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SMITEFire Community Guide to Yemoja (Support)

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Smite God: Yemoja

Build Guide Discussion (2) More Guides

Purchase Order

Full Build Example (Traditional Tank) Notes This build focuses on rushing Shoes of Focus and Breastplate of Valor for a strong base of Omi regeneration and an added stack of Omi, before picking up Gauntlet of Thebes. Note that Thebes can be picked up before Breastplate, if preferred.

Oni Hunter's Garb is picked up for added mitigation, while Lotus Crown provides added team protections when she heals teammates.

Relic Dagger provides utility from extra movement speed, health, and relic CDR.

Replace Shoes late with Elixir of Speed and another item of your choice.

Build Item Shoes of Focus Shoes of Focus
Build Item Breastplate of Valor Breastplate of Valor
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Lotus Crown Lotus Crown
Build Item Relic Dagger Relic Dagger

Starting Items Notes Standard start for a Guardian Support. You'll typically pick up 3-4x Healing Potion and Hand of the Gods, which needs to be used on the Void Buff camp to speed clear and help you get to lane quickly.

Build Item Guardian's Blessing Guardian's Blessing
Build Item Shoes Shoes
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion
Build Item Hand of the Gods Hand of the Gods

Core Items Notes Shoes of Focus and Breastplate of Valor form the core of Yemoja's kit, supporting faster Omi regeneration and an extra stack of Omi once Breastplate is completed.

Gauntlet of Thebes is generally considered core because the item is a very strong, balanced tank item providing high protections and good health.

Build Item Shoes of Focus Shoes of Focus
Build Item Breastplate of Valor Breastplate of Valor
Build Item Gauntlet of Thebes Gauntlet of Thebes

Relic Choices Notes Find more information below on when to properly pick your relics.

Build Item Magic Shell Magic Shell
Build Item Heavenly Wings Heavenly Wings
Build Item Belt of Frenzy Belt of Frenzy
Build Item Cursed Ankh Cursed Ankh
Build Item Horrific Emblem Horrific Emblem

Situational Items (Defensive / Counter) Notes Find more information below on when to properly pick your defensive situational items.

Build Item Sovereignty Sovereignty
Build Item Midgardian Mail Midgardian Mail
Build Item Spectral Armor Spectral Armor
Build Item Contagion Contagion
Build Item Heartward Amulet Heartward Amulet
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Pestilence Pestilence
Build Item Shogun's Kusari Shogun's Kusari
Build Item Spirit Robe Spirit Robe
Build Item Mantle of Discord Mantle of Discord
Build Item Witchblade Witchblade

Situational Items (Offensive / Utility) Notes Find more information below on when to properly pick your offensive situational items.

Build Item Relic Dagger Relic Dagger
Build Item Ethereal Staff Ethereal Staff
Build Item Divine Ruin Divine Ruin
Build Item Stone of Binding Stone of Binding
Build Item Void Stone Void Stone
Build Item Lotus Crown Lotus Crown

Full Build Example (Early Aggression) Notes This build looks to take advantage of Yemoja's strong early game and easily-applied CC with Stone of Binding. Later in the build, it also picks up Void Stone for added magical protection reduction.

Replace Shoes late with Elixir of Speed and another item of your choice.

Build Item Shoes of Focus Shoes of Focus
Build Item Stone of Binding Stone of Binding
Build Item Breastplate of Valor Breastplate of Valor
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Void Stone Void Stone
Build Item Relic Dagger Relic Dagger

Yemoja's Skill Order Notes As long as you're playing aggressive as expected, you'll want an early extra point in Bouncing Bubble for the poke potential at level 3, rather than the escape/chase in Riptide. If you want to be safe, switch the leveling spots at levels 3 and 4.

General skill priority: 1 -> 2 -> 3 -> 4 OR 1 -> 2 -> 4 -> 3.

