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Khepri: Supporting With The Walking Hug Bug!

78 4 87,744
9.8
by Kamouh updated May 11, 2023

Smite God: Khepri

Build Guide Discussion 11 More Guides
Choose a Build: Build 1: Arena Solo Tank
Build 1: Arena Solo Tank Build 2: Slash Tank Build 3: Conquest Support Build 4: Joust Support
Tap Mouse over an item or ability icon for detailed info

Khepri Build

Arena Solo Tank

Notes If are taking too much damage while going in, buy Spirit Robe before Gauntlet of Thebes. It will still stack insanely fast!

NOTE: in case you have to counterbuild Winged Blade whose passive is insane, you can get Gladiator's Shield instead of thebes and Winged Blade after/before Spirit Robe!

NOTE: herosim is ALWAYS an option instead of War Banner!

Notes

If are taking too much damage while going in, buy Spirit Robe before Gauntlet of Thebes. It will still stack insanely fast!

NOTE: in case you have to counterbuild Winged Blade whose passive is insane, you can get Gladiator's Shield instead of thebes and Winged Blade after/before Spirit Robe!

NOTE: herosim is ALWAYS an option instead of War Banner!

Build Item War Banner War Banner
Build Item Prophetic Cloak Prophetic Cloak
Build Item Talisman of Energy Talisman of Energy
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Spirit Robe Spirit Robe
Build Item Gladiator's Shield Gladiator's Shield

Relics

Notes Fortifying Shell is the most well-rounded relic that can help in any situation.

Sundering Blast is astounding to help dealing with tanks but can deal a good damage even on squishies if used at max health.

Bracer of Brilliance is very good to add some extra damage if allies can efficiently pass through it! (which is very easy in arena!)

Entangling Wings are mostly used to counter some big slow ults but more than viable in any situation is you actually have the golds to upgrade the item or wanna chase!

Emblem of Increasing Peril is mostly great to reduce the damage of enemies. You can get this if there are multiple melee assassins and warrior in the enemy ranks!

Notes

Fortifying Shell is the most well-rounded relic that can help in any situation.

Sundering Blast is astounding to help dealing with tanks but can deal a good damage even on squishies if used at max health.

Bracer of Brilliance is very good to add some extra damage if allies can efficiently pass through it! (which is very easy in arena!)

Entangling Wings are mostly used to counter some big slow ults but more than viable in any situation is you actually have the golds to upgrade the item or wanna chase!

Emblem of Increasing Peril is mostly great to reduce the damage of enemies. You can get this if there are multiple melee assassins and warrior in the enemy ranks!

Build Item Fortifying Shell Fortifying Shell
Build Item Sundering Blast Sundering Blast
Build Item Bracer of Brilliance Bracer of Brilliance
Build Item Entangling Wings Entangling Wings
Build Item Emblem of Increasing Peril Emblem of Increasing Peril

Arena Non-Solo Tanking Build 1

Notes For more information about this alternative builds check down below in build chapter!

Notes

For more information about this alternative builds check down below in build chapter!

Build Item Heroism Heroism
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Talisman of Energy Talisman of Energy
Build Item Breastplate of Determination Breastplate of Determination
Build Item Winged Blade Winged Blade
Build Item Contagion Contagion

Arena Aggressive Build

Notes For more information about this alternative builds check down below in build chapter!

Notes

For more information about this alternative builds check down below in build chapter!

Build Item Sentinel's Embrace Sentinel's Embrace
Build Item Prophetic Cloak Prophetic Cloak
Build Item Spirit Robe Spirit Robe
Build Item Gladiator's Shield Gladiator's Shield
Build Item Genji's Guard Genji's Guard
Build Item Stone of Binding Stone of Binding

Alternative Items

Notes For more details you can look down in the exaplanation of each item (also tied to game modes) in the guide down below! There is a lot to talk about!

