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Janus God of Portals and Transitions [Conquest]

1 0 22,396
by Redienjeru updated April 4, 2018

Smite God: Janus

Build Guide Discussion 0 More Guides
Choose a Build: Warlock' Staff rush
Warlock' Staff rush Book of Thooth rush
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Janus Build

Starters

Build Item Mage's Blessing Mage's Blessing
Build Item Uncommon Staff Uncommon Staff
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Core

Build Item Warlock's Staff Warlock's Staff
Build Item Shoes of the Magi Shoes of the Magi
Build Item Chronos' Pendant Chronos' Pendant
Build Item Soul Gem Soul Gem

Build Item Spear of Desolation Spear of Desolation
Build Item Obsidian Shard Obsidian Shard
Build Item Divine Ruin Divine Ruin
Build Item Soul Reaver Soul Reaver
Build Item Ethereal Staff Ethereal Staff
Build Item Rod of Tahuti Rod of Tahuti
Build Item Magi's Cloak Magi's Cloak

Full Build Example

Build Item Warlock's Staff Warlock's Staff
Build Item Shoes of the Magi Shoes of the Magi
Build Item Chronos' Pendant Chronos' Pendant
Build Item Soul Gem Soul Gem
Build Item Obsidian Shard Obsidian Shard
Build Item Soul Reaver Soul Reaver

Relics

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Janus's Skill Order

Portal

1 X Y
Portal
2 15 16 18 19

Unstable Vortex

2 A B
Unstable Vortex
1 3 6 7 9

Threshold

3 B A
Threshold
4 8 11 12 14

Through Space and Time

4 Y X
Through Space and Time
5 10 13 17 20
Portal
2 15 16 18 19

Portal

1 X
Janus creates a portal in the world. If placed on a wall, the portal will create a passage through to the other side of the wall that Janus or any ally may use. The portal may be entered from either side, but closes after 1 use.

If placed on the ground, enemies and Janus will fall into the portal, being teleported into the air above it. Enemies take damage upon landing, and are considered banished during the fall.

Ability Type: Circle, Banish, Damage
Damage: 80 / 130 / 180 / 230 / 280 (+60% of your Magical Power)
Banish Duration: 1.5s
Wall Portal Duration: 5s
Wall Portal Range: 100
Range/Radius: 55/10
Cost: 70
Cooldown: 12s
Unstable Vortex
1 3 6 7 9

Unstable Vortex

2 A
Janus creates two tethered unstable portals, far too small to fit into, and flings them forward dealing damage to enemies in their path. Enemies hit by both portals take 15% damage on the second hit.

Ability Type: Area, Damage
Damage: 110 / 175 / 240 / 305 / 370 (+80% of your Magical Power)
Range: 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 9s
Threshold
4 8 11 12 14

Threshold

3 B
Passive: Janus increases the movement speed of himself and allies each time they go through a portal or over a Threshold (max. 2 Stacks).

Active: Janus opens a multi-dimensional rift. Enemies who pass over the rift are slowed, and marked with Phase. Targets in Phase take additional Magical scaling damage when hit by Janus' damaging abilities.

Ability Type: Line, Buff
Phase Slow: 25%
Additional Scaling: 20 / 30 / 40 / 50 / 60
Rift Duration: 3 / 3.5 / 4 / 4.5 / 5s
Movement Speed: 10 / 12.5 / 15 / 17.5 / 20% per Portal
Passive Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Through Space and Time
5 10 13 17 20

Through Space and Time

4 Y
Passive: Janus gains increased % Magical Penetration.

Active: Janus becomes CC Immune and blasts a ball of multi-dimensional energy across the battlefield, burning a portal into every surface it encounters within range 500. These portals last 10s, may be used by allies, and do not vanish after the first use.

Enemies hit take damage, increasing in Magical scaling the further the energy travels. Enemy gods cannot take more than 75% of their maximum Health as damage.

Ability Type: Line, Damage
Damage: 300 / 375 / 450 / 525 / 600 (+80% of your Magical Power)
Distance Scaling: 100% of your Magical Power at distance greater than 800
% Magical Penetration: 10 / 12.5 / 15 / 17.5 / 20%
Range: Global
Cost: 100
Cooldown: 110s

Introduction

Hello there, I have been playing smite since mid season 3 or so. Currently I am diamond 2 in conquest and unqualified in other modes(dislike joust if not with friends and duel). My preferred roles are Support, Solo and Mid in that order. I decided to start doing some guides due to the fact that there is a shortage of them and since smitefire helped me out when I was starting out so might as well return the favor.

