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Khepri: Supporting With The Walking Hug Bug!

20 2 18,176
9.4
by Kamouh updated April 14, 2022

Smite God: Khepri

Build Guide Discussion 6 More Guides
Choose a Build: Build 1: Arena Solo Tank
Build 1: Arena Solo Tank Build 2: Slash Tank Build 3: Conquest Support Build 4: Joust Support
Tap Mouse over an item or ability icon for detailed info

Khepri Build

Arena Solo Tank

Build Item War Banner War Banner
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Talisman of Energy Talisman of Energy
Build Item Breastplate of Determination Breastplate of Determination
Build Item Shogun's Kusari Shogun's Kusari
Build Item Witchblade Witchblade

Relics

Notes usually Bracer of Brilliance effect is very easy to get in Arena so it makes it a better belt of berserker for the simply reason that the uptime is much bigger. If you have a heavy AA oriented comp you can still consider getting the latter for the extra Atk Speed offered from it.

Notes

usually Bracer of Brilliance effect is very easy to get in Arena so it makes it a better belt of berserker for the simply reason that the uptime is much bigger. If you have a heavy AA oriented comp you can still consider getting the latter for the extra Atk Speed offered from it.

Build Item Entangling Wings Entangling Wings
Build Item Bracer of Brilliance Bracer of Brilliance
Build Item Belt of the Berserker Belt of the Berserker

Arena Backliner Build 1

Notes For more information about this alternative builds check down below in build chapter!

Notes

For more information about this alternative builds check down below in build chapter!

Build Item Hero's Axe Hero's Axe
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Talisman of Energy Talisman of Energy
Build Item Breastplate of Determination Breastplate of Determination
Build Item Pridwen Pridwen
Build Item Jade Emperor's Crown Jade Emperor's Crown

Arena Backliner Build 2

Notes For more information about this alternative builds check down below in build chapter!

Notes

For more information about this alternative builds check down below in build chapter!

Build Item Hero's Axe Hero's Axe
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Breastplate of Determination Breastplate of Determination
Build Item Shogun's Kusari Shogun's Kusari
Build Item Witchblade Witchblade
Build Item Gem of Isolation Gem of Isolation

Alternative Items

Notes For more details you can look down in the exaplanation of each item (also tied to game modes) in the guide down below! There is a lot to talk about!

Notes

For more details you can look down in the exaplanation of each item (also tied to game modes) in the guide down below! There is a lot to talk about!

Build Item Bulwark of Hope Bulwark of Hope
Build Item Ethereal Staff Ethereal Staff
Build Item Void Stone Void Stone
Build Item Spirit Robe Spirit Robe
Build Item Relic Dagger Relic Dagger
Build Item Contagion Contagion
Build Item Pestilence Pestilence

Alternative Niche Relics

Notes Blighted Ankh is the relic you want for anti-healing

Fortifying Shell is a sold relic against comps with many AA based god or simply when you want extra help for your team.

Phantom Shell a must buy against Odin and nothing else. rush this upgrade!

Temporal Beads in arena it's easier to find a spot for this relic rather than Magi's Cloak so you can simply get it against god with displacing ults (maily Fenrir)

for further information look down below in the build chapter!

Notes

Blighted Ankh is the relic you want for anti-healing

Fortifying Shell is a sold relic against comps with many AA based god or simply when you want extra help for your team.

Phantom Shell a must buy against Odin and nothing else. rush this upgrade!

Temporal Beads in arena it's easier to find a spot for this relic rather than Magi's Cloak so you can simply get it against god with displacing ults (maily Fenrir)

for further information look down below in the build chapter!

Build Item Blighted Ankh Blighted Ankh
Build Item Fortifying Shell Fortifying Shell
Build Item Phantom Shell Phantom Shell
Build Item Temporal Beads Temporal Beads

Early Consumable

Notes i dont really suggest any consumable but if u REALLY want cause you know you will be aggressive right afer buffs... get 1 of each pot!

Notes

i dont really suggest any consumable but if u REALLY want cause you know you will be aggressive right afer buffs... get 1 of each pot!

Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Late Game Consumable

Notes yes Chalice of the Oracle. In case there are stealth gods, in late game you can just buy this item to prevent stelther to go behind your team... especially when you are the only tank and need to engage! TRUST ME!

