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The Babylonian King (Solo)

0 0 313
by Didacted updated April 7, 2021

Smite God: Gilgamesh

Build Guide Discussion 0 More Guides
Choose a Build: Bluestone
Bluestone Bumba's Hammer Sundering Axe
Tap Mouse over an item or ability icon for detailed info

Gilgamesh Build

Start

Build Item Bluestone Pendant Bluestone Pendant
Build Item Chalice of Healing Chalice of Healing
Build Item Healing Potion Healing Potion
2

Vs Physical Lane Opponent

Build Item Bluestone Brooch Bluestone Brooch
Build Item Warrior Tabi Warrior Tabi
Build Item Shifter's Shield Shifter's Shield
Build Item Void Shield Void Shield
Build Item Talisman of Energy Talisman of Energy
Build Item Pridwen Pridwen

Vs Magical Lane Opponent

Notes You can replace Winged Blade if you don't need the passive or extra magical defense. This build just needs some more health and a little more magical protections so it's the best item to round out the build. If you don't need more magical protections, buy Witchblade or Gladiatior's Shield. If you don't need the passive, buy Hide of the Urchin or Talisman of Energy.

Notes

You can replace Winged Blade if you don't need the passive or extra magical defense. This build just needs some more health and a little more magical protections so it's the best item to round out the build. If you don't need more magical protections, buy Witchblade or Gladiatior's Shield. If you don't need the passive, buy Hide of the Urchin or Talisman of Energy.

Build Item Bluestone Brooch Bluestone Brooch
Build Item Warrior Tabi Warrior Tabi
Build Item Ancile Ancile
Build Item Shifter's Shield Shifter's Shield
Build Item Winged Blade Winged Blade
Build Item Void Shield Void Shield

Relics

Notes Purification Beads is important because Gilgamesh has no cc immunity.

Notes

Purification Beads is important because Gilgamesh has no cc immunity.

Build Item Blink Rune Blink Rune
Build Item Purification Beads Purification Beads

Gilgamesh's Skill Order Notes Maxing Sun-Forged Scimitar first is best. The cooldown decreases while the damage and slow increase. The mana cost also stays the same. It's a good auto-attack cancel and the damage is instant so it's the bulk of your damage in lane. Drop Kick does massive damage if the enemy god hits a wall or other god but I've found that it's more often used as a finisher or if the enemy is out of position, as a lot of the time, if the enemy positions well, you're kicking them away from you where they can escape. It's also better to hold Drop Kick and not use it to clear because once you use it, the enemy can walk up and clear the wave without taking much punishment. I've found that points in Hero's Advance are more valuable than Winds of Shamash as you'll use it more often and the ultimate is more of a crowd control and easily avoided by any god with a dash or leap.

Notes

Maxing Sun-Forged Scimitar first is best. The cooldown decreases while the damage and slow increase. The mana cost also stays the same. It's a good auto-attack cancel and the damage is instant so it's the bulk of your damage in lane. Drop Kick does massive damage if the enemy god hits a wall or other god but I've found that it's more often used as a finisher or if the enemy is out of position, as a lot of the time, if the enemy positions well, you're kicking them away from you where they can escape. It's also better to hold Drop Kick and not use it to clear because once you use it, the enemy can walk up and clear the wave without taking much punishment. I've found that points in Hero's Advance are more valuable than Winds of Shamash as you'll use it more often and the ultimate is more of a crowd control and easily avoided by any god with a dash or leap.

Sun-Forged Scimitar

1 X Y
Sun-Forged Scimitar
1 4 6 7 9

Drop Kick

2 A B
Drop Kick
2 8 10 11 12

Hero's Advance

3 B A
Hero's Advance
3 13 14 15 16

Winds of Shamash

4 Y X
Winds of Shamash
5 17 18 19 20
Sun-Forged Scimitar
1 4 6 7 9

Sun-Forged Scimitar

1 X
Gilgamesh ignites his sword with the ferocity of the Sun for 4s. Enemies around the ignition take damage and are slowed for 2.5s. Gilgamesh's Basic Attack deals bonus damage equal to 3.5% of his Maximum Health to enemies hit. When Gilgamesh successfully hits an enemy with his Basic Attack the duration of this effect is extended for 0.8s, up to a maximum of 12s.