Bouncing Bubble / Moonstrike

Bouncing Bubble / Moonstrike

1 X
1 3 6 7 9
Mending Waters

Mending Waters

2 A
2 8 10 11 12
Riptide

Riptide

3 B
4 13 14 15 16
River's Rebuke

River's Rebuke

4 Y
5 17 18 19 20

Introduction

Hey everyone, welcome to the SMITEFire Community guide to Yemoja. In this guide, we'll be going over all the essential info you'll need to get started with the Goddess of Rivers!

This guide was written by community members like you! Thank you to the following SMITEFire members for contributing to this guide:



Please feel free to leave any comments or suggestions if you have feedback on the guide. We are continuously working on improving the guide and any feedback is valuable! :)

Abilities

Passive - Omi
  • Omi is Yemoja’s form of mana. It recharges much more quickly over time compared to mana, bringing less concern over needing most mana pool / mana sustain items.

  • There are 3 requirements to increase total Omi charges. 2 of the 3 require reaching certain god levels (6 and 14) during the match. The 3rd requirement is reaching 300 mana/MP5 from items. This can be obtained from a single item in Breastplate of Valor, which is often picked up early in a match for that specific reason.

  • Omi also allows her basic attacks to heal allies it passes through. It is minor healing but it’s helpful nonetheless, and it’s great for the laning phase. Her basics also increase ally healing from other sources. Remember that the healing lasts for 7 seconds, so you do not need to spam basics on a single teammate.


Ability 1 - Bouncing Bubble / Moonstrike

  • Note that this ability has 2 forms that alternate with each cast: Bouncing Bubble and Moonstrike. It is also your primary damage source, so should be prioritized first.

  • Form 1 - Bouncing Bubble: This form bounces 2 times and can hit for damage 3 times, while also providing a 30% slow with each hit. This form is typically best to use on a full minion wave.

  • Form 2 - Moonstrike: This form hits in a horizontal line from your current position, starting from the outside and moving its way to the center. Only the middle ring stuns, so you should predict your enemies’ movement and try to catch them in the middle ring. This ring is also larger than the others, meaning it’s going to be pretty easy to hit in most cases, especially on Gods that don’t have escape abilities. Keep in mind that the stun is also applied to structures, making your pushes stronger and lowering damage received.

  • Comboing the 2 forms: The slow from Bouncing Bubble allows for easy follow-up with the 1s stun from Moonstrike. This is your easiest CC combination.

Ability 2 - Mending Waters
  • Healing & Shield: Mending Waters is a great support ability, providing a heal and shield. This ability will “jump” to nearby teammates, providing the same heal and shield, so make sure your team groups up before using it.

  • Damage / Enemy Shielding: Besides providing some base damage, this ability is also a strong counter to enemy shields (like Magic Shell), dealing double damage (triple at max rank) to them.


Ability 3 - Riptide
  • General Mechanics: At closer placements, it pushes gods away from the original cast point. At max distance, the effect reverses, pulling enemies back toward the original cast location. Allies gain a movement speed boost and some protections, while enemies are displaced a shorter distance and are slowed.

  • Chasing: Use it close to you to push and increase movement speed for you and your teammates. Alternatively, use it at max distance right in front of retreating enemies to pull them back toward you.

  • Escaping: Use it close to you and teammates (NOT at max range) to give them a boost and some movement speed to aid in escape. Alternatively, use it at max distance on enemies to pull them away from your retreating teammates.

  • Caution: Be careful when choosing your cast distance. You can easily apply the opposite effect of what you intended.


Ultimate Ability - River’s Rebuke
  • Don’t forget that this skill range is applied in front of Yemoja. If you want to completely block an enemy's passage, you need to position well and cast into a wall.

  • Be aware of enemy Gods that can jump or leap through the rivers, such as Thor, Bastet and Izanami. In order to trap these more mobile gods, you want to cast this when you’re certain that their escape tools are on cooldown or if your team can keep them disabled so they get hit by the rivers.

Leveling Priority

4 1 2 3

It's best to focus on Bouncing Bubble / Moonstrike as it's your primary source of damage and most reliable CC.

