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Persephone - This Goddess Is Broken (S7 Guide)

37 3 122,724
9.4
by N7 x BatmaN updated February 15, 2020

Smite God: Persephone

Build Guide Discussion 8 More Guides
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Conquest Smasher Joust's God Tier
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Persephone Build

Starter Build

Notes Beginning with Restored Artifact is my suggestion for Persephone. Trying to rush Chronos' Pendant will come in handy afterwards, not to mention that it's an amazing item.
I also suggest going with a Multi Potion instead of a Healing Potion since you can already sustain pretty easily using Harvest.

Notes

Beginning with Restored Artifact is my suggestion for Persephone. Trying to rush Chronos' Pendant will come in handy afterwards, not to mention that it's an amazing item.
I also suggest going with a Multi Potion instead of a Healing Potion since you can already sustain pretty easily using Harvest.

Build Item Restored Artifact Restored Artifact
Build Item Mana Potion Mana Potion
Build Item Multi Potion Multi Potion

Finished Build (Against Normal Comp)

Build Item Chronos' Pendant Chronos' Pendant
Build Item Shoes of Focus Shoes of Focus
Build Item Charon's Coin Charon's Coin
Build Item Spear of Desolation Spear of Desolation
Build Item Ethereal Staff Ethereal Staff
Build Item Rod of Tahuti Rod of Tahuti

Finished Build (Against Heavy Sustain Comp)

Build Item Chronos' Pendant Chronos' Pendant
Build Item Shoes of Focus Shoes of Focus
Build Item Divine Ruin Divine Ruin
Build Item Spear of Desolation Spear of Desolation
Build Item Ethereal Staff Ethereal Staff
Build Item Rod of Tahuti Rod of Tahuti

Finished Build (Against Tanky Comp)

Build Item Chronos' Pendant Chronos' Pendant
Build Item Shoes of Focus Shoes of Focus
Build Item Charon's Coin Charon's Coin
Build Item Spear of Desolation Spear of Desolation
Build Item Obsidian Shard Obsidian Shard
Build Item Soul Reaver Soul Reaver

Another Feasible Build

Notes I personally also enjoy stacking Book of Thoth with Persephone.
The problem, however, occurs when facing certain comps, like a Sustaining Comp, or a Bruiser Comp. On these cases, you have to make certain changes, like adding Divine Ruin or Ethereal Staff.

Notes

I personally also enjoy stacking Book of Thoth with Persephone.
The problem, however, occurs when facing certain comps, like a Sustaining Comp, or a Bruiser Comp. On these cases, you have to make certain changes, like adding Divine Ruin or Ethereal Staff.

Build Item Book of Thoth Book of Thoth
Build Item Shoes of Focus Shoes of Focus
Build Item Doom Orb Doom Orb
Build Item Spear of Desolation Spear of Desolation
Build Item Charon's Coin Charon's Coin
Build Item Soul Reaver Soul Reaver

Potential Items To Replace Boots

Build Item Doom Orb Doom Orb
Build Item Obsidian Shard Obsidian Shard
Build Item Bancroft's Talon Bancroft's Talon
Build Item Void Stone Void Stone
Build Item Tyrannical Plate Helm Tyrannical Plate Helm

Avoid These Items At All Costs!

Notes Allow me to explain:

Staff of Myrddin is a great item that allows you to use an ability twice after ulting. Great for most Mages (if not all). However, with Perseohone, this ideal item isn't as great:

To put it simple, Grasp of Death is almost all the time followed by Bone Rush if the enemy is at a distance. In this scenario, Bone Rush would be cast twice, so at least here, Staff of Myrddin works wonders.

BUT what happens if you use Grasp of Death at short range?
If you know what you are doing, then you should proceed with a few casts of Harvest and then Flourish for a devastating combo. Now picture that scenario for a bit: If you ult and then use Harvest, Staff of Myrddin will proc on you first use, but Harvest is an ability that you can use up to 6 times without triggering it's cooldown, so you would be wasting an item's passive almost every time. Now you can understand why this item isn't really a good one, at least not on Persephone.