Notes

For more details you can look down in the exaplanation of each item (also tied to game modes) in the guide down below! There is a lot to talk about!

Build Item Shogun's Kusari Shogun's Kusari
Build Item Midgardian Mail Midgardian Mail
Build Item Ethereal Staff Ethereal Staff
Build Item Spear of the Magus Spear of the Magus
Build Item Soul Reaver Soul Reaver
Build Item Magi's Revenge Magi's Revenge
Build Item Relic Dagger Relic Dagger
Build Item Contagion Contagion
Build Item Pestilence Pestilence
Build Item Tainted Breastplate Tainted Breastplate
Build Item Tainted Amulet Tainted Amulet

Alternative Niche Relics

Notes Blighted Ankh is the relic you want for anti-healing

Cloak of Ascetic is very usefull to avoid executes tresholds! Your ultimate cant resurrect executed targets!

Phantom Shell a must buy against Odin and nothing else. rush this upgrade!

Temporal Beads in arena it's easier to find a spot for this relic rather than Magi's Cloak so you can simply get it against god with displacing ults (mainly Fenrir)

for further information look down below in the build chapter!

Notes

Blighted Ankh is the relic you want for anti-healing

Cloak of Ascetic is very usefull to avoid executes tresholds! Your ultimate cant resurrect executed targets!

Phantom Shell a must buy against Odin and nothing else. rush this upgrade!

Temporal Beads in arena it's easier to find a spot for this relic rather than Magi's Cloak so you can simply get it against god with displacing ults (mainly Fenrir)

for further information look down below in the build chapter!

Build Item Blighted Ankh Blighted Ankh
Build Item Cloak of Ascetic Cloak of Ascetic
Build Item Phantom Shell Phantom Shell
Build Item Temporal Beads Temporal Beads

Early Consumable

Notes i dont really suggest any consumable but if u REALLY want cause you know you will be aggressive right afer buffs... get 1 of each pot!

Notes

i dont really suggest any consumable but if u REALLY want cause you know you will be aggressive right afer buffs... get 1 of each pot!

Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Late Game Consumable

Notes yes Chalice of the Oracle. In case there are stealth gods, in late game you can just buy this item to prevent stelther to go behind your team... especially when you are the only tank and need to engage! TRUST ME!

Notes

yes Chalice of the Oracle. In case there are stealth gods, in late game you can just buy this item to prevent stelther to go behind your team... especially when you are the only tank and need to engage! TRUST ME!

Build Item Chalice of the Oracle Chalice of the Oracle
Build Item Potion of Power Potion of Power
Build Item Elixir of Defense Elixir of Defense

Main Tank Shards

Notes Being able to shread protections, through Carapace Shard, while also getting tankier is quite great but Khepri isnt a super safe god and sometimes you just want a burst of speed to get out of the danger Wing Shard!

Notes

Being able to shread protections, through Carapace Shard, while also getting tankier is quite great but Khepri isnt a super safe god and sometimes you just want a burst of speed to get out of the danger Wing Shard!

Build Item Wing Shard Wing Shard
Build Item Carapace Shard Carapace Shard

Non-Main Tank Shards

Notes If you are playing as a full time backliner, you might not need Wing Shard so you can try getting extra "CDR" from Horn Shard

Notes

If you are playing as a full time backliner, you might not need Wing Shard so you can try getting extra "CDR" from Horn Shard

Build Item Horn Shard Horn Shard
Build Item Wing Shard Wing Shard

Khepri's Skill Order

Abduct

1 X Y
Abduct
3 15 16 18 19

Rising Dawn

2 A B
Rising Dawn
2 8 11 12 14

Solar Flare

3 B A
Solar Flare
1 4 6 7 10

Scarab's Blessing

4 Y X
Scarab's Blessing
5 9 13 17 20
Abduct
3 15 16 18 19

Abduct

1 X
Khepri lunges forward, dealing damage to enemies he passes through. If he connects with an enemy god he stops, grabs them, and starts pulling them backwards while gaining increased Protections. Enemies are silenced for the duration of the pull.

