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NEW Deity Isthar ADC GUIDE

Carry Conquest
10 0 2,285
9.3
by TottiGR updated April 28, 2026

Smite God: Ishtar

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Ishtar Build

Attack Speed Starter Build

Notes I would always recommend this starter if you are going to do an attack speed build, because it provides you with attack speed and good jungle farming!

Axe will evolve into Lernaean Bow.

Purification Beads will save you during early game giving CC immunity during 2 seconds.

Notes

I would always recommend this starter if you are going to do an attack speed build, because it provides you with attack speed and good jungle farming!

Axe will evolve into Lernaean Bow.

Purification Beads will save you during early game giving CC immunity during 2 seconds.

Build Item Bumba's Golden Dagger Bumba's Golden Dagger
Build Item Axe Axe
Build Item Health Potion Health Potion
2
Build Item Multi Potion Multi Potion
Build Item Purification Beads Purification Beads

Attack Speed Full Build

Notes Bumba's Spear Even though we're in the ADC lane, this item is key for Isthar because of the sustain and damage to neutral targets. It allows you to farm nearby jungle camps between waves at an absurd speed and gives you the ability power and penetration that makes your ability combo hit like a truck.

Lernaean Bow it is a really impactful item because of its high attack speed, strength, critical chances and you can spam the passive for pushing waves or poke enemy ADC.

Oath-Sworn Spear is always a great option because provides you with 60 strength and protection debuff to enemy gods!

Qin's Blade's one of the best items to burn down tanky solo laners and supports.

Odysseus' Bow At this stage of the game, with the attack speed you already have, Odysseus' Bow becomes a lightning machine gun. In team fights for Gold Fury or Fire Giant, this item spreads your damage across the entire enemy team, whittling down supports while you focus on your marked target.

Titan's Bane provides you with with great amount of strength and penetration being a very cheap item.

Blinking Abyss will boost your item stats and can be used in a defensive way for getting out of a teamfight or a gank or aggro for chasing enemy.

Notes

Bumba's Spear Even though we're in the ADC lane, this item is key for Isthar because of the sustain and damage to neutral targets. It allows you to farm nearby jungle camps between waves at an absurd speed and gives you the ability power and penetration that makes your ability combo hit like a truck.

Lernaean Bow it is a really impactful item because of its high attack speed, strength, critical chances and you can spam the passive for pushing waves or poke enemy ADC.

Oath-Sworn Spear is always a great option because provides you with 60 strength and protection debuff to enemy gods!

Qin's Blade's one of the best items to burn down tanky solo laners and supports.

Odysseus' Bow At this stage of the game, with the attack speed you already have, Odysseus' Bow becomes a lightning machine gun. In team fights for Gold Fury or Fire Giant, this item spreads your damage across the entire enemy team, whittling down supports while you focus on your marked target.

Titan's Bane provides you with with great amount of strength and penetration being a very cheap item.

Blinking Abyss will boost your item stats and can be used in a defensive way for getting out of a teamfight or a gank or aggro for chasing enemy.

Build Item Bumba's Spear Bumba's Spear
Build Item Lernaean Bow Lernaean Bow
Build Item Oath-Sworn Spear Oath-Sworn Spear
Build Item Qin's Blade Qin's Blade
Build Item Odysseus' Bow Odysseus' Bow
Build Item Titan's Bane Titan's Bane
Build Item Blinking Abyss Blinking Abyss
Build Item Purification Beads Purification Beads

Critical Starter Build

Notes I would always recommend this starter because gives a lot of gold that in early game will make a difference comparing to other starters right now in the game!

Axe will evolve into Devourer's Gauntlet.

Purification Beads will save you during early game giving CC immunity during 2 seconds.

Notes

I would always recommend this starter because gives a lot of gold that in early game will make a difference comparing to other starters right now in the game!

Axe will evolve into Devourer's Gauntlet.

Purification Beads will save you during early game giving CC immunity during 2 seconds.