Polynomicon is also not a good item. Persephone relies heavily on her basic attacks to activate Harvest, so unless you time really well where you are goint to use your basic attacks without triggering your plants (and losing Polynomicon's effect), then you shouldn't even think of buying this item.

Notes

Allow me to explain:


Staff of Myrddin is a great item that allows you to use an ability twice after ulting. Great for most Mages (if not all). However, with Perseohone, this ideal item isn't as great:

To put it simple, Grasp of Death is almost all the time followed by Bone Rush if the enemy is at a distance. In this scenario, Bone Rush would be cast twice, so at least here, Staff of Myrddin works wonders.

BUT what happens if you use Grasp of Death at short range?
If you know what you are doing, then you should proceed with a few casts of Harvest and then Flourish for a devastating combo. Now picture that scenario for a bit: If you ult and then use Harvest, Staff of Myrddin will proc on you first use, but Harvest is an ability that you can use up to 6 times without triggering it's cooldown, so you would be wasting an item's passive almost every time. Now you can understand why this item isn't really a good one, at least not on Persephone.

Polynomicon is also not a good item. Persephone relies heavily on her basic attacks to activate Harvest, so unless you time really well where you are goint to use your basic attacks without triggering your plants (and losing Polynomicon's effect), then you shouldn't even think of buying this item.

Build Item Staff of Myrddin Staff of Myrddin
Build Item Polynomicon Polynomicon

Relics

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Persephone's Skill Order

Bone Rush

1 X Y
Bone Rush
1 8 11 12 14

Harvest

2 A B
Harvest
2 4 6 7 10

Flourish

3 B A
Flourish
3 15 16 18 19

Grasp of Death

4 Y X
Grasp of Death
5 9 13 17 20
Bone Rush
1 8 11 12 14

Bone Rush

1 X
Persephone calls forth a Skeletal Warrior from the underworld. This warrior charges forward, damaging minions and stopping on gods. Enemy gods hit are slowed for 2.5s. Whenever it stops its skull falls, becoming a Harvest Skull.

Ability Type: Line, Slow, Damage
Damage: 100 / 150 / 200 / 250 / 300 (+90% of your Magical Power)
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Range: 65
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Harvest
2 4 6 7 10

Harvest

2 A
Persephone summons an explosion at a target location that places 3 Harvest Skulls. She can activate these Harvest plants with her Basic Attacks. When the Skulls are activated she restores health to herself. After 4s the Skulls turn into Harvest Flowers. When activated these Flowers charge forward in the direction hit, biting any target that gets close. Enemies recently bitten take reduced damage from other bites, stacking 3 times. She can have up to 5 / 5 / 6 / 6 / 7 Harvest Plants out at any time.

Ability Type: Circle, Leap, Damage
Explosion: 90 / 140 / 190 / 240 / 290 (+70% of your Magical Power)
Heal: 18 / 30 / 42 / 54 / 66
Bite: 40 / 75 / 110 / 145 / 180 (+30% of your Magical Power)
Reduced Damage: 50 / 75 / 87.5%
Range: 50
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Flourish
3 15 16 18 19

Flourish

3 B
Persephone floods the ground with necrotic energy that propels her from the ground directly forwards or backwards; based on the direction she is moving. Harvest plants inside the area immediately become Harvest Flowers and activate, charging in the direction Persephone is facing. Enemies caught in this area take damage.

Ability Type: Circle, Damage
Explosion: 65 / 105 / 145 / 185 / 225 (+55% of your Magical Power)
Range: 45
Radius: 20
Cost: 70
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Grasp of Death
5 9 13 17 20

Grasp of Death

4 Y
Persephone conjures Entrapping Vines that she throws forwards, entrapping the first enemy god or wall it touches. Entrapped gods are crippled and rooted. Vines then spawn from the Entrapped target, seeking nearby enemy gods. Gods bound are crippled, can no longer move further than 55 units away and are slowed while running away from the center. Entrapping vines are destroyed if hit by 5 Basic Attacks (3 if it trapped a Wall), ending all effects.

