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NIKA ARENA 74% WINRATE

6 6 46,252
5.9
by FTPBlackMetalMOD updated January 10, 2019

Smite God: Nike

Build Guide Discussion 6 More Guides
Tap Mouse over an item or ability icon for detailed info

Nike Build

MAIN SUPPORT/DMG

Build Item Ninja Tabi Ninja Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Mail of Renewal Mail of Renewal
Build Item Frostbound Hammer Frostbound Hammer
Build Item Runeforged Hammer Runeforged Hammer
Build Item Shifter's Shield Shifter's Shield

Reliс

Notes VVGL

Notes

VVGL

Build Item Cloak of Meditation Cloak of Meditation
Build Item Heavenly Wings Heavenly Wings
Build Item Purification Beads Purification Beads
Build Item Phantom Veil Phantom Veil
Build Item Shield of Thorns Shield of Thorns

Nike's Skill Order

Rend

1 X Y
Rend
1 6 7 10 11

Barrier Formation

2 A B
Barrier Formation
2 4 8 12 14

Valiant Leap

3 B A
Valiant Leap
3 15 16 18 19

Sentinel of Zeus

4 Y X
Sentinel of Zeus
5 9 13 17 20
Rend
1 6 7 10 11

Rend

1 X
Nike slams the ground three times, sending out fissures that deal damage. If a target is hit twice, that target loses protections for 5 seconds. If a target is hit three times, that target is disarmed. Nike is immune to Knockback for the duration.

Ability Type: Line, Disarm, Damage
Damage: 60 / 90 / 120 / 150 / 180 (+40% of your Physical Power)
Protections Shred: 8 / 12 / 16 / 20 / 24
Disarm Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Range: 50
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Barrier Formation
2 4 8 12 14

Barrier Formation

2 A
Nike conjures a protective barrier in front of her that blocks ranged Basic Attacks. While focused on the barrier Nike's ability to turn is limited and she is knockback immune. Enemies who get near the barrier are repelled. At any point, Nike can re-fire the ability to collapse the barrier and deal damage to enemies in front of the barrier.

Ability Type: Cone, Knockback, Damage
Damage: 80 / 140 / 200 / 260 / 320 (+50% of your Physical Power)
Repel Damage: 10 / 15 / 20 / 25 / 30 (+5% of your Physical Power)
Duration: 4s
Range: 25
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Valiant Leap
3 15 16 18 19

Valiant Leap

3 B
Nike leaps into the air, then crashes down at a location dealing damage and knocking up enemies.

Ability Type: Circle, Leap, Damage
Damage: 80 / 130 / 180 / 230 / 280 (+60% of your Physical Power)
Range: 55
Radius: 15
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 16s
Sentinel of Zeus
5 9 13 17 20

Sentinel of Zeus

4 Y
Nike transforms into an armored sentinel and sends out a shockwave that damages and slows enemies around her. While in this form, she gains a percentage of her max health as a shield that lasts for 10 seconds.

Ability Type: Circle, Slow, Damage
Damage: 200 / 250 / 300 / 350 / 400 (+70% of your Physical Power)
Slow: 40%
Shield: 25 / 27.5 / 30 / 32.5 / 35% of Max Health
Slow Duration: 4s
Radius: 40
Cost: 90 / 95 / 100 / 105 / 110
Cooldown: 90s

VVGL

VVGL

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1
Kriega1 (143) | January 11, 2019 4:10pm
1
silentshell (5) | June 10, 2019 6:17pm


So, i was going to try your build first for Arena. I just had a quick question though. On a basic attack based character like Bellona I would sell boots at some point(if got enough gold and enough time left to matter) after getting masa or SCS in a build but i was thinking that for Nike(since in other guides I have read she is ability based)it would probably be better to sell boots and get SCS for her for a bit of pen. Your thoughts on that?
1
Kriega1 (143) | June 11, 2019 3:47am
I think a pen item like Crusher or beat tick would be better.
1
Gulfwulf (81) | June 10, 2019 7:17pm
Get Titan's Bane if you really feel as if you need that extra pen. Remember that Void Shield has 20 "pen" already, so look at your needs before you buy anything else with pen. Your job as a warrior isn't to get kills, it's to provide consistent damage and peel. Also, your primary targets don't tend to buy protections, so you're only looking at ~ 70ish protections or so at level 20.
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1
silentshell (5) | June 10, 2019 6:24pm
After I plugged everything in and saw the values I also like that you fall in what seems to be a sweet spot for actually doing decent damage without giving up too much on the tanky side. I normally like to run with a 125-160 power while balancing defense, but just from playing and tinkering with different things as a general theme it seems that around 100-160 power is a really good zone and you can usually still be pretty tanky.
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League of Legends Build Guide Author FTPBlackMetalMOD
NIKA ARENA 74% WINRATE
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