Build Item Gilded Arrow Gilded Arrow
Build Item Axe Axe
Build Item Health Potion Health Potion
3
Build Item Purification Beads Purification Beads

Critical Full Build

Notes Sharpshooter's Arrow it is a really good starter because provides you high attack damage, attack speed a critical chances that fit perfectly with this build!

Devourer's Gauntlet works perfectly with this starter because you don't have any sustain and this item gives you good lifesteal and strength.

Demon Blade it is a good choice for early game critical build because is the only item which provides you with crit and attack speed.

Deathbringer is the best critical item because boosts your critical damage. You need to build this item as soon as possible to have enough critical chances to make this build work.

Titan's Bane provides you with with great amount of strength and penetration being a very cheap item.

Qin's Blade's one of the best items to burn down tanky solo laners and supports.

Blinking Abyss's kinda broken because apart of providing strength or intelligence depending which one you have the most, enhanced your other item stats and will help you a lot in surviving during late game fights!

This build is meant for competitive because your enemies are supposed to be in communication and playing smart so you will be in most of the cases only hitting tanks or junglers that are trying to kill you. Most of them will have more than 200 hundred physical and magical protections and more than 3500 HP so you will need to have bought penetration items for being able to kill them as quick as possible.

Notes

Sharpshooter's Arrow it is a really good starter because provides you high attack damage, attack speed a critical chances that fit perfectly with this build!

Devourer's Gauntlet works perfectly with this starter because you don't have any sustain and this item gives you good lifesteal and strength.

Demon Blade it is a good choice for early game critical build because is the only item which provides you with crit and attack speed.

Deathbringer is the best critical item because boosts your critical damage. You need to build this item as soon as possible to have enough critical chances to make this build work.

Titan's Bane provides you with with great amount of strength and penetration being a very cheap item.

Qin's Blade's one of the best items to burn down tanky solo laners and supports.

Blinking Abyss's kinda broken because apart of providing strength or intelligence depending which one you have the most, enhanced your other item stats and will help you a lot in surviving during late game fights!

This build is meant for competitive because your enemies are supposed to be in communication and playing smart so you will be in most of the cases only hitting tanks or junglers that are trying to kill you. Most of them will have more than 200 hundred physical and magical protections and more than 3500 HP so you will need to have bought penetration items for being able to kill them as quick as possible.

Build Item Sharpshooter's Arrow Sharpshooter's Arrow
Build Item Devourer's Gauntlet (Evolved) Devourer's Gauntlet (Evolved)
Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer
Build Item Titan's Bane Titan's Bane
Build Item Qin's Blade Qin's Blade
Build Item Blinking Abyss Blinking Abyss
Build Item Purification Beads Purification Beads

Situational Relics

Notes Phantom Shell should be bought if their set up doesn't have gods with much CC's and they have walls in their kits like Ymir or Cabrakan.

Aegis of Acceleration it is a really good option because it has low CD. You should always buy it in the games where the enemy gods don't have much CC's or in the case they have many burst skills.

Notes

Phantom Shell should be bought if their set up doesn't have gods with much CC's and they have walls in their kits like Ymir or Cabrakan.

Aegis of Acceleration it is a really good option because it has low CD. You should always buy it in the games where the enemy gods don't have much CC's or in the case they have many burst skills.

Build Item Aegis of Acceleration Aegis of Acceleration
Build Item Phantom Shell Phantom Shell

God Aspect De-Activated

Aspect of the Passionate Storm

Your Spread Shot cone is always active on your Attacks. Imbue Arrows no longer changes stance; it grants Attack Speed and lets you build Storm's Kiss whenever you hit a target with an Attack while Imbue is active. Rolling Thunder now grants you a small Movement Speed bonus per strike. Jolt consumes Storm Kiss stacks on hit; at 8 or more stacks, the arrow you fire after the backflip deals bonus damage, and at 15 or more stacks the Rooted target explodes for bonus area Physical Damage over double the area when you land.

