I already talked a lot about items and you should already have an idea of how to counterbuild based on what i said above... but let's sum it up!
: this is the starter you want the most in the game modes where you want to sustain yourself: Joust, Conquest and even Assault. Absolutely avoidable in Arena and Slash, not cause it's bad but cause there are starters being MUCH MUCH better!
It will restore mana and health upon getting assist on minions. In late game it will provide a huge passive aura that will increase the protection of allies (based on the number of allies around you).
: the other upgrade Sentinel's Boon
isnt a bad item at all especially when you can get minions assist quite often (you should REALLLY build this in Assault). It provide an insane amount of self-sustain and extra tankiness but doenst provide anything to allies! Get this if your team is safe and you risk to die each team fight! While it might be good even for a very selfish build in arena (that i DONT suggest) it can be stopped by anti-healing... so it's not really useful.
: this is the starter you want the most when you can get a lot of assist on minions and you also want mobility (but you dont need sustain). It really shines in Arena and, as exaplined better in the builds guides above, it can be decent in Slash and Joust but in both cases it's kinda niche!
: the other upgrade Spartan Flag
isnt really worth it to be honest.
: this is a great item that i explained multiple times above. It will grant a nearby ally a HUGE shield based on YOUR health. It will most likely save someone every time and has a very low CD. Enemies will need to really commit even to just kill a squishy!
is also a very good option but redirect the damage to you. reducing the damage taken from allies is still quite good!
: the item is a very solid starter but only once upgraded. Reducing the enemy healing by 50% is usually insane especially when paired with other anti-healing items. Tainted Steel
is sadly not really good so dont rush for it.
: Tainted Amulet
is also a very good option in case you prefer having magical protections! The passive in my opinion is a bit less efficient cause -50% healing is better than -30% healing + 100% healing on yourself based on the stolen 30%.
: Prophetic Cloak
is basically a better version of Gauntlet of Thebes
. The main difference is the time required to stack it, since it takes a lot of time. On Khepri it is quite easy to stack it so i would always get it tho! You will also get the value from aura stack as soon as you get them. In order to get a the same value of Gauntlet of Thebes
you need 5 stacks of each protection on Prophetic Cloak
(since the auras of both items at that point will give 10 protections)!
Gauntlet of Thebes
: This is item is still quite good and in some situations you can pair it with Prophetic Cloak
. It provide a lot of tankiness (health and both protections) in early game and, once stacked, provide a TON of protections to yourself and an aura for allies. It really stack fast so dont worry too much about it!
: this is an aggressive item that will improve your damage based on your protections. Khepri isnt a god with high amount of damage but this item really helps with it since it procs on ALL your base abilities and it's great to proc the effect with Rising Dawn
It will also provide CDR which basically make you wanna go for this over Breastplate of Valor
Breastplate of Determination
: You should be pairing this in case you go for Gauntlet of Thebes
, so you will retain the 20% CDR that you would get by pairing Gladiator's Shield
+ Prophetic Cloak
. it's a good burst of CDR from a single item and the upgrade provides really lot of protections. A lot more safe than Gladiator's Shield
but provides less pressure that you already lack as a backliner.
: the other upgrade Breastplate of Vigilance
isnt terrible but it proc only on the ult that is already a defensive tool.
: this item provides you with MP5, 10% CDR and magical protections. Most of all it has a unconditional passive that boost the atk speed of your ADC for free and by a big amount! This item is really good and you should almost always buy it when you have an ADC in your team. Try to rush it even before Gladiator's Shield
when you have 2 AA based gods or in Joust in case you really wanna help your ADC and get some mana regen!
Talisman of Energy
: This is some sort of a niche item. In fact you basically only want this in Arena... but in that game mode this is VERY MUST-BUILD ITEM. Get this right after Prophetic Cloak
no matter what!
The passive greatly boost the movement speed of all allies and it's gonna be mostly up on everyone every team fight! It's a HUGE item there: build it!
The item also provide with atk speed that will help AA carries and provide a huge amount of mana regen... making this a GREAT item for assault and quite decent for Slash a well.
