Hey! This is my first build! I decided to do my first on Ymir, seeing as this build has granted me one shots for every squishy. Usually dying isn't a problem for me, if you are accompanied by an Aphrodite. This duo would make you unstoppable!
Now this one shot build relies mostly on a basic attack finisher, despite the damaging abilites. There has been a case where my basic does 1200 damage!
!!!Just remember, to put a wall infront of your enemy before going in for the basic. If they have a quick escape, try doing a basic after freezing, then strike.!!!
Also, if you wish to downvote this build for the fact of no protections. Do remember that this is a joust build, and will work with another god such as aphrodite, hel, baron etc. Generally any support god. It's a different way to play Ymir, rather than having a hybrid of damage and defense. It is just fun to one shot as Ymir. Whether you start to die a lot or not is up to the god selection for enemies, or how you play. If you are constantly kiting and waiting for an opportunity, you are going to get poked. Create your opportunities.
[*] One shots
[*] Insane auto damage
[*] Not too squishy due to guardian kit
[*] Not as tanky
[*] Hard to fight ranged
[*] Can be shredded if cc'ed
[*] Bancrofts Talon
The reason being for this item, is generally the core of the build. This is more or less a glass cannon build, which revolves mostly around Talon. If at any chance you are at low health, you gain 100 more power, on top of the 100 power the item already grants you, boosting you it up to 200 magical power. Not only this, but your lifesteal is increased from 15% , to 30%. This goes great for how much damage you do, and the lifesteal scale that leeches off of that. ( Second item because it also gives mana, which Ymir needs a lot of in the beginning)
[*] Rangda's Mask
Well, remember when I said this build revolves around talon? Well... that was a lie. If you have never seen use of the masks, now you will. This beast gives you extra penetration and power, which isn't important at all. But.. 15% ability damage increase, along with 20% basic damage increase. This is so overpowered! It scales with talon perfectly! If you are ever at low health, talon and this mask alone is enough to one hit a squishy! This also goes hand in hand with Ymir's passive, with his basic attack damage increase to frostbitten enemies. This is the core of the damage in this build.
!!!Do remember that this will increase the damage you take by great amounts!!!
This item is not as important in all honesty. You need a bit of a lifeteal boost for when you are low, along with the mana. But more importantly, the passive. 75% magical power increase for basic attacks. Again, this works well with Ymir's passive, and the percentage increase works with the mask. Not as important, but its great to ensure that 600+ basic damage with your auto.
[*] Spear of the magus
Now, this is an important item. Extra penetration for when going up against guardians/warriors. But the passive, your damaging abilities reduces your targets magical protection for 5s (max 5 stacks) So you get two stacks for this, after using Ymir's two damaging abilities, reducing the targets magical protection by 20 to get in more true damage for your auto. This mostly works with assassins that are building protection, or guardians/warriors.
[*] Rod of tahuti
This item is probably the least important (In my opinion) but also great for the fact you can exert out immense damage when having this item. Basic attacks and abilities gain 25% magical power against targets below 50% health. This is mostly for guardians/warriors if you get them below 50%, so you can do tons of damage with your basic after combo. But its also good for occasional people who use shell or bracelet after an ability. If anyone is stupid enough to do it.
[*] Divine ruin
This is just anti healing for gods like Aphrodite or Hel. You can switch it out for any item but the mask, but I suggest for Talon (As it wont make much of a difference, if you are going up against gods that are pretty stupid.)
For the skill order, I chose to level up strike to max first thing. The ult in this build isn't as important, as you remain locked in place, and its easier to be shredded down. But you can use it if you feel like. But upgrading strike to max as early as possible, gets you that early damage and intimidation in your build. The wall is not as important, as it is only used to wall off enemies after doing combo.
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