Janus is a high utility mage who can always throw out high damage numbers throughout all phases of joust. Utilizing his portals, you can make quick and intelligent plays with your team by moving yourself or teammates around the map easily. While his abilities seem straightforward, portal and kill, he does remain a difficult god to master.
Longest Ult w/Very high damage
Unstable Vortex can be difficult to aim
Has portals to escape, but not as effective as a Leap
Key Bind: Passive
Any time Janus transitions through a portal or over a threshold he becomes aged and wizened, gaining additional magical scaling on his next ability cast.
Ability Type: Passive
Magical Scaling: 15%
Key Bind: 1
Janus creates a portal in the world. If placed on a wall, the portal will create a passage through to the other side of the wall that Janus or any ally may use. The portal may be entered from either side, but closes after 1 use. If placed on the ground, enemies and Janus will fall into the portal, being teleported into the air above it. Enemies take damage upon landing, and are considered banished during the fall.
Ability Type: Ground Target
Damage: 80 / 130 / 180 / 230 / 280 (+60% of your Magical Power)
Banish Duration: 1.5s
Wall Portal Duration: 5s
Wall Portal Range: 100
Key Bind: 2
Janus creates two unstable portals, far too small to fit into, and flings them forward dealing damage to enemies in their path. Enemies hit by both portals take 15% damage on the second hit.
Ability Type: Line
Damage: 100 / 165 / 230 / 295 / 360 (+80% of your Magical Power)
Cost: 70 / 75 / 80 / 85 / 90
Key Bind: 3
Passive: Janus increases the movement speed of himself and allies each time they go through a portal or over a Threshold (max. 2 Stacks).
Active: Janus opens a multi-dimensional rift. Enemies who pass over the rift are slowed, and marked with Phase. Targets in Phase take additional Magical scaling damage when hit by Janus' damaging abilities.
Ability Type: Ground Target
Phase Slow: 25%
Additional Scaling: 20 / 30 / 40 / 50 / 60
Rift Duration: 3 / 3.5 / 4 / 4.5 / 5s
Movement Speed: 10 / 15 / 20 / 25 / 30% per Portal
Passive Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Through Space and Time
Key Bind: 4
Janus blasts a ball of multi-dimensional energy across the battlefield, burning a portal into every surface it encounters within range 500. These portals last 10s, may be used by allies, and do not vanish after the first use.
Enemies hit by the energy ball take damage, increasing in Magical scaling the further the energy travels. Janus is immune to Crowd Control whilst firing.
Ability Type: Global Line
Damage: 300 / 400 / 500 / 600 / 700 (+75% of your Magical Power)
Distance Scaling: 100% of your Magical Power at distance greater than 800
Bread and Butter Combo
Use his Portal to banish the enemy to set up an easy hit with your Unstable Vortex. With practice you need to try to place the convergence point of both vortex balls onto the landing zone for maximum damage. Apply your passive prior to this to further increase damage output.
Start off by purchasing Mage's Blessing as well as tier 1 shoes with 3 of each potion. This enables you to clear and sustain lane into level 5 and return with a full starter as well as Shoes of the Magi. This puts you at a good start clear and damage wise during the early game. After that, begin purchasing Book of Thoth to get those stacks sooner than later. I prefer Book of Thoth over Warlocks Staff in joust due to the high consumption of mana, and that Book of Thoth gives about 60 more power at full stacks then the Staff. After that go into Chronos' Pendent to reap the awesome benefits of high CDR, which is great on Janus. Then grab Spear of Desolation. Spear of Desolation not only rounds out your max CDR which is great for the mid-game portion of Joust but also provides good damage and some penetration which will be necessary at this point. I choose to grab Bancroft's Talon as my fifth item because a little lifesteal goes a long way on a low health, high damage mage, and the passive is excellent for the high risk/reward style of Janus in joust. Lastly, grab Rod of Tahuti for the awesome spike in damage.
Between his high damage all game to his extremely useful mobility/utility with portals, Janus has always been a staple high tier mage in both Joust and Conquest. By choosing to execute this build you will have good CDR all game as well as par sustain and very large pool of mana. This enables you to throw out high damage and confirm/setup kills all game long and push you ahead to victory.
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