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Ganesha - Selflessly Gifting Kills (S5 Quick Guide, All Modes, Patch 5.20)

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Smite God: Ganesha

Build Guide Discussion (27) More Guides
Conquest Support
Conquest Support Non-Conquest Example Builds

Purchase Order

Example Final Build (Early Auras, consider replacing Shoes Late) Notes Basic, cookie-cutter Support build with most of your items providing passive teammate assistance (your presence is always needed).

If you're pressured early, you can prioritize Sovereignty before Gauntlet of Thebes. If there are more magical threats, you can get Void Stone before Sovereignty, or consider Heartward Amulet as a more defensive option.

If you get Witchblade (counters basic attackers), consider replacing Shoes of Focus with Winged Blade or Relic Dagger afterwards.

Build Item Shoes of Focus Shoes of Focus
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Sovereignty Sovereignty
Build Item Void Stone Void Stone
Build Item Midgardian Mail Midgardian Mail
Build Item Witchblade Witchblade
Build Item Relic Dagger Relic Dagger

Suggested Starting Items Notes If you want early vision, replace Multi Potions with Chalice of the Oracle.

Build Item Guardian's Blessing Guardian's Blessing
Build Item Chalice of Healing Chalice of Healing
Build Item Multi Potion Multi Potion
Build Item Multi Potion Multi Potion

Item #1 (Movement, Choose One) Notes Shoes of Focus (Utility Via CDR): High ability use, due to the CDR it provides.

Reinforced Shoes (Early Tankiness): Great early protections can be considered when facing a strong early-game enemy team, and you anticipate high aggression.

Traveler's Shoes (High Move Speed): Best for rotations. Consider replacing late.

Build Item Shoes of Focus Shoes of Focus
Build Item Reinforced Shoes Reinforced Shoes
Build Item Traveler's Shoes Traveler's Shoes

Defensive Aura Items Notes Standard Support items:

Sovereignty (Anti-Physical): Provides great physical protection and health sustain for you and nearby teammates. Choose before Gauntlet if highest incoming damage is physical and you want higher health sustain.

Heartward Amulet (Anti-Magical): The converse of Sov, and is good if facing 3 magical enemies, or both ADC & Support are magical and you're looking for an early counter. This is the item you can most easily substitute with other items.

Gauntlet of Thebes (Balanced Protections): Great balanced protections, with some health and health sustain. Needs stacking from minion & god kill assists. Can be picked up early, but is okay to pick up later in a build, as it shouldn't take long to stack and provides very solid stats.

Build Item Sovereignty Sovereignty
Build Item Heartward Amulet Heartward Amulet
Build Item Gauntlet of Thebes Gauntlet of Thebes

Offensive Aura Items Notes Choose these items with intent to help secure early kills, provide increased team damage, and add offensive oomph.

Jade Emperor's Crown (Early Lane Aggression): Get this early in place of Sovereignty to put high pressure on a physical ADC (or physical Duo combo). You need to be aggressive and in the enemy's face to make this worthwhile.

Void Stone (Magical Team Damage Boost: Takes away 20 magical protections from nearby enemies. Best if you have more magical teammates, but you can make use of this in any situation.

Shogun's Kusari (Team Basic Attack Boost): Great if you have multiple basic attackers on your team. Also highly functional for taking down towers and phoenixes quickly.

Pythagorem's Piece (General Offensive Aura): Provides a boost in power AND lifesteal for ALL nearby teammates. Provides CDR and health for you, which makes it a great hybrid Support item.

Build Item Jade Emperor's Crown Jade Emperor's Crown
Build Item Void Stone Void Stone
Build Item Shogun's Kusari Shogun's Kusari
Build Item Pythagorem's Piece Pythagorem's Piece

CDR + Protection Items Notes Tanky items that also provide CDR; useful later in a match for higher ability use:

Breastplate of Valor (Anti-Physical): Physical protections plus the biggest boost in CDR of any item.

