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Scylla, Horror of the Battlefield

0 2 18,360
by FortunePayback updated June 7, 2016

Smite God: Scylla

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Scylla Build

Base Build

Build Item Shoes of the Magi Shoes of the Magi
Build Item Warlock's Staff Warlock's Staff
Build Item Chronos' Pendant Chronos' Pendant
Build Item Obsidian Shard Obsidian Shard
Build Item Gem of Isolation Gem of Isolation
Build Item Rod of Tahuti Rod of Tahuti

Replacement Items

Build Item Soul Reaver Soul Reaver
Build Item Book of Thoth Book of Thoth
Build Item Doom Orb Doom Orb

Consumables

Build Item Multi Potion Multi Potion
Build Item Potion of Magical Might Potion of Magical Might
Build Item Ward Ward

Relics

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Sundering Spear Sundering Spear

Scylla's Skill Order

Sic 'Em

1 X Y
Sic 'Em
2 8 11 12 14

Crush

2 A B
Crush
1 3 6 7 10

Sentinel

3 B A
Sentinel
4 15 16 18 19

I'm a Monster

4 Y X
I'm a Monster
5 9 13 17 20
Sic 'Em
2 8 11 12 14

Sic 'Em

1 X
Scylla sends two hounds forward, damaging, rooting, and crippling the first enemy hit.

At max rank, two additional enemies nearby the first target will also be hit.

Ability Type: Line
Damage: 60 / 110 / 160 / 210 / 260 (+75% of your Magical Power)
Root Duration: 1.75s
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 10s
Crush
1 3 6 7 10

Crush

2 A
Scylla creates a magical field that Slows enemies. After 5s it detonates and damages enemies, dealing 20% increased damage to Minions and Jungle Camps. Scylla may activate the ability again to detonate it early.

At max rank, enemies in the area also have their Magical Protection reduced, and targets hit by the damage retain the debuff and are Slowed for 1s.

Ability Type: Ground Target
Damage: 100 / 155 / 210 / 265 / 320 (+85% of your Magical Power)
Slow: 30%
Max Rank Debuff: 15% Magical Protection Reduced
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 10s
Sentinel
4 15 16 18 19

Sentinel

3 B
Passive: Scylla gains MP5.

Active: Scylla summons a Sentinel to the target area, granting vision of enemies for 5s. Scylla may activate the ability again within 5s to move to the Sentinel location.

At max rank, the vision is granted through line of sight blockers, and placement range increases.

Ability Type: Ward, Leap
Passive MP5: 4 / 6 / 8 / 10 / 12
Vision Range: 40 / 50 / 60 / 70 / 80
Summon Range: 65 / 65 / 65 / 65 / 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
I'm a Monster
5 9 13 17 20

I'm a Monster

4 Y
Scylla reveals her true nature, becoming immune to Crowd Control for the next 6s, and gaining movement speed. She may make one powerful attack during this time. If she kills an enemy god with the attack, she gains another 6s and may attack again.

At max rank, the movement speed bonus doubles.

Ability Type: Ground Target
Damage Per Hit: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Movement Speed: 35 / 35 / 35 / 35 / 70%
Range: 60
Cost: 100
Cooldown: 90s

Method to my Madness

Scylla, as everyone knows, powerful but very weak and a late game character. With this build, I aimed to strengthen her in both areas. Even with this build however, she is still rather vulnerable. I found the best way to play with Scylla is just to deal unexpected damage from a distance. Unless you felt like getting a little more up close, you can optimize her for lifesteal, but she will lack power and defense. However, it is made up for with survivability.

Now, without further ado, allow to explain the methods of my madness.

Pros / Cons

Seek and Plunder

Pros

+ Excellent escape
+ Incredible Power
+ Doesn't Chew Through Mana

Cons
- Easy Target
- Rather Squishy
- Easily Double Teamed

Skills

Quick Learner(Passive)
Abilities gain an additional effect and increase Scylla's power when at max rank.
This passive is really what makes Scylla, Scylla and what defines her as a late game character. However, I don't believe you should max each ability as fast as you can. Simply have patience.


Sic 'Em(1st)
A ranged attack that damages, roots, and cripples target. At max rank, two other enemies nearby become target as well.
An incredible tool to assist your team and get an edge on an a foe or two or deal with an annoyance yourself. Really just a great weapon for some situations and combos. Provided you can aim it. Unfortunately, that is the only downside. It is slow and easily dodged.

Crush(2nd)
A magical field that damages and slows enemies. At max rank, enemies in the area have their magical protections reduced.
Crush is your bread and butter damaging tool. Very good to initiate combat or catch a fleeing opponent. Hit someone with this and they'll no doubt be on the run. When comboed with Sic 'Em, you can almost guarantee a kill all the time.

