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Hachiman Season 5 Guide

8 3 62,734
7.5
by Warder10000 updated August 20, 2018

Smite God: Hachiman

Build Guide Discussion 17 More Guides
Choose a Build: ADC Standard
ADC Standard Qin's
Tap Mouse over an item or ability icon for detailed info

Hachiman Build

Starter Items

Notes Hachiman does not need mana pots due to his passive and hunters mark, get more healing potions for sustain

Notes

Hachiman does not need mana pots due to his passive and hunters mark, get more healing potions for sustain

Build Item Hunter's Blessing Hunter's Blessing
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Healing Potion Healing Potion
2
Build Item Multi Potion Multi Potion
2

Core Items

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Ninja Tabi Ninja Tabi
Build Item Poisoned Star Poisoned Star

Mid game

Build Item The Executioner The Executioner

End game

Notes Built after Core and mid game, selling hunters mark for Wind Demon

Notes

Built after Core and mid game, selling hunters mark for Wind Demon

Build Item Deathbringer Deathbringer
Build Item Demon Blade Demon Blade

Full Build

Notes completed build

Notes

completed build

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Ninja Tabi Ninja Tabi
Build Item Poisoned Star Poisoned Star
Build Item The Executioner The Executioner
Build Item Deathbringer Deathbringer
Build Item Demon Blade Demon Blade

Relics

Notes Always Beads, Veil can be used if the opposing team has a Cabrakan or an Odin

Notes

Always Beads, Veil can be used if the opposing team has a Cabrakan or an Odin

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Phantom Veil Phantom Veil

Hachiman's Skill Order

Eagle Eye

1 X Y
Eagle Eye
3 15 16 18 19

Heavenly Banner

2 A B
Heavenly Banner
1 4 6 7 10

Iaijutsu

3 B A
Iaijutsu
2 8 11 12 14

Mounted Archery

4 Y X
Mounted Archery
5 9 13 17 20
Eagle Eye
3 15 16 18 19

Eagle Eye

1 X
When Hachiman toggles on this ability, instead of Basic Attacking he fires a series of arrows that travel further and deal additional damage. Each hit may trigger item effects for basic attacks, and can critical hit.

Ability Type: Ranged Basic, Buff
Bonus Damage: 10 / 20 / 30 / 40 / 50 (+115% of your Basic Attack Damage)
Ammo: 4
Range: 80
Cost: 50
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Heavenly Banner
1 4 6 7 10

Heavenly Banner

2 A
Hachiman calls down sacred banners from heaven, damaging all enemies in range, granting himself Attack Speed, and leaving a banner which buffs his and allied Attack Speed while within range.

Ability Type: Area, Buff, Damage
Damage: 95 / 150 / 205 / 260 / 315 (+60% of your Physical Power)
Attack Speed: 10 / 12.5 / 15 / 17.5 / 20%
Duration: 6s
Range/Radius: 55/20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Iaijutsu
2 8 11 12 14

Iaijutsu

3 B
Hachiman dashes forward, damaging and passing through enemies. Upon reaching his destination, Hachiman swings his blade in a full circle, hitting all enemies in range. If hit by both attacks, enemy Gods are stunned.

Ability Type: Dash
Damage Per Hit: 40 / 70 / 100 / 130 / 160 (+40% of your Physical Power)
Range: 35
Stun Duration: 1s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 16s
Mounted Archery
5 9 13 17 20

Mounted Archery

4 Y
Hachiman leaps on his horse and charges forward. While mounted, he is immune to Crowd Control and can aim separately from the direction of his horse. He may fire to launch an arrow at every Enemy God within a cone.

Ability Type: Dash
Damage: 225 / 280 / 335 / 390 / 445 (+95% of your Physical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 1.5s
Range: 85
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 110s

Hachiman Threats

Tap each threat level to view Hachiman’s threats

Max
2
Major
1
Even
0
Minor
0
Tiny
0

Lore

War. It is an inevitable truth of Gods and Men. Harbinger of death and misery, of orphans and widows, of safety. It can be brutal and bloody, lacking all mercy, stripping away humanity, leaving only violent souls. Some believe war is about more than victory, some believe it is how that victory is won. That a warrior can be honorable, can treat his enemies with respect, that he can retain his humanity. When there is war to be fought, this is the kind of warrior Hachiman teaches.