Genji's Guard (Anti-Magical): Magical protections and a variety of other stats helpful for tanks.

Spirit Robe (Anti-CC): Moderate balanced protections with high utility against a lot of enemy hard CC. Has damage mitigation function for great survivability.

Mantle of Discord (High Protections, Situational Stun): High balanced protections and a situational stun that's great when in the midst of a teamfight.

Build Item Breastplate of Valor Breastplate of Valor
Build Item Genji's Guard Genji's Guard
Build Item Spirit Robe Spirit Robe
Build Item Mantle of Discord Mantle of Discord

Counter Items Notes Build these mid to late-game to counter specific enemy strengths:

Hide of the Nemean Lion (Anti-Physical, Anti-Crit Basic Attacks): Provides high physical protection and good damage reflection from enemy basic attacks. Particularly helpful against crit items. Consider pairing with Shield of Thorns for increased reflection.

Midgardian Mail (Anti-Basic Attack): When hit by basics, slows enemy attack and move speed. Great against multiple enemy basic attackers. Consider pairing with Witchblade for enhanced attack slow.

Pestilence (Anti-Magical, Anti-Heal): Specific use to counter enemy healing and lifesteal of all types. High magical protection and health are helpful.

Winged Blade (Anti-Slow): Has a good variety of Support function, with a focus on countering teams with lots of slows.

Witchblade (Anti-Basic Attack): Provides a more reliable attack speed slow function, whether enemies attack you or not. Great when paired with Midgardian Mail. If adding this, consider replacing Shoes late-game with Winged Blade or Relic Dagger.

Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Midgardian Mail Midgardian Mail
Build Item Pestilence Pestilence
Build Item Winged Blade Winged Blade
Build Item Witchblade Witchblade

Utility Items Notes Utility items with a variety of functions:

Emperor's Armor (Objective Aggression / Defense): Strategic objective-based item for the mid-game. Helps you take less damage if attacking objectives, and increases objective DPS against enemies.

Hide of the Urchin (Effective Health Boost): Provides good balanced protections, health, and mana. The regenerating shield is a bonus.

Relic Dagger (High Utility / Relic Use): Great balanced stats for a Support, with CDR for relics. Choose those relics carefully so you can get the most out of them.

Stone of Gaia (Huge Health Sustain): A huge health pool combined with high HP5 allow you to stay out for extended times without having to back due to low health.

Talisman of Energy (Early / Mid Rotation Pressure): An option for enhanced group rotation speed, and great when you're with basic attackers.

Build Item Emperor's Armor Emperor's Armor
Build Item Hide of the Urchin Hide of the Urchin
Build Item Relic Dagger Relic Dagger
Build Item Stone of Gaia Stone of Gaia
Build Item Talisman of Energy Talisman of Energy

Relics to Consider Notes These are all relics helpful for Ganesha, with a variety of effects:

Heavenly Wings (Chase / Escape): Almost a core first relic option. Great function to counter slows, with a boost in move speed to help chase down fleeing enemies or escape a dangerous situation. Candidate for early upgrade, to help your ADC outbox the enemy with a Fatalis effect.

Belt of Frenzy (Teamfight / Objective Offense): Provides an increase in damage and attack speed to help in teamfights or to quickly take down objectives.

Horrific Emblem (Slows): Provides move and attack speed slows to counter high mobility / basic attackers. Unfortunately activates in a small radius. Upgrade to provide great teamfight function.

Cursed Ankh (Anti-Heal): Specifically used to counter enemy healing and lifesteal of all types.

Magic Shell (Teammate Survival): Provides a 3 second shield and (upgraded) 2 stacks of block, to absorb incoming enemy damage. Great to counter expected burst.

Blink Rune (Kill Secure): Unusual option for Ganesha, but can help set up kills or chase down a retreating enemy. Follow up with Remove Obstacles to help teammates catch up and finish that enemy.

