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Neith - Sexy god of AD

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Smite God: Neith

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Purchase Order

Starting Items

Build Item Warrior Tabi Warrior Tabi
Build Item Meditation Cloak Meditation Cloak
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion

Final

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Deathbringer Deathbringer
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Hydra's Lament Hydra's Lament
Build Item Frostbound Hammer Frostbound Hammer

Neith's Skill Order

Spirit Arrow

Spirit Arrow

1 X
1 4 6 8 10
Unravel

Unravel

2 A
2 7 11 12 14
Back Flip

Back Flip

3 B
3 15 16 18 19
World Weaver

World Weaver

4 Y
5 9 13 17 20

Introduction to Neith

Howdy SmiteFire, welcome to my Neith guide. Neith is a great god to play, killing constantly and at a range. She is a heavy hitting ranged AD god like Artemis, allowing her to stay back and wreck enemies. She can clear a lane faster than a lot of other gods, which is great for that early farm and late lane pushing. In teamfights she can stun, slow, and snipe enemies running away. She's a hard hitting, sexy goddess, one I hope you'll love to play.

Pros:
- Great lane presence
- Amazing harass
- Ability to snipe off enemies from across the map
- The longest escape in the game and with this build it's spammable
- 2 ranged stuns which pack a great punch
- Enhanced abilities thanks to broken weaves
- A 25% slow that also deals damage
Cons:
- Her escape is somewhat limited, as she can't jump through walls (but she can jump over player made walls)
- Early game is difficult with her low mana and heavy ability reliance
- Very squishy until late-mid game

Lore:
When time began, there was only endless black waters. Yet, from water comes all life, and from this primordial force was born the first of Goddesses, Neith.

As the waters continued to form the world and everything within it, Neith's natural instinct to protect and nurture the people led her to champion the hunt. With meat she fed them and with hides she clothed them, but as the people she sought to protect grew old, or sick, or died on the battlefield, Neith's compassion forced her to change her calling.

With nimble fingers, the Goddess wove shrouds to shield the lost spirits of the dead on their journey to the underworld, leaving a loose thread she could trace as the ghosts ventured down the river. As time passed, more and more threads spread across the world, weaving an intricate pattern of fate that only Neith could see.

Now, the war between Gods grows ever more fevered, and Neith can no longer sit idle. The threads of fate are fraying at the edges and she must once again pick up her bow and hunt, or watch the world return to the waters from whence it came.

Abilities

Broken Weave:
Neith's ability enhancing marks that appear when she uses Backflip. Broken Weave enhances all of her abilities besides Backflip. Effects range from skill to skill. Broken Weave will also act as a ward, giving you minimap visuals where they are placed.
Spirit Arrow:
Spirit Arrow is Neith's bread and butter. This is her only other ranged stun besides her ult. It also does some hefty damage at later levels, and it's a great way to take out creeps quickly. If you aim at a Broken Weave you will see an AoE circle. Shoot the Broken Weave and the effect will hit everyone. You can use this to quickly take out a lane and secure a stun on a god who can get away quickly
Unravel:
Unravel is Neith's heal. This allows you to stay in lane for a lot longer than you would otherwise be able to. It deals damage and heals you in a targetable AoE area. For every Broken Weave in the circle you get an additional 60 hp( +20 hp for every level for a max of 140). This also reduces enemy attack speed by 30% for 2 seconds.
BackflipBackflip:
Neith's escape, and the furthest ranged escape in the game currently. Backflip is just what the name says it is. Using Backflip will do damage in a cone in front of Neith and also leave a Broken Weave where she was standing. Backflip can go over all player made walls, however it can't go through walls like some escapes can. This means that if you're in the jungle you have to be careful to not hit a wall, as you can wind up trapping yourself. You also get a good 25% slow on the enemy when they are hit with Backflip
World Weaver:
This is by far my favorite ultimate in the game. You can use World Weaver from anywhere on the map and hit any enemy god that is currently visible. This makes it a better snipe than Freya's ult in my opinion. Not only does it pack a heavy punch, but it will also stun the enemy god when they get hit, giving Neith two stuns at her disposal.