Sentinel(3rd)
Summon a sentinel to a target location granting vision of enemies. Activate again to move to sentinel location. At max rank, the vision is granted through line of sight blockers and range is increased.
Rather useless, yet very useful. The sentinel is easily, in my opinion, one of the best escapes in the game. Other than that, the only other real use it to surprise your enemy through walls with crush.

I'm a Monster(Ultimate)
Scylla is immune to CC, gains movement speed, and can make one powerful attack. At max rank, movement speed is doubled.
Scylla's ultimate is what makes her the horror of the deep. Can be hard to hit an opponent, but incredibly powerful if you can hit. The increased movement speed makes it easy to chase down a fleeing opponent. Very easy to chain kills as well. The enemy will scatter like ants when they see you, so better to strap them down first with Sic 'Em for a guaranteed kill every time.

Items

Shoes of the Magi
Time to start off Scylla's carnage! And what better to do that than with a pair of shoes?Simple really. Power. Scylla's bread and butter.


Warlock's SashWarlock's Sash
Build first or second, very good item either way. This will start your defense and power at the same time. Make you less squishy and more powerful. Will give you some much needed mana for later game as well. Definitely a must have item for any mage. Scylla is no exception.

Chronos's PendantChronos's Pendant
I can't find myself to pull away from this item. bonus power and the cooldown on top of mana regeneration ensures you keep the carnage going from early game. Again, simply a must have item.

Obsidian Shard
This is where things start to get really fun. Yet more power and that small bit of penetration is all you need to crush your enemies beneath the wake of your power. Though it is not required to punch a hole in your opponents.

Gem of Isolation
Last bit to lessen your squishiness and the extra mana to continue the onslaught. The passive is what makes this a great item for Scylla and further aid your team. Slowing your opponents down for the few extra seconds can help secure the kill with ease.

Rod of Tahuti
The final item. Another must have for any mage. I only build this last because it is the most expensive and slows down the progress of other items if built before. It really is the cherry on top of Scylla's cake. After this, her power is no laughing matter.

Replacement Items

Soul Reaver
Soul reaver is a very nice item just to help hit hard early if you need it. I will use this to replace warlock's sash if I don't/can't worry about stacks, obsidian shard if I just need fast damage, or very rarely rod of tahuti if I need damage fast and no time to wait. A very useful item indeed.


Book of Thoth
Can be useful depending on your own play style or just want more stacks. If I want to take my time, I will replace chronos's pendant or obsidian shard. An ok item to have. I typically use it in joust matches.

Doom Orb
If you don't plan on dying, this can be a very powerful item. I see it as more of a later game item and will replace obsidian shard with this from time to time. Mainly in arena matches.

Relics and Consumables

Multi Potion
Scylla being Scylla, if you get hit you will need a potion. And the way she uses mana, even though you have plenty to go around, you might need a potion. So, the multi potion is perfect for Scylla.


Potion of Magical Might
If you have some coin to spare, this is always a fun potion to surprise our opponents with. More power is always nice.

Ward
Usually when playing mid, I like to take wards with me to cover my back and be able to react accordingly. With Scylla's sentinel, you can easily fool your opponent thinking they got the jump on you. Wards are always a good tool to have on hand.

PurificationPurification
Generally a must have relic for Scylla in my opinion. A crowd controlled Scylla is a dead Scylla. Keep this relic at all times.

SanctuarySanctuary
Not required, but definitely a good item to have if purification or sentinel is on cooldown.

SunderSunder
I only ever take this in arena and occasionally joust matches. Helps to catch a fleeing enemy if sic 'em or crush is on cooldown, or if they are escaping too quickly. Just a convenient relic.

Summary

Like i've basically said throughout this whole build guide, Scylla is weak in terms of taking damage, but is no stranger to dealing it out to the enemy a tenfold. Generally I like to play Scylla from as far away from the enemy as I can rather than up close and personal. With this build, I find it gives Scylla the defense she needs while still giving the power she requires. With this build as a base, I find her very versatile for later game if adjustments are required. Scylla may be a difficult character when starting, but she's well worth the time.

As always, please feel free to rate, comment, and give me any feedback. Cheers, mates!

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1
FabioLegendary | July 8, 2016 7:51pm
Gem of isolation on scylla? If you have a root and a second ability that already has sufficient cc, this item is such a waste on a glass cannon such as Scylla.
1
FortunePayback | July 21, 2016 10:43am
I understand what you mean. I feel it makes her that much more powerful as well as not so much made of glass. Very useful too if you need to use something else to escape. The extra slow after hitting them with an ability helps with that, or if the enemy is the one escaping to help in letting you or an ally catch up to secure a kill.

It's all preference of course, but that's why I myself use it. I find Gem of Isolation just works for me.
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