Notes

yes Chalice of the Oracle. In case there are stealth gods, in late game you can just buy this item to prevent stelther to go behind your team... especially when you are the only tank and need to engage! TRUST ME!

Build Item Chalice of the Oracle Chalice of the Oracle
Build Item Potion of Power Potion of Power
Build Item Elixir of Defense Elixir of Defense

Khepri's Skill Order

Abduct

1 X Y
Abduct
3 15 16 18 19

Rising Dawn

2 A B
Rising Dawn
2 8 11 12 14

Solar Flare

3 B A
Solar Flare
1 4 6 7 10

Scarab's Blessing

4 Y X
Scarab's Blessing
5 9 13 17 20
Abduct
3 15 16 18 19

Abduct

1 X
Khepri lunges forward, dealing damage to enemies he passes through. If he connects with an enemy god he stops, grabs them, and starts pulling them backwards while gaining increased Protections. Enemies are silenced for the duration of the pull.

Ability Type: Dash
Damage: 80 / 130 / 180 / 230 / 280 (+40% of your Magical Power)
Pull Duration: 1.5 / 1.6 / 1.7 / 1.8 / 1.9s
Protections: 10 / 15 / 20 / 25 / 30
Range: 40
Cost: 60
Cooldown: 14s
Rising Dawn
2 8 11 12 14

Rising Dawn

2 A
Khepri rolls the sun forward, setting ablaze all enemies it touches, reducing physical protections, and dealing damage over time. Allies that are hit take reduced damage from enemies for the duration.

Ability Type: Line
Damage: 10 / 14 / 18 / 22 / 26 (+5% of your Magical Power) every 0.3s
Maximum Damage: 100 / 140 / 180 / 220 / 260 (+50% of your Magical Power)
Protection Debuff: 5 / 10 / 15 / 20 / 25%
Damage Reduction: 10 / 15 / 20 / 25 / 30%
Duration: 3s
Range: 70
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 12s
Solar Flare
1 4 6 7 10

Solar Flare

3 B
Khepri calls down the sun's ire at the target location, dealing damage and rooting all targets in the area.

Ability Type: Ground Target
Damage: 60 / 115 / 170 / 225 / 280 (+30% of your Magical Power)
Root Duration: 1.5 / 1.6 / 1.7 / 1.8 / 1.9s
Radius: 15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Scarab's Blessing
5 9 13 17 20

Scarab's Blessing

4 Y
Khepri blesses an allied god, immediately cleansing them of all crowd control as well as granting them Movement Speed, and immunity to slow effects. If the marked ally would die while blessed, they are instead revived with a percentage of their maximum Health at Khepri's location. Executed allies do not revive.

Ability Type: Ground Target
Revived Health: 25 / 30 / 35 / 40 / 45%
Movement Speed: 20 / 25 / 30 / 35 / 40%
Duration: 5s
Radius: 15
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 110s

Khepri Threats

Tap each threat level to view Khepri’s threats

Max
8
Major
8
Even
7
Minor
0
Tiny
0

Khepri Synergies

Tap each synergy level to view Khepri’s synergies

Ideal
9
Strong
5
OK
3
Low
0
None
0

Khepri: Supporting With The Walking Hug Bug! (For All Game Modes!)

Greeeetings everyone!

If you are reading this you are probabily interested in this god: Khepri! ... and you are in the right place!

Let me fast introduce myself: i am Kamouh and i am a Khepri main since he has been released! I dont only play this god but Khepri is in the top 3 of my most played gods with 12k worshipers!

Most played game modes: Arena, Slash and Joust. Quite experienced in Conquest and from S9 i am also Grandmaster in Joust!
I also play assault sometimes but i cant really pick Khepri there!


(Recolor fanart author: Me)

Pros & Cons

Pros:
  • Good single target lockdown
  • Great AoE lockdown from range
  • Vastly reduce physical protections
  • Gives insane mitigation
  • HUGE model!
  • Can make a good use of item effects like Gem of Isolation Divine Ruin thanks to Rising Dawn
  • helpful passive for pre-fights.
  • Can interrupt abilities
  • Ressing ultimate!
    .
    .
Cons:
  • low mobility
  • very low damage
  • Vulnerable during Abduct
  • Abduct can be interrupted
  • Need to consider VERY carefully the positioning during Scarab's Blessing
  • Might need to leave a fight in order to resurrect an allie far from enemies
  • Average frontliner
  • Zoning isnt great
    .
    .

