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Starting Build: Vampiric Shroud, Emerald Ring, Health Potion. Complete Shoes of the Magi before finishing into Hastened Ring.
This example build provides early sustain from Vampiric Shroud and consistent attack speed from the Ring tree. It finishes up with high damage potential from Rod of Tahuti and the Blood-Soaked Shroud upgrade.
Replace Shoes late with Elixir of Speed and another item of your choice. Suggest one of Bancroft's Talon (added lifesteal), Toxic Blade (anti-heal), Magi's Cloak (counter CC).
Choose one starter and upgrade path:
Vampiric Shroud -> Sacrificial Shroud: Early lifesteal pairs well with Brisingamen's Blessing for early sustain. The upgrade drastically increases her damage potential at the expense of a bit of her health.
Death's Toll -> Death's Embrace: Reliable early sustain translates into strong late-game sustain that isn't affected by anti-heal (health restore, not lifesteal).
Death's Toll -> Death's Temper: Reliable early sustain converts to attack speed and huge basic attack damage potential with easy stacks from minions or teamfight kills or assists. Suggest pairing this with strong lifesteal to maintain health sustain.
Gilded Arrow -> Diamond Arrow: Farm early and bide your time, upgrading to huge attack speed potential late game. Suggest pairing this with a Bancroft's Talon + Typhon's Fang build path to provide health sustain.
Shoes of the Magi (Lifesteal): provides lifesteal that, combined with her passive, will provide enough sustain in the early game to allow you to build into your core attack speed items ASAP. This is the better option if you rush Hastened Ring.
Shoes of Focus (CDR): provides CDR, which can be incredibly helpful, even to a basic-attacker like Freya, as she still relies on her abilities for ranged DPS.
Traveler's Shoes (Utility / MP5): provides slightly higher MS than the other options, which helps survivability for a god that has no mobility. The MP5 is extremely useful as she can burn through mana quickly.
Hastened Ring (Boxing Mobility): the passive's temporary movement boost when basic attacking can allow you to juke and dance around enemies when boxing, or to keep up the pressure when chasing. The additional base MS is also helpful for survivability and chase. Optional at any point of a build.
Demonic Grip (Core Penetration): this is your core penetration (protection reduction) choice for high DPS and strong penetration against all enemies. Core mid-game item for EVERY match.
Telkhines Ring (Basic Attack Damage Boost): this provides bonus basic attack damage that is helpful for overall DPS. Best built later in a build.
Ring of Hecate (Lifesteal + AS): functional option if you want the combined stats of lifesteal and attack speed. Typically considered early-game, depending on start.
Toxic Blade (Anti-Heal): possible late item to counter enemy healing.
Bancroft's Talon (High Lifesteal): This item is great when expecting to take damage even as you deal it. The increasing lifesteal and higher power when fighting will help you get the upper hand in a 1v1 fight.
Typhon's Fang (Lifesteal Boost): It provides enhanced lifesteal, working synergistically with Freya's passive and Ring of Hecate. Also provides some %pen which is helpful against tankier opponents.
Rod of Tahuti (High Damage): An item for the most confident, it provides high power, especially against low-health enemies. Pick it up late-game if you're confident in fighting the enemy and you're steamrolling them.
This list of relics is short, but likely to be the only ones you'll ever really want/need.
When in doubt, the combination of Purification Beads (anti-CC) and Aegis Amulet (anti-burst) will help prolong your life or get you out of sticky situations.
Magic Shell is a great defensive utility pickup when you don't need both of the other two relics. Upgrade it to gain the "Block" effect to counter enemy basic attackers.
Heavenly Wings is a situational utility pickup, useful to counter lots of enemy slows. Upgrade it to gain the "Haste" effect when Hastened Ring's passive is on CD, and use it to chase or escape as needed.
Starting Build: Death's Toll, Emerald Ring, 3x potions. Complete Shoes of choice before finishing into Bancroft's Talon. Shown here is Shoes of Focus for more ability uptime.
This example build provides early sustain from Death's Toll and Ring of Hecate. It finishes up with high damage potential from Rod of Tahuti and the Death's Temper upgrade.
This build example uses Hecate + Typhon's for lifesteal, since the Temper upgrade drops the sustain.
Replace Shoes late with Elixir of Speed and another item of your choice. Suggest one of Hastened Ring (mobility), Telkhines Ring (basic attack DPS), or Toxic Blade (anti-heal).
Starting Build: Gilded Arrow, Tiny Trinket, 5x potions. Complete Shoes of choice before finishing into Bancroft's Talon. Shown here is Traveler's Shoes for added mobility (also helping get back to lane ASAP for efficient farming).
This example build focuses on early farming rather than pressure, and can be a useful build direction against a strong early lane opponent. The starter is upgraded into Diamond Arrow, which can stack to provide a huge AS boost.
This build example uses Bancroft's + Typhon's for lifesteal, since the Arrow tree doesn't provide sustain.
Replace Shoes late with Elixir of Speed and another item of your choice. Suggest one of Hastened Ring (mobility) or Rod of Tahuti (damage boost).
