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Jack-of-all-but-two-trades Kukulkan

0 1 5,982
by ownerbynight updated October 30, 2018

Smite God: Kukulkan

Build Guide Discussion 10 More Guides
Tap Mouse over an item or ability icon for detailed info

Kukulkan Build

Starting Items

Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
Build Item Book of Souls Book of Souls
Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads
Build Item Bracer of Radiance Bracer of Radiance

Main Build

Build Item Book of Thoth Book of Thoth
Build Item Shoes of Focus Shoes of Focus
Build Item Warlock's Staff Warlock's Staff
Build Item Spear of the Magus Spear of the Magus
Build Item Book of the Dead Book of the Dead
Build Item Polynomicon Polynomicon

Sub for Poly/Dead Book

Build Item Gem of Isolation Gem of Isolation
Build Item Hide of the Urchin Hide of the Urchin
Build Item Bancroft's Talon Bancroft's Talon

Kukulkan's Skill Order

Zephyr

1 X Y
Zephyr
2 8 11 12 14

Slipstream

2 A B
Slipstream
3 15 16 18 19

Whirlwind

3 B A
Whirlwind
1 4 6 7 10

Spirit of the Nine Winds

4 Y X
Spirit of the Nine Winds
5 9 13 17 20
Zephyr
2 8 11 12 14

Zephyr

1 X
Kukulkan fires a projectile breath attack that hits the first enemy in its path, doing damage and Slowing all enemies in the area around the impact.

Ability Type: Line, Slow, Damage
Damage: 85 / 130 / 185 / 220 / 265 (+75% of your Magical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 8s
Slipstream
3 15 16 18 19

Slipstream

2 A
Kukulkan channels the wind, allowing him to move faster and cleansing himself of Slows and becoming immune to Slows. This speed boost is strong at first but scales down gradually over the 4s duration.

Ability Type: Buff
Speed: 50 / 55 / 60 / 65 / 70%
Duration: 4s
Cost: 65
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Whirlwind
1 4 6 7 10

Whirlwind

3 B
Kukulkan summons a tornado at his ground target location. A smaller tornado branches off onto any enemies that come within the radius, doing damage every .5s for 2.5s and is refreshed every .35 if enemies stay within the radius, for a maximum of 12 ticks.

Ability Type: Circle, Damage
Damage Per Tick: 8 / 16 / 24 / 32 / 40 (+15% of your Magical Power)
Tornado Lifetime: 4s
Range/Radius: 55/20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13 / 12 / 11 / 10s
Spirit of the Nine Winds
5 9 13 17 20

Spirit of the Nine Winds

4 Y
Kukulkan summons the Spirit Of The Nine Winds to breathe down destruction onto his enemies in a path in front of him, doing damage and knocking all of the enemies to the side.

Ability Type: Line, Knockup, Damage
Damage: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Cost: 100 / 110 / 120 / 130 / 140
Cooldown: 90s

Kukulkan Threats

Tap each threat level to view Kukulkan’s threats

Max
0
Major
5
Even
2
Minor
0
Tiny
1

Introduction

For many months, I was sticking only to Mage and Hunter, and finally branched out other classes. Then I stayed too long in those classes. Once I tried Kukulkan a few times, I returned to form. Kukulkan is no solidly placed as my second mage pick. And now, with this build, I think I’ve finally found the exact way I should be playing him.

If you would like to see evidence of my performance with him, keep an eye on the video feed on this site. I try to post once a week, at a minimum. As always, great deals of feedback are much appreciated, so fire away, so long as you read the pros/cons sections beforehand. Thank you for viewing.

-Ownerbynight

Pros / Cons

Pros

    Unreasonably high damage, over 800 magical damage end-game with no potions/buffs
    Extremely strong mana sustain – with over 3000 late-game mana – how can it not be so?
    Sufficient lifesteal – give how easy it is to kill a wave with Kukulkan, you comfortably stay in lane.
    High (relative to other mages) tankiness – Around 2100 end-game health, gargantuan back-up shield.
Cons
    Meh penetration – great for squishies, quite weak against tanks.
    Low CDR – 10%, but it’s somewhat acceptable since Kukulkan’s CD’s are so low anyway.

Summary

I love Smite because I can comfortably mess around with all sorts of Character builds. In League of Legends, and for a time, Paragon, it was hard to break off from the existing meta. I’m looking at you Critical Strikes! This build may not be as far-afield as other builds that I run (little surprise coming soon), but it was still fun to finalize through 4 iterations. I’m really happy with where it’s at, and rarely feel a time in-game where I’m struggling because of it. Once again, let me know what all of you think. Thanks.

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1
Kriega1 (143) | October 31, 2018 1:51am
Don’t double stack Thoth and warlocks. Swap warlocks for Book Of the Dead. Also don’t get Bancrofts or urchin on Kuku. Add obsidian as an alternative item and also add soul reaver to the build once you remove warlocks.
0
ownerbynight | October 31, 2018 12:30pm
Any particular reason for why I can't build the way I build? You're being an arbiter without giving any reasoning or empirical evidence for why your item opinions are superior to mine in this case. On that note, I found that soul reaver is good on Kukulkan, but better on many other mages, like Poseidon, who can land their aoe far more easily.
0
Kriega1 (143) | November 2, 2018 3:05pm
Because you don’t have an optimal build for Kukulkan and some of your item choices are very questionable.
2
Branmuffin17 (394) | October 31, 2018 12:42pm
You can absolutely build the way you want to. Explanations definitely would help, but they take time, and depending on your level of experience, you might or might not reason out his suggestions.

Typically (at this stage of Season 5) you don't build 2 stacking items. With the relative nerf to Warlock's Staff and the buff to Book of the Dead, The 2 Book build gives you a measure of survivability so as to be okay in not building Warlock's.

In addition, Warlock's takes a long time to stack, and in this situation, you can see in your build that you're greatly delaying greater offensive pressure, as you're getting your first pen item 4th (and Warlock's is pretty weak as an offensive item compared to some others). This is the biggest reason not to stack...because you want to be applying that offensive threat as soon as possible. This absolutely delays it.

But the survivability of your build is definitely enhanced by Warlock's + BotD. At the point you're greatly increasing your health, though, arguably you'd get better function out of protections, of which you have none.

Most Kuku players these days are going to rely more on their burst damage through Zephyr and their ult, which makes Spear of the Magus less appealing, at least to some. We absolutely get the use of Magus with regard to ticking damage from Whirlwind, but that's something to consider.

Don't get Hide of the Urchin as an option for BotD/Poly. Consider Mantle of Discord instead, would be my suggestion, if you do sub. Again, with the health boost from Warlock's, protections are probably going to do more for your survival at that point.

Ob Shard should be an alternative to Magus...you can keep Magus as your preferred pen, but Shard should not be ignored as a consideration.

And you have a point with Soul Reaver, though I still think Reaver is a good option overall. A lot of times, you won't land WW on an enemy, since it has a delay. This leaves you with only 2 other abilities, 1 of which is an ult that's not going to be up that often, to get the passive proc. I do prefer Reaver when you can easily hit 3 of 4 damaging abilities...but it's not a bad item, and again, should probably be listed as an option.
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League of Legends Build Guide Author ownerbynight
Jack-of-all-but-two-trades Kukulkan
Table of Contents

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