Pregnant with her unborn son, Hachiman, the Empress Jingu led a fierce campaign against the forces that slew her husband. Fearing her child's birth would slow the army's advance, she tied bandages about her belly and held him within for 3 years, until the war was done. Each day, she prayed she would not lose the child, that he would be born strong. That he would be a God. As 8 banners descended from heaven, heralding his birth, her prayers were answered.

Hachiman embodies all a warrior should be. Temperate but fearless. Deadly not ruthless. Respectful, to enemies and allies alike. He understands that war cannot be stopped, so he teaches how war should be.

Even in this, a war between Gods, Hachiman will retain his code. It is the humanity of the Gods that appeals to mortals, that makes them love and worship him. Should Hachiman lose even that, then he is no warrior. He is only war.

Pros/Cons

Pros
-High Sustain due to passive
-High Mobility due to Ult and Dash
-Has A stun (dash) and a slow (ult)
-His Ult is great for initiating, confirming kills, or escaping
-Very good Poke with his Heavenly Banner and Eagle Eye
-Team Steroid with Heavenly Banner


Cons

-Very Squishy
-Stun is hard to confirm until you get used to it
-Ult has low damage compared to other Hunters
-Enemy Teams can zone you from getting your passive consistently in Joust if they are aggressive mages like Au Puch
-Low Burst compared to other hunters
-Teammates have to stand in heavenly banner to receive the buff

Abilities

Master Of Arms
Hachiman grows stronger as he lands his blows. Hitting enemies with Basic Attacks energizes Hachiman, granting him a stack of MP5. Stacks up to 5 times, stacks last 8s.
MP5: 2 + .3 per level
Max Stacks: 5
Duration: 8s
Ability Type: Buff

Master of Arms is a very strong passive. It allows Hachiman to focus only on healing potions and allows him to build Devourer's Gauntlet and still have good sustain.

Eagle Eye
When Hachiman toggles on this ability, instead of Basic Attacking he fires a series of arrows that do additional damage that falls off at long range. Each hit may trigger item effects for basic attacks, and can critical hit.
Damage Within 55: 10/15/15/20/25
Damage Beyond 55: 0/5/5/10/15
Ammo: 3/3/4/4/4
Ability Type: Buff
Range: 80
Cooldown: 14s
Cost: 50/60/70/80/90

Eagle Eye can be used as a long range poke, or kill confirm on a fleeing target. It also adds burst damage to targets who are closer to you as well. This skill should only be used on gods and should be maxed third. Try to avoid using this skill when a minion wave is present as it does not go through targets and the enemy team will just hide behind minions to avoid damage.

Heavenly Banner
Hachiman calls down sacred banners from heaven, damaging all enemies in range, granting himself Attack Speed, and leaving a banner which buffs his and allied Attack Speed while within range.
Damage: 75/130/185/240/295 (+45% of your physical power)
Attack Speed: 5/7.5/10/12.5/15%
Ability Type: Ground Target
Radius: 17.5
Cooldown: 13s
Cost: 60/65/70/75/80

Heavenly Banner serves several purposes. It is great poke(especially early game), it is your wave clear, it gives a steroid for team fights and objectives. This should be maxed first and used to poke the enemy team whenever possible.

Iaijutsu

Hachiman dashes forward, damaging and passing through enemies. Upon reaching his destination, Hachiman swings his blade in a full circle, hitting all enemies in range. If hit by both attacks, enemy Gods are stunned.
Damage per Hit: 40/70/100/130/160 (+40% of your physical power)
Stun Duration: 1s
Ability Type: Dash
Range: 35
Cooldown: 16s
Cost: 70/75/80/85/90

Iaijutsu is your dash, if you manage to land both hits it has decent damage and a stun, can be used to peel on teammates who are trying to escape, or to stun enemies who are trying to flee. It is hard to confirm the stun at first, it is a line attack followed by a circle attack. If any part of the enemy is in the line they will be hit and then if they are also in the circle they will be stunned. The distance of the dash is not variable it is always the same length, opponents will get in your face to make sure you cannot stun them. Max this second.