Ability Type: Dash
Damage: 80 / 130 / 180 / 230 / 280 (+40% of your Magical Power)
Pull Duration: 1.5 / 1.6 / 1.7 / 1.8 / 1.9s
Protections: 10 / 15 / 20 / 25 / 30
Range: 40
Cost: 60
Cooldown: 14s
Rising Dawn
2 8 11 12 14

Rising Dawn

2 A
Khepri rolls the sun forward, setting ablaze all enemies it touches, reducing physical protections, and dealing damage over time. Allies that are hit take reduced damage from enemies for the duration.

Ability Type: Line
Damage: 10 / 14 / 18 / 22 / 26 (+5% of your Magical Power) every 0.3s
Maximum Damage: 100 / 140 / 180 / 220 / 260 (+50% of your Magical Power)
Protection Debuff: 5 / 10 / 15 / 20 / 25%
Damage Reduction: 10 / 15 / 20 / 25 / 30%
Duration: 3s
Range: 70
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 12s
Solar Flare
1 4 6 7 10

Solar Flare

3 B
Khepri calls down the sun's ire at the target location, dealing damage and rooting all targets in the area.

Ability Type: Ground Target
Damage: 60 / 115 / 170 / 225 / 280 (+30% of your Magical Power)
Root Duration: 1.5 / 1.6 / 1.7 / 1.8 / 1.9s
Radius: 15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Scarab's Blessing
5 9 13 17 20

Scarab's Blessing

4 Y
Khepri blesses an allied god, immediately cleansing them of all crowd control as well as granting them Movement Speed, and immunity to slow effects. If the marked ally would die while blessed, they are instead revived with a percentage of their maximum Health at Khepri's location. Executed allies do not revive.

Ability Type: Ground Target
Revived Health: 20 / 25 / 30 / 35 / 40%
Movement Speed: 20 / 22.5 / 25 / 27.5 / 30%
Duration: 5s
Radius: 15
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 110s

Khepri Threats

Tap each threat level to view Khepri’s threats

Max
10
Major
8
Even
7
Minor
3
Tiny
0

Khepri Synergies

Tap each synergy level to view Khepri’s synergies

Ideal
9
Strong
5
OK
4
Low
0
None
0

Khepri: Supporting With The Walking Hug Bug! (For All Game Modes!)

Greeeetings everyone!

If you are reading this you are probabily interested in this god: Khepri! ... and you are in the right place!

Let me fast introduce myself: i am Kamouh and i am a Khepri main since he has been released! I dont only play this god but Khepri is my most played god with almost 14k worshipers!

Most played game modes: Arena, Slash and Joust. Quite experienced in Conquest and from S9 i am also Grandmaster in Joust!
I also play assault sometimes but i cant really pick Khepri there!


(Recolor fanart author: Me)

Pros & Cons

Pros:
Cons:
  • low mobility
  • very low damage
  • Vulnerable during Abduct
  • Abduct can be interrupted
  • Need to consider VERY carefully the positioning during Scarab's Blessing
  • Might need to leave a fight in order to resurrect an allie far from enemies
  • Average frontliner
  • Zoning isnt great
    .
    .

Builds

Building a Tank is always quite complex cause you dont really need to "deal as much damage as you can" nor "mitigate as much as you can".
The tank is the one that need to counter build the most and there are MANY items that are viable and you want to consider during each game.
Even the game mode you wanna play will change the itemization and you might end up with different builds each time.

Note: For Arena and Slash i'll be using the terminology "Tank" and for Conquest and Joust i'll use "Support" instead cause i feel that in the first 2 game modes the role is more generic than the latter ones. (Especially for Conquest where "Support" is actually a role you can select while queueing!)