The next priority is Mending Waters, which will both keep your allies shielded and healed while it can also be used to counter enemy shields.

After maxing these, level Riptide and River's Rebuke as preferred. Rebuke levels only increase its damage, so it's often suggested to level Riptide before the ult.

Full Build Examples

Full Build Example (Traditional Tank)


This build focuses on rushing Shoes of Focus and Breastplate of Valor for a strong base of Omi regeneration and an added stack of Omi, before picking up Gauntlet of Thebes. Note that Thebes can be picked up before Breastplate, if preferred.

Oni Hunter's Garb is picked up for added mitigation, while Lotus Crown provides added team protections when she heals teammates.

Relic Dagger provides utility from extra movement speed, health, and relic CDR.

Replace Shoes late with Elixir of Speed and another item of your choice.

Full Build Example (Early Aggression)


This build looks to take advantage of Yemoja's strong early game and easily-applied CC with Stone of Binding. Later in the build, it also picks up Void Stone for added magical protection reduction.

Replace Shoes late with Elixir of Speed and another item of your choice.

Starting Items

Starting Items


Standard start for a Guardian Support. You'll typically pick up 3-4x Healing Potion and Hand of the Gods, which needs to be used on the Void Buff camp to speed clear and help you get to lane quickly.

Core Items

Core Items (Support)


Shoes of Focus and Breastplate of Valor form the core of Yemoja's kit, supporting faster Omi regeneration and an extra stack of Omi once Breastplate is completed.

Gauntlet of Thebes is generally considered core because the item is a very strong, balanced tank item providing high protections and good health.

Relic Choices


Magic Shell is typically picked as 1st relic for a defensive play style. It provides a temporary health shield for you and nearby teammates. Upgrading this later-game is essential, as it provides 2 stacks of block, completely negating basic attacks.

This relic allows you to speed up your team, while also making them immune to slows for the duration, and, when you build its upgrade, your ADC can spam his basic attacks without worrying about the movement speed penalty. Overall a strong relic!

This relic is more of a situational pickup than the other two, but it can be viable if you want to press a siege against the enemy phoenix and increase your team’s damage in the process. It can also be used defensively to defend your structures against an enemy’s siege.

Situational Items

Situational Items (Defensive)

Typically a Support specific item, this is helpful early and mid-game against physical Gods, minions, and structures, which also provides an aura of physical protections and HP5 to nearby teammates.

Extremely helpful against basic attackers, Midgardian Mail can force an enemy ADC/jungle to disengage because of its slow on both basic attacks and movement speed.

Counter item specifically built to decrease damage against critical strikes. Consider when facing multiple enemies building crit items.

A good anti-healing item against physical heavy teams (3 or more) that have significant healing and/or sustain. Note that its aura will not stack with Pestilence, nor will multiple Contagion auras.

Against magical-heavy enemy comps, this item can be considered to help protect nearby teammates.

Because Ymir likes to be in the thick of team fights, the passive damage mitigation can help keep you alive long enough to channel Shards of Ice for that extra damage and/or zoning control.

The magical version of Contagion. Good against magical heavy comps that have significant healing.

Helpful with multiple basic attackers on your team and for taking objectives in general.

Functional balanced protections with added damage mitigation against high CC enemy comps. Also provides cooldown reduction.

Luxury item that provides a giant amount of protections and some cooldown reduction. The passive is useful especially in teamfights, stunning enemies around and removing CC applied on you.

This late-game item is used as a counter to enemy basic-attackers. The health and added movement speed are also helpful.


Situational Items (Offensive / Utility)

Solid utility pickup, especially when you get Blink Rune as one of your relics.

Steal health and mana from enemies for a long time, making yourself tankier.

When able to play very aggressively, getting this full damage item with anti-heal utility provides additional threat.

Yemoja can easily apply CC, allowing this item's passive to be applied often. This gives your entire team more damage potential against affected enemies.

Aggressive defense item to provide you and other magical teammates with extra damage potential.

Provides physical protection and some power for you, and dual protections for teammates that you have healed.

Game Play

Early Game

Main facts to keep in mind:

  • During the early game, you should spam your first ability on the enemies, using the first stance of your 1 to hit the wave and enemies, poking them and helping your ADC clear the wave. Use Moonstrike on enemy Gods to stun them and deal more damage. As long as you have enough Omi, keep using your abilities to maintain constant pressure in-lane.

  • You can hold River's Rebuke to either prevent a gank or to stop enemies from escaping a gank, and it can make or break your early game depending on how well you use this.

Mid Game

Main facts to keep in mind:
  • At this point of the game, your healing will become more effective and present, and you should take advantage of it. Also, keep using your 1st ability to stun and slow enemies when needed. However, you never know when a teamfight might ensue, so don’t waste all of your Omi poking the enemy team.

  • At this point you’ll find yourself more frequently in the jungle and near the Mid lane. Always keep your eyes on your minimap, to keep track of enemy movement through Wards. Having them up is extremely important to gain an awareness advantage and take advantage of overextended enemies.


Late Game

Main facts to keep in mind:
  • Late game is the make or break scenario in Conquest. It’s quite common for teams without a sufficient lead to try, push their luck, fail and end up throwing the game. Your job, as Yemoja and as a Support, is to avoid that scenario to the best of your capabilities. Through taking enemies out of position and setting up kills or preventing the enemy from killing your team, your focus is to cause chaos within the enemy ranks so that they lose their unity, their momentum, and their communication.

  • Having Wards, map awareness and objective pressure is key to winning late game. Always try to push your lead whenever possible, be it by taking objectives (Gold Fury, Fire Giant, towers & phoenixes). Be wary about trying your luck in enemy territory. Not only they are closer to you (when they respawn/general side of the map) but also their response will be faster and more decisive than from your own team. Pay close attention to your teammates locations as well, as you should be near your damage dealers to protect them and allow them to do what they do best.

Conclusion

Thank you for reading this community guide to Yemoja! If you'd like to contribute regularly to guides like this, just send me a Private Message. Everyone who contributes to one of these Community Guides will be credited in the guide.

If you liked the guide, don't forget to vote and leave a comment with your thoughts! If you have any suggestions, criticism or other feedback, comments of all sorts are appreciated. Good luck in your Yemoja games!

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Kriega1 (112) | July 31, 2020 6:57pm
Thoughts on this? https://mobile.twitter.com/GeneticSaber/status/1286765169415196679

(Not saying to change any of the current builds)
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[-]
Branmuffin17 (321) | July 31, 2020 7:15pm
So here are my general thoughts:
  • I typically wouldn't build Urchin in any role but Solo. That said, I could see it being a selfish replacement for Gauntlet. At base the prots on Urchin are better, and at full stacks with the shield the total eHP for physical and magical equivalence are slightly better, though it loses the HP5 and protection aura. But getting it + Shoes of Focus would allow you to bypass Breastplate of Valor as you'll get 300+ mana from Shoes + Urchin. But depending on your other item choices, lacking some CDR will hurt Omi regen. Guess in the examples both built Pridwen so I guess you make up for it there.

  • One of those two examples (the one on the right) doesn't look like it even hit 300 Mana+MP5...did they even get that extra Omi stack?

  • I just really don't like the choice of Genji's Guard in that 2nd build. If you want it for the CDR, it's 10% as opposed to 20% (and I'd then prefer Spirit or Mantle), and the MP5 only adds toward the added Omi stack...I don't think it adds to the regen. I also don't know how the passive interacts with Omi's stacks.

  • I find builds with Soul Reaver as the only offensive item to be underwhelming. In the build on the left, there's not even a Stone of Binding or Void Stone to help with damage output. On squishies, you'll get less pen effect than you'd get with something like Divine Ruin, and on tanks, you're not built to really deal damage to tanks, and so you're not really doing a huge amount of damage on them either IMO.
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SMITEFire Community Guide to Yemoja (Support)
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