Standard skill leveling sequence.
Option to level Irradiate at level 3 for early aggression / kill potential. Otherwise, put another point into Pulse for wave-clear.
If you find yourself boxing a lot and getting kills, you can prioritize maxing Irradiate before putting further points into Valkyrie's Discretion.
***NOTE*** Build itemization discussion is now only at the top of the guide.
2021/2/15: Guide is current as of Patch 8.1 Bonus Update. Builds updated.
Freya’s necklace grants her additional Magical Lifesteal. (10% + 0.25% per level, max 15%)|
Discussion: This is an ability you don't have to think about. Having built-in lifesteal is great, but keep in mind the individual lifesteal effect per each target is somewhat lessened when you're using an AOE ability (e.g. Pulse is activated).
Built-in lifesteal means you can delay a lifesteal item if preferred, but you should always consider a lifesteal item at some point to enhance your survivability.
Freya activates a Buff that makes her Basic Attacks do bonus Magical damage (40/55/70/85/100 per attack). Duration 5 seconds. CD 11 seconds. 25% scaling.|
Leveling Priority: Max this 2nd.
General Use: Burst Damage
Discussion: This is an ability you'll use situationally, to provide extra damage to your basic attacks. Typically, it will be activated after Pulse, to provide bonus damage to your ranged attacks when fighting enemy gods or other individual targets (such as the Gold Fury or Fire Giant).
Tips: Consider using this without Pulse when fighting smaller jungle camps or to finish off a small remainder of minions from a wave. You'll use less mana than comboing with Pulse while still doing solid damage, and saving Pulse in case an enemy shows up.
Freya activates a Buff that makes her Basic Attacks ranged, dealing additional Magical damage (20/30/40/50/60 per attack) and Slowing the target (25%) and all nearby enemies. The area effect and Slow is lost when Irradiate is active. Duration 6 seconds. CD 11 seconds. 15% scaling.|
Leveling Priority: Max this 1st for minion clear and overall damage output.
General Use: Wave Clear / Ranged Damage
Discussion: Activate for efficient minion clear and ADC ranged boxing function. Use alone to provide control on an enemy (via the Slow). Combine with Irradiate for max damage output on a single target.
Tips: It may be tempting to always use Pulse when clearing camps or minion waves. However, if there's no rush to push a wave or clear a camp, consider saving this, and use regular basic attacks or Irradiate instead. This keeps Pulse available in case you suddenly can use the ranged ability to fight enemy gods.
Warning: The AOE from Pulse can backfire. Early game, enemy minions can deal a TON of damage to you, and if an enemy steps in range of the AOE, taking one hit can be worthwhile if it turns minion focus onto you. Be cautious of this possibility.
At her ground target location, Freya "banishes" her enemies into the air for 1.5 seconds. Enemies can't be hit or take action while in the air. CD 19/18/17/16/15 seconds.|
Leveling Priority: Max this last.
General Use: Initiation / Escape / Control
Discussion: This can be used as an initiation, continued attack, or escape tool. The small affected area means it's slightly difficult to land consistently, but when it does, it allows you and/or teammates to close the gap or run to safety. You can use more aggressively to initiate when your main "escape" tool, Valkyrie's Discretion, is up.
Tips: Banishes make the affected enemy untargetable. This means you should use the ability with discretion, as untimely use can cause teammate abilities or ults to completely miss.
Although the enemy is untargetable at the height of the banish, as they fall back to the ground, you can hit them, so you can get in an easy hit before they can even do anything about it.
Freya flies above the battlefield, where she fires down AOE magical damage blasts up to 4 times. She can't be targeted or hit while at full ascension, and can cancel anytime. CD 90 seconds. 30% scaling.|
Leveling Priority: Level this as it becomes available.
General Use: Escape / Teamfight AOE Damage / Finisher
Discussion: Many players will just consider this for its offensive capabilities, which are impressive...the large AOE blasts can hit multiple enemies for good damage, and have longer range than her ranged Aurora Blade, helping her finish enemies just out of normal reach. However, Freya doesn't have a low CD teleport or jump, so this is the only ability she has that can get her out of some dangerous situations.
Tips: It provides her with CC immunity and allows her to escape from player-made obstacles, making it a great, easy counter to abilities such as Ares' No Escape or Odin's Ring of Spears. When facing these types of enemies, it's suggested to save the ult until absolutely needed.
So that's it! If you like what I've done and how I try to improve the guide, anyone is welcome to suggest a god for me to work on next...preferably a god without a solid guide...and of course, I have to own him and/or want to play him =P but I'll let you know...
Thanks for reading, and I appreciate any and all comments, suggestions, etc. Feel free to add me/invite me if you want to play!
Brandon / PC IGN: Muffinman17 / PS4 IGN: Branmuffin17
Thanks to the following people:
|For helping with Conquest builds and some tips|
|For general Arena knowledge and in-depth help with builds / calculations|
|For multiple suggestions for better presentation!|
|For aesthetic ideas and templates to make the guide prettier|
|For suggestions for build options and missing info|
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