Build Item Heavenly Wings Heavenly Wings
Build Item Belt of Frenzy Belt of Frenzy
Build Item Horrific Emblem Horrific Emblem
Build Item Cursed Ankh Cursed Ankh
Build Item Magic Shell Magic Shell
Build Item Blink Rune Blink Rune

Example Final Build (Utility / Anti-Heal, Replace Shoes Late) Notes Example build with high CDR for ability spamming, anti-heal from Pestilence, objective function from Emperor's Armor, and enhanced Relic use from Relic Dagger for utility. Replace Shoes late.

Build Item Shoes of Focus Shoes of Focus
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Breastplate of Valor Breastplate of Valor
Build Item Pestilence Pestilence
Build Item Emperor's Armor Emperor's Armor
Build Item Relic Dagger Relic Dagger
Build Item Witchblade Witchblade
Build Item Heavenly Wings Heavenly Wings
Build Item Cursed Ankh Cursed Ankh

Example Final Build (Damage Support) Notes Example build with a direct eye set on gaining an advantage in god fights. Reinforced Shoes sets the tone for absorbing damage you'll take being aggressive. Get in the face of a physical ADC with Jade Emperor's Crown. Provide an early attack speed boost for your ADC with Shogun's Kusari.

At that point, you won't have much health, so picking up Gauntlet of Thebes at this point will help, along with enhancing the protections you already have.

Pythagorem's Piece is a great balanced offensive aura item. Void Stone gives you and magical teammates added damage.

Replace Jade late (its effectiveness falls off) with a situational item of your choice.

Build Item Reinforced Shoes Reinforced Shoes
Build Item Jade Emperor's Crown Jade Emperor's Crown
Build Item Shogun's Kusari Shogun's Kusari
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Void Stone Void Stone
Build Item Midgardian Mail Midgardian Mail
Build Item Heavenly Wings Heavenly Wings
Build Item Belt of Frenzy Belt of Frenzy

Ganesha's Skill Order

Turn of Fate

Turn of Fate

1 X
1 4 6 7 14
Ohm

Ohm

2 A
3 8 10 11 12
Remove Obstacles

Remove Obstacles

3 B
2 15 16 18 19
Dharmic Pillars

Dharmic Pillars

4 Y
5 9 13 17 20

Introduction

*NOTE* Writeup on items are all contained in the notes in the build at the top!

Recent Updates:

2018/11/1: Guide is current as of Patch 5.20, "A Necessary Darkness." Slight build example changes, nothing else is much different, with recent patches carrying minimal item changes overall.[/url]

Revision History


Hello everyone! My name is Branmuffin17 (PC IGN: Muffinman17, PS4 IGN: Branmuffin17), and I'm a SMITEFire moderator and casual SMITE player on PC and PS4. Welcome to my quick 'n' dirty guide for Ganesha. You can thank boogiebass and Tlaloc1050 for this one.

I'll assume you know the basic gist of gameplay in the various modes. If you want further details, I invite you to check out my other guides:


The
Overarching
Conquest Guide
The
Overarching
Arena Guide

This is his best skin by far. The Voice Pack is AMAZING.


Play This While Reading...Trust Me


Ganesha is a unique Support god, and is suited particularly for the true Supports at heart. You'll get very few kills if you're playing correctly, because you gift kills to nearby teammates when you get the last hit.

He has high utility with a root / knockup, a movable cone of silence, and situational bonus damage, combining into a great, balanced kit.

I have a great relationship with Ganesha. I've been in love with his kit since release, and my wife has always loved him (the concept of the God, not the game). She's (apparently) Hindu + Buddhist, due to the Buddha and Ganesha figurines throughout our home.

Ganesha has invaded our home



..... Strengths .....

+ Early Wave Clear Boost
+ Movable Silence
+ Mobility w/ Root/Knockup
+ High damage / zoning Ult
+ Boosts Teammate Kills
+ Escape player-made obstacles
... Weaknesses ...

- Weak individual clear
- Ult is easily escaped
- Few kills = less farm






When playing him, your main focus will be to ALWAYS be with your teammates, and use your abilities at opportune times to help peel, secure kills, and interrupt enemy actions. Let's give life back to music.

