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Amaterasu is a sololane/jungle hardcarry who is played very VERY wrong most of the times I see her. She is lost as an initiating bruiser. Because she is not that tanky with protective items, but stops dealing damage in teamfights. And damage she can deal!
The potion of physical might start is most of the cases the way to go, if you want to gank very early you could always do the Boots more pots build. After you finish boots (99% Ninja Tabi) buy the shortbow into the Throwing Dagger. These 2 items allow you to flashfarm like crazy. After finishing Ichaival, go with executioner and Asi. After this decide to finish the Golden Bow or go Rage, sell Throwing Dagger and buy stone cutter sword instead.
Ninja tabi's added attack speed makes it almost always the better way to go. You want to maximise her potential to add the Illuminating Strike debuff.
Ichaival is your main attack speed item in the early game. The sapping of physical synergises very nice with your passive. If you sell your throwing dagger lategame you could sell it for a Odysseus' Bow to keep your autoattack waveclear.
This makes the biggest difference from what I see other people built. It makes her farm and splitpush absolutely amazing. Most of the games you're gonna sell this for a luxury item.
These 2 items are an absolute must on amaterasu. more attack speed, a little power and all the penetration and survivability you should need. If you got these 2 items you can solo a gold fury (use 2 to let the lifesteal kick in if needed).
With the attack speed you got now Rage makes you crit every 3 seconds at the very least. It is possible to go Deathbringer if you finish Golden Bow
Golden bow's extra mobility and cleave damage makes it a possible final item if you need to be splitpushing a lot.
stone cutter sword
The extra mobility combined with the extra penetration and raw physical damage makes it a useful last item. If I don't finish the Golden Bow this is my final item before starting to pot up.
Your 1 Divine Presence is your sustain and gank potential. This allows you to absolutely destroy your solo lane, hop into your jungle and heal all damage you've taken recently.
It takes a while to master when to swap stances but it is not such a fuss compared to gods like Ullr.
Heavenly Reflection is your wave clear. At LVL 4 it should fully charged clear all the small creeps in one blast. This is also your make or break skill. It allows you to tank up a considerable amount of damage and get the last bit of damage done when enemies are fleeing. Use it when sieging towers when the new creep wave is coming with the tower as charging dummy. and use when an enemy god is fleeing into tower with a tower shot to charge your mirror for the extra damage. When you have Asi use this skill to heal when soloing gold fury.
Glorious Charge is aa one point wonder. The cooldown doesn't lower nor the silence lengthen but mana cost increases when you level it up and she is already very mana hungry earlygame.
Furthermore it is pretty straight forward. Charge in for a gank, charge out for to get away.
Your ultimate Dazzling Offensive serves both as an initiation/counter-initiation and an purification at the same time. The extra levels deal a lot more damage but the added levels in your 1 and 2 are just more useful overall in my opinion. It is a perfect way to counter a ares ultimate pressing yours at the last moment to stun their entire team so yours can recover and deal the damage necessary.
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