Ability Type: Line, Crowd Control, Damage
Damage: 175 / 245 / 315 / 385 / 455 (+85% of your Magical Power)
Vine Damage: 65 / 90 / 115 / 140 / 165 (+30% of your Magical Power)
Slow: 15 / 17.5 / 20 / 22.5 / 25%
Duration: 5s
Range: Global
Radius: 55
Cost: 100 / 110 / 120 / 130 / 140
Cooldown: 90s

Introduction

PERSEPHONE


Hello guys, and welcome to my Persephone Guide. On this guide, I'm going to talk about her abilities, interactions, match-ups and a few things you might not know about her.

Persephone is, in my opinion, insanely good. I'd even dare to say that she is the best mage in the game right now (again, just my opinion), but she also requires skill to be used efficiently, so this guide is here to help anyone interested in trying her (if you haven't already).

Mechanics

EARLY GAME



When playing as Persephone, most people prefer to level Harvest first for both wave clear and poke. What people don't realize, however, is the fact that you can do that very same thing by leveling Bone Rush first. Actually, leveling Bone Rush first allows you to hit all the wave, and thanks to its great base damage, you can clear minions relatively easy.

You should do the following to clear and poke effectively at level 1:
  • Buy your starting item and consumables.
  • Add your skill point to Bone Rush.
  • Proceed directly to the Mid Lane.
  • Cast Bone Rush twice (once on each side of your side of your lane). This way, you will have 2 Harvest seeds already germinating on your lane. Be careful not to cast Bone Rush too far, or the seeds will end up germinating on the enemy's side.
  • Proceed to the Speed Buff to help your Jungler clear it. (You should have more than enough time to get there and cast Bone Rush one more time to clear it).
  • Return to your lane and use Bone Rush once again to hit the entire wave, and IMMEDIATELY after that, auto attack your Harvest seeds (that should now be flowers) so they poke your enemy.
  • Note: If you started with Restored Artifact, you'll notice that despite having casted Bone Rush 3 times in a row, you'll still have enough mana to clear lane and side camps with no problems.

      The above strategy has always been really effective for me. The reason being that, since the enemy mid lane is also auto attacking the wave (and not just casting abilities), they suffer from the slow penalty when attacking, so the flowers coming from activating
    Harvest will most certainly damage them (remember that flowers prioritize Gods over minions).

    I know what some of you might be thinking: Persephone's flowers are easy to dodge. Well, yes, once you get used to them, they can be dodged. However, they can't be dodged while auto attacking. To effectively dodge them, you have to move. Because of that tiny reason, the enemy Mid laner is already at a disadvantage:
    • If they decide to move and try to dodge the flowers, then they'll stop doing damage to the wave and will start losing wave clear, so you can proceed to do small harpies and then Red Buff a lot more quicker than them.
    • If they decide to keep clearing, they'll suffer damage from two flowers, and they'll be forced to start using their consumables, leaving them vulnerable from and early gank, or even more poke.

        After reaching level 3, everything should be even easier. The amount of poke you can do with
      Harvest is insane, and you're not really easy to be ganked with your Harvest and Flourish combo.

      MID GAME



      The amount of damage that Persephone can bring to a teamfight is just crazy. However, some people struggle to land Bone Rush or to use Harvest effectively when in the middle of a big teamfight.