Note: I wont address assault build cause you are gonna purely counterbuilding. Beside the first items that is gonna be either Sovereignty, Heartward Amulet (that you will upgrade later into Amulet of Silence) or Talisman of Energy (this item doesnt provide magical protection aura like heartward but will provide movement speed and most of all mana!)

Build 1: Arena Solo Tank






This is most likely the build you really want to go for in Arena when you are the only tank.
In arena mobility is super important cause the map is wide open.
Having extra movement speed provided by both War Banner and Talisman of Energy also helps with the retreat phase as well as the chase phase.

Overall you gonna have 30% CDR (+10% provided by Potion of Power) that helps you maximize the usage of Scarab's Blessing. 1 saved target is as valuable as a kill cause you will deny 5 points to enemies.

Note: If you need antihealing you are gonna swap Midgardian Mail for Contagion. If enemy comp is heavy physical oriented OR you dont have a hunter in your team, swap Shogun's Kusari for Pestilence.

Note: If you are not solo tanking, the other tank might get War Banner, in that case get Heroism that will greatly help squishy targets in case they get CCd. If you feel like you want extra tankyness then get Sentinel's Embrace!

Note: down below you can see a non-solo tank build where there are Winged Blade and Contagion. In case one of those 2 items arent necessary, you can get Shogun's Kusari instead of Winged Blade and Midgardian Mail instead of Contagion! Always in this case you can also consider going Genji's Guard for a bit more CDR thanks to the passive (which is worth around 10% CDR).
(down below in the items list, there will be a list of gods against which is highly suggested to build Winged Blade!)

Note: In case the other tank gets Prophetic Cloak you can go for just Gauntlet of Thebes and later get Magi's Revenge. If you arent solo tanking, you can always consider going either Prophetic Cloak + Gladiator's Shield or Gauntlet of Thebes + Breastplate of Valor.

Note: Prophetic Cloak is a better version of Gauntlet of Thebes but it will take A LOT more time to stack it. On Khepri is quite easy to stack it so i would always get it tho! You will also get the value from aura stack as soon as you get them. In order to get a similar value of Gauntlet of Thebes you need 5 stacks of each protection on Prophetic Cloak!

Note: Spirit Robe is quite a must in case of solo-tanking cause you might need to go in quite often and soak many CCs! still consider it as non-solo tank!
(down below in the items list, there will be a list of gods against which is highly suggested to build Spirit Robe!)

Note: for a more damaging build, two extra items that are very solid in terms of dealing extra damage are Spear of the Magus and Stone of Binding. Both items will help allies to deal more damage toward the target you gonna grip with Abduct or root with Solar Flare!
You can also go for either Ethereal Staff (in case they have multiple tanks) or even Spear of the Magus/ Soul Reaver if you feel like you actually want more damage towards them!

Note: in case the other tank has Heroism or War Banner and you think you dont need the other one (while in most cases it's actually the best option to actually have both!) you can consider either Tainted Breastplate or Tainted Amulet! Both items are REALLY solid. You can either chose one or the other based on what protection you need the most. If you dont need any specific protection cause you think you are safe enough already, then go for Tainted Breastplate cause it reduces the healing by a larger margin! You can easily applt this item effect to multiple enemies!


You may end up with one of these builds while not tanking alone:

Alternative Arena Builds


Build 2: Slash Tank





In Slash there are few tweaks you can do compared to arena build. War Banner isnt terrible in Slash but definitely not as worth as in arena. On the other hand, Heroism and sentinel gift gets more value cause a team fight in late game can be game winning.

All the items that can make you win a team fight also become more valuable. Spear of the Magus on a target without beads can end in a kill even when you pick up a tank. Stone of Binding has a similar effect but makes you tankier while reducing the kill potential a bit since the passive isnt as good as Spear of the Magus against an enemy frontliner.

To chose between Heroism and sentinel gift you simply look at the enemy comp. If enemies has gods that you cant really peel efficiently while also having CCs to nuke one of your allies, then get Heroism. If not then get sentinel gift which is solid in scenaries where enemies has a lot of sustain and can stay in fight for long.