Builds

Building a Tank is always quite complex cause you dont really need to "deal as much damage as you can" nor "mitigate as much as you can".
The tank is the one that need to counter build the most and there are MANY items that are viable and you want to consider during each game.
Even the game mode you wanna play will change the itemization and you might end up with different builds each time.

Note: For Arena and Slash i's using the terminology "Tank" and for Conquest and Joust is use "Support" instead cause i feel that in the first 2 game modes the role is more generic than the latter ones. (Especially for Conquest where "Support" is actually a role you can select while queueing!)

Note: I wont address assault build cause you are gonna purely counterbuilding. Beside the first items that is gonna be either Sovereignty, Heartward Amulet (that you will upgrade later into Amulet of Silence) or Talisman of Energy (this item doesnt provide magical protection aura like heartward but will provide movement speed and mana!)

Build 1: Arena Solo Tank






This is the build you really want to go for in Arena when you are the only tank.
In arena mobility is super important cause the wide is wide open.
Having extra movement speed provided by both War Banner and Talisman of Energy also helps with retreat phase as well as chase phase.

Overall you gonna have 40% CDR that helps you maximize the usage of Scarab's Blessing. 1 saved target is as valuable as a kill cause you will deny 5 points to enemies.

Note: If you need antihealing you are gonna swap Witchblade for Pestilence. If enemy comp is heavy physical oriented OR you dont have a hunter in your team, swap Shogun's Kusari for Contagion in the first case or Pestilence in the second case.

Note: If you are not solo tanking, the other tank might get War Banner, in that case get Hero's Axe that will greatly help squishy targets in case they get CCd.
If the other tank also get Shogun's Kusari (popular among warriors) or Talisman of Energy you can go for Pridwen to get 20% CDR from 1 single item (that paired with Breastplate of Determination will give you 40% CDR) or you can go for either Jade Emperor's Crown, Ethereal Staff (in case they have double tank) or even Gem of Isolation which is always great to slow an entire enemy team with Rising Dawn (try to avoid Witchblade in case you getting Pridwen so you dont overcap CDR).
You may end up with one of these builds while not tanking alone:

Alternative Arena Builds


Build 2: Slash Tank





In Slash the build doest change too much from Arena. (being solo tank or not doenst change much in Slash and you can even go double War Flag if you and the other tank stay in different lanes.)
The main difference is that you dont really need Talisman of Energy (this doesnt mean the item is completely useless) cause the aura wont up as much as in arena.

Another difference can come from the starter item. In my opinion the War Flag is a very useful starter, allowing you to rotate faster between the 2 lanes in early game (and later you just upgrade it to War Banner) and this usually makes this the best starter. On the other hand you might lack sustain in early game and so you might want Sentinel's Gift in order to avoid backing too much (later on you will upgrade it to Sentinel's Embrace).

Note: if you need antihealing, you can swap Bulwark of Hope for Pestilence.

Note: in case you dont have an ADC on your team and instead you have magical carries (or magical ADC as well), consider taking Void Stone instead of Shogun's Kusari to boost their damage. In case you dont need to get Witchblade, cause in the enemy comp there isnt a hunter (or any atk speed based warriors) and there are instead assassins or ability based warriors, get Jade Emperor's Crown or Contagion (in case you need antihealing) instead. By swapping both Shogun's Kusari and Witchblade you will lose 20% CDR. To compensate a bit for it, you can get Genji's Guard instead of Bulwark of Hope (and possibily swap the order with Jade Emperor's Crown that also shine the most in late game. Still depend of the enemy comp tho!)
If we merge both these scenarios, you can end up with a build like this (also swapping the starter so you can see another build that still is viable):

Alternative Slash Build


Build 3: Conquest Support





In Conquest you will really want to counterbuild more than in Slash and Arena. This is an example of a build you can end up with but will mostly change each game. I will also make more examples here but try to understand how the counterbuilding works and when you want a certain item over another!

In conquest Talisman of Energy isnt really great since it's really conditional and the passive wont really be up too much. (while in Arena it's up most of the time for everyone). You can just skip it.

You also dont really want War Flag and you should always go for Sentinel's Gift and upgrade it to Sentinel's Embrace later on in order to give ton of prots to allies (especially in the backline).

