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Alternate would be mage blessing and tiny trinket with balanced potions to match
Rush bancrofts for sustain then chronos for the sick cool down boost. Doom orb will add a little speed while kicking up your power and mana. If you would rather push boots go for them second and pick doom orb as a situational or not at all.
Obsidion shard against tanks or high magical protection enemies.
Spear of magus against medium magical protection.
Spear of desolation if you are melting the enemy or want a little more kick than spear of the magus (with bonus cool down too).
Divine ruin against healers (like a Ra in mid lane).
Hide of urchin for health, mana, and protection against both magical and physical. The health shield passive is very nice as well.
Breastplate against heavy physical obviously.
Genji guard against heavy magical obviously.
No particular order. Joust/ arena/***ult go med cloak, conquest pick your relic situationally.
Doom orb is lower movement speed higher power.
Fun to play
Cool rave skin
Very slow no matter what
Makes team angry sometimes (saying you stole kills from the detonate ability)
Hey yall, BigThatch here with another new build. This is the "God of the sky" Zeus! Did my best on this one to test through builds playing in game for what I found to be the best for general play. But let's get into it!
Fist off, I personally play with no boots because even with them he is stupid slow. On top of that, ignoring them he gets a big power boost early game (as long as you can stick back instead of foolishly pushing the enemy). But if you would prefer to grab them then go ahead and push them after your sustain or cool down.
Core Build every time and then situationals based on what is happening. Obsidion shard only if they build heavy magical mitigations. Divine for anti heal. The rest are really preference.
If you are getting hit hard early game look towards a defense item after chronos pendant and before doom orb.
Best combo in my opinion is the shield then the bolt right at the shield (if an enemy is in range the hit will bounce back and forth for the 3 stacks) then hit your detonate. That combo does massive damage. Don't be afraid to use the lightning shot right when it comes up as it has a lower cool down than shield. Be patient with the ult as most players have learned how to avoid it. I find it best used as a blocker for the other teams advance or a team fight ender if everyone is really involved.
Always do your best to stay back to the rear of the fight and only really push if you are dropping a combo on someone low health. Otherwise just chip and help your team.
Also never forget to hit your detonate whenever it's available, you will sometimes get surprise kills you didn't know were possible from enemies that ran from a team fight after getting marked.
Very open to questions and CONSTRUCTIVE criticism. I still haven't mastered Zeus completely, but find the other guides for him are very old or not very high damage.
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