Note: the real question is whether you should build Shogun's Kusari or Talisman of Energy. The first will help through extra CDR but the second will help with mobility and a even bigger mana regeneration!

Note: if you need antihealing, you can swap midguardian for Contagion or Winged Blade for Pestilence. Obviously consider Pestilence over Winged Blade in case enemies have no slows. Or if you dont really need antihealing, consider Talisman of Energy that is still good!
Another GREAT item for antihealing is Tainted Breastplate (or Tainted Amulet if you really want extra magical prots instead of physical prots. The passive isnt much different and offer a bit of sustain for yourself but usually reducing healing is more effective than stealing a bit of it!). This is a starter item that get efficient kinda only once upgraded so dont really rush the T1 (tainted steel).

Note: the reasoning applied for Arena to Prophetic Cloak and Gauntlet of Thebes still applies here as well. Actually the game will be longer usually, so you have one more reason to get Prophetic Cloak!. You can always get both and in Slash might definitely be an option!

Note: always keep in mind that if you die in slash the respawn times is longer than Arena. Sometimes getting Spirit Robe is a great option! Another item that can help both at surviving and chasing is Magi's Revenge. Not bad in other game modes either but i feel like in Slash it has more value rather than Arena cause the map is quite long!

Alternative Slash Build


Build 3: Conquest Support





In Conquest you will really want to counterbuild more than in Slash and Arena. This is an example of a build you can end up with but will mostly change each game. I will also make more examples here but try to understand how the counterbuilding works and when you want a certain item over another!

In conquest Talisman of Energy isnt as great as in previous modes since it's really conditional and the passive wont really be up too much. Said that, if you wanna do fast rotations between duo and mid lane, the item isnt bad. (also still helps your ADC with both atk speed and mana, that can be helpful if you also help your mid to clear).

You also dont really want War Flag and you should always go for Sentinel's Gift and upgrade it to Sentinel's Embrace later on in order to give ton of prots to allies.

Note: if you need antihealing try also to get it as soon as you can. Think carefully if you want Pestilence or Contagion based on what you plan to get later on too! You dont want to end up with 4 items that gives you physical (or magical) protections! NEVER! Or you will be too squishy for the other source of damage!

Note: as you can see the first 2 or 3 items are similar across all modes cause mixed protection item that also shares those pros in an aura is really important! They are really valuable and give you everything you need! After that you either get the most efficient items or start the counterbuild. In this game mode you might start counterbuilding earlier. For example if you are playing with an AA based god as ADC and mid (and maybe even in the jungle!) you gan get Shogun's Kusari right after Prophetic Cloak.
If the enemy comp is AA oriented (with either 2 ADCs or warriors AA based) you can also get Midgardian Mail faster.
If the enemy jungler rotates a lot you can either get Heartward Amulet or Sovereignty and that applies in case that in duo lane they have same damage type (like magical adc + guardian or warrior+hunter). In particular these two items are very strong in early game in those situations... while i'm not a huge fan of them in previous game modes, in Conquest they are much more useful!

Note: if the enemy duo lane is very oppressive and you really want protections in the early stages of the game, get Gauntlet of Thebes instead of Prophetic Cloak!

Alternative Conquest Builds


Build 4: Joust Support





Like in Conquest, Joust requires a lot of counterbuilding. This build is once again here to give you an idea of a common build you might end up with when playing in the first ranks with a normal comp like mage, hunter, tank comp.

Note: in Joust you can play with a very utility build with TON of protections for allies or move toward a more aggressive build to add pressure. Both can work! In the first case you want surely Sentinel's Embrace + 2 items between Gauntlet of Thebes, Sovereignty and Heartward Amulet. In the second case you can go with a more offesive items like Tablet of Destinies, Spear of the Magus and Stone of Binding.