Ability Type: Stim
Damage: 65 / 100 / 135 / 170 / 205 (+60% of your Physical Power)
Slow: 15 / 17.5 / 20 / 22.5 / 25%
Radius: 20
Cost: 60
Cooldown: 14 / 13 / 12 / 11 / 10s
Drop Kick
2 8 10 11 12

Drop Kick

2 A
Gilgamesh drop kicks an area in front of him. Enemies in the area are damaged while the closest enemy is launched through these enemies. The launched enemy takes bonus damage when hitting a minion or takes burst damage and is stunned if hitting a God or a Wall. If the launched enemy hits the Winds of Shamash they are thrown toward the center of the ring. Minions hit by the launched enemy take bonus damage. Gods hit by the launched enemy take burst damage and are stunned.

Ability Type: Line
Kick Damage: 70 / 100 / 130 / 160 / 190 (+50% of your Physical Power)
Bonus Damage: 25 / 40 / 55 / 70 / 85 (+25% of your Physical Power)
Burst Damage: 70 / 115 / 160 / 205 / 250 (+65% of your Physical Power)
Stun Duration: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Range: 25
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Hero's Advance
3 13 14 15 16

Hero's Advance

3 B
Gilgamesh leaps into the air, crashing down at a target location. Enemies around the impact take damage. Gilgamesh infuses the ground with energy, causing a beacon to appear for 5s. Allies who run towards the beacon will gain Movement Speed, halving once they enter the beacon. Allies who enter the beacon will gain bonus Lifesteal, boosted by 15% of Gilgamesh's highest Protection.

Ability Type: Leap
Damage: 80 / 120 / 160 / 200 / 240 (+65% of your Physical Power)
Movement Speed: 25 / 27.5 / 30 / 32.5 / 35%
Lifesteal: 10%
Range: 50
Cost: 70
Cooldown: 15s
Winds of Shamash
5 17 18 19 20

Winds of Shamash

4 Y
Gilgamesh calls upon Shamash to create a ring of wind at a target location for 6s. Enemies inside this ring when it starts take damage and are slowed for 2s. Enemies inside the ring take wind damage every .5s. Enemies who try to escape the ring are heavily slowed. If Gilgamesh damages an enemy trying to flee they are thrown back towards the center of the ring. The wind turns into thread over 6s; damaging, Rooting, and Crippling enemies who are still inside the ring.

Ability Type: Ground Target
Initial Damage: 90 / 150 / 210 / 270 / 330 (+50% of your Physical Power)
Initial Slow: 20 / 22.5 / 25 / 27.5 / 30%
Wind Damage: 12 / 16 / 20 / 24 / 28 (+5% of your Physical Power)
Wind Wall Slow: 50 / 55 / 60 / 65 / 70%
Binding Damage: 150 / 225 / 300 / 375 / 450 (+60% of your Physical Power
Range: 35
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 90s

Notes

This guide is incomplete. I will finish it once Gilgamesh is released and I've played him more. Gilgamesh is an ability based warrior whose primary role is Solo. The Sundering Axe build isn't bad by any means, Bumba's Hammer is just an insanely strong item and not getting it when you have the opportunity is borderline trolling. The Sundering Axe build is just in this guide because Bumba's Hammer will get nerfed soon. It is also a ridiculous item, just not as ridiculous as the hammer. There will be many builds out there because he's a broken god so everything will work. There are two things to keep in mind when making a Gilgamesh build though: He needs to be tanky, and he should be built ability based. Auto-attack items are weak in Solo at the moment and Ninja Tabi hinders his clear and trade potential. He doesn't actually need attack speed at all as most of his autos are auto-attack cancels. If anyone has questions about the builds or Gilgamesh, just comment. Gilgamesh comes out on April 20th with the King of Uruk Update.

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League of Legends Build Guide Author Didacted
The Babylonian King (Solo)
Table of Contents

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