Ishtar's Skill Order

Imbue Arrows

1 X Y
Imbue Arrows
1 7 16 18 19

Rolling Thunder

2 A B
Rolling Thunder
3 4 6 10 11

Jolt

3 B A
Jolt
2 8 12 14 15

Blades of Retribution

4 Y X
Blades of Retribution
5 9 13 17 20
Imbue Arrows
1 7 16 18 19

Imbue Arrows

1 X
Imbue your arrows with heavenly light for 6s, empowering your Attacks as Strike Shot, Spread Shot, or Storm Shot.
  • Strike Shot: Lob Explosions that deal bonus Physical Damage in an area, may fire over walls.
  • Spread Shot: Fire 5 arrows in a cone; only the center hit applies on-hit item effects to the target.
  • Storm Shot: Gain Attack Speed and fire faster, longer-range shots that deal reduced Physical Damage.
Strike Shot Bonus Damage: 5 / 11 / 17 / 23 / 29
Spread Shot Side Arrow Damage: 9%
Storm Shot Attack Speed Bonus: 20 / 25 / 30 / 35 / 40%
Buff Duration: 6s
Cooldown: 10s
Cost: 10

Additional Notes:
  • Canceling stance selection without firing does not put this ability on cooldown.
  • While empowered with Storm Shot, your Attacks cannot hit structures. Empowered Attacks do not damage player-made deployables or wards.
Rolling Thunder
3 4 6 10 11

Rolling Thunder

2 A
Call down four lightning strikes in a line, dealing Physical Damage per strike to enemies in each area. Aim the direction of the line.
  • Enemies hit by more than one strike are Mesmerized.
Damage: 75 / 100 / 125 / 150 / 175
Damage Scaling: 40% Strength
Mesmerize Duration: 0.75s
Radius: 2.4m
Range: 8.8m
Cooldown: 13.5s
Cost: 55 / 60 / 65 / 70 / 75
Jolt
2 8 12 14 15

Jolt

3 B
Dash forward with your blades, dealing Physical Damage to enemies in your path.
  • Hitting an enemy god Roots them as you backflip away and loose an arrow that deals Physical Damage in an area around them and can Critically Strike and trigger on-hit item effects.
Damage: 80 / 120 / 160 / 200 / 240
Damage Scaling: 60% Strength
Arrow Damage: 20 / 30 / 40 / 50 / 60
Arrow Scaling: 120% Strength + 24% Intelligence + 120% Attack Damage
Radius: 2.4m
Range: 1.6m
Cooldown: 10s
Cost: 60
Blades of Retribution
5 9 13 17 20

Blades of Retribution

4 Y
Become CC Immune and summon five swords of light, firing them out in a cone. Each sword deals Physical Damage and Cripples enemies.
  • Refire within 3s to recall the swords toward you.
  • Enemies hit by both the outgoing volley and the recall are Stunned.
  • Each sword hit after the first on the same target deals reduced damage; the reduction resets before the recall.
Damage: 90 / 115 / 140 / 165 / 190
Damage Scaling: 55% Strength
Stun Duration: 1s
Cripple Duration: 1.25s
Radius: 0.8m
Range: 12.8m
Cooldown: 10s
Cost: 10

Ishtar Threats

Tap each threat level to view Ishtar’s threats

Max
0
Major
2
Even
1
Minor
0
Tiny
0

Ishtar Synergies

Tap each synergy level to view Ishtar’s synergies

Ideal
0
Strong
3
OK
0
Low
0
None
0

Introduction

Hey, this guide is brought to you by TottiGR! I started playing Smite on PC in February 2014. I have been playing competitive since 2016 and I have been a professional Smite player between March 2020 to July 2023. I have played in different teams like JustF6, Gilded Gladiators or Tartarus Titans this last year in the Smite Pro League (You can always check the SmiteVod Youtube Channel where there's my proffesional games recorded). I have peaked 3500 MMR GrandMaster/Masters in Ranked Conquest on PC plataform every season since 2017 (SEASON 4). I also made Smite Masters (LAN) 4 times in 2022 so I really think I have the knowledge in guiding about the ADC role in SMITEGAME. I hope you find this guide as a useful learning resource for playing Isthar as an ADC.


