Yemoja is one of Smite's strongest supports, and (arguably) one of the highest skill cap supports in the game. While she may seem simple at first glance, and she is if you just spam either Moonstrike or Mending Waters all game, she has a lot of complexity beyond that.
From minion manipulation, utilising Riptide to its fullest potential, and learning proper placement of River's Rebuke, I'll try to cover as many of Yemoja's advanced tips and tricks as possible.
As a quick "about me" section, I've been playing Smite since season 3, consistently ranked masters since about season 5, and I play competitively, like in the Smite Open Circuit. I have a 60%+ winrate and a 3+ KDA on Yemoja over around 70 games of masters ranked conquest.
You don't have to decide on which build you are going for until you've finish both Shoes of Focus and Breastplate of Valor. At this point, there are some options you should weigh up:
If the game is fairly even, the teamfight based build will likely be more effective, as the auras from Gauntlet of Thebes and Lotus Crown will help your team gain and grow a lead through winning teamfights.
If you are very ahead at this point, the siege build will allow you to push this lead into fire giants and phoenixes sooner due to the Shogun's Kusari attack speed aura and Tyrannical Plate Helm minion buffing.
If you are behind early game, the siege build will allow you to buff your team's defence due to the same factors. However, the Gauntlet of Thebes and Lotus Crown in the teamfight build helps a lot with defense too. This one's really up to you as well.
Pestilence can replace Talisman of Energy or Genji's Guard in each build if you need antiheal.
Alternatively Contagion can replace Tyrannical Plate Helm or Lotus Crown in each build if you prefer.
Soul Reaver, Ethereal Staff, and Gem of Isolation can replace Mantle of Discord in both builds if you want some damage for lategame teamfights.
Void Stone can also replace Oni Hunter's Garb in the teamfight build if you want more damage.
Magic Shell is a great pickup if your team is struggling against auto-attack gods like Bakasura or Kali because of the block stacks once you upgrade it (you should upgrade it as soon as possible).
Horrific Emblem pairs well with your [Heavenly Wings]], as you can speed your team up and slow the enemies down, as well as reducing their damage.
Blink Rune is great if you can get good ults off of it, as you can blink to the side of someone and ult them up against a wall once you have some practice.
Belt of Frenzy is a great pickup too, and is more useful if you really want to ensure your sieges will go well. It's also great for bursting objectives like fire giant along with your Shogun's Kusari, but is less effective than all of the other relics in teamfights.
Relic Dagger is my default pickup if I go the teamfight focused build, as it caps cooldown reduction and helps get your relics up far more often.
Pick up Oni Hunter's Garb if you need more magic defense and you are going for the siege build, or Genji's Guard in the teamfight build as it caps cooldown reduction.
If you need more physical defense, pick up either a Spectral Armor if you are dying to a crit build hunter or assassin, otherwise, buy Midgardian Mail.
If you don't need any of the above, and just want more help with sieging or defending, grab Emperors Armor.
Otherwise, you can never go wrong with an ol' reliable Spirit Robe.
Yes, this gets its own section. Yes, this explains why you start sprint tier 2 and Riptide.
This is the step that I don't see anyone doing in my games (Masters ranked games.)
You're going to want to tell your adc you are doing this so they start, and tank, the void buff by themselves.
I have a video showcasing and explaining the level 1 process here:
But here's a full explanation too:
The timer hits 00:00. You should be at your own duo phoenix. You're going to push your own wave back with your 3 so that it gets juggled until the 3 despawns. Then place one more, and run to purple and hog it, auto it twice (MAKE SURE YOUR ADC DOESNT WALK OUT OF THE CAMP AGGRO RANGE WHILE YOU DO THIS), then run back to the wave between your towers. Now you're going to 3 it backwards two or three more times, while making sure to get all of the xp from the wave EXCEPT the spirit minion, which your adc should go and get alone.
At this point, you are level 1 with 1-2 minions needed to hit 2, your adc is level 2, both the enemy duo laners are level 1 with only purple buff xp, and your wave is now two waves, and still in your tower.
Now you can push two waves at the same time, which, unless the enemy adc is Izanami, is going to cause a lot of problems for them. Often they will try to clear the waves outside of tower, take a lot of damage from them, and die for it. you will also hit level 2 while they do this, and so will have slows, stuns, and a knockback to make the kill super easy for your adc. This is also where the sprint tier 2 comes into play, as if you knock back an enemy with your 3 and pop sprint 2 at the same time, 9 times out of 10 that enemy dies. As an added bonus, if their adc does die, you can now 3 your own wave into the enemy tower and they lose two waves worth of xp and gold at the same time.
The best case scenario for the enemy duo is that they don't die, and just lose two waves worth of gold to tower. Worst case, duo lane is over in the first two waves.
The easiest way to sum this one up is:
Honestly this one is pretty simple too, but there's a build is dedicated to it so it should get a mention.
Yemoja is, in my opinion, the single best support for sieging in the game (and yes I'm including fafnir). She just has a million tools for sieging. You can 3 to group minions then shove them into the phoenix super quickly before the enemy expects it, ult to stop the enemy team from even getting in their own phoenix to defend, spam Mending Waters to keep your carries healthy while they attack it, hell Moonstrike can even stun the damn phoenix.
Use Riptide to group a couple of waves if they don't have a good instant clear ability, then shove them all in the phoenix quickly while you use River's Rebuke to cut as many of the enemy team off of the phoenix as possible, then spam Mending Waters on your backline using your bonus omi from your ult. Add to this process a Shogun's Kusari, Tyrannical Plate Helm, Talisman of Energy, AND a Belt of Frenzy, and its a pretty free phoenix for you.
On sieging defences you have Riptide to keep the enemy ADC off of the phoenix, and River's Rebuke to either keep the whole team out or split them up and pick off the frontline.
I hope you've learned something about Yemoja that you can take forward into your games with her. If you have any questions or suggestions about my guides or videos, feel free to ask in the comments here or on any of the videos, or even dm me on discord (DiscoFerry#6038), and I'll do my best to help you out wherever I can. Thanks for reading/watching!
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