      I recommend the following strategies:
      • Spam Harvest and use Flourish to explode seeds while fighting in close quarters.
      • Use your Harvest + Auto Attack immediately after using Flourish to do massive damage instantly.
      • When being pushed back in a lane, but it's certain that the enemy will try to dive to either destroy tower/phoenix or simply to kill you/a teammate, then spam Harvest in a small area and wait for all seeds to evolve into a Sprout. Once the enemy approaches enough, use Flourish to activate all Sprouts so they turn into Flowers and wait for the massacre to happen.
      • Make sure to use Grasp of Death whenever the enemy team is grouped up. This ability is huge and can have plenty of follow up even if it is destroyed (also, the damage is nice).
      • Note: In my honest opinion, I don't like Grasp of Death being used as a sniping ability to finish off kills (even if it has an infinite range). While killing an enemy that was only 1HP across the map can feel amazing, you're also sacrificing your biggest teamfight potential. I agree, though. It feels amazing.

        LATE GAME



        By this point in the game, the enemy team will be wary of you. The amount of damage you will be doing is going to be really intolerable, BUT be wary: you may be focused, and if you die quickly, then your team is losing a big asset.

        The strategy at this point on the game is pretty much the same: dealing sustained damage.
        I still recommend you to:
        • Use Harvest at any time you can (even if you're not fighting/clearing). This helps a lot in the long run, because of Pomegranate Seeds. Remember that this passive helps you to obtain +3 gold per seed everytime you return to your fountain and if you have stored more than 25 seeds.
        • Remember that when Pomegranate Seeds activates, you become untargetable and all your mana pool is regenerated, so you can use this to your team's advantage.

Skills

Let's see Persephone's abilities in more detail:

This passive brings a lot to the game.
Anytime you activate your seeds with either a basic attack or Flourish, those seeds will be stacked in your passive meter. At 25 stacks, the passive meter will be shown as "full", however, the counter really stack at 100 seeds.
The reason for your passive meter to work this way is that at 25 stacks, anytime you may be killed, you can still keep fighting with 50% reduced damage and restored mana.
And that's not it! Pomegranate Seeds are also sold in the fountain for +3 gold per seed. This means that, at full stacks, you can get +225 gold once you back OR are killed! Regardless, getting 225 extra Gold out of nowhere is really handy.
Persephone's first ability is called Bone Rush. This line attack consists in 2 sections:
The first section throws a projectile that stops upon contact with a God, a minion or a wall.
The second section is the damaging section, and as soon as its finished casting, it will leave behind a seed that can be left to bloom or be activated with a basic attack.
Note: Bone Rush's damage CAN pass through walls, but the seed left by this ability CAN'T.
Persephone's second ability is called Harvest. This ability allows you to place a seed (or skull, as the description suggests). This ability has a maximum of 6/6/8/8/10 skulls, so if you try to place, for example 11 skulls when your maximum number is 10, then your first skull placed will wither (disappear, and stack into your passive).
  • This ability has an inner cooldown of 8s per skull. This means that when you place a skull, another will be generated in 8 more seconds.
  • The amount of skulls that you have available will be shown in your passive meter.
  • The first skull placed will heal Persephone if it is activated maximum 3s after it's been placed (with either a basic attack or Flourish).
  • After 4s, this skull will turn into a Sprout and will explode if activated in a circle area, doing damage and slowing enemies.
  • After 24s, the skull will turn into a Flower that will follow and bite nearby enemies (this ability prioritizes Gods over minions, or jungle monsters).
  • After 120s, the flower withers and its seed will get stacked on your passive meter.
  • Harvest's skulls will go to your passive regardless of their activation (auto attack, Flourish or wither).
  • This ability has a percentage damage reduction when you hit the same enemy multiple times with either the explosions or the bites from the flowers.
    Note: The percentage reduction only lasts 0.5s, so you can easily deal full damage with your Sprouts and Flowers really easy if you are patient.
Persephone's third ability is called Flourish. This is a leap ability that allows you to escape or engage while also activating any skulls, sprouts or flowers in the area.
  • This ability is a leap, so it is vulnerable to cripples and Gravity Surge.
  • As with all leaps, Flourish has an immunity frame.
  • This ability will make any and all Harvest's seeds in the area to evolve to the next stage AND activate them at once. (So, if you have a skull, Flourish will make it evolve to a Sprout and instantly explode; if you have a Sprout, Flourish will make it evolve to a Flower and instantly activate them as well).
  • After using this ability, your next Harvest cast will place a Sprout.
  • This ability is a bidirectional leap, meaning you can either leap forwards or backwards.
  • Flourish can go through walls.
Persephone's ultimate ability is called Grasp of Death.
This ultimate ability is great, especially in teamfights. It is a line attack with infinite range that stops upon hitting an enemy God, a wall or certain player-made deployables. If it hits an enemy God, they will take damage and will be surrounded by a wall, incapable of leaping away from it and having their attack speed reduced. Nearby enemies will also take a minor damage from vines and will also be crippled for the duration.
  • This ultimate has a lifetime of 5s or until it is destroyed (requires 5 basic attacks to be destroyed).
  • Enemies are pulled to the center of this ability if they get too close to it.
  • Trapped enemies outside of the wall won't be able to move further than 55 units away from the circle area.
  • Phantom Veil can be used to release an ally from the core wall, however, it is pointless to do so since once away, they will still be entrapped by the vines.

