|Hey everyone, welcome to the SMITEFire Community guide to Yemoja. In this guide, we'll be going over all the essential info you'll need to get started with the Goddess of Rivers!|
|Passive - Omi|
|Ability 1 - Bouncing Bubble / Moonstrike|
|Ability 2 - Mending Waters|
|Ability 3 - Riptide|
|Ultimate Ability - River’s Rebuke|
|Magic Shell is typically picked as 1st relic for a defensive play style. It provides a temporary health shield for you and nearby teammates. Upgrading this later-game is essential, as it provides 2 stacks of block, completely negating basic attacks.|
|This relic allows you to speed up your team, while also making them immune to slows for the duration, and, when you build its upgrade, your ADC can spam his basic attacks without worrying about the movement speed penalty. Overall a strong relic!|
|This relic is more of a situational pickup than the other two, but it can be viable if you want to press a siege against the enemy phoenix and increase your team’s damage in the process. It can also be used defensively to defend your structures against an enemy’s siege.|
|Typically a Support specific item, this is helpful early and mid-game against physical Gods, minions, and structures, which also provides an aura of physical protections and HP5 to nearby teammates.|
|Extremely helpful against basic attackers, Midgardian Mail can force an enemy ADC/jungle to disengage because of its slow on both basic attacks and movement speed.|
|Counter item specifically built to decrease damage against critical strikes. Consider when facing multiple enemies building crit items.|
|A good anti-healing item against physical heavy teams (3 or more) that have significant healing and/or sustain. Note that its aura will not stack with Pestilence, nor will multiple Contagion auras.|
|Against magical-heavy enemy comps, this item can be considered to help protect nearby teammates.|
|Because Ymir likes to be in the thick of team fights, the passive damage mitigation can help keep you alive long enough to channel Shards of Ice for that extra damage and/or zoning control.|
|The magical version of Contagion. Good against magical heavy comps that have significant healing.|
|Helpful with multiple basic attackers on your team and for taking objectives in general.|
|Functional balanced protections with added damage mitigation against high CC enemy comps. Also provides cooldown reduction.|
|Luxury item that provides a giant amount of protections and some cooldown reduction. The passive is useful especially in teamfights, stunning enemies around and removing CC applied on you.|
|This late-game item is used as a counter to enemy basic-attackers. The health and added movement speed are also helpful.|
|Solid utility pickup, especially when you get Blink Rune as one of your relics.|
|Steal health and mana from enemies for a long time, making yourself tankier.|
|When able to play very aggressively, getting this full damage item with anti-heal utility provides additional threat.|
|Yemoja can easily apply CC, allowing this item's passive to be applied often. This gives your entire team more damage potential against affected enemies.|
|Aggressive defense item to provide you and other magical teammates with extra damage potential.|
|Provides physical protection and some power for you, and dual protections for teammates that you have healed.|
Main facts to keep in mind:
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