab:
KDA: Duh. How'd you, teammates, and enemies do that match?
Damage: How much did you do? In comparison to teammates? In comparison to enemies?
Taken/Mitigated: How much damage did you take and mitigate with protections? If you're squishy, you'll always have significantly higher taken than mitigated. If you're a tank, I feel that mitigation levels equal to or exceeding the taken value means you were absorbing damage well. If you're a tank, and you took less damage combined between taken and mitigated than a squishy on your team, you weren't doing your job.
Build: This is exactly where you can see how everyone else built. If you're familiar with builds, know generally HOW to build...you can evaluate people's knowledge level well from this, unless that person was experienced but trolling.
Alright, let's look at two extreme matches. First off, a really bad one...
In this one, I'd generally consider our overall levels roughly the same. We had a full party, and the enemy team had 4 + 1 solo. Account levels were close enough...by level 100, the account level typically doesn't matter as much to signify lack of knowledge, so it's more just about skill level at that point. (If the account level is hidden, it's because the player has their stats hidden within the game itself)
Now...a lot of times, with regard to parties having certain advantages, it comes with familiarity with teammates, strategy with god combos, and communication often from voice chat.
One thing about my party...we do NOT strategize. With Taco, it's him saying sorry if he just got 3 kills and the enemy team is going after him. If it's Pappsi, it's him completely off subject in an ADHD rant. If it's Boogie, well, okay, he sometimes tries to strategize, or telling us to run because he's sacrificing himself. DV-8 is "reeeee"-ing, Gulf is telling off the enemy team or telling them that'll teach them, or whatever. LOL.
In this case...no viable strategy was made. Notice we had 3 guardians. This was GameGeek's fault. "Hey guys, let's go 3 guards!" His ideas always suck. Then Gulf decided to go mage, so we had 4 magical, 1 physical. To which, I think Taco said that I need to carry, since I was the only phys. Yeah. That didn't happen.
From the beginning, even with Purification Beads, I was focused...both by Blink Cerberus ults, and by Loki 100-0s. Also got caught by a few chains from Zeus. They typically waited for me to Back Flip and drop a Broken Weave, and have 0 escape due to CD.
Honestly it was pretty frustrating. Here's an amazing sequence for you. Got caught by a Loki ult. Immediately used Purification Beads, turned and ulted him. Then used Spirit Arrow, then Unravel. STILL DIED.
At that point, told my team I really, really needed help with peel (I don't remember getting a Geb shield the entire game XD). I also gave in and got protection ( Breastplate of Valor) to help with that incoming damage. However, the damage was done. I was playing extremely defensively, and getting nailed anytime Beads were down. At least we started shutting that Loki down at that point.
In any case, some main things we can see:
Taco did some crazy damage (in comparison to the rest of us), but still nothing compared to a couple of the enemies. Still, he's the only one that went positive K/D.
Due to a lot of tanky targets, Hachiman did a lot of damage, despite his absolutely hideous build. This is a point I'd love to make...given various circumstances, a bad build can "do well." A skilled player, playing with a bad build, can do well. This doesn't mean that the build is good.
In the end, we would have done significantly better if we had a balanced team and weren't doing something stupid. But GGF wanted to have fun.
And here's one where it looks like we were just badass...but...
Conquest Match...WTF HR Matchups?!?
While in the game, it was apparent something was really off. We were absolutely dominating overall, and it was noticeable in the first 2 minutes. Mind, this was a 17 minute Conquest match.
After the game, it was crystal clear. As a full party with only one less-experienced person (hi Wayne), we were facing a team of lower level players (3 people in their 40s, 2 people with stats hidden)...and all solo queue. No wonder.
Our duo lane was where we were just destroying. Playing Support with Taco as ADC makes things really easy. (I was Nox) It was constant CC, lockdown, kill, rotate, rinse, repeat.
So, did I do well that game (3/0/9)? Sure, but in context...it's not all that impressive, considering the likely experience of the other team.
Summary: Smite Guru (or other apps, like Forge for Smite on mobile) can give you a lot of information. That information can be used to evaluate yourself and others in a given match, and has some neat stats for you to peruse if you so desire. It can point to reasons why you were absolutely demolished in that last match, or why you did so much better than you usually do. Just one more tool to help you better understand some of the variables that occur from match to match.
I would like to point out, though, that the Hercules that Wayne was up against was most likely a smurf, which could explain his very high ELO despite his low account level (and he killed me a few times :( ).
Oh yes, I should have pointed that one out, as the 3 of us did discuss that. That Herc had a solid build so he knew what he was doing, and his gameplay style definitely wasn't that of a newer player.
I would also like to point out that my Elo being higher than the rest of you guys reinforces the point you made: that definitely should be questioned :P
My order of role KDAs mostly makes sense (Mage, 2.53 > Warrior, 2.51 > Assassin, 2.4 > Hunter, 2.39 > Guardian, 2.01), just a bit of a shame my Guardian winrate is ~47% when the rest is 53-59%.
Elo is completely inaccurate as shown on Smiteguru and should not be taken into consideration, especially for ranked. (and especially if you hide your stats, even if not permanently).
Only Account level and Ranked Division are real. (though players can hide their account level)
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