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Mercury Standard 1.0

1 4 7,484
by gonzopotam updated March 10, 2014

Smite God: Mercury

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Mercury Build

Jungle Start

Build Item Bumba's Mask Bumba's Mask
Build Item Boots Boots
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Healing Potion Healing Potion
2

Completed

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Deathbringer Deathbringer
Build Item Qin's Sais Qin's Sais
Build Item Warrior Tabi Warrior Tabi
Build Item Malice Malice
Build Item Fist of the Gods Fist of the Gods
Build Item Heavenly Wings Heavenly Wings

Variable 6th Item

Build Item Bloodforge Bloodforge
Build Item Witchblade Witchblade
Build Item Magi's Cloak Magi's Cloak
Build Item Heartseeker Heartseeker

Mercury's Skill Order

Made You Look

1 X Y
Made You Look
1 4 6 7 10

Maximum Velocity

2 A B
Maximum Velocity
2 8 11 12 14

Special Delivery

3 B A
Special Delivery
3 15 16 18 19

Sonic Boom

4 Y X
Sonic Boom
5 9 13 17 20
Made You Look
1 4 6 7 10

Made You Look

1 X
Mercury moves in the blink of an eye, dealing one melee attack to every enemy within the target area. This ability can Critically Hit, and triggers Ability related Item effects, not Basic Attack related Item effects.

Ability Type: Ground Target
Damage: 80 / 115 / 150 / 185 / 220 (+60% of your Basic Attack Power)
Radius: 7.5 / 9 / 10.5 / 12 / 13.5
Cost: 50
Cooldown: 9s
Maximum Velocity
2 8 11 12 14

Maximum Velocity

2 A
Mercury passively gains movement speed. When this ability is activated, Mercury increases his attack speed and is immune to slows for the duration.

Ability Type: Buff
Movement Speed: 2 / 4 / 6 / 8 / 10%
Attack Speed: 30 / 40 / 50 / 60 / 70%
Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 18 / 17 / 16 / 15 / 14s
Special Delivery
3 15 16 18 19

Special Delivery

3 B
Mercury dashes forward, knocking aside minions, grabbing the first enemy god he encounters and spinning them. The enemy god takes damage until the effect ends, and Mercury throws the god in the direction of his choice.

Ability Type: Dash
Minion Damage: 70 / 115 / 160 / 205 / 250 (+80% of your Physical Power)
Damage per Tick: 10 / 15 / 20 / 25 / 30 (+16% of your Physical Power) every 0.25s
Damage (Total): 40 / 60 / 80 / 100 / 120 (+64% of your Physical Power)
Duration: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Sonic Boom
5 9 13 17 20

Sonic Boom

4 Y
Mercury gathers energy for a powerful dash, with the range extending as he does so. He travels the distance faster than the speed of sound, dealing damage to all enemies, stunning them and spinning them around in a random direction.

Ability Type: Dash
Damage: 200 / 275 / 350 / 425 / 500 (100% of your Physical Power)
Disorient Duration: 1.5s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 100s

Intro

This an attempt to give You a decent jungling guide for Mercury - The Messenger of the Gods.
I know, that people like to variate and/ or share their experience with me, so please go ahead and...

...put me up to Speed.

Starting Point

This is a given for most jungling:
Help solo lane first!
For Mercury, there is little difference if he gets Orange or Red buff in the beginning.
Start off with your skills as prescribed and if your solo laner has starting problems in his lane, stay there (max. lvl. 4).

Try to always be the first to clear mid camps and if possible do it with your mid laner.
In addition, try to clear buff camps for your allies, so that they can concentrate on their lane. Buy wards from time to time to support them.
Early ganks get more easily, the sooner you get Sprint as an Active (Many people will disagree here, this is just my way of doing it). It helps you to stay near your enemy and get basic hits in.

After Sprint, try to level your Boots first, which is the obvious choice for Mercury.

Main Game Phase

Your items should now be at least:
Boomba's Mask
Warrior Tabi lvl 3
HoG lvl 1
Sprint lvl 3

Now you need to stop jungling and get into constant ganking. People are more afraid of a Mercury who is everywhere, than of a Mercury who could be anywhere. DO NOT use "Special Delivery" to initiate, if you really don't have to (only if you want to throw someone into tower or into a special skill). "Special Delivery" should be a mean to catch up to your opponents after they used their movement skill.
Follow up with basic attacks and "Made You Look" and never be afraid to activate "Maximum Velocity". "Sonic Boom" is your hail Mary to catch opponents far away, or to get somewhere fast to support your allies.

As for items, you should quickly get to Qin's Sais lvl 3 to get you some decent damage and attack speed. After that focus on your lifesteal with Devourer's Gloves. Max its stacks in between ganks with basic Furies. Then go over to critical hits with Malice and Deathbringer (many people also prefer Golden Bow over Malice).
If you have money to spare lvl up your HoG to FoG, that one second stun can give you at least two hits in late game and every hit is crucial.

The last item is variable, mostly because you never how the enemies develop. Even an enemy team with only one mage can is not a direct indicator to go for armor. You should be able to figure out, which one of your opponents is the most menacing to you and counter his damage a little.

Finishing Touches

Of course, communication is essential to you being successful with Mercury. Don't force every gank and don't expect everyone to go after you when you initiate (also a reason not to initiate with "Special Delivery").

Be agile, when you attack and run, a basic skill in SMITE, and walk around your enemies. Nothing is more annoying than a fly you can't hit (Muhammad Ali would make a great Mercury player).

Take out the damage dealers first, if that is done go over to the squishy and weak (sometimes its the same) and don't worry about enemies that have gotten away, since there'll always be a second chance to take them down.

Lastly, every character has a different feel and don't be bummed out, if you want to follow this guide, but can't get it all right on your first try. You need to have the patience to learn how your character moves and uses his skills.

I wish you good luck with trying out my guide.
Of course I appreciate commentary to improve it, if nessescary.

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1
Chiulin (31) | March 10, 2014 4:26pm
Jordenito nailed that with a hammer. He still missed once and jammed his thumb pretty bad. So I'll take the last hit for him. Don't build Heartseeker last. That doesn't make any sense. So many other choices to be amazing with.
1
Jordenito (66) | March 10, 2014 8:46am
Your build is... okay. I'd recommend putting more penetration items. Also, never build Bloodforge if you build devourer's gloves. It's too much lifesteal. And some more situational items would be good.

The skill order is fine.


You don't explain much. You give the items a very short explanation and you don't explain how to use the skills whatsoever.

Maybe a bit more emphasis on actually ganking, and the skill combos/order in which you should use them.

There is almost no BBCoding in this guide and it doesn't look appealing at all.


A downvote from me. The build is decent, but lacks. The item and skills explanation are almost non-existent, as well as game play.

Here are some guides to help you out. Don't forget to upvote them if they've helped you.

BBCoding Guide: https://www.smitefire.com/smite/guide/code-blue-bbcoding-for-beginners-4059

General Guide for making Guides: https://www.smitefire.com/smite/guide/guideception-a-guide-to-guidecrafting-4031
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