NOTE: All of my guides are for conquest mainly, builds can be used in other game modes obviously. Do not take the guide for granted! I encourage you to discuss and find better build than from what I have putted up there.

Pros / Cons

Pros:
-High Mobility
-High damage during the late game
-Good utility for his team
-Global Ultimate

Cons:
-Relatively squishy
-Focused if his portal is down
-Short range(beside his ult)

Skills

Passages> His passive is quite simple, every time you go through your Portal(ones from ult as well) or over a Threshold you gain an extra 15% of magical scaling on your damaging abilities.

Portal> Your main escape ability and ability to get around, pay a close attention when you use it, portaling into enemy mid and jungler isn't usually a great idea.

Unstable Vortex>Your main damaging and clear ability(he doesn't have anything else to clear duh!), if you hit enemies where both of vortexes meat they will be damaged by an extra 20%.

Threshold>Makes your or your teammates go fast or slow the enemies.

Through Space and Time> No, this is not a 360 no scope thing to spam, it's a global ultimate that allows you to quickly rotate from mid to any of the sidelanes or to wherever the team fight is occurring. Early game the ability deals almost no damage at all so having it used as a way of transportation in early game is recommended, mid to late game once you have your core items you will be able to start doing some damage with it, you can use this ability to get into the team fight trying to snipe someone and instantly portaling and following up with Unstable Vortex and using your Portal to get out of any threat and wait for your cooldowns to come back on.

Items

For Janus depending on whether enemy team has a lot of dive potential on you or not we either can go Warlock's Staff or Book of Thoth, Warlock's Staff is recommend for those that are either new to the game or god or the enemy team has a lot of dive potential on you. The obvious disadvantage of Warlock's Staff is that it doesn't offer a huge power spike in early game and it takes time to get stacked, but once stacked you get that huge HP benefits and still a decent amount of power. While Book of Thoth on the other hand offers a better power spike in the early game even if not stacked but makes your quite susceptible to ganks. The reason why we are going Shoes of the Magi over Shoes of Focus is because if you follow the build and get Chronos' Pendant and Soul Gem you will have maxed cooldown with Potion of Magical Might. Chronos' Pendant is because Janus benefits from the cooldown plus the extra MP5 allows him to spam his abilities in team fights without having to worry about running out of mana. Soul Gem cooldown but more importantly you proc the passive every time you go over Threshold or through your Portal Heal is really nice but the damage is just incredible. The rest of items are really situational Divine Ruin obviously into healing compositions, Etheral Staff if you are looking to chuch their frontline constantly, Soul Reaver is good for the burst, the sheer power after the buff is really good, you might even look to pick it up instead of Book of Thoth and try to experiment a bit with the builds, Magi's cloack having an extra pair of beads is always nice, considering you are relatively short ranged and have to get up close. Obsidian Shard is usually a pen item to go tho, it's really good for frontliners and the defense on the carries is neglectable.

Ranked Play

Early Game>Janus isn't really that great in the early game, you will be looking just to farm and farm some more, rotating to those xp camps in the background since your mobility allows you to easily outfarm the enemy mid laner as long as you don't give up every rotation of mid harpies to him or he manages to get some kills. You can look to use your ult towards the duo lane if the enemy duo overly agresses or if there is a kill potential.

Mid Game>You will most likely have either your Warlock's Staff or Book of Thoth stacked, Shoes of the Magi and Chronos' Pendant. You will start doing some damage, but you will still be mainly looking to keep farming.

Late Game>Now is the time where you shine, your damage will skyrocket at this point and you can most likely one shot squishies with your Portal into Unstable Vortex combo or even with that good old snipe with Through Space and Time. At this point you will be playing more as an assassin, get in throw your combo and portal out, repeat. My advice is to keep holding the walls if you need to teleport out in case situation gets too hot for you and keep poking enemies around the corner.

Summary

Janus is a fun god to play, probably one of those that never get boring, so keep up farming till late game or until you don't get some of your items online, help your teammates with portals and have fun sniping.

Thank you for reading the guide I hope you have learned something, as always if you have any suggestions on improving the guide feel free to let me know.

Good luck!

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League of Legends Build Guide Author Redienjeru
Janus God of Portals and Transitions [Conquest]
Table of Contents

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