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I have been seeing a lot of people struggling with Erlang and claiming he is "Impossible To Counter" so I made this guide for people who are struggling with Erlang Shen.
This guide contains my playstyle against Erlang, Items, Gods, as well as my Suffering.
This guide is not yet complete, also never will be perfect and might contain some misinformation so I would greatly appreciate feedback.
This took roughly a day and a half to make.
Erlang Shen is a close ranged God that deals A LOT of basic attack damage and has the necessary moves to support his autos.
He is known by many as the "Best Jungler In Season 8"
Howling Celestial Dog Is the passive for Erlang. Each auto attack Erlang does his dog follows up with it by biting for 15% of the normal damage. This passive is most likely the reason Erlang is so strong.
Spot Weakness is an buff that increases his Basic attack damage.
Pin is a move where Erlang throws his spear and anyone caught near the center of the Spear that is thrown will be rooted which gives Erlang time to chase and Auto attack.
72 Transformations ES is a mobility move for Erlang that has two forms. Mink: Damages all enemies, stopping on the first god hit, granting Haste and increasing Attack Speed for 4s.
Turtle: Knocks up all enemies in path and gains a health shield for 12s.
9 Turns Blessing Is a taunt move Erlang does that has a Cone radius and after a bit Erlang is healed for 15% of his health.
As a close ranged god you need to have a lot of wards up. If Erlang blinks on you with more movement speed than you and you dont have a escape move then you are dead. Though when it comes to fighting erlang you should poke at him from time to time (HANG BY YOUR TOWER/PHEONIX) then when you have a very high health difference between eachother then that would be a time to fight.
As a ranged god you should keep your distance of course and for the love of god have an escape move. Its literally an requirement to have an escape move when playing against erlang.
9 Turns Blessing is a move that taunts anyone within it's cone and after a while it will heal Erlang for 15% of his health.
If an Erlang is low health and is playing aggressive that would most likely mean that he has his ultimate known as 9 Turns Blessing to engage then heal. However it is possible to abuse the fact that it takes time for the heal to kick in so as long as you can shred his health before his heal can come then you should be poggers.
Horrific Emblem is a relic that decreases both speed and attack speed and if you upgrade it, the relic will also decrease damage which should give you a better chance of boxing erlang or escaping him.
Magic Shell is here just to make you survive a bit longer even though Erlang will shred it like a Hot knife through butter. However if you upgrade it, you will be able to block a couple autos. I wouldn't recommend it but you could use it if you want.
Purification Beads here to be immune to his root and his Taunt. Not much to say.
Bracer Of Undoing is here if you feel like boxing him close ranged or just trying to buy some more time as you wait for something.
Aegis Amulet Dont get it unless you know for a fact you can outrun Erlang.
Shield of Thorns Makes boxing him close ranged easier
Midgardian Mail has physical defense and 300 health so you can be a bit tankier. But the main thing about this is it's effect. Each time
Erlang Shen lands an auto on you his speed and attack speed is decreased which is SUPER useful.
Relic Dagger is here for that 350 hp and that relic cdr. When fighting erlang relics are VERY important for both fighting and getting away with some of the relics above this chapter.
Winged Blade is here if the Erlang has
Frostbound Hammer then you will be immune to the slow and gain movement speed allowing for easy escapes and distancing
Stone of Gaia sometimes Erlangs like to knock you up.
Witchblade slows their attack speed. Not much to say
Gem of Isolation If you are a long ranged mage then this item will help you out a lot. Slowing him down constantly keeping distance between you two.
Hide of the Nemean Lion is here for the defensive buffs as well as the block stacks.
Jade Emperor's Crown Wouldn't recommend it but if you plan on boxing close ranged then this would give a better chance.
Mystical Mail Wouldn't recommend it but I guess you could use this for some extra damage.
Here I will be explaining how some gods can Counter [{Erlang Shen]].
Thoth
Evade and Punish can be used to move away and put distance between Erlang whenever he gets too close and then use the basic attack afterwards to root him in place then barrage him with your
Hieroglyphic Assault and if you have
Glyph of Pain up you can dash way further. If Erlang tries to run then you just need to hope that your Ultimate
Final Judgement will hit.
Achilles
Shield of Achilles is a close ranged move that can stun Erlang if he is too close which Achilles can then follow up with
Radiant Glory for big damage on his basic attacks. Whenever Achilles is in an uncomfortable position he can always use
Combat Dodge to put a bit of distance between Erlang and him and if needed can provide an escape in some scenarios. If Erlang is low enough Achilles can use
Fatal Strike to execute him which means Erlang basically cant box with Achilles.
Bellona
Scourge will disable
Erlang Shen's basic attacks which guts Erlang's only form of damage for a bit. Her
Shield Bash also provides block stacks to prevent auto attacks hitting. If Bellona is low she can use her ult to get out.
Osiris Osiris is also an auto attack based god but not good enough to beat Erlang in an Auto attack only fight. His Ultimate
Lord of the Afterlife can prevent all of Erlang's healing from
9 Turns Blessing and also can use
Lord of the Afterlife to escape easily. He also has a slow and a speed move. (His two and one) as well as a stun move.
Chiron If Erlang is damaged by Chiron he can use his
Masterful Shot to slow him down and use his
Giddyup! to provide distance between the two. If Chiron is low he can use his ult
Centaurus as a last resort that deals a lot of damage and can revive Chiron if he dies during this ability and kills the enemy.