Here are my socials:

Abilities

Isthar's Abilities
Passive - Mark of Vengeance

Ishtar's passive skill. It drops when she is below 75% Health, she marks the enemy god that most recently damaged her for 10s.

Each time Ishtar deals damage to the marked God with a Basic Attack, she gains a stacking attack speed buff.

If Ishtar receives a kill or assist on the marked God, she gains a movement speed and strength. This passive has a 20 second cooldown.


Ability 1 - Imbue Arrows

Ishtar's main clearing skill -> buffs and waves. Ishtar imbues her arrows with heavenly light, enhancing her Basic Attacks in one of three ways for 6s.

The three varieties include Strike Shot, a lobbed explosive arrow, Spread Shot, a volley of five arrows, and Storm Shot, a fast-paced long range snipe.

Ishtar cannot hit structures during the duration. This skill gives you the chance of doing the first three buffs at the same time, giving you a lot of pressure in the early game.


Ability 2 - Rolling Thunder

Ishtar's main poke skill, you can use it for pushing (not needed when your Imbue Arrows is up).

It calls down four strikes of lightning in a line, damaging enemies within their area. Ishtar may aim which direction the strikes travel.

If an enemy is hit by more than one strike, they are mesmerized.


Ability 3 - Jolt

Ishtar's dashing skill. It can be used offensively to do damage and root the enemies or escaping. She draws her blades and charges forward, striking all enemies in her path.

If she hits an enemy god, she stops and roots them for 1s as she backflips off of them. As Ishtar is in the air, she fires her bow, dealing damage in an area around the affected god. This shot may crit and trigger basic attack item effects.


Ultimate - Blades of Retribution

Ishtar's ultimate skill. She becomes CC-immune and summons five swords of light, firing them out in a cone in front of her. Each sword damages and cripples enemies.

When the swords reach their destination, Ishtar may recall them to her location within 3s.

If an enemy is hit by both the initial fire and the recall, they are stunned for 1s. Each sword hit after the first deals reduced damage, resetting before recalling.

I do recommend to use your ultimate as an engage because you will cripple the enemies so they won't be able to dash if they have no immunity or Purification Beads available, this will help your teammates in killing the enemies.

How to Play Isthar in Smite 2

Gameplay Start / Early Game:
  • Start at the purple buff then go to the wave with your support, push two waves so you will get level 2 and then if you have won the pressure go to the central buff, do it with your support and then come back to lane.

  • In case you have lost the pressure try to contest the central buff fighting the enemies or play passively and go to the right neutral camp that will give you some experience and gold.

  • During the early game phase remember to push waves and then do your right back camps because they will give you an small lead over the enemies. Ward duo site of the map and try to fight over the central buff camp.

  • From here you will usually fight the enemy ADC and support during wave pushes in lane with your own support. Most of the fights you should take are around the central buff camp or the experience camp in the right site of the duo lane and depending on yours and their early pressure/clear around your own purple buff or theirs (remember you can burst easily the the purple buff with your starter item).

  • An important advice as an ADC main is to be active in communication, always try to tell all the information you can to your team like your own purple, neutral camps and their purple timer (if possible), if there is any one spotted in the wards you placed, if someone is trying to dive you, if they are doing Gold Fury... This type of information will make your jungler and support pathing to gank your lane easier and make you having bigger chances of getting a lead over the other ADC.

Mid Game:
  • As the match goes towards the mid game, other than the usual farm opportunities you'll be looking to rotate over the Pyromancer for your team and try attempt, contest and steal (if the enemy is attempting to kill them) the Gold Fury.

