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This build is slightly more classical. Strong early game, and finished with the amazing Nimble rod. All-around strong build with strong life-steal as well.
[*] Spear of Deso for more pen
[*] Soul Reaver for tanky mages like Zhong Kui (also use anti-heal)
[*] Use divine for anti-heal
[*] Use warlock for increased mana or if you don't use Chronos
[*] Use Ethereal if the enemy has a consistent poke
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Do you mean skill leveling order? If you need some explanation on that, I can advise there. There seem to be 2 schools of thought on skill prioritization. For the early game, a lot of people seem to like getting the 2 at level 1, as it has higher base damage, then getting the 1 next for additional wave-clear/poke. That's fine as long as you feel safe enough and you're not afraid of an early gank. Otherwise, you might need to get the 3 at level 2. Note that the 1 is significantly safer, as you don't need to line up a wave at close range.
Prioritizing the 2 is great because of the higher overall damage, but again, you have to be confident in your safety in applying it to the wave. If you're going to be poked out every time you attempt that in a given matchup, it might be better to prioritize the 1. That's not that bad anyway, because at least you get decreasing CD when you level it.
Regarding a build for burst mages, the build recommended here (which includes Archmage's Gem, Spear of the Magus, Chronos' Pendant, Soul Gem, Staff of Myrddin, and Nimble Rod of Tahuti, I would probably recommend some adjustments, though between the build example and the alternative/situational items, Alex has most of the key items covered, with one exception.
Thanks for the in-depth comment! I am glad the build checks out with you, you def know your stuff.
I will change the build to recommend Calamitous Rod of Tahuti to play off the root of his 2. It makes more sense than just focusing on the basics which seem to fall more flat the more I play with him.
As for pen, my personal philosophy is that I prefer a bit more cooldown to proc the damage more rather than increase that damage itself. It is just how I would recommend playing personally, but to each their own!
Thanks and again I'm honored
Yeah, I'm not saying you can't go 40% CDR, and if you've covered all your bases w/ they key items other than that, it's nice to have. That said, the reason I feel 30% is enough is because you have the later game option to get Potion of Power to max CDR temporarily. And if you get Chronos' Pendant, its passive is fairly equivalent to providing an extra 10% CDR (outside of the ult).
Of course, you could argue getting 40% CDR w/ Chronos is fairly equivalent to 50% CDR, but any added CDR in your build isn't going to always be used. Keep in mind that for every second an ability is off cooldown and not being cast, the value of the CDR is decreasing. And while there will be times where you'll be trying to spam an ability immediately off cooldown, there will be more times that's not the case.
Altogether, I think that 30% CDR level (especially when the build includes CP) is a sweet spot, and allows you to get other items that situationally will give you more value.
Other than the Sands/Pendulum build example Kriega provided with 30% CDR and max 40% pen, if you wanted to stay with Gem of Focus and Chronos' Pendant, here are a couple of other example builds you could try.
Conduit Gem ( Gem of Focus -> Divine Ruin (when anti-heal is needed) -> Chronos' Pendant -> Charon's Coin -> Soul Gem -> Soul Reaver -> Calamitous Rod of Tahuti (30% CDR (variable), anti-heal, 1 lifesteal item, 20% pen for squishier comps)
Conduit Gem ( Gem of Focus -> Spear of the Magus -> Chronos' Pendant -> Charon's Coin -> Soul Reaver -> Staff of Myrddin (30% CDR (variable), 1 lifesteal item, 30% pen for somewhat tankier comps)