Note: in case of multiple tanks in the enemy ranks, you can consider going Ethereal Staff regardless of the build. The "more aggressive build" above will help in this case to get rid of them but the other build might save your team mates more... so it really depend how much you allies can handle the enemies.

Note: Heroism cant still provide a great utility once upgrade, since it can stop an engage from opponents, and in early game is not bad even if outshined by Sentinel's Gift. War Banner can be an option but only if BOTH your allies can make a gooood use of it!

Note: for extra antihealing you can go for Tainted Breastplate. I dont realllly suggest Tainted Amulet cause reducing healing is more important than stealing a bit of it... especially when you arent really pressuring a lot with Khepri! (It's a very good item tho. Dont discard it! Just think carefully also based on what protections you need!)

Note: the "normal" comp mentioned above will appear less and less as you rank up, ending up with double tank comp + carry (double warrior + mage or magical adc. warrior + guardian + hunter or magical adc. double guardian + hunter). This tanky comp makes Ethereal Staff a great option.
Antihealing items like Contagion and Pestilence are another must-buy items when the enemies can heal up!
Also when playing against a double guardian + hunter you can go for Amulet of Silence (you can decide when to buy it yourself depending of how much damage they deal).
In Joust you can also consider going for Divine Ruin when you are the only one that can build it and you need antihealing. You dont need to go FULL tank in Joust cause the enemies cant just nuke you and having 1 item to deal a bit of damage is good!
Here are some other builds, the first one is against a double warrior + magical ADC while the second is for double guardian + hunter:

Alternative Joust Builds


Items

Kit & Tips

Kit & Tips


Abilities

Combos

Combos


Combos

Gameplay

Gameplay




In this last chapter there are gonna be some repetition of concepts already explained in previous chapters! If you already read everything carefully you will probably already know most of the topics i will talk about here.

gameplay

Conclusion

In conclusion i hope this guide can be useful for you and, most of all, you can enjoy our favourite hug bug ^^

Thanks for reading!


ILLLLUMINATING

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2
AliceSzewczyk | March 1, 2023 7:08am
woow! i have to play this guide
1
Kamouh (1) | March 1, 2023 7:47am
Go for it! (>^-^)>

and be sure to counterbuild! :D
2
MartinCH | July 4, 2022 10:57am
God
2
aarxnssj | June 18, 2022 4:00pm
As a main support that hasn't played since S7, this is one of the best guides I've ever seen!
I'm still trying to get used to the new gods and the meta, but guides like this help me to get used to this game again!

I really love this one, thank you!
1
Kamouh (1) | June 25, 2022 12:07pm
Eheh! Happy you could make use of my guide! :D (>^-^)>
2
puppeht (1) | March 24, 2022 7:44pm
Congrats on the double win & incredible guide!
1
Kamouh (1) | March 25, 2022 4:00am
thank you so much!

happy that people found this guide useful to play their Big Hug Bug! ^^
2
Lionp7 | February 23, 2022 1:02am
I've always liked to play Khepri but I mainly play Joust and your explanation on the Joust part will really help me out I feel. I'm starting to understand this god more and more. Thanks for that, keep up the good work fellow gamer!
1
Kamouh (1) | February 23, 2022 2:31am
No problem! Happy this is gonna be helpful!

Be sure not to just copy the build (well beside the usual first 2/3 items xD) and understand how to counterbuild! :D

if you need further help you can ask me here!
2
blackfire34 | February 22, 2022 12:08pm
this guide is great not only does it explain ever good about Khepri but it give you 4 build for it. i do want to add thought i had some great synergie chiron and thoth to. ty for all the revives
1
Kamouh (1) | February 22, 2022 12:37pm
Thanks!
Building tank is already quite hard and giving a single build just wasnt a thing. As i pointed out even giving out a build for 4 different game isnt enough and so i added 2 builds for each game mode as well to make more examples of what works and how to counterbuild!

I can actually add the "snipe" gods among the synergie well! good point!
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