King Arthur is a bit complicated to explain but both of his 3s
Twin Cleave and
Bladestorm will always keep him moving while doing damage so Erlang cant do much until it ends. Arthur also has his slow
Battle Stomp.
Cthulhu all around a character that Erlang does not want to be fighting. Cthulhu can use his
Rushing Terror to provide distance or close distance and stacks of Fear then use
The Mire To root Erlang in place preventing him from moving for a bit unless he uses his
72 Transformations ES then if Erlang gets close he can use his
Sanity Break to cause some sort of Crowd Control effect that buys Cthulhu time to retreat as well as reduce Erlang's Attack speed. Cthulhu just has a lot going for him in the retreat game but he can also play the chasing game with his ult
Descend Into Madness with his 2 that provides a knock up and has big range.
Bacchus
Belly Flop can knock up erlang and use his
Belch of the Gods to stun Erlang if he doesn't use
72 Transformations ES to knock him up. Alternatively he can use
Belly Flop to retreat. Bacchus ultimate
Intoxicate provides a drunk effect that screws up Erlang's movement which makes chasing and running difficult.
Skadi is a ranged version of erlang. Skadi can use her
Permafrost to gain a speed buff and provide an slip effect on those who step on it which makes Erlang's time landing successful auto attacks on Skadi very difficult. Not to mention Skadi's ult known as
Winter's Grasp can slow down erlang and deal massive damage from the Auto attacks of Skadi.
Neith can use
Back Flip to create distance between Erlang and Neith and then can use
Spirit Arrow to root Erlang in place allowing Neith to do whatever she wants.
Apollo is a character that Erlang will rarely ever touch. Apollo can use
Serenade to stun Erlang and make an escape. He can also use
The Moves to create distance. If both of his moves fail to create an escape he has his ultimate Across The Skies that has a long startup but when successful will always guarantee an escape.
Vulcan just has so much pressure against Erlang especially with his
Inferno Cannon But once Erlang does manage to close distance, Vulcan can use his big damage ultimate
Earthshaker to cause huge damage and is basically unavoidable for Erlang without giving Vulcan time to escape.
Chronos
Stop Time will reduce Erlang's attack speed and stun him which leaves him open to take free damage. If Chronos is low he can always use his Ultimate
Rewind to regain his health lost. Also has his
Accelerate for some extra movement speed.
Nemesis is just a huge counter in terms of escaping. She has
Swift Vengeance for mobility and
Divine Judgement to slow Erlang's speed and steal His health and protections.
Kumbhakarna is just an annoying god for Erlang to play against. His
Groggy Strike can root Erlang in place for a long while. He also can use
Mighty Yawn to stun Erlang for a bit. He finally has
Epic Uppercut to stall for time or cause some damage. ***bha is literally the god of stalling.
Arachne is an auto attack based god just like Erlang however
Erlang Shen's damage output is just better than Arachne tbh. Arachne's has a slow that isn't very effective on someone like erlang so her only way of escape is her ultimate.
Hel Remember when I said it is required to have an escape move? Hel doesn't have that. Gg. If Erlang builds anti heal then that's ez game.
Ah Puch has no form of mobility or escape. Only chance that Ah Puch has against Erlang is going lifesteal and using ult hoping that he doesn't go anti heal. You are still gutted either way.
Aphrodite only way of protecting herself is her ultimate
Undying Love and
Back Off! so once those are on cooldowns then Aphrodite is 100% dead in almost every situation.
Zhong Kui No escape move. Cant really explain much. Only way of survival is out damaging Erlang.
Ganesha
Ohm doesn't affect Erlang much due to his Auto attacks being his form of damage. But I guess you could use
Ohm to buy your teammates time to flee.
Hachiman Only way to escape is
Mounted Archery.
Iaijutsu doesn't go far enough to be considered an escape move. Which means Hachiman's ultimate is his only way of escaping.
Janus Janus is meant to be a long ranged god. He has a couple distancing moves but they are dependent on the environment. Its not like Janus will completely lose against Erlang but it is most likely he will.
Portal on the floor could be used to damage Erlang and buy a bit of time for distancing (Unless you are caught in it of course) and his
Unstable Vortex will be a bit hard to hit if the Erlang has
Hastened Katana and is moving around a lot. Janus's ultimate
Through Space and Time should be used as an escape mostly. It is unlikely you will hit erlang with it.
Anubis Anubis has two CCS that could stall Erlang for a bit and Open the Braindead combos that all Anubis players do. However If Erlang gets close to Anubis not only will he not have an escape move but it is also unlikely that Anubis will be able to deal damage faster than Erlang. Only chance Anubis has against Erlang is life stealing
Death Gaze but even then it is pretty tricky to land when Erlang is moving all the time.
Merlin Once his built in blink
Flicker is down then Erlang will shred his hp.
Nox Kind of in the same situation as Janus. If Erlang is too fast for you to land your abilities you are just kind of screwed over with barley any hope of escape.
Siphon Darkness isn't really going to affect Erlang much since it only prevents him from using moves. If you are close ranged then you need to pray that you land [{Shadow Lock]].
Erlang Shen is very op this season due to the items such as
Dominance and
Manikin Scepter but you could counter this cancer cell if you are smart.
I hope this guide helped you in any way.
If not then I am sorry.
Please give feedback
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