Mounted Archery
Hachiman leaps on his horse and charges forward. While mounted, he is immune to Crowd Control and can aim separately from the direction of his horse. He may fire to launch an arrow at every Enemy God within a cone.
Damage: 225/280/335/390/445 (+95% of your physical power)
Slow: 20/25/30/35/40%
Range: 85
Cooldown: 90s
Cost: 80/90/100/110/120

Mounted Archery is great for initiating, does medium damage and slows the enemy team. You can also use this as means of kill confirming the enemy team as it has a massive range cone. Great for escaping as well since it makes you CC immune for the duration. Mounted Archery can also be used during ults like Da Ji or Ares to make you CC Immune and not get pulled (so you can save your beads or if your beads are not up you can avoid getting bursted down). Put a point in this whenever possible.

Foot Notes

This guide is a work in progress and will be updated as i have more time

Edited 8/16/18
-Changed starter and build order, removed crusher (thanks Tlaloc/Kriega)
-Added Qin's build as build 2

Edit 8/20/18
-Changed skill order, after testing and upon DV-8 Suggestion I changed Iaijutsu to second max and maxing eagle eye last

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1
DV-8 (35) | August 16, 2018 8:46pm
On your skill leveling, why do you prioritize Eagle Eye over Iaijutsu?
1
Warder10000 | August 17, 2018 5:31am
A few reasons

1) I generally take the hunter steroid over the hunter dash as a second priority (unless increasing the dash also reduces its cooldown)
2) I use Iaijutsu for not just enemy damage but also for rotations as well as escaping, increasing the skill also increases the mana cost and I use it a lot for movement. More likely to have the mana to escape when you need to as well and i use it a lot for mobility
3) When used offensively it leaves you in a bad position when the enemy does not die so i only use it for kill confirming, peeling, or stunning a fleeing enemy offensively
4) Enemies who know how his stun works will get in your face and you can only hit them with one hit and they are not stunned

As far as Eagle Eye goes the bonus damage is always useful, it can proc crits (my preferred hachiman build), and the increased range is very useful at all points of the game
1
DV-8 (35) | August 29, 2018 12:58pm
You have some fair points. I was going to address this, but then I saw that you ended up changing the skill leveling in your guide. What made you change your mind? (If you don't mind me asking)
1
Branmuffin17 (394) | August 17, 2018 12:31am
When an ability has "jutsu" in its name, you PRIORITIZE IT.

1
Tlaloc1050 (17) | August 16, 2018 6:52am
In addition to what Kriega said, I would't really count The Crusher as a bridge item due to its high cost.

Otherwise everything looks good. And wow that was fast
1
Warder10000 | August 16, 2018 7:55am
Removed crusher and retitled from bridge item to mid game

Also put poison star third

I was bored before work so I got the first build added on fast, I am adding a full second qins build during lunch today
1
Kriega1 (143) | August 16, 2018 6:44am
Get Poisoned Star before executioner and then the other crit items. Rage is also a decent alternative to wind demon (but you would get it third item instead). Also swap two of the health pots for multi-pots, so you have 2 health and 2 multi. One last thing, you should offer an alternative Qins build as well.
1
Warder10000 | August 16, 2018 6:49am
Would you get poison star before ichaival?

I changed the starter as you suggested

I will add qins build on lunch lunch
2
Branmuffin17 (394) | August 16, 2018 1:40pm
@Kriega, if facing a squishier comp, I personally feel that Ichaival in the slot immediately after Tabi is functional, and possibly a better early-exchange item than Poisoned Star. The 10 flat pen isn't that much, but it can provide a stop-gap if you want to rush Rage.

20% crit chance isn't very reliable. I understand the damage reduction and control, but it honestly feels like a 51 point power swing (+30 for you, -21 for the enemy) is more reliable. It also comes at a 700 gold lower cost, 10% higher attack speed, and you can stack that passive power boost from minions rather than needing to hit the enemy god (via Poisoned) for its passive effect.

In that build, it would be: Devourer's Gauntlet, Ninja Tabi, Ichaival, Rage, The Executioner, Deathbringer, replace Ichaival w/ situational.
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League of Legends Build Guide Author Warder10000
Hachiman Season 5 Guide
Table of Contents

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