Get three Health Potions and forgo Mana Pots because you'll get the blue buff.
Build Gladiator's Shield before boots so that you can get some sustain, which Arthur lacks.
Arthur is one of few gods that make such a great use of Bloodthorn Hammer, giving him much appreciated CDR as well as nuetral defences with health.
Bulwark is a personal choice to stay in the fight a little longer to build his passive and ultimate.
Void shield will give you a little more power for the team fights to help take down the mage that threaten you a lot.
The last item is more situational but should definitly be both defenses, if you need more defence, go Spirit Robe, if you don't or having trouble with stuns and roots, Magi's Cloack. I like Mantle for the CCR as well though.
Pestilence for antiheal,
Runic Shield/Ancile Could be good for fighting a magic solo.
Heartward Amulet helps your team over Bulwark, whereas Genji's give you more CDR if you missed some in the build.
Teleport is a given relic for Solo.
Shell for more surviability for your team agaisnt diving heavy enemies.
Beads helps a lot against big threats to Arthur.
Always level 1 first. Its his best clear and makes him one of if not the best clear in solo.
Leveling the 3 next helps for damage and pressure, you fan also level the 2 second for more knock up damage and stronger slows.
The ult depends on your playstyle. If you use the secondary for the damage, level the ult as much as possible, but if you just like to mainly use the stuns to extend combos, you can forgo maxing it for the 2.
Most of the "Threats" are not counters but just gods with abilities to watch out for.
They either have multiple, consistent, reliable, or any combination of the above CC.
Take into account how easy it is to dodge or predict, also keep in mind 2 things.
1) Arthur's Combo 3 give Slow and Knock up Immunity.
2) Arthur's Basic Attack lunge work through silences and cripples.
Good Set up
Very Susceptible to CC
Easy to misbuild into a bad damage
While Arthur can easily Solo an ADC or Mid in a 1v1, you can just run into a 1v5. In team fights, find a targer, start your combo. The vast amount of CC will allow your team to easily pounce the enemy for an easy kill before moving on to the next one, works especially well versus tanks since you wont be able to do much to them alone.
Arthut is an ability based bruiser god with a focus on mobility. Try to keep away from CC and constantly keep on the move and stop your oponent from moving.
Constructive Criticism is appreciated as i am fairly new and this is my first build.
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