  • Remember to rotate when there is no duo jungle remain like purple or neutral buff camp and to have the wave pushed before rotating because you will fall much behind in farm compared to your enemy ADC. (DO NOT ROTATE IF YOU ARE 2 OR MORE LEVELS BEHIND THE OTHER ADC!)

  • As for Gold Fury opportunity they will vary on factors such as: your team's overall objective shred, your ADC's current objective shred / build, your team's map pressure, how strong each team's teamfight is, where on the map everyone is (i.e. if one team is doing Gold, the other may decide to do Pyromancer as a smaller trade), if any members of the enemy team are on a respawn timer, etc...

  • It is so important to have warded (with Sentry Wards if possible) the Gold Fury during the Mid Game because it is the principal objective between minute 10 to 20 with the Pyromancer.

  • Stay aware of rotations (jungle and support) during this minutes because your death as ADC will be a really good factor over pulling Gold Fury or even burst it. So your team won't have any chance of contest.

  • If you see there is a potential kill in solo lane and your team has the possibility to take the kill and go fire, you should take the background teleport and join the fight by teleporting to solo, after getting the kill you and your team will decide if it is a good option to do Fire Gigant or go back to your lane!


Late Game:
  • As for late game teamfights, most often you will be positioned in the "backlane" (behind your team's solo and support - who generally are the "frontlane") and will play around your midlaner to deal with the enemy frontline and jungler, while making sure to put out as much damage as possible to the highest threats on the enemy team.

  • Make sure you have able your actives: beads of purification version, Aegis of Acceleration or Phantom Shell before going into the Fire Giant. I really good advice is to use actives as soon as the solo laner, support or jungler engages on you to try to avoid as much damage and crowd control as possible, if you stay safe as an ADC on a late game teamfight, your team will have enough DPS to do Fire Giant or if you kill all your enemies, you can even finish the game.

  • When it comes to Fire Giant opportunities, often there can be stalemates where both teams will try to force a teamfight or look for lone picks in order to gain an advantage.

  • Remember if someone engages on you, use Jolt on him, this will stun your enemies while you dashing out of the teamfight, then use your ultimate Blades of Retribution to cripple them and facilitate your escaping way, costing most of his HP or actives. ¡THIS HAS A LOT OF VALUE FOR YOUR TEAM OVER THE LATE GAME TEAMFIGHTS AROUND OBJETIVES OR STRUCTURES!

How to Ward as Isthar ADC

Normal Early / Mid Game Warding:


I would always try to get this two wards (NORMAL WARDS -> White Colour) because with them you can easily control most of the jungle size around duo lane, avoiding enemy jungler ganks or even support ambushes. You can also control the Gold Fury objetive during the mid game phase of the game and communicate your team anything happening over the duo lane!

Defensive Warding:


Here are warding spots for ADCs if you are behind with gold or experience compared to the other hunter. If the enemy team has your purple timer you should always try to Sentry Ward (GREEN COLOUR CIRCLE) your purple buff and make sure to call your teammates at least 1 minute before spawning.

Offensive Warding:



In case you have a high pressure duo set up (ADC with good clear and fighting capability and a support with crowd control, push and mobility) you should look to invade enemy purple buffs. This type of wards will make an easier way for you and your teammates to come over purple pit before spawning and being ready for stealing it [you will always know who is coming to gank you so you must be prepared]

Fire Giant Warding:




These two maps are efficient ways to use ADC vision to help your team know the position of enemies before starting a fight around the objective.

When you start fighting around Fire Giant, you should always look to ward in the same places as a midlaner because you two (ADC and MID) form what we call as "backlaners" (the roles who are supposed to deal DPS and damage to enemies), you will be sharing the responsibility for this rather than handling it alone, especially when it's not safe for you to step up to place deeper wards. Any wards placed closer to the objective within the Fire Giant pit tend to get destroyed by Sentries more often than not, so they tend to not be reliable.

Remember, minions act as moving wards in the lanes, and are able to spot nearby gods. If your towers are down, keep your minions pushed up as much as possible to provide an extra set of eyes and pressure.

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