Note: if you need antihealing try also to get it as soon as you can. Think carefully if you want Pestilence or Contagion based on what you plan to get later on too! You dont want to end up with 4 items that gives you physical (or magical) protections! NEVER! Or you will be too squishy for the other source of damage!

Note: as you can see the first 3 items are kinda always the same for all modes cause they are really valuable and give you everything you need. After that you either get the most efficient items or start the counterbuild. In this game mode you might start counterbuilding earlier. For example if you are playing with a magical ADC in duo lane you can take Void Stone as third item instead of Breastplate of Determination. Or again, if you play against a magical ADC you can simply get Shogun's Kusari as third.
If the enemy comp is AA oriented (with either 2 ADCs or warriors AA based) you can also get Midgardian Mail.
If the enemy comp has more source of physical damage, get Jade Emperor's Crown instead of Bulwark of Hope. Here some more examples of possible builds (also inserting a build with antihealin this time to show you how much is important!)

Alternative Conquest Builds


Build 4: Joust Support





Like in Conquest, Joust requires a lot of counterbuilding. This build is once here to give you an idea of a common build you might end up with when playing in the first ranks with a normal mage, hunter, tank comp.

Note: if you are not playing with a mage in your team, skip Void Stone. You can consider going Ethereal Staff in case of double tank enemy comp or just another item of the one listed here. Simply counterbuild!

Note: Shogun's Kusari is a very important item cause it grants you MP5 and you are really mana burning like all other guardians. If you are not playing with an ADC (but i really suggest to have one if your team cause you dont provide much damage so you kinda need someone with sustained damage) you can go for Genji's Guard instead.

Note: the "normal" comp mentioned above will appear less and less as you rank up, ending up with double tank comp + carry (double warrior + mage or magical adc. warrior + guardian + hunter or magical adc. double guardian + hunter). This tanky comp makes Ethereal Staff a great option. Witchblade is also a must buy item against warriors and ADCs. Antihealing items Contagion and Pestilence are another must-buy items when the enemies can heal up!
Also when playing against a double guardian + hunter you can go for Amulet of Silence (you can decide when to buy it yourself depending of how much damage they deal).
If the enemy team is more oriented toward magical damage you can consider going for Pridwen instead of breasplate of determination!
In Joust you can also consider going for Divine Ruin when you are the only one that can build it and you need antihealing. You dont need to go FULL tank in Joust cause the enemies cant just nuke you and having 1 item to deal a bit of damage is good!
Here are some other builds, the first one is against a double warrior + magical ADC while the second is for double guardian + hunter:

Alternative Joust Builds


Items

Kit & Tips

Kit & Tips


Abilities

Combos

Combos


Combos

Gameplay

Gameplay




In this last chapter there are gonna be some repetition of concepts already explained in previous chapters! If you already read everything carefully you will probably already know most of the topics i will talk about here.

gameplay

Conclusion

In conclusion i hope this guide can be useful for you and, most of all, you can enjoy our favourite hug bug ^^

Thanks for reading!


ILLLLUMINATING

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2
puppeht (1) | March 24, 2022 7:44pm
Congrats on the double win & incredible guide!
1
Kamouh (1) | March 25, 2022 4:00am
thank you so much!

happy that people found this guide useful to play their Big Hug Bug! ^^
2
Lionp7 | February 23, 2022 1:02am
I've always liked to play Khepri but I mainly play Joust and your explanation on the Joust part will really help me out I feel. I'm starting to understand this god more and more. Thanks for that, keep up the good work fellow gamer!
1
Kamouh (1) | February 23, 2022 2:31am
No problem! Happy this is gonna be helpful!

Be sure not to just copy the build (well beside the usual first 2/3 items xD) and understand how to counterbuild! :D

if you need further help you can ask me here!
2
blackfire34 | February 22, 2022 12:08pm
this guide is great not only does it explain ever good about Khepri but it give you 4 build for it. i do want to add thought i had some great synergie chiron and thoth to. ty for all the revives
1
Kamouh (1) | February 22, 2022 12:37pm
Thanks!
Building tank is already quite hard and giving a single build just wasnt a thing. As i pointed out even giving out a build for 4 different game isnt enough and so i added 2 builds for each game mode as well to make more examples of what works and how to counterbuild!

I can actually add the "snipe" gods among the synergie well! good point!
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