Abilities

Quick note on skill leveling: Early game, you'll usually focus on getting your wave-clear ( Turn of Fate) leveled. You don't necessarily have to max it first, because leveling Ohm provides lower CD and a very nice protection aura buff (albeit for less than 2 seconds) that you might appreciate.

Passive:



Good Fortune
Any time Ganesha deals a killing blow, the nearest Friendly God receives credit for the kill (Ganesha receives the rewards for an assist instead). In addition, his assist range is increased by 20 and time before he loses assist credit is increased by 5s.

Discussion: This is a passive that really changes how you can play as a Support. Granting kills (and getting assists yourself) allows you to ignore the typical "avoid last hitting" rule...yes, you even grant MINION kills to nearby teammates.

As such, you don't have to worry about "kill stealing," especially with gods that rely on kills to get unique bonuses (e.g. Kali's Marked for Death, Thanatos' Harvester of Souls, Xbalanque's Dead of Night). This also allows you to continually help clear the wave, which can give you an early advantage in-lane.

In addition, your assist range is larger than any other god, so you can be further away and still get credit.
Skill #1:



Turn of Fate
Ganesha curses his Enemies, damaging them. For each Enemy he hits (up to a maximum of 5), all Allied Gods within 55 units of Ganesha gain bonus Damage (2% per stack, up to 5 stacks). CD 14 seconds.

Leveling Priority: Max this 1st/2nd to help with wave clear.

General Use: Wave Clear / Poke / Bonus Team Damage

Discussion: This is your main WAVE-CLEAR ability. Use this on the enemy minions BEFORE your ADC uses their wave clear to have them get the bonus damage.

In teamfights, use on the team's main target to increase the damage they take.
Skill #2:



Ohm
Ganesha begins chanting and rises into the lotus position, where he is slowed slightly but can travel freely in all directions. While chanting, he silences Enemy gods in a cone in front of him and increases Physical Protections (20/30/40/50/60) for all nearby Allied Gods. CD 14/13/12/11/10 seconds.

Leveling Priority: Max this 1st or 2nd for the reduced CD and increased protection it grants.

General Use: Control / Peel

Discussion: Use as a PREVENTATIVE by silencing enemies (possibly forcing Purification Beads) and preventing them from using abilities.

Use as a COUNTER to channeling or multi-activation abilities to either interrupt their flow, or completely cancel their abilities mid-use.

Combines very well in combination with Remove Obstacles or Dharmic Pillars (more in the Ability Combos section).
Skill #3:



Remove Obstacles
Ganesha charges forward, holding them in place and damaging the enemy before knocking them up. While dashing, Ganesha passes through player-made deployables. CD 15 seconds.

Leveling Priority: Max this last.

General Use: Initiation / Escape / Kill Secure

Discussion: Use to INITIATE and SET UP KILLS, by holding enemies in place and then knocking them up, making them an easy target for teammates.

Use as secondary WAVE CLEAR in combination with Turn of Fate, only when you know enemies aren't close.

Use to PEEL for teammates that need to retreat.

Use to ESCAPE when you need to save your own bacon. Remember it GOES THROUGH ENEMY DEPLOYABLES (such as Odin's Ring of Spears and Ymir's Ice Wall). Combines well with Ohm and Dharmic Pillars (more in the Ability Combos section).
Ultimate:



Dharmic Pillars
Ganesha summons the Four Great Pillars of Righteousness to imprison his Enemies. Between each pair of pillars a magical field is created, and Enemies who pass through the field take Damage, are Slowed, and have their Protections reduced for 3s.

Enemy Minions and Jungle Monsters only take 40% of this Damage.


Leveling Priority: Level this as it becomes available (generally).

General Use: Zoning / Damage

Discussion: This is mainly a CONTROL and ZONING tool. Drop it anytime you need to control an area, focus enemies, etc. You can also use it defensively (due to the potential damage and the slow) to try to create distance between the enemy and yourself / teammates.

It can also provide a surprising amount of DAMAGE, if you can keep enemies in the field. Combines well with Ohm and Remove Obstacles (more in the Ability Combos section).

Ability Combos & Gameplay Tips

For general tips on how to play Supports, please visit the Support section of The Overarching Conquest Guide.

Key Ability Combos


  • Remove Obstacles -> Ohm: After connecting with Remove Obstacles, IMMEDIATELY use Ohm to further prevent them from taking any action with an easily-applied silence. This is best when teammates are near, helping them deal more damage and preventing the enemy from using escape abilities.

  • Ohm ---> Remove Obstacles: The silence from Ohm can make enemies panic...they may not be able to use an ability immediately after Ohm stops. Use the silence time to close distance and immediately use Remove Obstacles as Ohm ends to further prevent them from taking action. Keep in mind that you CAN miss if they have an escape and they're quick enough.

  • Dharmic Pillars ---> Remove Obstacles: After activating your ult, wait for the enemy to attempt an escape through the field. With good timing, you can hit them with Remove Obstacles as they are in the midst of the field, trapping them for multiple seconds and dealing immense damage.

    Further to this, you can also BODY BLOCK them if they're running toward you in an attempt to escape. Situationally, you can use the pillars as an additional wall to trap them.

  • Dharmic Pillars ---> Ohm: After activating your ult, use Ohm to force Purification Beads or prevent them from using escape abilities to leap out of the square.

Gameplay Tips


  • If needed, remind your ADC of the damage boost from Turn of Fate, and to hold their wave-clear until after you've used it. It will help with early wave clear.

  • To connect more successfully with Remove Obstacles, be patient and don't use it on an enemy close to max range. Instead, close ranks, or wait until an enemy commits to a specific action (closing on a teammate, retreating).

  • Try to be aware of the enemy's use of escape abilities. If you know those abilities are down, you can more successfully trap them inside Dharmic Pillars.

  • To get some added damage, if you know the enemy is retreating in one specific direction, you can drop Dharmic Pillars JUST IN FRONT of the enemy. As it drops, they'll hit the first field and take damage. They will then either continue inside the pillars (dropping their protections), or have to reverse direction, forcing them back toward you / teammates.

  • As a last resort, you can use your ult to try to help secure a Gold Fury or Fire Giant kill. It only deals 40% to objectives, but still provides a DPS boost. Your better general bet is to use your ult to ZONE the enemy out, IF you know they're only coming from one direction.

Some of My Guides



If you liked this guide, check out my other ones below!


The Overarching Series


The
Overarching
Arena Guide

The
Overarching
Assault Guide

The
Overarching
Conquest Guide



Individual God Guides



Bacchus:
An Alcoholic's Chugging Guide

Freya:
Aurora
Gory-Alis

Ganesha:
Selflessly
Gifting Kills

Shifu Guan Yu:
The Battle
Master

Loki: The Backstabbing Bastard

Medusa: Getting Everyone Stoned

Conclusion

So that's it! Thanks for reading, and I appreciate any and all comments, suggestions, etc. Feel free to add me/invite me if you want to play!

Brandon / PC IGN: Muffinman17 / PS4 IGN: Branmuffin17

(I hope you're satisfied, boogie. This took me hours to write. XD)

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1
[-]
cptfalcon25 | September 20, 2018 9:53am
Ty so much for your guidance 👌
1
[-]
Branmuffin17 (235) | September 20, 2018 12:44pm
Hope it was helpful!
1
[-]
DV-8 (21) | September 5, 2018 11:52am
Why don't you include Stone of Binding in your Conquest builds? Do you feel that it's not viable?

Just curious.
1
[-]
Branmuffin17 (235) | September 5, 2018 12:12pm
Oops I need to. Oversight. Thanks =)
2
[-]
RonPerlas (3) | May 8, 2018 9:49pm
love Ganesha :D Thumbs up for me!
1
[-]
Branmuffin17 (235) | May 12, 2018 6:28pm
Thanks Ron!
1
[-]
Tlaloc1050 (14) | May 7, 2018 5:25am
Also just noticed, this guide is beautiful. And how did Ganesha get into your home? LOL
1
[-]
Branmuffin17 (235) | May 12, 2018 6:30pm
Thank goodness I can use my other guides' templates. Made it easier.

My wife sneaks a bunch of things into the home. We have 3 cats + 2 foster kitties, and as we give the fosters to forever homes, we're getting 2 more to stay. 5 freaking cats. What's one Elephant man?
1
[-]
Kriega1 (44) | May 7, 2018 2:38am
Have you tried this start for support? Guardian's Blessing, Chalice of Healing, Chalice of the Oracle.
1
[-]
Branmuffin17 (235) | May 7, 2018 6:48am
Yo Kriega, check the notes alongside the items... In the starter list, I give that option =)
1
[-]
Kriega1 (44) | May 7, 2018 7:34am
Oops, I missed it. My mistake.
1
[-]
Tlaloc1050 (14) | May 6, 2018 11:04pm
What do you think of a bruiser build in a conquest?

great guide btw, +3
1
[-]
Branmuffin17 (235) | May 6, 2018 11:25pm
Thanks, Tlaloc!

I think a bruiser build in casual is fine, as long as you're very confident and can tell the matchup/matchmaking is in your favor =P An early Stone of Binding can actually be pretty nice, I think.

I do feel Void Stone, although a bit more aggressive, is a great standard item whether you go tanky or a bit more offensive. Just make sure your mage isn't going to get it.
1
[-]
Tlaloc1050 (14) | May 7, 2018 1:48am
Thanks!
1
[-]
DV-8 (21) | May 6, 2018 10:58pm
I feel that you have a great knowledge on Conquest support itemization. With this in mind, I wanted to get your opinions on a few different items:
  1. Gem of Isolation

  2. Mail of Renewal

  3. Oni Hunter's Garb

  4. Talisman of Energy

Not to say that I think these should be included. I'm just wondering if they could have any type of viability for a support like Ganesha.
2
[-]
Branmuffin17 (235) | May 6, 2018 11:48pm
Thanks DV...let's see...
  • Gem of Isolation isn't bad, and can be pretty devastating in certain circumstances, especially in combination with the slow from Dharmic Pillars (though it can be jumped, so isn't a guarantee there). Also, part of Remove Obstacles will not use the slow to full advantage, because the enemy will be knocked up.

    I tend to like it more on gods that can AOE multiple enemies (self explanatory), can apply ticking damage or DoTs (can make the slow last longer), or that have 4 abilities that can apply it. Some examples would be Artio, Cabrakan, Sobek, and Xing Tian. Ganesha's only quality of those that fits is his ult's AOE, which means it's not available as often...and it can be avoided.

    Not to say you can't use it and have good effect...just feel that there are usually better items for him.

  • Mail of Renewal is just one of those items that I mostly stopped picking up after S2. The stats are nice, but it shares a lot of qualities with other items I feel provide the same things. You get a lot of health from Sov, Heart, Gauntlet, Relic, Witch, etc. CDR options are very plentiful. The thing that stands out / is unique about this item is the regen...but it just seems a bit underwhelming. If it could possibly stack, it would make it more appealing, but the fact that it just refreshes...or maybe if it was 20-25% regen. I dunno.

  • You and I have talked about Oni Hunter's Garb...in its 5.8 iteration, the passive is a bit more appealing. That said, in its base form it's only magical protection, and I personally like Pestilence / Genji's Guard / Void Stone better depending on what I'm looking for. Also, 6% mitigation is nice, but doesn't seem very high. It's nice that in a teamfight it can be constant, unlike Spirit Robe's situational mitigation. You should try it out and tell me how it goes =P

  • I ALMOST put Talisman of Energy in the utility list. I probably should. I would consider it an early/mid-game option (perhaps if you got Shoes then Gauntlet, Sov, or Jade) specifically to help with quicker rotations with your ADC if you're finding you can majorly outclear the enemy. It would be even nicer if he could clear a camp / minion wave with just his Turn of Fate...then he could throw it and keep moving. I like the concept better on Ymir for that reason. But to be honest I've never tried it on him. I think it could work.
1
[-]
DV-8 (21) | May 7, 2018 12:35am
I agree with your thoughts. Well put.

Thanks for the answer :)
2
[-]
IceColdPappsi (13) | May 6, 2018 6:37pm
Hey Bran, nice guide. But oh how the tables have turned, as I can critique you.
  1. I would find it more beneficial to rush Gauntlet of Thebes because you can get the protections online faster, as well as have more survivability against the enemy support if playing well.
  2. What's with replacing th boots so much?
  3. In the combo part, don't forget about the Dharmic Pillars into Turn of Fate. Sice the inner area of the ult decreases protections, the damage boost to allies can completely shred enemies inside the ult area.
  4. Lastly, why not go full tank with all aura and protection items? Because Ganesha is usually initiating fights and staying in them to take full advantage of his kit, especially Ohm, he'd need more help with that. If not full tank, then a hybrid tank item like Hide of the Urchin, so that he frees up a slot for something like Relic Dagger or even a damage item like Ethereal Staff so that his attacks hit for more and gives more kills.

Just some questions and suggestions, I really like Ganesha this season.
1
[-]
Branmuffin17 (235) | May 6, 2018 6:49pm
  1. Rushing Gauntlet of Thebes is fine. Keep in mind, I'm giving examples, not a set-in-stone build. But Sov offers 1) quicker and more immediate physical protection, 2) higher physical protection for teammates, 3) 300 gold less, and 4) better HP5. Build as preferred.

  2. There are plenty of movespeed items. You can basically consider the various Shoes as almost T2 items. You don't HAVE to replace them, but there are items that offer some great alternate utility. When you get a 10% MS item, and you see good use for another item providing 10% MS, why not replace shoes?

  3. That is a good point, but I often don't want to use the time to cast Turn of Fate after ulting, because either the enemy is going to want to escape (hence use Ohm) or try to run out (hence trap them with Remove Obstacles. It's a situational combo, but not what I would consider a "true" combo.

  4. I consider my main build a full tank item...every item provides either protections, health, or both. Again, remember these are example builds...do as you see fit to maximize your function depending on the situation.

    I don't consider Hide of the Urchin a "hybrid" item per se, as it's a full tank item, with only protections, health, and mana.

    Sure, you can get Ethereal Staff if you want...I should probably add it (will do later) as an optional utility item...but I'm absolutely not going to add it as part of an example build...it's situational at best.
Thanks for the comments, Papps. Miss you baby boy.
1
[-]
IceColdPappsi (13) | May 6, 2018 7:28pm
Miss you too </3 T_T once the summer comes, these guides will be updated af
1
[-]
boogiebass (20) | May 6, 2018 5:41pm
Id get the BoV a bit earlier in the anti basic attack build.

+2
1
[-]
Branmuffin17 (235) | May 6, 2018 5:45pm
Just curious...why? (looking for your thought process before commenting on my opinion) (also, assuming you're talking about the non-Conquest build)
1
[-]
boogiebass (20) | May 6, 2018 5:58pm
Yea sorry was talking about build 2. It's just a habit of mine to get cdr early in non conquest game modes because they're usually quicker (excluding siege). This allows for more ability spamming.
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1
[-]
Branmuffin17 (235) | May 6, 2018 5:27pm
My first new guide in, what, 2 years?

Comments and tips appreciated!
1
[-]
DV-8 (21) | May 6, 2018 10:44pm
Great work, Bran!

I think it is very fitting for you to make a Ganesha guide!
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League of Legends Build Guide Author Branmuffin17
Ganesha - Selflessly Gifting Kills (S5 Quick Guide, All Modes, Patch 5.20)
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