Items

Starting Items:
Meditation
I buy Warrior Tabi for that initial movement and attack speed, along with the damage increase. Meditation is essential on Neith as early game she will burn through mana very quickly. The health potions are for extended sustainability early game. They can also get you out of a pinch in some cases, such as an early attempted gank.

First back:

When you have farmed and gotten up to 1450 gold then you should back and grab the rest of Warrior Tabi. You need to have the speed and damage to continue laning effectively.

Final Items:
Devourer's Gloves
The first item on the list is Devourer's Gloves. Not only does it give you 50 AD when fully stacked, but it also gives you lifesteal which replaces the need for health potions and gives you an even better sustainability.

You should get Deathbringer as your third item because it gives you another 50 AD and also increases the chances of a crit, which on Neith can be horrifying for the enemy. It's a bit pricey, but it pays for itself with how much faster you can kill enemies and farm.

Jotunn's Wrath gives three things a good Neith can use: AD, mana, and ability cooldown.

Hydra's Lament gives Neith an additional 50 AD and brings her to max ability cooldown possible. At max level you are able to use your escape, wait 7 seconds, and then use it again. This is pretty ridiculous, as you can get out of nearly any situation and then some.

When you get to this point in the game where you are buying [[Frostbound Hammer] you are doing a ton of damage with your basic attacks. Enemies will try to run away, so slowing them down will put quite a burden on them and secure you many a kill.

Snowballing:
In the event that you are positive you won't be dying and you're wrecking the enemy team, then you should trade out Frostbound Hammer for Heartseeker, getting Heartseeker right after you get Devourer's Gloves. You will be unstoppable when maxed out with Heartseeker.

Starting Phase - Farming and Harassing

As Neith you should be looking to lane with a tank. Early game you should be focused on farming and stopping the enemy from farming. Harass the enemy gods with Spirit Arrow and plenty your basic attacks. You can easily get an early kill in lane by stunning the enemy. At best it will score you an early kill with some good teamwork, at worst it will keep the enemy well away from you and your stun. If you are laning with a teammate with an additional stun or a heavy hitting ability (like Ymir's Frost Breath or Ra's Celestial Beam) then you can coordinate an early kill and trigger that early snowball which can easily win you the game.

Mid Phase - Roaming

Once you've maxed out your Devourer's Gloves and gotten them full stacked and started on Deathbringer then you should start roaming. Hop from lane to lane and help them push. Coordinate ganks with your teammates, harass the hell out of the enemies with your stun. You should also be using your Backflip to place down Broken Weaves to give you minimap awareness. You should be using Spirit Arrow followed by basic attacks in order to whittle away at the enemy's health. If you get them low enough and they start to run away then you should finish them off with your World Weaver. As long as they are in view then they can be taken out.

You should also be constantly checking for enemies who are low on health. Have you team tell you when there is an enemy hiding in tower range that is low on health so you can take them out from across the map. Constantly check around for an enemy who is low enough for you to take out with your ult.

Final Phase - Teamfights

When you get into a teamfight you should use Spirit Arrow on any enemy that is close. Sound familiar? When your health takes a hit then you should be using Unravel to restore it and deal a bit more damage to the enemy. When the enemy traps you, pulls you, slows you, or just targets you then you should be using Backflip to get out of their range as fast as possible. If you are chasing a god then a tactic I've used several times is to quickly turn around and use Backflip, closing the distance by a huge margin and getting me in range to use Spirit Arrow on them. In teamfights there will be enemy gods who will try to run, which you can pick off with your World Weaver.

Conclusion

Thanks to HiFromBuddha for his He Bo guide, which I initially used as a model for this guide. I would love some feedback on this guide, as it's my first here. If you see any typos or anything please let me know so I can fix those as soon as possible. Thanks for reading my guide and I hope you've enjoyed it.

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