While I am personally new to the site and adjusting to changes within Smite itself, I have 8 masteries with Rat so I thought this might be a nice guide for beginners to start their journey as the sly rodent messenger.
Using Rat requires some thinking when building. There is of course the basics such as counterbuilding i.e against an Aphro, Hel, or Chang'e but playstyle is what heavily influences my builds. Being a more objective focused player I tend to hang back from team fights. The build I composed compliments that since it is made to pick off Carries and the other Junglers and sometimes Solo. The first item, being the acorn, is your most important to complete first. Having that item start against another jungler can prove to be more beneficial due to Acorn being a replacement for boots (because why would a squirrel even wear boots?).
Jotunn's will be the first power boost you'll need in the first half of the game and most of the enemy team will not have built anti pen builds at this time. Hydra's Lament prepares you for those encounters against the Solo and Support if they are playing their dedicated roles and not being off role heroes, i.e cabrakan solo or healer support.
Mantle of Discord can be swapped out for another damage item. However, in my experience, Rat has always been kind of a squishy assassin (as assassins should be) and the protections can really help later to deal with ganks or tower diving.
Deathbringer is another optional item as crit is not as reliable as it use to be. If you dont feel like you are going to get use out of it, my personal reccomendation would be to swap out for Titans Bane for more Pen and P. Power.
Finally Quin's Sais are handy since Attack speed is helpful for clearing the final wave lanes at end game. They are also handy in getting in his final combo hit which is a AoE around rat.
Rat's skill set compliments itself very well. It has a lot of slowing potential and the stun from acorns can be the deciding factor in any fight he gets involved in.
Your most important abilities are your 1 and 3. Your one is both an initiator and a way of escape. Note your positioning on this ability as it stops when hitting enemy gods but does not stop through minions.
Acorn Blast is the second most important ability as this is Rat's only stun. Its a three way shot and to get the stun you MUST LAND ALL THREE ACORNS on a target. Precision is key with this skill.
Flurry is the slow part of Rat's kit. Its a weak move, however, the slow and protection reduction will be helpful when dealing with people who like to run from fights.
Last his Ult. Most of the time I use this ability to get out of team ganks on me or to traverse the map. NEVER CHASE KILLS with this ability. It is highly telegraphed and is not that powerful of an ult to boot. The knockback can help disrupt fights but its not too great of an ultimate.
When starting a fight you should always use your 1 first to dart to an opponent. Next use flurry to slow them from running away if they're low or to debuff them in general. Acorn blast is next up and make sure to be precise. Landing the stun can net you some kills you might not have gotten in the first place. Lastly and if need calls for it, use your ult to *ahem* RUN AWAAAAAAAAAAAAAY!
You need to log in before commenting.
[-] Collapse All Comments
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved