Each time Hera deals damage to gods while Argus is inactive, Argus' cooldown is reduced. While Argus is active, each time Hera deals damage to gods Argus is healed for a flat amount, scaling based on Hera's Level.
Cooldown per hit: 1s
Argus Heal: 20 + 5 per level
Royal Assault
Hera damages enemies in a cone in front of her before opening a portal for Argus to attack through. Enemy minions hit by this cone are knocked into Argus' path. Argus then slams his fists at the target location dealing heavy damage. If both of his fists connects with an enemy, it deals 15% extra damage.
Ability: AoE
Affects: Enemies
Range: 45
Cone Damage: 30/40/50/60/70 (+15% of your Magical Power)
Fist Damage: 75/120/165/210/255 (+80% of your Magical Power)
Cooldown: 10s
Cost: 55/60/65/70/75
Polymorph
Hera weaves magic in front of her before sending it out. Enemies hit by this ability take damage. If this ability hits a god it causes their form to shift into a monster.
Ability: Line
Affects: Enemies
Range: 80
Damage: 60/105/150/195/240 (+75% of your Magical Power)
Polymorph Duration: 1.2/1.4/1.6/1.8/2s
Cooldown: 14s
Cost: 60
Divine Shroud
Hera shrouds herself in her divine power, granting her a shield from damage and temporary movement speed that lasts as long as the shield remains.
If Argus is active, Argus shines with the same Divine power as Hera, causing him to deal radiant damage and move at an increased rate.
Ability: Shield and Buff
Affects: Self
Shield Health: 50/100/150/200/250 +15 per Hera’s Level
Shield Duration: 5s
Movement Speed: 15%
Argus Aura Damage: 7/11/15/19/23 (+7.5% of your Magical Power)
Argus Speed: 50%
Cooldown: 16s
Cost: 45/50/55/60/65
Ultimate - Argus, the Defender
Hera brings Argus crashing down at a location, damaging and knocking up enemies. On landing Argus will attack the nearest target. Hera can control where Argus moves through refiring this ability onto an enemy or if he has a target, to recall him. While recalled Argus will defend Hera and attack anyone that gets close. Argus has a hit chain that starts with a normal basic attack, into a ground circle AoE slowing enemies by 20% for 1s, into a line attack.
Ability: AoE
Affects: Enemies
Radius: 20
Damage: 100/150/200/250/300 (+35% of your Magical Power)
Argus Lifetime: 40s
Argus Initial Hit: 30 (+30% of your Magical Power)
Argus Second Hit: 30 (+30% of your Magical Power)
Argus Third Hit: 45 (+40% of your Magical Power)
Cooldown: 70s
Cost: 80/85/90/95/100
Muting players will now mute all audio sources coming from that player (including map pings)
Console UI Updates
Loading screen and many elements on it have been updated to reduce business and have a cleaner aesthetic.
Odyssey points, Fantasy Points, or similar currencies have been removed from all loading frames
The option to show K/D/A has been removed
Players now have the option to "show or hide mastery" which only affects the roman numeral and stars mastery number
Options menu has been updated
Recently played players has been added
Report or friend players after leaving your match lobby!
Steam Linking
An option is now available for PC players to link their SMITE account to the Steam account. Linking your account is optional for now, but will be required in the future.
Decreased Queue Times
Joust: 3m to 2m
Arena: 3m to 2m
Ranked Conquest 12m to 9m
MISC.
New Cosmetic Items
Disapproving Peacock Avatar
Hera Announcer Pack
Fantasy Points Store
New Additions to the Fantasy Points Store
Prizefighter Mercury
iDusa Medusa
Madame Darkness Nox
BUG FIXES
General
Fixed an issue where players could be given the deserter penalty, even when they had no part in causing the lobby to fail.
Fixed an issue where in-queue message persisted in match lobby
Fixed an FX issue with the Racer Pedestal where the red glow from the pipes would appear rotated
Added sound fx to 100% Global Emote
Fixed lighting at Joust Order-side fountain where some skins appeared too bright
Console
Fixed Refer a Friend where players were unable to select friend to refer
Fixed missing controls when redirecting from a banner
Fixed HUD issue with stats overlapping player item list on Xbox
Fixed Achilles Radiant Glory demo video missing for Console players
Fixed Player Spectate issue where R/LR callouts are missing when editing mini map
Fixed issue Friends list can be opened without highlighting Options HUD
Fixed displaying button callouts for offline Friends in the Friends list
Fixed Match Lobby button legend persisting after match fails
Items
Hydra's Lament
Fixed an issue with passive damage only applying on first hit of Vamana and Bakasura Ultimate Basic Attacks
Odysseus' Bow
Fixed an issue with passive only stacking once with Vamana and Bakasura Ultimate Basic Attacks
Gods
Erlang Shen
Fixed showing the incorrect Basic Attack formula on the Skill Screen. Should have been 39 + 2 * level instead of 38 + 2 * level.
Janus
Raised volume fx for Basic Attack and ability #2 for Warp Tech skin
Nu Wa
Fixed very large diamond fx appearing when firing ability #3 with Mystic Enchantress skin
ITEM BALANCE
Oni Hunter's Garb
"This defensive item provides extreme MP5 and protections for a very low cost. The passive effect that provides percent damage reduction has proven to be too strong for such a low cost. We have seen multiple SPL matches recently where up to 4 copies of this item have been purchased in a single game. This change will make other items more attractive and require players commit more to Oni's all-in play style."
Increased Cost from 1900g to 2100g
GOD BALANCE
Amaterasu
"Amaterasu has become a top pick for the Support role in pro play. Her Aura ability that provides self sustain, movement speed, and power can create big swings in the duo lane. We are taking her power aura down a notch to focus on her utility and give opponents a chance to outclear her."
Divine Presence
Decreased Power Buff on Valor Aura from 15/20/25/30/35 to 10/15/20/25/30
Freya
"Freya continues to be the top ban in Ranked play and one of the most winning Mages in SPL. Her burst damage has gotten to a place where it can be countered and controlled, but her movement speed remained much higher than other mages due to decisions made long ago. Freya is now at a point where she can still be strong without that extra movement."
General
Decreased Movement Speed from 375 to 370
Mercury
"Golden Blade has taken Mercury from a strong pick to a top pick. He is one of the strongest gods in the game at all levels of play. Even though Golden Blade is enabling his power, we want to be careful adjusting that item. Many off-meta struggling gods are using Golden Blade to reach new levels of success. The item passive was recently brought back with a positive reception. We don't want to hurt all of those other applications just because one god overperforms with the item."
"We will be looking at the interactions of Golden Blade and Made You Look in the future, but for now we will be increasing the cooldown of Mercury's primary damaging ability. His clear will still be strong but he will need to pace himself more carefully with this ability. Two seconds on a big damage ability can make a big difference, and should bring Mercury down a notch without limiting the good pool in other places."
Hera looks like she'll be fun to play, but we'll have to see how she actually performs because it looks like she may be a bit underpowered. I do like her look though.
Don't worry Gulf. The Nu Wa skin is coming two patches from now. Neith needs her next skin first. I do agree about Hera though. She looks like she'll be tons of fun but weak on release. I'll honestly be surprised if she doesn't see some adjustments before release cause right now she seems underwhelming.
That Scylla skin <3 Unfortunately, it is from a chest ;-; Hera look likes OP (just like the most part of gods when they are launch) and Pele still too strong with no Nerf.
Besides Hera, Scylla Skin and this Mercury skin I didn't like this patch.
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