You can also consider this in Joust in case you chase/retreat often!
: usually Shogun's Kusari
is better cause of the passive but in case you dont have anything that can make use of the atk speed passive then you can consider getting this item. This will give you the same amount of CDR of Shogun's Kusari
so the difference just stand in the passive!
: this item is insane against some very slowing comps. It's basically a small sprint with a much lower CD! Absolutely insane in Arena and Slash to cleanse whole party from annoying slowing abilities like Ne Zha
's ring and Ah Muzen Cab
's bees and grant everyone a burst of movement speed! Remember you have to get it by it, it wont trigger if just an ally got it by it!
Down here you can see a list of gods against which i HIGHLY recommend building Winged Blade
: this is the best item to counter AA-based gods (especially hunters that can just kill you from range in late game). You are gonna slow both their movement speed, making them easier to target, and also atk speed.
I usually suggest this over Spectral Armor
: the item really counters crit but requires few stacks before actually help a lot even your allies with its passive. If the enemy comp has 2 gods going for crit, you can definitely consider this over Midgardian Mail
: This is a very good item and you definitely want this to survive into some comps that can chain CC you down. Mitigation after a CC will boost your survivability by ton so in case of heavy lockdown, go for this!
The item is especially good in Arena, Slash and Assault cause you can be focused down (especially as the only tank).
Down here you can see a list of gods against which i HIGHLY recommend building Spirit Robe
: this is another niche item that can be viable more for the passive from the glyph rather than the base item itself. Gainig a burst of movement speed toward a target can really be massive in long map game modes! Also provide you with CDR and Khepri really needs it!
Spear of the Magus
: very useful item in Joust when you want to increase the damage from your other team mates. Still good in Arena and Slash but put you more on risk! You can really nuke a tank fast when you pluck him with spear of the magus... especially if you hit with sunderign blast before that!
Stone of Binding
: the items is very strong especially in early game or in late game against squishies. The item might be a bit less efficient than Spear of the Magus
(beside in early game as mentioned above), but will still provide you with protections and so you will be tankier compared to Spear of the Magus
Tablet of Destinies
: this might be take a bit to fully stack and that's why you shuld be getting it right after Prophetic Cloak
. Once stacked it will deal a very solid amount of true damage to enemies which will vastly improve your damage. Also provides you with health making you still quite chonky! This is usually a niche item but against very tanky enemy comps you can make a good use of it!
: a great item to deal with enemy tanks even if you dont have %penetration since you can easily proc this with 3 abilities! Keep in mind that the ideal scenario is the one you can see right above for Tablet of Destinies
. This item actually also buff Tablet of Destinies
since it gives you a good amount of mana for its passive!
: this is another niche item. In Joust mostly turns out being great against double tank comps cause you are gonna drastically reduce their health.
Overall you aint getting any prot from this item but you still getting some power (and in Joust going FULL tank isnt ideal), CCR and health!
: This item is quite niche but can turn out being insane once you upgrade your relics. In some games you can only win the fights if you have both your relics up so you can definitely get this item that greatly reduce the CD of relics. It also gives you good stats like CDR and movement speed!
: the item sadly proc on your ult that is already an emergency defence tool. The cleanse provided can be great but it's insanely niche. A good example of when you might want this is agaisnt Persephone
to conter her ult... but you still need to use your own ult to counter it and you might end up wasting it.
: this is a very solid item that can be deadly agaisnt big health targets. Allies can pick you the spike dropped by you to deal a smaller amount of damage. Overall you can consider this as a small Soul Reaver
that still requires you to pick up something from the ground that might be a bit unefficient during a fight.
Amulet of Silence
: this item is worth going in some specific situation when you need extra magical protections for your team. You could see this item in the Joust build against a double guardian (and you can consider it against a single aggressive guardian + mage too). It's also great in Conquest due to the passive regeneration and extra early prots in early game!
: the other upgrade Amulet of Silence
is quite good as well especially when you want to possibly interrupt enemies abilities!
