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Scylla 2016 build for all gamemodes

1 0 51,592
by Crogol updated April 4, 2016

Smite God: Scylla

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Scylla Build

Mainly Joust (can be used in Siege and Arena)

Build Item Vampiric Shroud Vampiric Shroud
Build Item Warlock's Staff Warlock's Staff
Build Item Book of Thoth Book of Thoth
Build Item Shoes of the Magi Shoes of the Magi
Build Item Polynomicon Polynomicon
Build Item Obsidian Shard Obsidian Shard
Build Item Rod of Tahuti Rod of Tahuti

Conquest

Build Item Vampiric Shroud Vampiric Shroud
Build Item Doom Orb Doom Orb
Build Item Shoes of the Magi Shoes of the Magi
Build Item Chronos' Pendant Chronos' Pendant
Build Item Obsidian Shard Obsidian Shard
Build Item Soul Reaver Soul Reaver
Build Item Rod of Tahuti Rod of Tahuti

Actives based on situations

Build Item Frenzy Frenzy
Build Item Cursed Ankh Cursed Ankh
Build Item Aegis Amulet Aegis Amulet
Build Item Teleport Fragment Teleport Fragment
Build Item Purification Beads Purification Beads

Scylla's Skill Order

Sic 'Em

1 X Y
Sic 'Em
2 8 11 12 13

Crush

2 A B
Crush
1 4 6 7 9

Sentinel

3 B A
Sentinel
3 15 16 18 19

I'm a Monster

4 Y X
I'm a Monster
5 10 14 17 20
Sic 'Em
2 8 11 12 13

Sic 'Em

1 X
Scylla sends two hounds forward, damaging, rooting, and crippling the first enemy hit.

At max rank, two additional enemies nearby the first target will also be hit.

Ability Type: Line
Damage: 60 / 110 / 160 / 210 / 260 (+75% of your Magical Power)
Root Duration: 1.75s
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 10s
Crush
1 4 6 7 9

Crush

2 A
Scylla creates a magical field that Slows enemies. After 5s it detonates and damages enemies, dealing 20% increased damage to Minions and Jungle Camps. Scylla may activate the ability again to detonate it early.

At max rank, enemies in the area also have their Magical Protection reduced, and targets hit by the damage retain the debuff and are Slowed for 1s.

Ability Type: Ground Target
Damage: 100 / 155 / 210 / 265 / 320 (+85% of your Magical Power)
Slow: 30%
Max Rank Debuff: 15% Magical Protection Reduced
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 10s
Sentinel
3 15 16 18 19

Sentinel

3 B
Passive: Scylla gains MP5.

Active: Scylla summons a Sentinel to the target area, granting vision of enemies for 5s. Scylla may activate the ability again within 5s to move to the Sentinel location.

At max rank, the vision is granted through line of sight blockers, and placement range increases.

Ability Type: Ward, Leap
Passive MP5: 4 / 6 / 8 / 10 / 12
Vision Range: 40 / 50 / 60 / 70 / 80
Summon Range: 65 / 65 / 65 / 65 / 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
I'm a Monster
5 10 14 17 20

I'm a Monster

4 Y
Scylla reveals her true nature, becoming immune to Crowd Control for the next 6s, and gaining movement speed. She may make one powerful attack during this time. If she kills an enemy god with the attack, she gains another 6s and may attack again.

At max rank, the movement speed bonus doubles.

Ability Type: Ground Target
Damage Per Hit: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Movement Speed: 35 / 35 / 35 / 35 / 70%
Range: 60
Cost: 100
Cooldown: 90s

Joust Build

The main objective with this build is to stack so that you will have major power when i comes to mid or late game, the build is designed to not only give some tankiness with Warlock's Sash, but also give a huge power spike with both stacking items. I choose to build boots third because of her escape and the fact that she shouldn't need to be fast if staying behind allies. Polynomicon is built as the life steal because of the buff acquired from your abilities, and with this build her auto attacks already do insane amounts of damage. Obsidian Shard is then built for even more pen later on into the match. Last but not least Rod of Tahuti, with this item you will be getting kills left and right.

Conquest

The first item built is Doom Orb for that early power spike to confirm your kills, and late game to combo with the other items and one-shot enemies without major protections. Next are Shoes of the Magi, This item is built next so that Scylla has increased movement speed and a bit of pen. After shoes you want to go into Chronos' Pendant for increased mp5 and decreased cooldowns. Then start to build Obsidian Shard for even more magical power and penetration. After build Soul Reaver for more mana and magical power, with a buff on damaging abilities. The last item Rod of Tahuti is built for even more magical power, and increased magical power by 25% which will sure come in handy in those late game team fights.

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1
Crogol | April 6, 2016 5:48pm
Yeah dude the build can be altered to your liking, thats just how I like to play her. Thanks for the feedback :)
1
Branmuffin17 (394) | April 4, 2016 6:47pm
You mention that the Joust build can be used for Arena as well, and that's generally true, but would like to see a separate build for that that clearly removes the Vampiric Shroud. In quick matches with fast gold increase, you'll get very little return on investment of a starting item.

Also, for an Arena specific build, would probably suggest getting shoes earlier...with a 5 on 5 teamfight, extra mobility, even with Sentinel up, may be important, as the possibility of getting focused increases even if you're careful.

Finally, my suggestion is to consider Shoes of Focus over Shoes of the Magi for that mode, just so you can use your abilities (and especially I'm a Monster more often. Also, I think you'll want Chronos' Pendant, perhaps in place of Polynomicon, or if you really want the lifesteal and like getting basic attacks in, Soul Reaver or Book of Thoth. You want to be blasting your ult as much as possible.

Just suggestions, cuz I play Arena a lot, but I don't play Scylla, so they're just things to consider.
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League of Legends Build Guide Author Crogol
Scylla 2016 build for all gamemodes
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