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Hachiman does not need mana pots due to his passive and hunters mark, get more healing potions for sustain
Built after Core and mid game, selling hunters mark for Wind Demon
Always Beads, Veil can be used if the opposing team has a Cabrakan or an Odin
Tap each threat level to view Hachiman’s threats
War. It is an inevitable truth of Gods and Men. Harbinger of death and misery, of orphans and widows, of safety. It can be brutal and bloody, lacking all mercy, stripping away humanity, leaving only violent souls. Some believe war is about more than victory, some believe it is how that victory is won. That a warrior can be honorable, can treat his enemies with respect, that he can retain his humanity. When there is war to be fought, this is the kind of warrior Hachiman teaches.
Pregnant with her unborn son, Hachiman, the Empress Jingu led a fierce campaign against the forces that slew her husband. Fearing her child's birth would slow the army's advance, she tied bandages about her belly and held him within for 3 years, until the war was done. Each day, she prayed she would not lose the child, that he would be born strong. That he would be a God. As 8 banners descended from heaven, heralding his birth, her prayers were answered.
Hachiman embodies all a warrior should be. Temperate but fearless. Deadly not ruthless. Respectful, to enemies and allies alike. He understands that war cannot be stopped, so he teaches how war should be.
Even in this, a war between Gods, Hachiman will retain his code. It is the humanity of the Gods that appeals to mortals, that makes them love and worship him. Should Hachiman lose even that, then he is no warrior. He is only war.
-High Sustain due to passive
-High Mobility due to Ult and Dash
-Has A stun (dash) and a slow (ult)
-His Ult is great for initiating, confirming kills, or escaping
-Very good Poke with his Heavenly Banner and Eagle Eye
-Team Steroid with Heavenly Banner
-Stun is hard to confirm until you get used to it
-Ult has low damage compared to other Hunters
-Enemy Teams can zone you from getting your passive consistently in Joust if they are aggressive mages like Au Puch
-Low Burst compared to other hunters
-Teammates have to stand in heavenly banner to receive the buff
Master Of Arms
Hachiman grows stronger as he lands his blows. Hitting enemies with Basic Attacks energizes Hachiman, granting him a stack of MP5. Stacks up to 5 times, stacks last 8s.
MP5: 2 + .3 per level
Max Stacks: 5
Ability Type: Buff
Master of Arms is a very strong passive. It allows Hachiman to focus only on healing potions and allows him to build Devourer's Gauntlet and still have good sustain.
When Hachiman toggles on this ability, instead of Basic Attacking he fires a series of arrows that do additional damage that falls off at long range. Each hit may trigger item effects for basic attacks, and can critical hit.
Damage Within 55: 10/15/15/20/25
Damage Beyond 55: 0/5/5/10/15
Ability Type: Buff
Eagle Eye can be used as a long range poke, or kill confirm on a fleeing target. It also adds burst damage to targets who are closer to you as well. This skill should only be used on gods and should be maxed third. Try to avoid using this skill when a minion wave is present as it does not go through targets and the enemy team will just hide behind minions to avoid damage.
Hachiman calls down sacred banners from heaven, damaging all enemies in range, granting himself Attack Speed, and leaving a banner which buffs his and allied Attack Speed while within range.
Damage: 75/130/185/240/295 (+45% of your physical power)
Attack Speed: 5/7.5/10/12.5/15%
Ability Type: Ground Target
Heavenly Banner serves several purposes. It is great poke(especially early game), it is your wave clear, it gives a steroid for team fights and objectives. This should be maxed first and used to poke the enemy team whenever possible.
Hachiman dashes forward, damaging and passing through enemies. Upon reaching his destination, Hachiman swings his blade in a full circle, hitting all enemies in range. If hit by both attacks, enemy Gods are stunned.
Damage per Hit: 40/70/100/130/160 (+40% of your physical power)
Stun Duration: 1s
Ability Type: Dash
Iaijutsu is your dash, if you manage to land both hits it has decent damage and a stun, can be used to peel on teammates who are trying to escape, or to stun enemies who are trying to flee. It is hard to confirm the stun at first, it is a line attack followed by a circle attack. If any part of the enemy is in the line they will be hit and then if they are also in the circle they will be stunned. The distance of the dash is not variable it is always the same length, opponents will get in your face to make sure you cannot stun them. Max this second.
Hachiman leaps on his horse and charges forward. While mounted, he is immune to Crowd Control and can aim separately from the direction of his horse. He may fire to launch an arrow at every Enemy God within a cone.
Damage: 225/280/335/390/445 (+95% of your physical power)
Mounted Archery is great for initiating, does medium damage and slows the enemy team. You can also use this as means of kill confirming the enemy team as it has a massive range cone. Great for escaping as well since it makes you CC immune for the duration. Mounted Archery can also be used during ults like Da Ji or Ares to make you CC Immune and not get pulled (so you can save your beads or if your beads are not up you can avoid getting bursted down). Put a point in this whenever possible.
This guide is a work in progress and will be updated as i have more time
-Changed starter and build order, removed crusher (thanks Tlaloc/Kriega)
-Added Qin's build as build 2
-Changed skill order, after testing and upon DV-8 Suggestion I changed Iaijutsu to second max and maxing eagle eye last
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