You really want one of the two tanks building this in Assault where early prots and regenerative auras matter A LOT!
: i'm not a huge fan of this item cause in my opinion there too many better items. Said that it can still be usefull in Assault and Joust (against a comp with heavy physical damage. In this case rush it in early game cause it will fall off later on). You can also make use of it in Conquest but Gauntlet of Thebes
and Prophetic Cloak
are generally better.
You really want one of the two tanks building this in Assault where early prots and regenerative auras matter A LOT!
: these are simply the only way you have to reduce enemy healing. If you need antihealing, go for one of these items! They have a different passive: Contagion
will deal a solid amount of damage to enemies after you get CCd, while Pestilence
further reduce the anti-healing effect after getting attacked!
: the passive doesnt stack with the other equivalent so dont get both!
: this can be viable mostly for Joust when you dont really need to go full tank. If you need antihealing you can definitely go for this item in order to get a bit of power/pen as well!
: this is my favourite support relic. You will grant all your team a ton of movement speed, making this alredy great to run away or chase enemies... AND with the upgrade you are also gonna mass root all enemies in range making this item GREAT even when used aggresively! Get this!
: the other upgrade Hastened Wings
isnt bad at all especially when you have 2 or 3 AA based allies!
: this is one of the most powerful relics right now. You can really blast down any tank with 1 use of this! You will istantly deal a big chunk of their health and also increase the damage they take!
: the other upgrade, Sundering Siphon
isnt terrible but not worth over Sundering Blast
Belt of the Berserker
: one of the best relics. You can heavy counter anything that dive to your allies in the backline by slowing them and reducing their damage!
: the other upgrade Emblem of Trembling Terror
is conditional and worth more for chasing!
Cloak of Ascetic
: niche relic. You can build this in Joust or Assault for extra early game sustain (doesnt heal too much but replenish your mana). Also really helps to avoid executes tresholds!
Once upgraded it also reduce the CD of abilities but it takes extra golds for this, making this item good only in early in specific game modes or in the very late game.
: the other upgrade Cloak of the Avatar
isnt terrible but the passive is more niche than Cloak of Ascetic
. you can get it to peel away warriors and assassin from the backline
Corrupted Blink Rune
: not a great item for Khepri but can still be useful to catch enemies unprepared.
: the other upgrade Scorching Blink Rune
is basically useless...
: this can be a very good items against AA based comps or generally when you want to play defensively. Providing an AoE absord to close team mates.
: the other upgrade Phantom Shell
is very niche and should basically only be bought against Odin
for his ult.
Bracer of Brilliance
: this item actually is great in Arena and potentially even in Joust. You can simply put it and down and offer a buffing area to all of you team mates passing on it. 20% bonus damage and 20% movement speed are A LOT! In other game modes where you cant actively going on this relic area, the item isnt great.
: the other upgrade Bracer of Illumination
is actually much more usefull in Conquest since it acts as a sentry ward with extra visibility.
: this is the only relic to counter healing from enemy team. If you think the antiheal items Contagion
arent enough, get this relic!
: both upgrades are really good but Drowned Ankh
is plain worse cause enemies wont really stand on the pool.
: This is even more a niche item. you should be getting this relic that cleanse CC in case of certain enemy ults (like Fenrir
, Da Ji
. Mainly the first one.)
: the other upgrade Chaotic Beads
is quite bad. Not worth it.
and be sure to counterbuild! :D
I'm still trying to get used to the new gods and the meta, but guides like this help me to get used to this game again!
I really love this one, thank you!
happy that people found this guide useful to play their Big Hug Bug! ^^
Be sure not to just copy the build (well beside the usual first 2/3 items xD) and understand how to counterbuild! :D
if you need further help you can ask me here!
Building tank is already quite hard and giving a single build just wasnt a thing. As i pointed out even giving out a build for 4 different game isnt enough and so i added 2 builds for each game mode as well to make more examples of what works and how to counterbuild!
I can actually add the "snipe" gods among the synergie well! good point!