Pros / Cons

Pros:
  • Good burst damage.
  • Amazing global ult.
  • Amazing poke potential.
  • Can immune abilities with Flourish
  • Can still turn fight in her favor even after death if she expoits Pomegranate Seeds
  • Decent sustain.
Cons:
  • Very squishy.
  • Bone Rush is a difficult ability to land and also really easy to predict.
  • Vulnerable to cripples.
  • Relies heavily on Flourish to deal heavy and sustained damage.
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.
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Conclusion

Well guys, this is it for my Persephone guide. I hope you liked it and I'd appreciate any feedback. Also, please keep in mind that this is my second guide here so I hope it isn't annoying or disappointing (lol).
Thanks for reading, regardless.

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Collapse All Comments

1
KeirTheQueer | December 29, 2020 7:16am
So no mages blessing in this build? I use this build a lot and often build Mages Blessing first just wanna make sure I'm not doing it wrong
1
Kriega1 (143) | December 29, 2020 8:12am
What mode? In Conq you always want mage's blessing + tier 1 item in mid, in Joust you can go mage's or warrior's + tier 1 item. In Arena I just start tier 2 boots.
1
Kriega1 (143) | March 3, 2020 2:02am
Don't get book of thoth and doom orb in the same build. It's not worth. Get one or the other.
1
Perfxction (1) | March 3, 2020 12:11am
i would say for your build against tanky comps drop obshard for staff of myrrdin because obshard passive is very unreliable and you overcap %pen in that build. in that case you can also replace desolation with divine which will almost every game be a very valuable item.
i know what your problem with myrddin is but in my opinion even if you dont make any use out of the passive its still better than obshard because you get 120power and can get divine and still have max cdr.
the main reason why obshard is just a really bad item in my opinion espacially for persephone is you want to poke with a lot of hits on her multiple 2 and stuff you will only get the passive for very little of your damage in a fight it can also be wasted on minions and capms so in general i just dont think the passive does a lot espacially on a god that does its damage in multiple hits like multiple explosions.
1
nchardak | February 17, 2020 2:51am
Your 'avoid items' I agree with poly but Staff of Myrddin?? really? the 10% pen and CDR can replace CDR boots for your last item. Plus if you ult someone, you can double cast your 1 for free on them! Staff of Myrddin is kinda fun on Persephone! I get its personal preference but try it, you might like it.
1
xmysterionz (71) | February 17, 2020 6:52am
I mean, it's wrote on the notes the reason why this *can be* a bad option to her.
1
Kriega1 (143) | February 17, 2020 3:03am
Did you even read the notes explaining why?
1
Kriega1 (143) | February 16, 2020 1:45am
Your build against "tank comp" overcaps your % pen.
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League of Legends Build Guide Author N7 x BatmaN
Persephone - This Goddess Is Broken (S7 Guide)
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